Rocket Lab used a helicopter to capture a spent Electron first stage booster and its parachute after launching satellites from New Zealand Monday, a significant step forward for the company's rocket recovery and reuse program. The helicopter dropped the rocket a few seconds later.
UPDATE 25/3/2022: We've now spent some time looking at the Xbox Series S version of Grand Theft Auto 5 and it's the least impressive rendition of the new 'remaster'. It's absolutely fine to put out a Series S rendition that runs at a lower resolution than the Series X version - that's exactly how titles were meant to scale down to the junior Xbox, after all - but the cutbacks and drawbacks are more pronounced to the point where it's that much harder to justify this as a paid upgrade.
Similar to PS5 and Xbox Series X code, fidelity and performance modes are available targeting 30fps and 60fps respectively. The former sees a drop from Series X's 4K resolution to 1440p, while the latter sees 1440p drop down to 1080p, the same resolution target as the PS4 and Xbox One S editions of the game. The performance RT option is missing though, meaning that ray traced sun shadows are not available. Ray tracing is also missing from the fidelity mode, again differentiating it from the Series X game.
From The Elder Scrolls and Fallout to Dishonored and Wolfenstein, the Bethesda catalogue has been a staple of many a PlayStation console's third-party lineup. Its games are unique and varied. And while not all of them land, you're always in for something a bit different. Microsoft's acquisition of the company means that's all set to end, and Ghostwire: Tokyo represents one final taste of the publisher's distinctive blend. We're sad to report, then, that the firm departs with a whimper rather than a bang.
The latest game out of The Evil Within developer Tango Gameworks isn't a bad one, but it's not particularly good either. It's just, well, fine — which, unfortunately, represents a significant drop in quality after The Evil Within 2 really put the Shinji Mikami led studio on the map. Taking place in downtown Tokyo, the game becomes repetitive, full of open world busywork, and peppered with colourless optional content.