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The League of Legends patch 13.5 update is here

Date:

LoL Teh “GravityWillFall” Wi-Liam

March Madness is here with reworks galore.

Patch 13.5 is the first of two updates coming to League of Legends in March and it brings about another slew of changes. While patch 13.6 will feature this season’s first champion, Milio, patch 13.5 is all about buffing counters to the jungle, bringing roaming mid-laners back to the foray, as well as introducing the much-anticipated Yuumi rework.

In total, 20 champions have been put on the chopping block with seven getting nerfed, another nine getting buffed, and a further five getting some adjustments. Meanwhile, mage items have also gotten some changes made as well as other quality-of-life updates.

Champions – Nerf

Image credit: Riot Games

Aurelion Sol

Base Stats

  • Health Growth: 100 ⇒ 95
  • Armor Growth: 4.6 ⇒ 4.3

Q – Breath of Light

  • Burst Proc Damage: 20 – 40 (based on level) (+ 40 / 50 / 60 / 70 / 80) (+ 40% AP) (+ (0.031% Stardust stacks) of a target maximum health ⇒ 20 – 40 (based on level) (+ 40 / 50 / 60 / 70 / 80) (+ 35% AP) (+ (0.031% Stardust stacks) of target maximum health
Image credit: Riot Games

Caitlyn

Base Stats

  • Base Armor: 28 ⇒ 27
  • Base Attack Damage: 62 ⇒ 60
Image credit: Riot Games

Gangplank

Passive – Trial by Fire

  • Bonus True Damage: 55-310 (+ 100% bonus AD) (+ 0-200 based on critical chance) ⇒ 50-250 (+ 100% bonus AD) (+ 0-200 based on critical chance)

E – Powder Keg

  • (NEW) Kegs Ahoy!: All players will now be able to see the number of kegs Gangplank has available beneath his mana bar.
  • Keg Recharge Rate: 18/17/16/15/14 seconds ⇒ 18 seconds at all ranks
Image credit: Riot Games

Rammus

Base Stats

  • Attack Damage Growth: 3.5 ⇒ 2.75

Q – Powerball

  • Magic Damage: 100/130/160/190/220 (+100% AP) ⇒ 100/125/150/175/200 (+100% AP)
Image credit: Riot Games

Twitch

E – Contaminate

  • Magic Damage per Stack: 35% AP ⇒ 30% AP
Image credit: Riot Games

Xayah

E – Bladecaller

  • Physical Damage: 55/65/75/85/95 (+60% bonus AD) ⇒ 50/60/70/80/90 (+60% bonus AD)
  • Cooldown: 10/9.5/9/8.5/8 seconds ⇒ 11/10.5/10/9.5/9 seconds
Image credit: Riot Games

Yorick

E – Mourning Mist

  • Ghoul Bonus Damage: 40% ⇒ 30% (Note: this is applied up to 8 times per Ghoul).

Champions – Buffs

Image credit: Riot Games

Aatrox

W – Infernal Chains

  • Cooldown: 20/18.5/17/15.5/14 seconds ⇒ 20/18/16/14/12 seconds
  • Slow: 25% at all ranks ⇒ 25/27.5/30/32.5/35%

R – World Ender

  • Bonus AD: 20/30/40% AD ⇒ 20/32.5/45% AD
Image credit: Riot Games

Fizz

W – Seastone Trident

  • Mana Restored: 20/28/36/44/52 ⇒ 30/40/50/60/70 (note: this is 100% of mana cost)

E – Playful/Trickster

  • Magic Damage: 70/120/170/220/270 (+90% AP) ⇒ 80/130/180/230/280 (+90% AP)
  • Mana Cost: 90/95/100/105/110 ⇒ 75/80/85/90/95
Image credit: Riot Games

Jinx

Base Stats

  • Attack Speed Growth: 1% ⇒ 1.36%

W – Zap!

  • Mana Cost: 50/55/60/65/70 ⇒ 40/45/50/55/60
  • Slow: 30/40/50/60/70% ⇒ 40/50/60/70/80%

R – Super Mega Death Rocket!

  • Damage Cap Against Monsters: 800 ⇒ 1200
Image credit: Riot Games

Kennen

Q – Thundering Shuriken

  • Cooldown: 8/7/6/5/4 seconds ⇒ 7/6.25/5.5/4.75/4 seconds
  • Magic Damage: 75/120/165/210/255 (+ 75% AP) ⇒ 75/125/175/225/275 (+ 85% AP)

W – Electrical Surge

  • (NEW) Shock Zone: A range indicator will be visible to Kennen when an enemy champion becomes marked.

