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Outriders Nerfs Loot, Trickster, Technomancer, and More in Latest Patch

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Cody Perez
in Outriders | Apr, 8th 2021

Outriders is out now. Players can jump into this overwhelmingly huge third-person shooter to explore the classes, world, tiers, loot, and more. With the launch now successful and mostly stabilized, it is time to look ahead at the upcoming post-launch patches and the Outriders nerfs. 

People Can Fly Have Detailed Upcoming Outriders Patches


People Can Fly announced today that there will be some new patches for Outriders soon. It starts with the first major post-launch patch that will fix many bugs and issues that players have dealt with since the game came out (or even before that with the demo). 

But the dev blog for the first patch doesn’t just go over the fixes for this upcoming update but for the future beyond that. There are notes for other issues, like the inventory wipes that have been happening, connection issues, and even some Outriders nerfs for the loot and classes. 

There is a lot that will be contained in the next couple of patches for the game that will be taking care of many different issues that have come up. As such, there is a lot to unpack in this particular development news blog since it has so much to cover about the post-launch schedule and more. 

That is where we come as we are going to break down the patch notes to know about the major content changes that are very important to the game. So, without further ado, here’s everything you need to know about these upcoming updates, including the Outriders nerfs and more.

Everything You Need to Know About Post-Launch Patch 1


Kicking off is the first post-launch patch for Outriders. An exact release date hasn’t been announced, but it is coming sometime next week to write this. This week is to identify and fix huge issues with the game as possible in time for this update. 

No release date has been announced, though it seems that the team has one in mind because People Can Fly is hoping to release the patch a little bit earlier, if possible. The release date will be announced on social media, so keep an eye out there. 

As for what the patch will contain, there is quite a bit. For the most part, though, it focuses on stability issues and fixing various bugs that are plaguing users across the game. First off, it will fix a performance issue where the GPU isn’t fully utilized.

That particular fix should help with the stuttering and other issues that some PC players have been having. Once all platforms have been updated to the new patch version, cross-play across all platforms will be viable again, so keep that in mind if you want to play with friends. 

There are stability improvements for matchmaking and a fix for a multiplayer crash that could result in the players having their inventory wiped (more on this issue in a bit). There are many other crash fixes, like for the Bad Day side quest, No Man’s Land, launching the game, and other random ones. 

Beyond crashes, there are fixes for the HUD disappearing in certain cases and unable to respawn in multiplayer Expeditions. There are fixes for players getting stuck on various objects in the world or just falling out of the world for no reason.

The default matchmaking setting is now closed, but you can manually change it to open through the game settings. This prevents players from joining games where the host player doesn’t want to play with anyone else. This should also help the matchmaking queue times in general. Beyond that, there are some other minor fixes, but that seems to be it. 

Community Appreciation Package and Inventory Wipes


It seems that the next few sections of the dev blog are about the upcoming patch, but that isn’t exactly confirmed as the wording is a bit weird. These areas might be in the upcoming first post-launch patch, but keep in mind that this might also not be the case. 

First off, a community appreciation package is on the way for players soon. The developer wants to thank the players for understanding and be cooperative during the rough launch weekend this past weekend. To somewhat help make up for this, there is a package on the way. 

An exact release window has been announced for the package. Still, it will come with some great goodies, including a level-appropriate legendary weapon, an amount of titanium and the Frustration emote. This will be delivered based on the highest level of character you have achieved. 

It works because anyone who has had to deal with an automatic inventory wipe restoration or played the game between March 31 and April 11 will be eligible. Today is April 8, so you have a chance to start playing now if you haven’t and still be eligible for the free legendary weapon and the like. 

Speaking of inventory wipes, the bug rate for players should greatly reduce in the next upcoming patch. To help with this, there is going to be a massive one-off inventory restoration. It will take place on a specific day and only happen once. 

This will only restore the most valuable items that have been lost, like epics and legendary items. This means that players will likely not be able to have an inventory full of blue gear restored. It will be additive to your inventory, not replacing what you currently have. 

