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RUMOR: New ‘Resident Evil Village’ Leaks Reveal VR Support, Additional Game Details

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Leaks from a recent Ambassador playtest tell us more about the enemies, weapons, and bosses of Resident Evil Village.

This past April, Japanese video game news publication Gematsu published a report stating that, according to “one source familiar with ongoings at Capcom,” the upcoming follow-up to 2017’s Resident Evil 7 will feature a return to the first-person perspective as players once again step into the shoes of RE7 protagonist, Ethan Winters.

An official reveal trailer published back in June has since confirmed these initial reports, offering us our first look at Resident Evil Village in action. Gematsu’s source had also claimed that the game will feature support for PlayStation VR, though Sony has so far remained tight-lipped regarding potential VR compatibility.

Earlier this week, Biohazard Declassified, a video game news site dedicated entirely to Resident Evil and survival horror gaming, posted additional game details provided by a trusted source who supposedly went hands-on with an early version of the game as part of a recent Resident Evil Ambassador playtest.

In the report, this source claims that a VR version of Village is planned; the team is just waiting on Sony to make the announcement:

“…they said a VR version of Resident Evil Village will happen, but they won’t make that announcement until Sony is ready.”

The leak also details several different enemy types, various temporary melee weapons, the appearance of a famous character from the franchise, as well as numerous other features and improvements. You can check out the full breakdown below as provided by Biohazard Declassified, though I recommend taking everything you read with a grain of salt.

Enemies

The enemies within these areas are very pale, almost rotten skin, with tattoos on their foreheads and hands. Some with armor, but not like knight armor, that can also be shot off. They only speak of “normal” enemy types in this test, not of the “werewolf” like creatures we’d spoke on, and that was shown in the trailer.

They do speak in a distorted foreign language. Some carried daggers, swords, axes, and even spears. There are some without armed weapons. They jump and grab and bite similar to Resident Evil 3, and you can button-mash to take less damage. Some enemies will throw you to the ground instead of biting. The one with the sword has a special attack that can instantly behead Ethan. And according to the source, you’ll recognize the move once you play the game.

Playtest Segment Environment

This part is rather interesting because it seems the segment they mention being tested seems to differ from the information from the other tests that seemed more like Ethan was in the village itself leading up to the castle, whereas this information takes place directly within.

Most rooms were bright but few bedrooms were dark. The segment was somewhere within the castle on a higher level and you needed to find a key to open a big door downstairs.

Boss Fight

So here’s where that information gets really interesting as the claim goes into details of a boss fight you get in the playtests. Now, this does line pretty close to watch we know of the first “witch” we spoke of from the other tests that can dissolve into insects and chases Ethan and has a distinctive laugh. They also give a name to the “Witch” and refer to her as Olga.

Once opening the door the lady in black named Olga appeared and released a swarm of insects. The player won’t have to fight the insects unless she spots Ethan. She would laugh constantly whenever she spots him.

In this boss fight, players grabbed a torch to use fire to scare her insects off to get Olga exposed to shoot her. After a bit of shooting, she’ll transform into this insect/spider-like creature with long spider legs and releasing more insects coming out from her insect-like bottom. Her human remains are still there, but naked and covered with black goo. After the defeat, she melted and some parts of skeletons covered in the goo remained and she dropped an item. She also released all of her insects, to which the player will find and kill them to stop them from attacking you in certain rooms. After that, the demo ended.

Weapons

The playtest featured a handgun(probably the same one shown in the developer preview), a shotgun (possibly obtained from the old man in the trailer), and an unbreakable knife. It also appears the player can obtain temporary melee weapons like an axe that can be broken off with a few hits.

Inventory

According to our source, the inventory screen wasn’t the same as the Special Message video, but similar (Resident Evil 4 concept with Resident Evil 7 UI design). The game paused when viewing the inventory like Resident Evil 2 and 3 remakes. During the testing, there also wasn’t currency added and the enemies didn’t drop items. Instead, crates and vases were breakable to find items.

Mysterious Old Woman

The old woman in robes that can be seen from the Resident Evil 8: Village reveal trailer was also mentioned by our source as being almost a merchant-like character in the game. As far as our source knows, she is not an enemy, but as our source described, “has many goods to sell and rumors to share”. They also spoke briefly on seeing some concept art but didn’t speak much on it.

