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Captain Velvet Meteor: The Jump+ Dimensions Review | TheXboxHub

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It’s amazing what kids can create with just their imagination. 

I remember a long car journey in which I would look out of the window, making up stories to go with the fast moving landscapes. Or those times at home, building fantasy worlds with a few toys and some cardboard boxes. 

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Captain Velvet Meteor The Jump+ Dimensions story begins to play out…

Captain Velvet Meteor: The Jump+ Dimensions is all about a world created by a kid who dreams up an imaginary place, one involving a space captain, his robot, and alien monsters. But in his real life, he faces the hardship of moving to another country, dealing with trying to adapt to a new way of life. 

There is no doubt about it – there’s a great story and setup taking place in Captain Velvet Meteor: The Jump+ Dimensions. You play the role of 10-year-old Damien; a kid who lives – and was brought up – in France. His family move to Japan to live with his grandparents and it is here where Damien has an amazing imagination, drawing his world in his sketchbook, which we see on the menu, giving a backstory of his recent life through the drawings. 

Damien is a shy kid, frightened about the upheaval and making of new friends. To make him feel more at ease he invents a fantasy story with Captain Velvet Meteor and his robot sidekick, Jay-P. This story starts with alien monsters and trying to find your spaceship; it is also where the main elements of gameplay land. But what the game does in a clever way is switch between the fantasy world and that of the real. Damien has to find his dog at one point, as it then becomes a huge anime-type battle in the fantasy world.  I think the world and writing are fantastic, always beautifully executed in the visuals, dealing with a child’s imagination and anxieties.

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Some good old turn-based combat

The main bit of gameplay in Captain Velvet’s world are turn-based isometric battles. You and your companion (there are several on the journey) will move from battle to battle, fighting across levels on a grid-based tactical contest.  I don’t think the gameplay will attract veteran strategy gamers to Captain Velvet Meteor: The Jump+ Dimensions, as the challenge is not as hardcore as others in this genre. But for a game where the market is more family-friendly, this is pitched at pretty much the perfect level. 

In each chapter of the game you have a limited number of objectives. These boil down to escaping the level before something happens, or destroying all the enemies in the level. You get paired up with different partners from Damien’s imagination, each one running different skills, in the manner of attack and defense. Sometimes you’ll want to keep a partner, but you’ll fast realise it’s all too late, moving on to the next. It’s the same drill as you should expect in any turn-based game and there aren’t any real surprises in that format. But then in the real world, there are some exploration elements as well as collectibles to find if you want to. 

The visual elements of Captain Velvet Meteor: The Jump+ Dimensions are very nice indeed. The mix of stories being told through manga-style cartoon sketches by Damien feels superb, working brilliantly while being extremely creative. The battle scenes have a lively colour scheme and provide creatively drawn monsters and biomes to fight in. 

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How you getting through?

It means that Captain Velvet Meteor: The Jump+ Dimensions may well take you by surprise. The story of Damien has a lot of heart, capable of telling a wonderful tale of two different realities beautifully. The main gameplay is enjoyable and, while not a huge challenge, there is enough on show here to get your brain working. Personally, I would have liked a bit more of the real-world stuff and a bigger choice in terms of characters, but otherwise this is pretty solid, complete with a wonderful art style. 

You could do a lot worse than to get the family around the TV and delve into the world of Captain Velvet Meteor: The Jump+ Dimensions.

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