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The best Shadow Priest talents and build in WoW Shadowlands

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Priests are the only class in World of Warcraft: Shadowlands with two healing specializations. This comes with the cost that they have only one DPS specialization at their disposal: Shadow.

In both player-vs-player (PvP) and player-vs-environment (PvE) encounters, the specialization is highly sought after due to its great damage and utility for teammates. While Shadow Priests weren’t accepted widely by dungeons, raids, or arena members at the beginning of the season, the spec became much stronger once players got some more gear and received multiple nerfs to bring its power down over the expansion.

In PvP, Shadow Priests are hard to kill due to having multiple defensive cooldowns at their disposal alongside a possibility to swap health with their teammates if they pick up a PvP talent. They have multiple viable compositions at their disposal, which makes them flexible partners in arenas.

In PvE, they provide a good mix of single-target, area-of-effect damage, as well as utility. They have a stun, silence, fear, movement speed buff, and much more. Their damage scales well throughout the expansion as they acquire more gear, making them great teammates in the long run.

Here are the best Shadow Priest talents and build for PvP and PvE.

PvP

Shadow Priests are in a great spot PvP-wise due to multiple utility and CC cooldowns available to them, which can help you easily adjust to any composition you’re facing. The ability to be flexible like this is unmatched, and while other classes have some hard counters, you can adjust your base or PvP talents to match the playstyle you’re facing to diminish any incoming pressure.

One big drawback to the spec is that you have one primary casting school, so if you get locked out of Shadow, you won’t have many things to do. It’s important to fake cast to bait kicks from your opponents before you begin hard casting spells.

Talents

Screengrab via Blizzard Entertainment

Level 15: Unfurling Darkness – The ability to replicate Vampiric Touch within eight seconds of casting it on another target is unparalleled. Other talents don’t even come close to the efficiency and damage of this one, especially considering that this talent synergizes well with others, such as Misery and Damnation.

Level 25: Intangibility – The cooldown reduction and healing on Dispersion is crucial to surviving most melee encounters. While you have quite a lot of other defensive cooldowns as well, Dispersion is your primary one, so reducing its cooldown is more important than the benefits from the other two talents.

Level 30: Misery – Vampiric Touch will also apply Shadow Word: Pain, saving you a crucial global in applying the DoT and giving you more room to cast other abilities instead. If you’re playing in the two-vs-two bracket, going for Twist of Fate is a good alternative if you play a composition that relies on bursting down only one target.

Level 35: Psychic Horror – The stun talent is the one you should pick by default in most of your matches. If you’re playing with someone with a stun already on your team, then going for other talents might be a better option sometimes. But by default, the stun from this talent is good and should be picked if you’re unsure about the utility of other talents.

Level 40: Shadow Crash – This is a decent damaging ability that generates a bit of Insanity on a low cooldown. It should be the default pick in most scenarios. If you’re playing a DoT comp or mostly in rated battlegrounds, then going for Auspicious Spirits is better since it’s going to give you more Insanity generation over the course of the match.

Level 45: Damnation – This is one of the best talents in the row since it has a 45-second cooldown and allows you to save multiple globals. It applies all three DoTs and activates Unfurling Darkness, giving you the option to instantly apply Vampiric Touch and Shadow Word: Pain to another target. If you’re facing a composition without a lot of lockdowns, you can go for Void Torrent, which deals a lot of damage if it’s not interrupted.

Level 50: Hungering Void – This is the best talent by default, increasing damage taken by your Voidbolted target by 15 percent. The other talents are lackluster in PvP. Ancient Madness is useful in rare scenarios where you have a lot of Critical Strike gear, while Surrender to Madness is unusable in PvP since it will kill you.

Gear

Your stat priority is Versatility > Haste > Mastery > Critical Strike.

