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Dying Light 2 — Safe zones and fast travel guide

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Generally speaking, a lot of locations in Dying Light 2 can be considered safe zones. The most common factor is that these will always have UV lamps, staving off Aiden’s infection and scaring away infected when it’s nighttime. In a few cases, these might be held by friendly factions (i.e., Survivors and Peacekeepers), or you might find beds, stashes, or vendors. Here’s our Dying Light 2 guide to help you with Nightrunner Hideout and other safe zones, as well as Metro Station fast travel points.

Note: For more information, check out our Dying Light 2 guides and features hub.

Dying Light 2 safe zones and fast travel guide – Nightrunner Hideouts and Metro Stations

Nightrunner Hideouts are the most common safe zone in Dying Light 2. You’ll find these on rooftops or inside abandoned buses. They’d normally have a bed and a stash. However, before you can use them, you’ll need to activate the nearby generator by mashing the “F” key. Once that’s done, the UV lamp will be powered up. This spot will then act as a spawn point in case you die in a nearby location.

Note: Other types of safe zones include windmills (since they’d be controlled by a faction once you power them up), and infrastructure facilities (once they’ve been assigned to a faction). There are also regular bases that belong to a faction by default, as well as bandit camps that you’ve cleared.

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To be clear, though, fast travel in Dying Light 2 is only possible from one Metro Station to another. This is allowed in the Main Terminal Station (Quarry End) and PK Floating Fortress (The Wharf). A third, the subway near The Bazaar, becomes available later in the campaign.

As for the rest, you need to activate the power in those areas. Apart from the three examples I mentioned, you can find six more Metro Stations or fast travel points in Dying Light 2.

Dying Light 2 Nightrunners Hideout Safe Zone Metro Station Fast Travel Guide 1

Before you head over to those subways, there are some key mechanics to consider:

  • These locations are populated by either Renegade bandits or undead zombies. If you’re facing the latter, you have to enter when it’s nighttime as it’s a Dark Zone. That means there will be a lot of infected during the day, but most of them will be dozing off at night.
  • In the subway area, you can either eliminate hostiles or sneak around to avoid them. Your goal is to reach the door that leads to the power room and open it with a lockpick.
  • Flip the switch, and you’d be tasked with jumping down the elevator shaft that leads to the basement.

Note: It’s possible for a Metro Station to get its power activated just by flipping the switch. But, this is a fairly rare occurrence. Most of the time, you’ll need to put in a bit more effort (as detailed below).

Dying Light 2 Nightrunners Hideout Safe Zone Metro Station Fast Travel Guide 2

Once you’re in the basement, you’ll notice that the floor is covered in chemicals. Try to avoid wading at ground level or your character’s immunity will drop.

The goal now is to find the generator switches and interact with them (there are around four to five per location). Simply check your screen for the circular icons, and use your parkour skills to traverse the area.

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When that’s done, go back to the elevator and ride it back to the terminal. You can then flip the switch to turn that place into a fast travel point in Dying Light 2.

Note: Before you activate the switch, you’re warned that all the loot in the vicinity will disappear. However, you’ll always find at least one Inhibitor waiting for you in your newly-furnished safe zone/sleeping area.

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Dying Light 2 is available via Steam. For more information, check out our guides and features hub.

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