But you should keep in mind that the restored items might not have the same stats as they did before. But this won’t apply to items lost when the game was disconnected, but an autosave had yet to happen, resulting in the backend having no idea that you ever got those items. 

When it comes to Accolades that have been wiped, though, these will take some more time and will likely require the player to contact the developer directly as it is a more complicated issue. The developer will need to go over each of these issues individually to figure out a solution due to Accolades’ more complex nature than just gear. 

Outriders Nerfs for Various Classes and Loot


When it comes to the rebalancing issues that are happening soon, they will happen later today. They won’t be part of the upcoming post-launch patch as they don’t require an actual download from the player outside of the game client for it to happen. 

Something important to note about these upcoming Outriders nerfs is that a different development team at People does them Can Fly, so this doesn’t affect the progress towards downloadable patches or the ability to squash bugs in the game. 

For starters, the Outriders nerfs begin with the rewards given out for some of the quests. All Historian, bounty, and monster hunt quests will no longer grant legendary items for each subsequent completion. Players will still be rewarded but not in this way. 

This change was likely due to an exploit that some players were using to repeatedly complete these quests for legendary rewards combined with another multiplayer bug. The rewards adjustment should help to eliminate this exploit but still given something to players for completing it. 

Don’t worry if you used this exploit, as you won’t be punished for it. The loot has also been nerfed for the Tooka beast, Splittooth, Sandshifter, and Coldclaw. These beasts were too generous in the game with their rewards, despite the effort needed to defeat them. 

Two Expeditions have been adjusted, those being Chem Plant and Boom Town. For the former, the completion time needed for gold, silver, and bronze has been reduced to 650, 1150, and 1500 seconds, respectively. This is down from the previous 957, 1303, and 1650 before. 

Meanwhile, the Boom Town completion time has also been reduced to 390, 589, and 776, respectively. Before, it was 422, 607, and 792. These changes are because they were too generous with their completion times, especially compared to the other Expeditions out there. 

From here, this is where we get into the nitty-gritty of the rebalancing that is coming later today. Some of the weapons have been nerfed, as well as the classes and abilities. The critical rating damage multiplier on the tactical assault rifle has been reduced from 175% to 165%. 

Meanwhile, the marksman rifle has had its critical rating damage multiplier reduced from 300% to only 250%. This marksman rifle was a dominant force in the meta, but now it has the same multiplier as the bolt-action rifle, making it more even across the board for players. 

The Duration of the Massacre AP buff has been reduced to only three seconds, but this nerf is only temporary until a fix is issued for the stacking cap. From there, the Outriders nerfs turn to the abilities and classes that we have in the game. 

The bullet abilities, including Twisted Rounds, Blighted Rounds, and Volcanic Rounds, have been adjusted. There was a bug late in the demo phase that was fixed regarding these, but this resulted in the bullet abilities becoming vastly more powerful than the other game skills. 

As such, the Trickster and Technomancer classes will see some major changes in these bullet abilities later today. This is only the first step, though, as these changes could prove to be too much or too little, so further changes may be necessary for the future. 

Beyond just the damage changes, the Twisted Rounds skill now has an increased cooldown of 25 seconds instead of 16 as it was before. Also, for the Trickster class, the Disruptive Firepower, Scion of Power, and Outrider Executioner nodes have had their power reduced to 35%.

They were previously 50% and won’t be nearly as strong as they were before. The vulnerable status has also had its power reduced to 15% from 25% before. When it comes to the Technomancer class, the Damage Against Poison node has been reduced to only 15% from 30% before. 

And last but not least, the final rebalancing fix is for the Pyromancer class. The Trial of Ashes skill reduced to 15% extra damage from now on, compared to the 30% that it was before.

Stability and Connection


When it comes to stability and connection issues, the upcoming patches for Outriders should address some of the crashes that players are having in multiplayer. It should also improve the overall stability and speed of the multiplayer connections. 

Many complex issues come into why the servers were bogged down and troubled during the launch weekend, but we will do our best to boil it down to some main points. For one, there are a lot of services and partners involved with matchmaking. 

