Smite’s newest ultimate skin reward – Izanami, Queen of Cards – makes its way onto Xbox today with a mixture of misdirection and panache. This is no ordinary skin – it’s what we call a “Tier 5” skin, representing the pinnacle of Smite skin design and serving as the final reward for our new Heavenly […]
It’s been just over a month since Cyberpunk 2077‘s previous 1.5 patch was released. It fixed a lot of problems while adding in purchasable apartments and new weapons. The patch also managed to deal with some of issues that held the game back for a lot of players. However, there’s still a lot that needs to be done, and luckily CD Projekt Red knows this. So, now we have Cyberpunk 2077‘s 1.52 patch to delve into, and there’s some good stuff here.
The latest patch for Cyberpunk 2077 is much smaller than the previous 1.5 update. In fact, it looks like the 1.52 patch mostly squashes a few of the smaller bugs that still plague the game, from quests not working properly to various issues affecting gameplay. It may not be as exciting as the last patch, but updates like these are just as important as the bigger ones.
Despite the problems addressed in Cyberpunk 2077‘s 1.52 patch seeming quite small, any fixes are more than welcome. Smaller gameplay is...
After a substantial overhaul in February, Cyberpunk 2077 has received a new update that continues to tweak several lingering issues inside of the game. While it's not as massive as the previous update, there are a significant number of improvements that have been added to the sci-fi sandbox according to the patch notes.
In the gameplay department, issues related to missing loot, broken animations, and teleporting wrecked cars have been fixed. Console-specific fixes include addressing corrupted saves being imported from PS4 to PS5, Xbox Series X|S controller disconnects will no longer result in a player being stuck, and wet roads should have an accurate amount of reflection on the PS5 version that's comparable to the PC edition of the game.
Bugs in quests such as Automatic Love, Epistrophy, and Path of Glory have also been cleaned up, and your vehicle should spawn closer to V when it's summoned. You can see the full list below of all the fixes. While Cyberpunk 2077 and its saucy Johnny Silverhand content are in a better state currently, developer CD Projekt Red is looking to the future by revisiting its past. The studio announced this week that a new Witcher game is in development and will be built using Unreal Engine 5, but it won't be exclusive to the Epic Games Store on PC.
It’s time to put all you’ve learned to practice quelling the Imagined Order. Take on your opponents in the ultimate battle for the Zero Point in Fortnite Chapter 3 – Season 2: Resistance! Overshield Has Your Back Building has been disabled, so it’s time to unleash a new defense: the Overshield. This new line of […]
A giant LEGO set of Mos Eisley Cantina has remained unopened in my garage, gathering dust for over a year now. I’ll get around to it someday, but in the meantime I’ll be more than happy playing with my favorite LEGO Star Wars minifigures in the ridiculously epic LEGO Star Wars: The Skywalker Saga when […]
Fortnite Season 2 has arrived. And while that means a whole heck of a lot of new stuff is now in the game, it also means reliable weekly challenges are here to grant you a bundle of XP in a hurry. The debut seasonal quests include using new features like tactical sprinting, spending good old-fashioned gold bars, and opening chests on IO airships. Here we'll guide you through how to complete all of the Week 1 Fortnite challenges.
Fortnite Season 2 Week 1 challenges
There are seven weekly (seasonal) quests in Week 1. Each is worth 20,000 XP for a total of 140,000 XP, a slight decrease compared to last season's weekly gains. However, daily quests award a bit more than before too. Of the nine challenges listed below, the bottom two will not be used in-game unless others prove to be glitched. Epic uses them as hot-swaps for broken quests.
Spend gold bars (500) - 20,000 XP
Collect a Drum Shotgun and a Combat SMG in a single match (2) - 20,000 XP
Mantle onto a ledge within three seconds of sprinting (3) - 20,000 XP
Use a Repair Torch to fix a vehicle (200) - 20,000 XP
Search chests on IO airships (3) - 20,000 XP
Deal damage to IO forces (500) - 20,000 XP
Launch yourself 150 meters from a Siege Cannon (150) - 20,000 XP
Search chests or ammo boxes at named locations (10) - 20,000 XP
Damage opponents with a shotgun or SMG (1000)
IO airships hover over all IO-controlled regions.
As soon as you drop in, look for a place to sprint and mantle three times. Your reach is pretty athletic and there's no shortage of qualifying locations. I completed this one around Chonker's Speedway by jumping to rock ledges, for what it's worth.
You can spend gold bars the same way you always would: Collect them by completing bounties and searching in beds and couches, then buy items from upgrade stations, NPCs, or vending machines. Collecting a Drum Gun and an SMG is simple luck of the draw, but you can speed up the process by searching chests, which are usually packed with a few weapons each. Do so within named locations and you'll work toward that related challenge too. Deal damage with either to work toward the last challenge in the list shown above.
Searching chests should also get you a Repair Torch eventually, and despite what the challenge says, you can actually use it on cars that have taken no damage, so find a nearby car or truck and "fix" it the same way you'd fill it with gas. IO forces are stationed all over the island, including Doctor Slone and some cronies south of Logjam Lumberyard, but if you drop onto one of the baddies' airships, you can deal 500 damage to the henchmen while also opening chests for two separate challenges. These airships also contain Siege Cannons, making the related launch distance challenge trivially easy.
Marvel’s Avengers is not dead… Well, not yet. Crystal Dynamics has committed a new patch for the PlayStation 5 and PS4 brawler, which is due out on 24th March. This was previously communicated, and will revise the way the War Table works. For those of you unfamiliar with the superhero game, the War Table is what you use to launch missions and tackle quests, but it can be a bit confusing.
The latest update will make changes to the way information is displayed on the War Table: biomes will have recommended Power Levels, missions will no longer rotate every 15 minutes, while Villain Sectors will be accessible without needing to visit Faction terminals. All of this should, in theory, help to improve the flow of the release.