E – Lightning Rush

  • Damage to Minions Modifier: 50% ⇒ 65%
Image credit: Riot Games

LeBlanc

Q – Sigil of Malice

  • (NEW) Mana for Magic Tricks: Killing a unit with either part of Sigil of Malice restores 100% of the Mana Cost and 30% of the spell’s remaining cooldown.
  • (NEW) Minions, Disappear!: Sigil of Malice now deals an additional 10-146 (levels 1-18) damage to minions.

R – Mimic

  • (NEW) Mimic – Sigil of Malice: R > Q will now mimic the bonus damage to minions of the original ability.
Image credit: Riot Games

Qiyana

Q – Edge of Ixtal/Elemental Wrath

  • Physical Damage: 50/80/110/140/170 (+75% bonus AD) ⇒ 50/85/120/155/190 (+75% bonus AD)

E – Audacity

  • Cooldown: 12/11/10/9/8 seconds ⇒ 11/10/9/8/7 seconds
Image credit: Riot Games

Rumble

E – Electro Harpoon

  • Magic Resist Shred on One Harpoon Hit: 10% ⇒ 12/14/16/18/20%
  • Magic Resist Shred on Two Harpoons Hit: 20% ⇒ 24/28/32/36/40%
Image credit: Riot Games

Samira

Passive – Daredevil Impulse

  • Movement Speed per Stack: 1/2/3/4% per stack (maxed out at 6-24%) ⇒ 2/2.5/3/3.5% per stack (maxed out at 12-21%)
Image credit: Riot Games

Tryndamere

Base Stats

  • Health Growth: 112 ⇒ 115
  • Attack Damage Growth: 3.7 ⇒ 4

Champions – Adjusted

Image credit: Riot Games

Ashe

Q – Ranger’s Focus

  • Mana Cost: 50 ⇒ 30
  • Empowered Duration: 4 seconds ⇒ 6 seconds

W – Volley

  • Physical Damage: 20/35/50/65/80 (+ 100% AD) ⇒ 10/25/40/55/70 (+ 100% AD)

R – Enchanted Crystal Arrow

  • Cooldown: 80/70/60 ⇒ 100/80/60
Image credit: Riot Games

Azir

Base Stats

  • Base Health: 622 ⇒ 550
  • Armor Growth: 4.2 ⇒ 5
  • Base Mana: 380 ⇒ 320
  • Mana Growth: 36 ⇒ 40
  • Attack Damage Growth: 2.8 ⇒ 3.5
  • Base Attack Speed: 0.625 (Note: Unchanged)
  • Attack Speed Ratio: 0.625 ⇒ 0.694
  • Attack Speed Growth: 3% ⇒ 5%

Passive – Shurima’s Legacy

  • Duration: 60 seconds ⇒ 30 seconds
  • Damage: 150 (+4 per minute) (+15% AP) physical damage ⇒ 230-410 (based on level) (+40% AP) magic damage
  • (REMOVED) Bonus Damage to Champions: 37.5% bonus damage ⇒ 0% bonus damage
  • (NEW) Spell-cial Effects: Azir’s Sun Disc will now apply Azir’s spell effects as a single-target spell
  • Sun Disc Health: 2550 ⇒ 3000
  • Sun Disc Armor: 60 (+1 per minute) ⇒ 30-90 (based on level)
  • Sun Disc Magic Resist: 100 (+1 per minute) ⇒ 30-90 (based on level)
  • Sun Disc Debuff: Loses 100 armour while Azir is far away or dead ⇒ Loses 100 armour and magic resist while Azir is far away or dead
  • Cooldown: 180 seconds ⇒ 90 seconds (Note: Cooldown begins after the Sun Disc falls.)
  • Bugfix: Azir’s Sun Disc will no longer lose Armor and Magic Resist while Azir is untargetable

Q – Conquering Sands

  • Magic Damage: 70/90/110/130/150 (+30% AP) ⇒ 60/80/100/120/140 (+35% AP) (Note: this will be a buff at 200 AP and above.)
  • Mana Cost : 55 ⇒ 65/70/75/80/85

W – Arise!