Matchmaking and server hosting might be done from one partner, for instance, while the actual peer-to-peer relaying might be done from another one. It has taken some time to pin down the issues for the launch weekend and come up with a fix. 

Unfortunately, the developer has only been able to expand and improve the database’s resilience for the servers to improve matters but not find a permanent fix just yet. For now, People Can Fly is waiting on a Root Cause Analysis from the multiplayer partners to figure out what went wrong. 

Until then, thankfully, the servers have recovered and can sustain a bit more in terms of concurrent users than before. This should help in the meantime while the root cause of the issue is addressed. As such, the past launch weekend’s server issues should be a thing of the past for now. 

That is the gist of the Outriders nerfs, bug fixes, and other changes coming to the game soon. But if you want more details on the upcoming patches, be sure to check out the full blog post here

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Source: https://www.esportstalk.com/news/outriders-nerfs-loot-trickster-technomancer-more-latest-patch/

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Dota 2: DPC Weekly Recap — SEA Apr 12-17, 2021

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ESTNN take a look at DPC SEA’s opening week of games.


The conclusion of Singapore Major meant making changes and regrouping for Dota Pro Circuit Season 2. The SEA regions kicked off their matches in both Upper and Lower brackets. While teams like Fnatic and Neon Esports are yet to show what they have in store for us, week one of DPC was still an exciting bunch of games. Here are some highlights of the matches.

Lower Division

The first set of matches went in South Built Esports’ favour as 496 Gaming lost 2-1 to them. SBE won both games in which they could pick Gyrocopter, completely dominating the game with it.

Games between Cignal Ultra and Motivate.Trust Gaming were straightforward. MG won 2-0, completely dominated the first game with a score of 24-4.

Matches between Team SMG and Galaxy Racer saw SMG winning 2-0. Yeik “MidOne” Nai Zheng was playing the carry role, playing Juggernaut and Monkey King in the first and second game, respectively. While the GXR fought well in the first game, the second game was over under 25-minutes.

Matches between SBE and Army Geniuses was an interesting one. AG picked Gyrocopter in the first two games to keep SBE from picking it. However, the second game went in South Built’s favor with picks like Ursa, Nature’s Prophet and Void Spirit. The third and last game saw significant advantage with SBE, as they picked Gyro and wrapped up the match in a 24-8 win.

The last set of games between Galaxy Racer and South Built Esports ended in the latter’s favor. SBE could win 2-0, with the first match ending in a close 48-minute battle and the second game in 35-7 stomp.

Upper Division

Lilgun and Omega Esports fought each other in the first set of Upper Division games. The first match resulted in an emphatic victory for Omega as they picked Io carry alongside an unorthodox lineup of Beastmaster, Abaddon, Skywrath Mage and Centaur Warruner. Lilgun were quick to comeback and win the second match. However, Omega stepped up in the deciding match to win 2-1 against Lilgun.

Second set of games between TNC Predator and Execration resulted in a 2-0 win for the former. TNC picked Beastmaster mid and Razor as carry against Void Spirit and Troll Warlord of XctN. Both Beastmaster and Razor completely dominated the first game, giving the first win to TNC. The second game was in Execration’s favor, but they gave their advantage in a bad teamfight around the 24-minute mark. TNC kept capitalizing on their opponent’s mistakes and won the second game as well.

BOOM won 2-1 against Execration, with the last game being extremely close between the two teams. BOOM benefited a lot from their Ursa pick, ending the game with a 35-36 scoreline.

Highlight Series: T1 vs Omega Esports

The first match was a neck-to-neck fight in the early game. However, Omega always had the gold advantage in their favor. Although Tiny on T1’s team kept picking off heroes, some terrible fights against Omega acted as a catalyst for T1’s loss. Nuengnara “23savage” Teeramahanon’s Juggernaut was very ineffective in fights with Centaur soaking most of the Omnislash damage. After struggling for about 50-minutes T1 finally called “GG”.