With the fast-paced arena meta, you need to able to cast your spells as quickly as possible—and having a lot of haste to do so is a requirement. But before that, you want to prioritize Versatility for the additional damage and damage reduction. With the double PvP trinket bonus, Versatility is the best primary stat. Haste is second in priority due to the ability to use abilities quicker and faster. Mastery and Critical Strike are lower in priority, but if you have higher item-level gear with these stats, feel free to use them instead.

As for the Legendary item, you want to go for Sephuz’s Proclamation because it reduces incoming CC by 10 percent and gives you a nice boost of stats whenever you CC, dispel, or interrupt a target.

Covenant

The optimal covenant for a Shadow Priest in PvP is Venthyr. It grants you the ability to blink via Door of Shadows and one of the best covenant abilities in Mindgames. The usefulness of it is unparalleled compared to others since you can use it as burst damage on the main target or use it on the healer to make them damage allies instead of healing for the next couple of seconds.

PvP Talents

The three PvP talents you should use by default are Void Shift, Greater Fade, and Lasting Plague. They’re all great in either giving you additional utility or damage by default. In some matches where you get trained, you can swap one of them for Driven to Madness to be able to Void Erupt more often.

PvE

Priests in PvE provide a good source of damage, while also having the tools to deal with plenty of mechanics unharmed, such as Power Word: Shield, Leap of Faith, Mass Dispels, and others. Their utility coupled with their ability to do a lot of damage makes them great teammates in dungeons or raids.

While the DoT playstyle was rewarded in the previous expansion, right now, the DoTs by themself don’t do that much damage. Thus, many players have rerolled to Warlocks to play with the same playstyle. But those who have stuck with the class found new limits after the latest ability additions in Shadowlands.

Talents

Screengrab via Blizzard Entertainment

Level 15: Fortress of the Mind – The pure damage and Insanity increase given by this talent is the best in the row overall, especially in long encounters. For dungeons, the other two are decent in niche situations.

Level 25: Body and Soul – The movement speed increase on Power Word: Shield will come in handy in multiple encounters, so this talent takes the cake in this row. San’layn isn’t required if you have a competent healer in your group, while Intangibility will rarely help you in groups or raids due to it being only a personal cooldown.

Level 30: Twist of Fate – All three talents are viable in various scenarios, but Twist of Fate is the best one in the row by default. It allows you to deal increased damage and healing after damaging a target below 35 percent health.

Level 35: Psychic Horror – The stun talent is the one you should pick by default since it’s helpful in various dungeons or raids. The ranged ability to stun an additional enemy is unparalleled and saves your melees from having to walk up to them to CC them.

Level 40: Auspicious Spirits – An increase in damage and Insanity generation to your Shadowy Apparitions passive is great. And while the other two talents can be useful in some situations, this one is the best to take by default.

Level 45: Void Torrent – This is your main single-target burst ability. It allows you to pump out a lot of damage, especially when buffed up with various effects.

Level 50: Hungering Void – This is the best talent by default, increasing the damage taken by your Voidbolted target by 15 percent. The other talents here are lackluster in PvE since they require specific scenarios to be useful.

Gear

Your stat priority is Haste > Mastery > Critical Strike > Versatility.

Unlike PvP, in PvE, you don’t need to stack up on Versatility. You benefit from all stats quite well, but Haste is king in a PvE environment. It allows you to cast spells more often, which will lead to a higher DPS. Afterward, you want to go for Mastery to do more shadow damage. Critical Strike is close to Mastery in terms of power but is still behind. Talbadar’s Stratagem is the best legendary by default since it allows your Mind Blast to do 60 percent more damage when used on a target with all three DoTs, which is quite easy to apply.

Covenant

The optimal covenant for a Shadow Priest in PvE is Venthyr. It grants you the ability to blink via Door of Shadows and one of the best covenant abilities in Mindgames. While the abilities might lack utility in PvE like others, if you’re a frequent PvPer, Venthyr is the best covenant to pick. It’s great in both types of content and doesn’t require you to constantly farm renown for other covenants.

