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All Warzone 2.0 Battle Royale Changes Coming in Season 02

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While Season 02 of Warzone 2 is still a few weeks away, Infinity Ward and Raven Software have revealed everything coming to the Battle Royale on Feb. 15.

There’s been a number of leaks and teases of what’s to come ever since the announcement that Season 02, of both Modern Warfare 2 and Warzone 2, would be delayed until Feb. 15. In short tweets, Raven Software and Infinity Ward revealed that changes were coming to looting, Buy Stations and the Gulag.

Thanks to a new blog post, players have been given a deeper look into these upcoming changes.

Battle Royale

The Gulag

1v1 Gulag will be returning with the launch of Season 02. Players will see the return of the original Warzone overtime mechanic – the Domination-style flag control point – in place of the Jailer.

The existing Season 01 Gulag has been edited for better 1v1 combat, but the developers have revealed that they are actively working on a dedicated 1v1 map for future seasons.

Ground loot has been revisited as well as the Loadouts that Players will spawn in with. The pool has been updated to include Assault Rifles, Submachine Guns, and Light Machine Guns as Primary Weapons as the Circles progress. Shotguns have been removed from the rotation, while Handguns will remain available as Secondary Weapons. 

The Gulag will grant a larger Cash reward to winning players to allow redeploying players to get back on their feet a bit faster. The Gulag will also now spawn Cash as ground loot to encourage Players to move through the area.

Cash Economy

To balance the Battle Royale economy, Players will see a slight reduction to cash rewards for completing contracts. Additionally, there are increases to the lowest value of Cash piles from ground loot to $800 and from Cash Registers to $500 (previously $100 minimum).

Cash can be acquired via ground loot, containers, and white Stronghold Supply Boxes throughout Al Mazrah, but can no longer be found in basic and legendary Supply Boxes.

Loot & Inventory

Floating loot will now drop out of all containers in the world, similar to loot from Supply Boxes. This change is intended to improve the pace of gameplay by minimizing time spent navigating the UI and getting Players back in the action faster.

In continued effort to balance engagements, Medium/Large Backpacks will no longer be available and eliminated Players will drop loot onto the ground rather than loot-filled Backpacks. Every Player will have the same Backpack throughout the entire game which will subsequently reduce the impact of stacking medical supplies, Equipment, and Killstreaks.

Loadouts

Season 02 will introduce customizable Perk Packages. This feature will launch with a slightly reduced pool of available Perks, which may slowly be reintroduce over time.

Primary Weapons will continue to be available at Buy Stations but now at a more affordable price point so that Players can pursue victory with their most desired Weapons. The price of Loadout Drop Markers has been slightly reduced so that respective Squad sizes can acquire their full Loadouts at a faster pace. In addition, on extremely rare occasions, Players may find one while looting throughout Al Mazrah. A second Loadout Drop Public Event has been added, which means the drops will now happen on the first and fifth Circles each match.

3-Plate Vests

All Players will now start with a 3-Plate Vest. Varying sizes of Vests will no longer exist in Battle Royale loot. This standardization will bring a more reliable feel to each engagement from the get-go.

Movement

Starting with Season 02, Players will be able to bust through doors while plating the way they would if they were sprinting. This change includes a slight increase to movement speed while plating to enable Players to get to cover faster in moments of need.

Buy Stations

Spawn locations have been added/adjusted, spawns will be static across the map, and Loadout Drop Markers have unlimited stock at all stations.

Strongholds

Season 02 will bring changes to the rewards Players receive from Stronghold and Black Site completion, as well as additional adjustments to A.I. combatant damage.

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