Here we go, then. February is here. The month that every game publisher decided was the appropriate position for their hot new release. The result is an exceedingly busy few weeks, and even looking further and into March, this period is pretty ridiculous. That's one way of looking at it — the other way is that PlayStation fans have lots to look forward to, no matter what your tastes. Let's waste no more time, as there's plenty to get through.
Remember to ring the release date on your calendar.
Are you on a blackout yet? We revealed Game Informer’s exclusive Elden Ring cover story earlier this week, and here’s roughly four minutes of Castle Mourne footage to tide you over until the end of February. Frankly, we’re running out of superlatives to describe this title – there’s something special about the combination of classic FromSoftware gameplay with the fantasy sandbox that’s on display.
Obviously avoid this if you want to go in dark, but at just a few minutes you should be fine. It does look a little rough around the edges technically, but that’s easy to forgive when the artstyle is this interesting and the gameplay is so slick. Will you be picking up Elden Ring day one, or are you still waiting for those all-important reviews?
Elden Ring will have a poison swamp. That’s because toxic marsh enthusiast and player-poisoning sadist Hidetaka Miyazaki, president of developer FromSoftware and director...
Difficulty in games has been a hot topic recently. There are many who believe that all games should have some measure of accessibility, even if overcoming great odds is a prat of their intrinsic design. Take Dark Souls, for example. Some think that the series, and many Souls-likes, would benefit from on optional, easier mode. Of course, the debate probably won’t end any time soon, as both sides have valid reasons to justify their opinion. Hidetaka Miyazaki, who directed Dark Souls and the upcoming Elden Ring, shared how difficulty worked for the game, and why its design could help some struggling players.
In a recent interview, he said he has talked about it with his team, calling it a “valid discussion.” Miyazaki and FromSoftware have approached Elden Ring a bit different in terms of difficulty and player challenge. Elden Ring, as it leans more heavily on open-world exploration than its predecessors, was a tough balancing act. It won’t be easy, he says, but ...
Elden Ring director Hidetaka Miyazaki has discussed that, while he doesn't think the game is necessarily easier than previous FromSoftware titles, he does believe more people will be able to finish it this time around.
The action role-playing game Dark Souls 3 has taken its player-v-player (PvP) servers offline following multiple reports of an exploit that could allow hackers to take control of your PC, according to a tweet on Monday from the official Dark Souls 3 Twitter account. Along with Dark Souls 3, publisher Bandai Namco and developer FromSoftware have […]