The second game had Omega with an early game gold advantage. Their team kept increasing the advantage, being 9k gold up at the 30-minute mark. However, a fight just around the same time gave a massive advantage to T1 with a much-needed gold swing in their advantage. Omega just didn’t have heroes to deal with T1’s Morphling and Bristleback in the later stages of the game. T1 won the second match comfortably.

The last and final game was a stomp by Omega. T1 picked Alchemist, who needed space to farm, but Omega planned the game to shut T1 before they could get something out of the game. Both Tiny and Ember Spirit were running rampant, picking off heroes around the map. The game ended in a 32-4 massacre for T1.

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Source: https://estnn.com/dota-2-dpc-weekly-recap-sea-apr-12-17-2021/

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Apex Legends Season 9 will add new hero, fix Banglore bugs

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Season 9 is bringing big changes to legends in Apex Legends. 

Developers confirmed that Lifeline’s passive ability, Combat Revive, is getting a massive nerf come May 4, but other legends are getting balance updates in Season 9 too. When Chaos Theory dropped March 9, players noticed that Bangalore and Caustic had some changes that weren’t in any official patch notes. And they didn’t like them one bit. 

After the update, Bangalore’s Tactical Smoke Launcher and Caustic’s Nos Gas smokes were far less effective. Players weren’t able to use the smokes to hide as easily, which made the abilities a lot weaker. 

“There was a change to the underlying VFX that we made with optimization in mind. The goal was to have it look identical to what was there before, but apparently, that’s not what happened,” Respawn developers stated at the time of the discovery. 

Since then, nothing has changed and fans have been asking about the changes on Reddit. 

On April 16, lead game designer Daniel Klein finally gave fans an update on the accidental nerfs. One user called the changes “significant issues that hinder the legend’s entire kit.” In response, Klein said that the updates are coming in Season 9. This confirmed that updates are on the way. 

No further information was given about what changes will be made to Bangalore and Caustic. 

What changes are coming in Apex Legends Season 9?

Bangalore, Lifeline, and Caustic are not the only ones seeing changes in Season 9. There might even be a new legend on the way. Leaks have pointed to a character called Valk. 

Who is Apex Legends’ Valk?

Players first heard about Valk in Season 2 when Respawn had internal pages accidentally leaked. These pages showed in-development characters including Valk. The pages also had Loba, Rampart, and Revenant, who have since become legends in Apex Legends. This makes it quite likely that Valk is coming soon. 

A more recent interview had Chad Grenier stating that the Season 9 legend will “hopefully be liked in Japan.” For many players, this hinted that the upcoming character may have Japanese origins. Aside from Valk’s home country, players have a few more hints about the new legend. Valk could be seen flying in Apex Legends’ 100 million player celebration video. And his leaked abilities point at him being an aerial-based legend too. 

Cluster Missile is Valk’s tactical, based on leaks. He fires a rocket that explodes multiple times. Valk’s passive is possibly VTOL Jets. When players press “jump” they will be able to hover in the air. Valk’s ultimate is Skyward. Activating it will prepare Valk for launch. Teammates can interact with Valk to join the launch. Pressing the ultimate again will launch Valk into the air, allowing him to skydive. 

Also in Season 9, there will be big changes to both of Apex Legends’ maps Olympus and World’s Edge. 

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Source: https://win.gg/news/7905/apex-legends-season-9-will-add-new-hero-fix-banglore-bugs

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Reapered joins 100 Thieves as the new head coach, Zikz leaves

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Former Cloud9 head coach Bok “Reapered” Han-gyu has been announced as the new head coach for 100 Thieves.

Starting with the 2021 LCS Summer Split, Reapered will take over the head coach position on 100 Thieves after the team’s stumble in the Mid-Season Showdown. Reapered will replace Anthony “Zikz” Gray, who has been with 100 Thieves since November 2019. Reapered will be back as an active coach after taking a break during the recent split, after parting ways with Cloud9 in September last year. 

Reapered will be looking to take 100 Thieves to greater heights in the next split, and he has a very talented roster to work with. The former Cloud9 coach has previously been known for developing talent, with one LCS trophy in the bag and four showings at the World Championship. Reapered’s resume is not to be underestimated and he could be the missing piece that this lineup has lacked. 

