Elden Ring is due out on PlayStation, Xbox and PC on 25th February 2022 and it's probably one of the most eagerly awaited games of the year. Although the release date was slightly pushed back (initially due out on 21st January 2022), the wait is finally almost over!
Developer FromSoftware confirmed Elden Ring is a spiritual successor to Demon's Souls, Dark Souls, and Bloodborne, however it's set in a completely new world called the Lands Between, promising a massive open-world environment filled with a familiar, yet entirely new set of difficult challenges.
Elden Ring producer Yasuhiro Kitao says that FromSoftware's upcoming Soulslike game will feature plenty of difficult optional bosses even as the devs seek to balance the difficulty of the main story.
If there’s one thing I can easily state after six-ish hours of Elden Ring hands-on preview time on PC, it’s that the game is very definitely a ‘Soulsborne’ game. In fact, I can go one step further: it’s pretty much a Dark Souls game. Shields are useful. Combat is… well, not ponderous, but weightier than Sekiro or Bloodborne. Poise, staggering, and item weight are things of huge importance.
In a lot of ways, Elden Ring feels like Dark Souls 4 with the names swapped out. I mean, the spell styles (Sorceries and Incantations) have different names and are mashed up a bit, but they’re effectively used the same way. Bonfires are Sites of Grace, and Souls are Runes, etc. But for all of that? If this is Dark Souls 4, then it’s had a lot more meaningful additions than we saw at any time between Souls and Souls 3.
Elden Ring: Previewing the Lands Between
The biggest change is the shift to a mostly open-world format, and this happens nigh i...
Elden Ring's director Hidetaka Miyazaki and multiple PlayStation Studios developers have revealed their personal favorite bosses from the Dark Souls series, Demon's Souls, Bloodborne, and Sekiro: Shadows Die Twice.
In a new PlayStation Blog post, various developers have been asked what their favourite boss is from games developed by FromSoftware. Chief among them is creator Hidetaka Miyazaki himself, who explains the Old Monk encounter from Demon's Souls is his personal favourite. The boss fight first appeared in the PlayStation 3 original before being remade by Bluepoint Games for PS5.
For those who do not know, the Old Monk boss encounter is quite unlike anything the Dark Souls series, Bloodborne, or Sekiro: Shadows Die Twice have done since. Instead of fighting a traditional boss, the Old Monk summons a black phantom to fight on its behalf. That black phantom just so happens to be another real-life player, so your PvP skills are actually what's being tested. If nobody is summoned then the fight isn't nearly as special, but it's cool when it does happen.