Misc. Resident Evil Village Playtest Information

It seems during the playtest many things were still getting shifted around which matches rumors from those like AestheticGamer aka Dusk Golem who say the game is still a work in progress with placeholders being used as the enemies had their dialogues added while Olga didn’t have her audio added during the boss fight but the screaming and laughing, and players were told that those weren’t her actual VA lines and are just placeholders.

After the test, participants filled out a survey and had a sensing session on their thoughts on Resident Evil Village followed by refreshments. The length of the playtest seemed to clock in around 30 minutes and testers were allowed at least two runs and it was played on Playstation 4 Pros.

Interestingly they also spoke about producer Peter Fabiano being in attendance at a specific test as he was reported as speaking about adding a new difficulty to triple the number of enemies in some areas saying, “let’s call this difficulty “Unfair” “. Though our source says he wasn’t sure how serious Peter was actually being and this part we’re unsure of how true it is.

Another small claim was that the music starting at 1:30 is the music that plays during the encounter with the large enemy seen jumping off the roof in the Resident Evil 8: Village reveal trailer.

They also said to expect a new trailer in August with the new information from Capcom. According to them, the story will become more clear, another returning character will be revealed, and there will be “another twist”.

Finally, they said a VR version of Resident Evil 8: Village will happen, but they won’t make that announcement until Sony is ready.

According to several reports, we should be receiving additional information sometime this August. Resident Evil 7 VR was easily one of the scariest immersive titles of 2017; here’s hopinh Village is able to deliver that same claustrophobic terror.

Image Credit: Capcom

Source: https://vrscout.com/news/rumor-resident-evil-village-vr-details/

AR/VR

Unity announces plans to release experimental version of Unity OpenXR early next year

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In Augmented Reality, Virtual Reality and Mixed Reality News

October 24, 2020 – Unity Technologies, a leading platform for creating and operating interactive, real-time 3D content, has recently announced that it plans to have early previews of its support of OpenXR on some platforms as early as the end of this year (Unity 2020 release cycle). The company noted that it has been closely monitoring the development of the OpenXR standard, and has accelerated its efforts to enable OpenXR in Unity.

OpenXR is an open standard created by the Khronos Group, aimed at simplifying augmented and virtual reality (AR/VR) development by allowing developers to seamlessly target a wide range of AR/VR devices. Unity is a member of the Khronos Group and is an active contributor to the OpenXR standard.

In a blog post on the announcement, Matt Fuad, Sr. Technical Product Manager, AR/VR at Unity, commented: “We’re at an inflection point now, where OpenXR 1.0 has been ratified and OpenXR runtimes by various vendors are reaching maturity. This inflection point has accelerated our efforts to enable OpenXR in Unity. Though we’re still working through some details, we want to reiterate our commitment to OpenXR and are excited to share our latest plans.” 

As OpenXR becomes the primary backend for many platforms, Unity added that it is working with its partners to ensure full Unity support of their OpenXR runtimes, along with the necessary OpenXR extensions to ensure parity with existing features. The company stated that its development efforts and support will be focused on providing the best developer experience on Unity supported platforms.

Furthermore, by enabling OpenXR support on partner platforms, it affords Unity the ability to make support widely available for other OpenXR runtimes/devices. Early next year, the company plans to release an experimental version of Unity OpenXR that works with other conformant OpenXR runtimes based on the OpenXR 1.0 specification. Of course, the company clarified that given the unbounded combinations of possible hardware/software configurations, it will not be able to test or guarantee that all configurations will work optimally. However, as issues are discovered with runtimes, Unity stated that it will work to contribute conformance tests and specification changes back to the Khronos working group to help the community as a whole. Additionally, the company will also make sure that it is clear to developers which platforms have been fully tested and thus supported by Unity.

Fuad added: “Our mission is to make it as easy as possible for developers to take their content to the widest set of desired platforms. OpenXR is an important part of that story, and will be implemented as a part of our XR plug-in framework (XR SDK).”

This means developers will be able to continue using Unity’s suite of XR workflows and frameworks (AR Foundation, XR Interaction Toolkit, Unity MARS) for platforms that adopt OpenXR, as well as platforms that may choose not to adopt it.

Unity noted that it will be announcing more updates over the coming months. For more information on OpenXR, please visit the Khronos Group’s website.