With Reapered joining the team, former head coach Zikz will be without a team after three splits at 100 Thieves. Zikz has helped 100 Thieves improve over the last season but didn’t reach the top placement that the organization is chasing. After getting four new players for the 2020 season, it was expected that 100 Thieves would fight for the top three and maybe even go all the way. 100 Thieves ended the recent split in fourth place, after being knocked out to TSM in the lower bracket. 

100 Thieves rumored to buy out Fnatic mid laner Nisqy

Reapered might not be the only fresh face on 100 Thieves, as a recent rumor suggests they’ll be swapping mid laners. According to Turkey’s Esporing, 100 Thieves is in talks with Fnatic mid laner Yasin “Nisqy” Dinçer after just one split in Europe. Nisqy played two years for Cloud9 under Reapered and could potentially be the right player to round out 100 Thieves’ squad moving forward. 

As Nisqy’s replacement, it’s also rumored that Fnatic is looking at Schalke 04’s Felix “Abbedagge” Braun. It’s already looking like the break before the next split will be full of roster moves, but everything remains rumors for now.  

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Source: https://win.gg/news/7906/reapered-joins-100-thieves-as-the-new-head-coach-zikz-leaves

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Zayt Retires From Competitive Fortnite For The Second Time

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Fortnite legend – Zayt – retires from Fortnite for the second time this year.


Professional Fortnite player Williams “Zayt” Aubin announced today that he would once again retire from the game that’s brought him success since 2017. The multiple-time tournament winner resurfaced on Twitch after a two-week break. All signs leading up to his announcement referenced his general displeasure with Fortnite. Despite returning in late January, those who idolize Zayt as a competitor received the startling news that he will exit the tournament scene indefinitely.

Also Read: DreamHack Postpones Open Duos Tournament For “Integrity Concerns”

Zayt Retires from Fortnite for the Second Time

Zayt went live on his Twitch channel to explain his reasoning and to answer some viewer questions. Shortly after, he took to Twitter, informing nearly 600k followers of his plans.

“For the people that missed the stream, I will go live for every tournament watching EU/NAE and teaching you guys the game/doing viewing party,” he wrote. “When there is [sic] no tournaments I’ll go live and do an unranked to radiant on Valorant.”

This instance marks the second time Zayt has called it quits after doing the same back in early January due to a lack of motivation. His initial retirement acted more like a hiatus. Zayt became a content creator while still running NA East professional scrims. Now, he reverts to the same role that he assumed during his initial retirement. Zayt plans to stream consistently, broadcast his commentary of Fortnite tournaments and work in some Valorant gameplay.

Also Read: DreamHack Cash Cup Extra Europe & NA East Results

What Happened After Zayt Returned?

Zayt returned three weeks after retiring in January with a newfound motivation to compete and win. He slotted right back in with long-time trio teammates Stretch and Rocco “Saf” Morales. They secured an eighth-place finish in FNCS Chapter 2 – Season 5, which fell far out of the squad’s heightened expectations.

This trio’s showing in Season 5 marked Zayt’s sixth FNCS Finals appearance to date, making him one of the most decorated competitive players in the game’s history. He holds a top-ten result in every FNCS tournament where he reached the Grand Finals, including a win in Chapter 2 – Season 2. Zayt ultimately failed to reignite the competitive fire that allowed him to remain a top player for nearly four years.

Another Swan Song for Zayt

Snippets of Zayt’s second retirement stream revealed that he no longer enjoys playing Fortnite competitively, which factored heavily into his decision back in January. The Fortnite legend leaves behind a legacy unlike any other, where he remained a top player through multiple iterations of the game. Anyone with knowledge of the competitive scene should rank him as one of the all-time greats. While his second retirement may not leave as much of an emotional impact, the community at large will miss everything he had to offer.

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Source: https://estnn.com/zayt-retires-from-competitive-fortnite-for-the-second-time/

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