Canada1674 Posts
En Taro Adun,
We are releasing a Balance Patch which was put together by our very own SC2 community. Over the past couple months, we have been working with various members of the community and tournament organizers to create a balance update for the game. We would like to recognize and acknowledge the members of the group for the upcoming changes you see below.
Shield Battery
Starting Energy reduced from 100 to 50 outside of the nexus field
Dark Templar
Now have a 0.75s attack delay after blink
Void Ray
Build time increased from 37 to 43
Mineral cost increased from 200 to 250
Queen
Can no longer transfuse off creep
Widow Mine
Reduce the effectiveness of drilling claws by from 0.71 seconds to 1.07 seconds
Lurker
Reducing the effectiveness of adaptive talon from 0.71 seconds to 1.07 seconds
Nydus Worm
Increased starting creep by 1 unit in each direction around the worm once it spawns
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Finland246 Posts
The nydus change may seem odd but it is clearly connected to Queen change as it allows transfusing targeted nydus.
Edit: They probably should have done more but if changes are done through community figures, getting people to agree on bigger changes and direction changes is most likely too hard.
Canada1674 Posts
This is nice surprise.
The nydus change may seem odd but it is clearly connected to Queen change as it allows transfusing targeted nydus.
Nathanias mentioned that without the change, queens would exit the nydus off creep. They wouldn’t be able to transfuse the nydus.
Finland246 Posts
This is nice surprise.
The nydus change may seem odd but it is clearly connected to Queen change as it allows transfusing targeted nydus.
Nathanias mentioned that without the change, queens would exit the nydus off creep. They wouldn’t be able to transfuse the nydus.
I wasn’t sure if that was the case or not.
130 Posts
Canada7680 Posts
United Kingdom147 Posts
Canada1674 Posts
On March 09 2022 04:27 91matt wrote:
Just encourages skytoss even more, since there no queen walk. No one wants to play 40min-1hr games all the time. If anything zvp is going to be even worse to play
I dunno, it’s going to take a full 36 extra seconds, and 300 more minerals to get the 6 void hit squad off a 2sg void opener.
From the zerg’s AA preparation perspective, that’s eons. Plus, it’s going to delay the protoss third.
United Kingdom147 Posts
On March 09 2022 04:27 91matt wrote:
Just encourages skytoss even more, since there no queen walk. No one wants to play 40min-1hr games all the time. If anything zvp is going to be even worse to play
I dunno, it’s going to take a full 36 extra seconds, and 300 more minerals to get the 6 void hit squad off a 2sg void opener.
From the zerg’s AA preparation perspective, that’s eons. Plus, it’s going to delay the protoss third.
You can’t do anything aggressive except queen walk vs skytoss, It doesn’t discourage it at all. Also delaying the third by 6 seconds is hardly going to change the meta.
Queen walk should go, but so should making voids and skytoss behind it and dragging the game out all the time. Patch just makes it even easier to play the lamest style in the game.
286 Posts
On March 09 2022 04:27 91matt wrote:
Just encourages skytoss even more, since there no queen walk. No one wants to play 40min-1hr games all the time. If anything zvp is going to be even worse to play
I dunno, it’s going to take a full 36 extra seconds, and 300 more minerals to get the 6 void hit squad off a 2sg void opener.
From the zerg’s AA preparation perspective, that’s eons. Plus, it’s going to delay the protoss third.
You can’t do anything aggressive except queen walk vs skytoss, It doesn’t discourage it at all. Also delaying the third by 6 seconds is hardly going to change the meta.
Queen walk should go, but so should making voids and skytoss behind it and dragging the game out all the time. Patch just makes it even easier to play the lamest style in the game.
I recall Lambo or Showtime saying that the main reason skytoss is common is because lurkers are too strong against ground. perhaps the lurker burrow delay will shift it slightly towards ground armies
I could be completely misquoting them, so I apologize if i am.
Overall, these sound like pretty solid changes to me. The community is also very passionate/anal and if they’ve been involved for months, I have confidence it should play out with a net positive
United States30683 Posts
Honestly, I think it’s just really hard to rigorously test anything on PTR—you kinda just gotta let it into the wild and let it play out in true competitive settings over thousands of games to find out the TRUE ramifications.
286 Posts
Interested to see how this plays out!
Honestly, I think it’s just really hard to rigorously test anything on PTR—you kinda just gotta let it into the wild and let it play out in true competitive settings over thousands of games to find out the TRUE ramifications.
Exactly this, well said!
Canada7680 Posts
Interested to see how this plays out!
Honestly, I think it’s just really hard to rigorously test anything on PTR—you kinda just gotta let it into the wild and let it play out in true competitive settings over thousands of games to find out the TRUE ramifications.
The TRUE ramifications is that it lead to ling flood.
France10876 Posts
Seems like PvZ is the heavy focus but maybe new maps and the lurker nerf alone + widow mine nerf will allow nice TvZ
United States14090 Posts
For the people complaining about Protoss, I still have a question that no one wants to actually answer. How do you buff Protoss so that it starts winning Championships without making its 50% of GM domination even worse?
Conundrum that doesn’t have any good answers that can be fixed with a minor balance patch. There’s nothing wrong with Protoss except that at the top level it sucks. It dominates every level below that including lower pro level, semi pro, GM and the rest of the ladder.
Canada7929 Posts
I love these changes personally. Nerfs all of the things that players hated the most. and the only “buff” (which not surprisingly went to Zerg alone) is to the Nydus Worm and only to its creep spread.
For the people complaining about Protoss, I still have a question that no one wants to actually answer. How do you buff Protoss so that it starts winning Championships without making its 50% of GM domination even worse?
Conundrum that doesn’t have any good answers that can be fixed with a minor balance patch. There’s nothing wrong with Protoss except that at the top level it sucks. It dominates every level below that including lower pro level, semi pro, GM and the rest of the ladder.
Protoss isn’t going to win championships because all the top Protoss players are gone. Only one left is Showtime I think?
United States6318 Posts
Bisutopia18203 Posts
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