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WoW Dragonflight Season 1 Tier Set Bonus First Look

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The first iteration of the Dragonflight Season 1 Class tier set bonus’ are now available for feedback on the beta.


So, it’s the last cog in the wheel for the Beta as far as class design goes. And now, we finally have a look at all specs tier set bonuses and what we can expect. Below is everything posted; you can leave your own feedback on tier set bonuses on the Blizzard forums.

Updated 15/11/22

Death Knight

Blood

(2) Set Bonus: When a Bone Shield charge is consumed, you have a 25% chance to generate one rune.
(4) Set Bonus: After 10 Bone Shield charges are consumed gain 10% damage and Haste for 10 seconds.

Frost

(2) Set Bonus: Obliterate and Frostscythe critical strike damage is increased by 15%.
(4) Set Bonus: Obliterate and Frostscythe have a 15% chance not to consume Killing Machine.

Unholy

(2) Set Bonus: Bursting a festering wound grants your ghoul Vile Infusion, increasing their damage and attack speed by 10% for 5 seconds.
(4) Set Bonus: Your primary ghoul’s attacks have an 8% chance to increase your damage and Haste by 8% for 8 seconds. This chance is increased by 15% during Vile Infusion.

Demon Hunter

Havoc

(2) Set Bonus: Chaos Strike and Blade Dance chance to critically strike is increased by 5% and their critical strike damage is increased by 10%.
(4) Set Bonus: Chaos Strike and Blade Dance have a 20% chance to increase damage you deal by 8% for 6 seconds. Your critical strikes increase this chance.

Vengeance

(2) Set Bonus: Shear / Fracture deals 20% more damage, generates 20% more Fury, and have a 15% chance to generate an additional Soul Fragment.
(4) Set Bonus: Spirit Bomb and Soul Cleave have a 12% chance to deal 50% more damage and cause targets they hit to deal 15% less damage to you for 8 seconds.

Druid

Balance

(2) Set Bonus: Starsurge and Starfall increase the damage of your next Wrath or Starfire by 50%, stacking up to 3 times.
(4) Set Bonus: When you enter Eclipse, your next Starsurge or Starfall costs no Astral Power and deals 50% increased damage.

Feral

(2) Set Bonus: Rip & Ferocious Bite damage increased by 5%.
(4) Set Bonus: For each combo point spent, finishing moves increase your BleedRip, Rake, and Thrash damage by 2% and increase the chance for Shred, Rake,Brutal Slash – Brutal Slash,Swipe, and Thrash to Critically Strike by 2% for 4 sec.

Guardian

(2) Set Bonus: Gore has a 5% increased chance to trigger. Gore also increases Mangle’s damage by 10%.
(4) Set Bonus: Mangle and Thrash deal 5% increased damage. Using Mangle with Gore heals you for 375% of Attack power over 6 sec.

Restoration

(2) Set Bonus: Rejuvenation, Lifebloom, Wild Growth, Efflorescence, and Tranquility chance to critically heal is increased by 10%.
(4) Set Bonus: Efflorescence critical heals increase the healing of your next Wild Growth by 10%, stacking up to 5 times. Lifebloom critical heals reduce the cooldown of Nature’s Swiftness by 2 seconds.

Evoker

Devastation

(2) Set Bonus: Empower spells have a 5% increased chance to critically strike and also increase your critical strike chance by 5% for 6 sec.
(4) Set Bonus: Empower spells have a 25% chance to grant you 6 seconds of Fury of the Aspects without causing exhaustion.

Preservation

(2) Set Bonus: Empower spells increase Reversion’s chance to critically heal by 25% for 6 seconds.
(4) Set Bonus: Reversion healing has a chance to cause your next Living Flame to cast instantly and deal 20% increased damage or healing. Stacks up to 2 times.

Hunter

Beast Mastery

(2) Set Bonus: Kill Command damage increased by 10% and it has a 10% chance to reset the cooldown on Barbed Shot.
(4) Set Bonus: Barbed Shot has a 50% chance to make your next Cobra Shot or Multi-Shot consume no focus.