  • Slower Soldiers: 15/25/35/45/55% passive attack speed ⇒ 50/60/70/80/90 additional magic damage
  • Total Magic Damage: 50-150 (based on level) (+55% AP) ⇒ 50-200 (based on level and W rank) (+55% AP)
  • (REMOVED) Three’s NOT a Party: Bonus attack speed granted while Azir has 3 soldiers spawned has been removed

E – Shifting Sands

  • Magic Damage: 60/100/140/180/220 (+ 55% AP) ⇒ 60/100/140/180/220 (+ 40% AP)
Image credit: Riot Games

Pantheon

Base Stats

  • Base Health Regeneration per 5 Seconds: 7.5 ⇒ 6
  • Attack Speed: 0.644 ⇒ 0.658

Q – Comet Spear

  • Cooldown: 13/11.75/10.5/9.25/8 seconds ⇒ 11/10.25/9.5/8.75/8 seconds
  • Mana Cost: 30 ⇒ 25
  • Q Tap Windup Time: 0.25 seconds ⇒ 0.2 seconds

E – Aegis Assault

Cooldown: 22/20.5/19/17.5/16 seconds ⇒ 22/21/20/19/18 seconds

Image credit: Riot Games

Yuumi

Base Stats

  • Health Growth: 84 ⇒ 69
  • Base Mana: 400 ⇒ 440

Passive – Feline Friendship

  • (NEW) Base Armour: When Yuumi’s spells or attacks affect champions, she heals herself and charges a heal for her allies. If she attaches within the next 4 seconds, she brings the heal to her ally as well. While attached, this effect automatically occurs.
  • (NEW) Making Friends: While attached, Yuumi builds Friendship whenever her Ally kills enemy champions and minions. Each ally has its own unique Friendship score. While attached to her Best Friend, Yuumi’s abilities gain bonus effects.
  • Cooldown: 20-10 seconds (levels 1-11)
  • Heal Amount: 25-110 (+15% AP) (levels 1-18)
  • Pouncing Passive: While Yuumi’s passive is ready her auto attack range is increased by 50

Q – Prowling Projectile

  • Ability Description: Yuumi fires a missile that slows the first enemy hit. If cast while attached, Yuumi can control the missile for a short period before it becomes empowered, greatly accelerating and slowing enemies by an increased amount.
  • Best Friend Bonus: The slow will always be empowered and hitting enemy champions also grants 10/12/14/16/18/20 (+10% AP) on-hit damage to her ally for 5 seconds. This damage is increased by up to 75% based on her ally’s Critical Strike Chance.
  • Cooldown: 7.5/7.25/7.0/6.75/6.5/6.25 seconds
  • Mana Cost: 50/55/60/65/70/75
  • Damage: 60/90/120/150/180/210 (+20% AP)
  • Slow: 20% for 1 second
  • Best Friend Empowered Damage: 80/140/200/260/320/380 (+35% AP)
  • Best Friend Empowered Slow: 55/60/65/70/75/80% decaying over 2 seconds to 20%
  • Projectile Missile Width: 65 ⇒ 60
  • NEWEyes like a Cat: Hitting an enemy with Yuumi’s Q now reveals them. (Note: this will not reveal stealth enemies.)

W – You and Me!

  • (REMOVED) Adaptive Force Bonus: Yuumi and her attached ally will no longer receive adaptive force bonus stats
  • (REMOVED) Was UnfAery: Yuumi’s W no longer counts as a “Positive Boon” for Summon Aery
  • Best Friend Bonus: Yuumi gains an additional 10-20% heal and shield power (based on Ally level) and her Best Friend gains 3/5/7/9/11 (+4% AP) on-hit healing. This is affected by Yuumi’s healing and shield power.

E – Zoomies

  • (NEW) Trading Heals for Shields: Now shields allies instead of healing
  • Cooldown: 12/11.5/11/10.5/10 seconds
  • Mana Cost: 80/90/100/110/120
  • Shield Strength: 90/120/150/180/210 (+30% AP)
  • Movement Speed Bonus: Allies receive a 20% movement speed bonus while Yuumi’s E shield persists (until the shield is broken or decays after 3 seconds)
  • Attack Speed Bonus: 35% (+8% per 100 AP)
  • Anchor Mana Restoration: Yuumi restores 20/24/28/32/36 Mana to her Anchor (not herself), increased by up to 100% based on their missing Mana (30% to 80% missing mana).
  • A Helping Paw: E – Zoomies! does not have a Best Friend bonus because Yuumi should be able to save all her allies