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Source: https://dotesports.com/wow/news/the-best-shadow-priest-talents-and-build-in-wow-shadowlands

Esports

Shanghai Dragons win Overwatch League June Joust

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Leave it to the Shanghai Dragons and Dallas Fuel to give Overwatch League fans a true show during the June Joust tournament. The two teams went head to head in the second tournament cycle of the year, repeating a showdown that took place in the May Melee. While that competition ended 4-2 in the Fuel’s favor, Shanghai brought the fire back to them in this revenge tour. 

After dropping 1-3 midway through the series, the Shanghai Dragons completed an unprecedented reverse sweep against the Dallas Fuel to take the June Joust tournament with a 4-3 score. Shanghai appeared to adapt and create a response to the Fuel’s dominant composition over the course of the series.  

The first two maps of the Grand Finals, Lijiang Tower and Volskaya, looked identical to the Dallas Fuel’s 3-0 sweep against Shanghai earlier this weekend. While the Dragons had a few good attacks, the Fuel’s cohesion was too strong for them to handle. Both maps went to Dallas in a dominant fashion. 

On Shanghai’s map choice, Numbani, something within the Dragons seemed to wake up. The team held the Fuel before second point thanks to vastly improved coordination and hero plays from Shanghai’s DPS Lee “LIP” Jae-won. 

By fourth map Rialto, the Dragons looked like an entirely different team. By capitalizing on engagements from main tank Koo “Fate” Pan-seung’s Wrecking Ball, the Dragons were able to take a speedy map completion. A massive five-player D.Va Self-Destruct by off-tank Kang “Void” Jun-woo didn’t hurt, either. Despite this, the Fuel managed to come back at the last second in the map’s overtime rounds to take the series to 3-1. 

Not to be outdone, the Shanghai Dragons took the Fuel to Busan and played Dallas’ own game. Instead of opting for a creative composition, the Dragons played a variation of the Fuel’s signature North American “neo-GOATS” meta and narrowly defeated them. 

Things got much more wild on Eichenwalde, where both teams had to switch up hero picks to get ahead. The map initially looked ugly for the Dragons, but a miracle push at point B led to a full completion for the team. Shanghai got the Fuel down to overtime on several occasions during the latter’s attack round, but clutch plays from the Dragons’ DPS led to a hold on Dallas before the final point. 

Final map Junkertown was marked with aggressive, brutal attacks from both teams. Shanghai was unable to complete the map thanks to a forceful defense from Dallas, but the tables turned by the time the Fuel’s attack came around. With mastery of the meta that would have been incomprehensible at the start of the series, Shanghai held the Fuel before point B and brought home the June Joust championship. 

As the winners of the June Joust tournament, the Dallas Fuel will bring home $100,000 in prize money as well as three “league points,” which factor into postseason standings. The Shanghai Dragons, as the runners-up, will still earn two league points and $70,000. 

All teams will get a break next week, but the Overwatch League returns on June 25. 

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Source: https://dotesports.com/overwatch/news/shanghai-dragons-win-overwatch-league-june-joust

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Assassin’s Creed: Valhalla ‘Siege of Paris’ Expansion Explained

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More information about Assassin's Creed: Valhalla "Siege of Paris" was revealed at the E3 2021 Ubisoft Forward showcase.

More information about Assassin’s Creed: Valhalla “Siege of Paris” was revealed at the E3 2021 Ubisoft Forward showcase. / Ubisoft

More information about Assassin’s Creed: Valhalla “Siege of Paris” was revealed at the E3 2021 Ubisoft Forward showcase.

Ubisoft’s Forward showcase at E3 2021 proved to be one Hel of a ride for Assassin’s Creed: Valhalla fans. Not only will they be seeing support for the game well into its second year—a first for the franchise—they’ll be getting a ton of new content including a Discovery Tour in the Fall and another expansion, Siege of Paris, in the Summer.

The “Siege of Paris” expansion follows Jarl Eivor Varensdottir and the Raven Clan through one of the most notable battles in Viking Age history in what is currently modern-day France.