Marksmanship

(2) Set Bonus: Arcane Shot & Multi Shot critical hits cause your next Aimed Shot to cast 50% faster and cause the target to bleed for 20% of damage dealt over 6 seconds.
(4) Set Bonus: Ranged auto-attacks have a 10% chance to give your next Arcane Shot or Multi Shot 100% chance to critically hit.

Survival

(2) Set Bonus: Raptor Strike / Mongoose Strike, Carve, and Butchery damage increased by 10%.
(4) Set Bonus: Raptor Strike, Mongoose Strike, Carve, and Butchery have a 10% chance to make your next Raptor Strike, Mongoose Strike, Carve, or Butchery cost no Focus.

Mage

Arcane

(2) Set Bonus: For each Arcane Charge, Arcane Blast critical strike chance is increased by 5% and Arcane Explosion critical strike chance is increased by 3%.
(4) Set Bonus: When Arcane Blast or Arcane Explosion critically strikes at least one target, the critical strike chance of your next Arcane Barrage is increased by 10%, up to 4 stacks.

Fire

(2) Set Bonus: Pyroblasts and Flamestrikes cast with Hot Streak deal 10% increased damage.
(4) Set Bonus: Fire Blast, Phoenix Flames, and Fireball deal 10% increased damage and their chance to critically strike is increased by 10%.

Frost

(2) Set Bonus: Ice Lance and Frozen Orb damage increased by 10%.
(4) Set Bonus: Consuming Fingers of Frost increases spell damage by 8% for 6 seconds

Monk

Brewmaster

(2) Set Bonus: Hitting an enemy with Tiger Palm or Spinning Crane Kick grants Brewmaster’s Rhythm, increasing damage dealt and reducing damage taken by 1% for 10 seconds, stacking up to 4 times.
(4) Set Bonus: For each stack of Brewmaster’s Rhythm, Purifying Brew clears 3% more of your damage delayed with stagger.

Mistweaver

(2) Set Bonus: Healing from your Enveloping Mist, Essence Font, and Vivify is increased by 15% on targets with your Renewing Mist.
(4) Set Bonus: Fists of Fury now instead enhances your next 3 Rising Sun Kicks or Spinning Crane Kicks and enhanced kicks increase the damage of your next Fists of Fury by 5%, stacking up to 3 times.

Windwalker

(2) Set Bonus: Fists of Fury increases the damage dealt by your next 2 Rising Sun Kicks or Spinning Crane Kicks by 30%.
(4) Set Bonus: Fists of Fury now enhances your next 3 Rising Sun Kicks or Spinning Crane Kicks and enhanced kicks increase your Versatility during your next Fists of Fury by 5%, stacking up to 3 times.

Paladin

Holy

(2) Set Bonus: Holy Shock increases the critical hit chance of your next heal within 10 seconds by 10%.
(4) Set Bonus: When your direct healing spells critically strike, your next Holy Shock deals 30% increased damage or healing.

Protection

(2) Set Bonus: Avenger’s Shield grants you Versatility of Light, increasing the Versatility of you and your closest ally by 4% for 4 seconds.
(4) Set Bonus: Casting Hammer of the Righteous / Blessed Hammer increases your Parry by 4% for 10 seconds and extends the duration of Versatility of Light by 1.0 seconds.

Retribution

(2) Set Bonus: Radiant Decree, Blade of Justice, Judgement, and Wake of Ashes damage increased by 15%
(4) Set Bonus: When you consume Crusader’s Strength, the damage of your next Blade of Justice is increased by 50% for each stack of Crusader’s Strength consumed.

Priest

Discipline

(2) Set Bonus: Casting Power Word: Shield increases the effectiveness of your next direct damage or healing spell by 10%.
(4) Set Bonus: Penance increases the strength of your next Power Word: Shield by 100% of its damage or 30% of its healing.

Holy

(2) Set Bonus: Casting Prayer of Mending reduces the cast time of your next Heal or Prayer of Healing by 1.0 seconds and increases their Holy Word cooldown reduction effect by 2.0 seconds.
(4) Set Bonus: When Holy Word: Serenity or Holy Word: Sanctify finish their cooldown, you gain 15% critical strike chance for 8 seconds.