Image credit: Unity Technologies / Khronos Group

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.

Source: https://www.auganix.org/unity-announces-plans-to-release-experimental-version-of-unity-openxr-early-next-year/

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AR/VR

Competition: Win Either Angry Birds VR or Acron: Attack of the Squirrels! for Oculus Quest

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It’s coming up to the season of giving and what better way to start the celebrations early than with a competition where you can win some videogames. Today’s giveaway is a double bill, with Resolution Games’ Angry Birds VR: Isle of Pigs and Acron: Attack of the Squirrels! up for grabs.

Angry Birds VR

Rovio’s iconic Angry Birds franchise came to VR in 2019 with a selection of core levels which have been expanded upon over time. One of the major updates to the bird flinging experience was the addition of a level builder late last year, followed by online sharing to massively enhance the gameplay possibilities.

Acron: Attack of the Squirrels! on the other hand, is a purely multiplayer experience. One person is in VR controlling a tree trying to protect its golden acorns from a bunch of thieving squirrels. All the squirrels are controlled by players on mobile devices – via a free app – who are able to select characters with particular traits such as burrowing short distances underground. All making for a fast and entertaining party game.

Most recently, Resolution Games released a Halloween update for both titles, adding new levels as well as spooky themes to get into the spirit of the season as a lot of developers like to do.

Acron: Attack of the Squirrels

So onto the competition. VRFocus has got six codes to give away, three for Angry Birds VR: Isle of Pigs and three for Acron: Attack of the Squirrels, both for the Oculus Quest platform. There are multiple ways to enter the giveaway with the standard prize draw entry rules applying: Follow us (or already be following us) on Twitter or alternatively, visit our Facebook page or YouTube channel to get an entry for each. Winners will receive a single randomly drawn code. The competition will be open until 11.59 pm GMT on Monday 26th October 2020. The draw will be made shortly thereafter.

Win Angry Birds VR or Acron: Attack of the Squirrels!

Source: https://www.vrfocus.com/2020/10/competition-win-either-angry-birds-vr-or-acron-attack-of-the-squirrels-for-oculus-quest/

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Sayduck enters three-year license agreement with Forms+Surfaces to create 3D product models for AR visualization

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In Augmented Reality News 

October 23, 2020 – Bublar Group has announced that its subsidiary Sayduck has expanded its collaboration with one of its oldest customers and entered into a three-year licence agreement with design and manufacturing company Forms+Surfaces based in the US.

The new assignment will consist of Sayduck building an online 3D configurator for over 80 of Forms+Surfaces’ different furnishing products for public spaces. Forms+Surfaces designs and manufactures architectural products used in public spaces, from walls and elevator interiors to site furnishings and lighting.

According to Bublar, the 3D configurator will make it possible to realistically present complex products that come in a multitude of variations and combinations that typically are not easily showcased online. It will also allow Forms+Surfaces customers to visualize product selections in augmented reality (AR), a core feature of the Sayduck Platform.

“We are truly excited about our continued collaboration with Sayduck. We knew that we were only scratching the surface as far as business opportunities when Forms+Surfaces introduced the AR technology to architects and designers for select products back in 2013. This new 3D configurator project is a natural extension of our digital outreach, helping streamline the specification process of our entire outdoor product line for our customers,” commented Jeffrey Stork, President, Forms+Surfaces, Inc.

Examples of Forms+Surfaces’ products

Earlier assignments from Forms+Surfaces have included an AR-enabled iOS app. In addition, Sayduck states that it has created multiple products as simpler, non-configurable items in the past.

Commenting on the agreement, Niklas Slotte, Managing Director at Sayduck, said: “I am very happy that we have gained continued trust from one of our oldest customers. We have had a strong collaboration for more than seven years and with this agreement we will develop our partnership even further.”

Bublar added that Sayduck’s strategy is to help product manufacturers and e-commerce companies to showcase and present their products in more immersive ways. The Sayduck Platform allows companies to create unique web 3D and AR experiences for their customers, helping to drive product engagement and customer confidence.

For more information on Sayduck and its 3D Configurator product, please visit the company’s website.

Image credit: Sayduck / Forms+Surfaces

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.

Source: https://www.auganix.org/sayduck-enters-three-year-license-agreement-with-formssurfaces-to-create-3d-product-models-for-ar-visualization/

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