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Dota 2 player count down despite Dragon’s Blood, new player mode

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Dota 2’s player count continues to fall, and that’s bad news for both the game’s fans and Valve.

The reveal of new animated series DOTA: Dragon’s Blood was met warmly by fans who were hopeful that the show might bring in new players or lure back those who had left the game behind. And when this was followed by the long-awaited rollout of an improved new player experience for the game, many felt that big things were on the horizon for Dota 2. The cherry on top of all this was the ONE Esports Singapore Major, the first proper international tournament in Dota 2 in over a year.

All signs pointed towards March being a huge month for Dota 2, but that wasn’t the case for the game itself. 

Dota 2’s player count dipped last month, with both its average player count and peak player count dropping from February according to Steam Charts. The game averaged 390,412.8 players and peaked at 648,875 in March, down from 404,832.1 and 651,615. It’s a small decline, but given how much was going on for the game it’s a shock that there’s nothing to show for it as of yet in terms of player count.

The good news for Dota 2 fans is that things are seemingly set to improve slightly in April. The game hit over 670,000 concurrent players on April 4, the highest number since January. There is also a big update that includes a new hero set to arrive on April 9.

The big question moving forward is whether DOTA: Dragon’s Blood and an improved new player experience can help the game actually grow, or if it’s just a matter of slowing down its fade into obsolescence.

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Is Dota 2 dying?

DOTA: Dragon’s Blood having a minimal impact on Dota 2’s player count is worrying. The show received generally solid reviews and trended on Netflix, even ranking as the top-watched show in some regions, but hasn’t made an immediate impact on the player count. While the improved new player experience is important for Dota 2’s long-term growth potential, the lack of a short-term increase in interest surrounding Dota 2 is a surprise.

The bigger problem is that Valve continues to struggle with maintaining its established player base.

The blueprint for a popular free-to-play game is already out there. Fortnite, League of Legends, and other top free-to-play games have a steady stream of new content to keep players enticed. This was even seen with Valve’s neglected tactical shooter, Counter-Strike: Global Offensive, which hit new player count highs after the return of its Operation events.

If Valve can commit itself to regularly delivering fresh content for the game the way it did in years past, it could see the game actually level off after being on a steady decline since 2016. If Valve continues to keep its focus elsewhere, things are unlikely to change.

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Source: https://win.gg/news/7771/dota-2-player-count-down-despite-dragon’s-blood-new-player-mode

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Fuse Ignite Debuts as Commercial Rights Consultancy For Esports, Sports, Entertainment

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Fuse unveiled a new commercial rights consultancy agency designed to enhance and expand the commercial capabilities of rights holders in the areas of sport, entertainment, esports, and lifestyle called Fuse Ignite. Part of the Omnicom Media Group, Fuse Ignite will engage with rights holders to help them navigate the “commercial cycle” of bringing IP to sale or license. 

Fuse Ignite will lean on its own in-house team along with specialist consultants from Omnicom Media Group to create what the company is calling a “one stop shop” suite of solutions. The company looks to transform sales propositions into more compelling investment opportunities for brand partners while boosting revenue streams through sponsorship, digital, and ecommerce.

While the official launch of Fuse Ignite was just announced, the company is already working with a number of rights holder clients, including Arsenal FC, England Netball, and the British Fashion Council.

The company recently helped Formula 1 enhance its approach to partner acquisition.

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Source: https://esportsobserver.com/fuse-ignite-consultancy-service/?utm_source=rss&utm_medium=rss&utm_campaign=fuse-ignite-consultancy-service

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Edward Gaming Partners With Electronic Automobile Maker HYCAN

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Edward Gaming (EDG) announced that it has signed a partnership deal with Chinese electronic automobile brand HYCAN. The announcement was made by Edward Zhu, founder of Chinese esports organization, on his Weibo social media page. HYCAN will act as EDG’s official designated partner, according to  Zhu’s post. Financial terms of the deal were not disclosed.

In addition, Zhu promised that if EDG could win the League of Legends Spring Split and go on to attend the Mid-Season Invitational (MSI) in Iceland, he would gift an HYCAN  vehicle to an EDG fan. EDG has been 2:3 eliminated by Royal Never Give-Up in LPL Lower Bracket Final on Tuesday.

Founded in 2018, HYCAN is a joint brand of Guangzhou Automobile Group and China’s biggest electronic car company Nio and focuses on the low-end class in the automobile market. In 2020, Nio officially listed on New York Stock Exchange (NYSE: NIO). Currently, the company has a $63.95B USD market cap at the time of writing. 

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Source: https://esportsobserver.com/edward-gaming-partners-hycan/?utm_source=rss&utm_medium=rss&utm_campaign=edward-gaming-partners-hycan

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UTA Adds Immortals Gaming Club Co-Founder Clinton Foy as General Partner, Venture Capital

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Sports and entertainment firm UTA has announced the addition of Clinton Foy as a general partner to its UTA Ventures division. Foy will work to grow the company’s direct investing portfolio with a focus on venture funding.

Prior to joining UTA, Foy served as general partner and managing director for Crosscut Ventures, a firm active in the esports space. During his time with Crosscut, Foy was lead investor in several gaming and esports rounds including with Streamlabs, PlayVS, and Immortals Gaming Club. Foy is also a co-founder and co-owner of IGC.

His experience also extends to the development side of gaming, having previously worked as COO for Square Enix, best known for the popular Final Fantasy video game franchise.

UTA Ventures has already dipped its toe into esports, having previously invested in North American organization Cloud9.

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Source: https://esportsobserver.com/uta-adds-clinton-foy/?utm_source=rss&utm_medium=rss&utm_campaign=uta-adds-clinton-foy

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Generation Esports Closes $10.8M Series A Investment 

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U.S.-based high school esports infrastructure startup Generation Esports announced that it has closed a $10.8M USD Series A financing round led by early-stage investment firm Altos Ventures with participation from FJ Labs and other investors. 

Generation Esports revealed that it intends to use the investment proceeds to support its community and student esports initiatives, including the Middle School Esports League and the High School Esports League (HSEL), which was created by Generation Esports founders and is currently partnered with more than 3.4K schools. 

Furthermore, the company announced that its sponsors ASUS, Intel, and the Army National Guard have pledged to support Generation Esports and its leagues in 2021 and beyond. 

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Source: https://esportsobserver.com/generation-esports-10-8m-series-a/?utm_source=rss&utm_medium=rss&utm_campaign=generation-esports-10-8m-series-a

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