Shadow

(2) Set Bonus: Mind Blast increases the damage of your next Devouring Plague or Mind Sear by 20%, stacking up to 3 times.
(4) Set Bonus: Devouring Plague and Mind Sear increase your haste by 5% for 8 seconds.

Rogue

Assassination

(2) Set Bonus: Envenom also increases your weapon poisons’ damage by 20%.
(4) Set Bonus: When your weapon poisons deal direct damage, you have a 50% chance to gain Septic Wounds, increasing your Bleed damage by 4% for 8 seconds, stacking up to 5 times.

Outlaw

(2) Set Bonus: Dispatch increases the damage of your next Sinister Strike or Ambush by 8% per combo point spent.
(4) Set Bonus: Half-cost uses of Pistol Shot granted by Sinister Strike increase the damage of your next Dispatch by 25%.

Subtlety

(2) Set Bonus: Eviscerate and Black Powder increase the damage and critical strike chance of your next Bloomblade, Shadowstrike, or Shuriken Storm by 2% per combo point spent.
(4) Set Bonus: Gloomblade, Backstab, Shadowstrike, and Shuriken Storm critical strikes increase the damage of Eviscerate and Rupture by 12% and the damage of Black Powder by 8% for 3 sec.

Shaman

Elemental

(2) Set Bonus: Lightning Bolt, Chain Lightning, and Lava Burst increase the damage of your next Earth Shock or Earthquake by 2-5%, stacking 10 times.
(4) Set Bonus: Casting Earth Shock, Elemental Blast, or Earthquake increases your Mastery by 10% for 10 seconds.

Enhancement

(2) Set Bonus: Stormstrike increases the damage of your next Lava Lash by 10% and causes it to generate 1 additional stack of Maelstrom Weapon.
(4) Set Bonus: Consuming Maelstrom Weapon stacks reduces the cooldown of Stormstrike, Lava Lash, Crash Lightning, Flame Shock, or Frost Shock by 0.5 seconds per stack, chosen randomly. (Only impacts abilities on Cooldown)

Restoration

(2) Set Bonus: While Healing Stream Totem/Cloudburst Totem is active, your chance to critically strike is increased by 10%.
(4) Set Bonus: When Healing Stream Totem/Cloudburst Totem expires or dies, you gain 10% Haste for 10 seconds.

Warlock

Affliction

(2) Set Bonus: When Agony grants you a Soul Shard, you have a chance to gain Cruel Inspiration, increasing your haste by 12% for 6 seconds.
(4) Set Bonus: Cruel Inspiration also grants 2 charges of Cruel Epiphany, up to 5 charges. Each charge of Cruel Epiphany increases the damage of your next Malefic Rapture or Seed of Corruption by 40%.

Demonology

(2) Set Bonus: Demon Bolt and Felstorm damage increased by 20%.
(4) Set Bonus: Demon Bolt has a chance to make your next Hand of Gul’dan instant and deal 50% increased damage.

Destruction

(2) Set Bonus: Consuming Soul Shards has a chance to grant you Chaos Maelstrom, increasing your critical strike chance by 10% for 10 seconds.
(4) Set Bonus: During Chaos Maelstrom, your Chaos Bolt, Conflagrate, and Incinerate critical strikes explode on the target, dealing 2-10% of damage dealt to enemies within 8 yds. Damage reduced beyond 5 targets.

Warrior

Arms

(2) Set Bonus: Mortal Strike and Cleave damage and chance to critically strike increased by 10%.
(4) Set Bonus: Mortal Strike, Cleave, & Execute critical strikes increase your damage and critical strike chance by 5% for 6 seconds.

Fury

(2) Set Bonus: Execute’s chance to critically strike increased by 10%.
(4) Set Bonus: Sudden Death’s chance to reset the cooldown of Execute and make it usable on any target, regardless of health, is greatly increased.

Protection

(2) Set Bonus: Revenge grants you Vanguard’s Determination, increasing your damage done and reducing damage you take by 4% for 5 seconds.
(4) Set Bonus: During Vanguard’s Determination, gain Ignore Pain equal to 10% of damage you deal.

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