R – Final Chapter

  • Ability Description: For 3.5 seconds, Yuumi fires 5 magical waves that affect enemies and allies. If cast while attached, Yuumi can steer the waves to follow her mouse. For ally champions, the waves heal. The heal is increased by 130% on her Best Friend. All excess healing is converted to a shield, lasting 3 seconds after the ability ends. For all enemies, the waves deal damage and apply a stacking slow.
  • Cooldown: 110/100/90 seconds ⇒ 120/110/100 seconds
  • Magic Damage per Wave: 60/80/100 (+20% AP) ⇒ 75/100/125 (+20% AP)
  • Heal per Wave: 35/50/65 (+15% AP)
  • Slow Duration: 1.25 seconds
  • Slow Amount: 10% + 10% additive per wave hit (maximum of 50% slow)
  • Best Friend Bonus: Waves also grant Yuumi’s Best Friend 20/40/60 (+10% AP) Armor and Magic Resistance for the duration of the spell.
Image credit: Riot Games

Zed

Base Stats

  • Magic Resist: 32 ⇒ 29

E – Shadow Slash

  • Cooldown: 5/4.75/4.5/4.25/4 seconds ⇒ 5/4.5/4/3.5/3 seconds

Jungle Adjustments

Counter Jungling

  • Junglers deal 20% increased damage to their own camps and scuttle ⇒ ALL CAMPS

Jungle Camp Gold

  • Blue Sentinel: 80 ⇒ 90 gold
  • Gromp: 70 ⇒ 80 gold
  • Krugs (Medium): 5 ⇒ 10 gold
  • Krugs (Small): 13 ⇒ 14 gold
  • Greater Murk Wolf: 50 ⇒ 55 gold
  • Crimson Raptor (Large): 30 ⇒ 35 gold
  • Raptors (Small): 7 ⇒ 8 gold
  • Red Brambleback: 80 ⇒ 90 gold

Jungler Lane Experience

  • 75% of total experience ⇒ 40-75% (scaling from 0-14 minutes)

Sweeping Lens

  • Ability Power: 90-60 seconds ⇒ 120-60 seconds (based on average level)

Items

Cosmic Drive

  • Cooldown: Fiendish Codex + Aether Wisp + Ruby Crystal + 850 gold ⇒ Fiendish Codex + Aether Wisp + Amplifying Tome + 815g
  • (REMOVED) Health Given: 200 health ⇒ 0 health
  • Ability Power: 65 AP ⇒ 90 AP

Plated Steelcaps

  • (NEW) An Auto’s an Auto, No Matter the Code: Steelcaps now looks for all auto attacks for their damage reduction rather than auto attacks tagged with just auto attack and nothing else.

Seraph’s Embrace

  • Ability Power: 80 AP ⇒ 70 AP
  • Health: 250 ⇒ 200

Archangel Staff

  • Ability Power: 80 AP ⇒ 70 AP

Runes

Grasp of the Undying

  • (REMOVED) Per cent of Maximum Health Healing: 1.7% (melee champions)/1.02% (ranged champions) ⇒ 1.2% + 3 (melee champions)/0.72% +1.8 (ranged champions)
  • Maximum Health Gained: 5 (melee champions)/3 (ranged champions) ⇒ 7 (melee champions)/4 (ranged champions)

Triumph

  • Heal on Takedowns: 10% of missing health ⇒ 2.5% of maximum health (+5% of missing health)

ARAM Adjustments

  • (REMOVED) Ta-ta Towers: Tower rubble has been removed from the game.

Outer Turrets

  • Turret Damage: 185 base, scaling to 233 over 8 minutes ⇒ 185 base, scaling to 293 over 12 minutes
  • Turret Armor: 70 base, scaling to 78 over 8 minutes ⇒ 75 base, scaling to 96 over 8 minutes
  • Turret Magic Resist: 75 base, scaling to 83 over 8 minutes ⇒ 75 base, scaling to 96 over 8 minutes
  • (NEW) Defenses Down: Once the game has reached 12 minutes, Outer Turret Armor and Magic Resist will be set to 40

Inhibitor Turrets

  • (NEW) Fortification Buff: When your team’s outer turret falls, this turret receives 30% Damage Reduction for 60 seconds.
  • Turret Damage: 195 base, scaling to 243 over 8 minutes ⇒ 195 base, scaling to 375 over 15 minutes
  • Turret Armour: 70 base, scaling to 78 over 8 minutes ⇒ 75 base, scaling to 96 over 8 minutes
  • Turret Magic Resist: 75 base, scaling to 83 over 8 minutes ⇒ 75 base, scaling to 96 over 8 minutes

Nexus Turrets

  • Turret Damage: 175 base, scaling to 223 over 8 minutes ⇒ 195 base, scaling to 375 over 15 minutes
  • Turret Armour: 70 base, scaling to 78 over 8 minutes ⇒ 75 base, scaling to 96 over 8 minutes
  • Turret Magic Resist: 75 base, scaling to 83 over 8 minutes ⇒ 75 base, scaling to 96 over 8 minutes

Brush Changes

  • Perfectly Balanced: Adjusted the placement of the 3 brushes in the centre of the bridge to be exactly equidistant so the Blue team no longer has a half-Teemo’s worth of distance advantage when running to their brush.