The invasion took place in 845 AD in West Francia. It was supposedly led by the legendary Ragnar Lodbrok—though, in-game, players will likely see it carried out by one of his sons. The collective fleet contained 120 ships carrying an unknown number of warriors said to be in the thousands. They sailed up the river Seine in early March of that year and had sacked the city by the end of the month.

Viking invaders took control of Paris and plundered it for its riches, only withdrawing after being paid a ransom of approximately 5665 lbs. of silver and gold by Charles the Bald, king of Francia at the time.

Siege of Paris is slated for a Summer 2021 release.

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Source: https://www.dbltap.com/posts/assassin-s-creed-valhalla-siege-of-paris-expansion-explained-01f8162h604r?utm_source=RSS

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When Will Rainbow Six Siege Get Cross Play?

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Rainbow Six Siege will be getting a cross play feature, according to the 2021 Ubisoft Forward.

Rainbow Six Siege will be getting a cross play feature, according to the 2021 Ubisoft Forward. / Ubisoft

Rainbow Six Siege will be getting a cross play feature, according to the 2021 Ubisoft Forward.

Tom Clancy fans, rejoice! Rainbow Six Siege (RSS) is getting both cross play and cross-progression features. Finally, players can connect across the divide, allowing for a wider variety of gameplay styles and larger teammate pool. Even better: account-wide progress can be carried to whatever platform players migrate to in the future.

Here’s when it’s set to go live.

Ubisoft cross play and progression roll-out by platform.

Ubisoft cross play and progression roll-out by platform. / Ubisoft

RSS players will be able to enjoy all the benefits of cross play and cross progression by early 2022 at the latest. According to information revealed during the Ubisoft Forward broadcast at E3 2021, however, not all platforms have been created equal.

PC, Stadia, and Luna players will be able to experience a functional cross play/progression system by its roll-out date, June 30. However, we assume the company will want to make minor adjustments here and there within the first week or so. It may take a bit before the full breadth and width of bonuses are working as they should.

Unfortunately, console players will have to wait until a still-unknown date in “early 2022.” Hopefully, with PC’s earlier date, console players won’t have to worry about any significant bugs that don’t have a published workaround.

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Source: https://www.dbltap.com/posts/when-will-rainbow-six-siege-get-cross-play-01f81527rmmw?utm_source=RSS

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Jurassic World Evolution 2 Release Date: When is it?

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Jurassic World Evolution 2 could see a release date in the far future.

Jurassic World Evolution 2 could see a release date in the far future. / Frontier Developments

Jurassic World Evolution 2 could see a release date in the far future.

Frontier Developments is currently working on the sequel to its 2018 dino-park management simulator, Jurassic World Evolution. The new game titled simply “Jurassic World Evolution 2,” aims to build upon the “groundbreaking and immersive” features seen in its predecessor. Players will be able to progress through a “compelling” new narrative campaign with incredible mechanics and “awe-inspiring” dinosaurs.

Here’s when it’s expected to launch.

There is currently no release date for Jurassic World Evolution 2. Its Steam store listing only states a vague “coming soon,” with no year—let alone a month or day. Fortunately, the trailer is a bit more giving, revealing it will launch later this year in 2021.

Jurassic World Evolution 2 is set after the events of Jurassic World: Fallen Kingdom. Players will have the opportunity to work alongside iconic franchise characters such as Dr. Ian Malcolm for the conservation and protection of these now-endangered species. Full customization options including building, terraforming, and in-depth management will be available—alongside 75 pre-historic species to revive.

Additionally, fans will be able to relive situations from the films as they played out in both the original Jurassic Park and Jurassic World facilities. “Chaos Theory” mode allows players to “play through key moments” and “experience ‘what-if’ scenarios” in all locations spread throughout the movies.

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Source: https://www.dbltap.com/posts/jurassic-world-evolution-2-release-date-when-is-it-01f813yt5g3f?utm_source=RSS

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