Balance Adjustments – Buffs

  • Hecarim: Damage Dealt: 100% ⇒ 105%

Balance Adjustments – Nerfs

  • Annie: Damage Dealt: 100% ⇒ 95%; Shielding Modifier: 100% ⇒ 80%
  • Ryze: Damage Dealt: 110% ⇒ 105%
  • Udyr: Damage Dealt: 105% ⇒ 100%

Bugfixes & QoL Changes

Champion Select QoL Changes

  • Role and text filters will clear when you lock in a ban or champion, as well as when you exit champion select or dodge.
  • Chroma selection for skin will no longer reset when switching between different skins.

Bugfixes

  • Fixed a bug that caused Watchful Wardstone’s wards to not display the ward placement preview.
  • Fixed a bug that caused Rift Herald’s icon to persist throughout the game if killed at a specific time.
  • Fixed a bug that caused Rakan’s E – Battle Dance’s VFX to persist after the shield it gave was broken.
  • Fixed a bug that caused Ravenous Hydra’s cleave to not proc correctly.
  • Fixed a bug that caused the player’s HP bar to be displayed over certain parts of the HUD.
  • Fixed a bug that caused Aurelion Sol’s Q – Breath of Light to not account for mana regeneration and discontinue the cast when at max rank.
  • Fixed a bug that caused Azir’s range indicator to display incorrectly while controlling Sand Soldiers to attack.
  • Fixed a bug that caused Kalista’s bonded champion to not see her R – Fate’s Call VFX on their screen while they were ult-ed.
  • Fixed a bug that caused Draven to cash out his passive if an enemy was executed by Aurelion Sol’s E execute.
  • Fixed a bug that caused Azir and Sivir’s interaction VO’s to not play.
  • Fixed a bug that caused enemies ult-ed by Lee Sin’s R – Dragon Rage to sometimes not knock up their allies.
  • Fixed a bug that caused Viego’s Q and E range indicators to mimic Aurelion Sol’s Q after his possession of Aurelion Sol ended.
  • Fixed a bug that caused Aurelion Sol’s R – Falling Star VFX to not be seen if cast inside of terrain.
  • Fixed a bug that caused Viego to be unable to enter Mordekaiser’s R – Death Realm after he had possessed Malzahar.
  • Fixed a bug that caused Fiora’s W to not prevent damage from Zeri’s Q passive.
  • Fixed a bug that caused Annie’s E – Molten Shield’s reflect damage to not proc Spellthief.
  • Fixed a bug that caused K’Sante ult-ing an enemy exactly as they die to cause his ultimate to go on cooldown.
  • Fixed a bug that caused Akali’s E – Shuriken Flip to let her escape Mordekaiser’s R – Death Realm.
  • Fixed a bug that caused Caitlyn’s Passive – Headshot to cancel the empowered basic attack if the basic attack was issued outside of her attack range.
  • Fixed a bug that caused the Rod of Ages icon to not disappear from the player’s inventories if the item was purchased and refunded.
  • Fixed a bug that caused Ezreal’s W to be able to be proc’d by Q – Mystic Shot while blocked by Shen’s W – Spirits Refuge.
  • Fixed a bug that caused Nunu’s W – Biggest Snowball Ever to get stuck in place if he released it exactly as he appeared outside the Fog of War.
  • Fixed a bug that caused Tahm Kench’s ultimate to sometimes not correctly interact with Radiant Virtue.
  • Fixed a bug that caused R – Daisy to not despawn following Ivern’s death.
  • Fixed a bug that caused Aurelion Sol’s Q to not last an infinite amount of time when fully maxed.
  • Fixed a bug that caused Mundo to not immediately gain base health from his R – Maximum Dosage.
  • Fixed a bug that caused base Veigar’s evil laugh to not play upon getting a kill with his R – Primordial Burst.
  • Fixed a bug that caused Kindred’s VOs when buying jungle items to not play correctly.

Skin Fixes

  • Mythmaker Garen now has separate SFX when attacking turrets.
  • Updated Store/Champion Select/Collections images for the following chroma sets: Battle Bunny Miss Fortune, Astronaut Ivern & K/DA ALL OUT Ahri BADDEST.
  • Arcana Rakan: His arm no longer moves in an unnatural way during certain idle animations.
  • Star Guardian Rakan: His body no longer remains visible after dying.

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