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League of Legends patch 13.4 brings plenty of buffs to the current pool

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LoL Teh “GravityWillFall” Wi-Liam

Patch 13.4 brings about plenty of changes to League of Legends.

The past month had been an eventful one for Riot Games with the recent hack into the League of Legends source code. Thankfully, that has not stopped Riot from being able to get its bimonthly patch cycle back on track. And for patch 13.4, the devs have made changes to 21 different champions alongside a host of other changes and adjustments made.

This includes the likes of Maokai, Jax, and Azir getting nerfed while Thresh gets some adjustments and the likes of Veigar and Ahri getting buffed. Ranked and competitive play will also be changed with an increase in how much LP is gained for every win. Of course, this also means that every loss will also mean losing more LP.

Champions – Nerfs

Image credit: Riot Games

Amumu

Base Stats

  • Health Growth: 100 ⇒ 94
  • Armor Growth: 4.2 ⇒ 4.0

W – Despair

  • Magic Damage per Tick: 6/8/10/12/14 (+1/1.25/1.5/1.75/2% (+ 0.25% per 100 AP) of target maximum health ⇒ 6/8/10/12/14 (+ 1/1.15/1.3/1.45/1.6% (+0.25% per 100 AP) of target maximum health
Image credit: Riot Games

Anivia

Base Stats

  • Health Growth: 96 ⇒ 92
  • Armor Growth: 5.2 ⇒ 4.9
Image credit: Riot Games

Annie

Base Stats

  • Base Health: 594 ⇒ 560

E – Molten Shield

  • Shield Retaliation Magic Damage: 30/45/60/75/90 (+ 40% AP) ⇒ 25/35/45/55/65 (+ 40% AP)

R – Summon: Tibbers

  • Cooldown: 120/100/80 seconds ⇒ 130/115/100 seconds
Image credit: Riot Games

Azir

Base Stats

  • Base Mana: 480 ⇒ 380
  • Mana Growth: 21 ⇒ 36

W – Arise!

  • Soldier Recharge Time: 9/8.25/7.5/6.75/6 seconds ⇒ 10/9/8/7/6 seconds

E – Shifting Sands

  • Magic Damage: 60/90/120/150/180 (+ 40% AP) ⇒ 60/100/140/180/220 (+ 55% AP)

R – Emperor’s Divide

  • Magic Damage: 175/325/475 (+ 60% AP) ⇒ 200/400/600 (+75% AP)
Image credit: Riot Games

Elise

Q – Venomous Bite

  • Magic Damage: 70/105/140/175/210 (+8% (+3% per 100 AP) target’s missing hp) ⇒ 60/90/120/150/180 (+8% (+3% per 100 AP) target’s missing hp)

R – Spider Form

  • Spiderling Magic Damage: 10/15/20/25 (levels 1/6/11/16) ⇒ 8/14/20/26 (levels 1/6/11/16)
Image credit: Riot Games

Jarvan IV

W – Golden Aegis

  • Cooldown: 8 seconds ⇒ 9 seconds
  • Shield Strength: 60/80/100/120/140 (+80% bonus AD) ⇒ 60/80/100/120/140 (+70% bonus AD)
Image credit: Riot Games

Jax

Base Stats

  • Base Health: 685 ⇒ 665
  • Health Growth: 99 ⇒ 100

E – Counter Strike

  • (NEW) ALL THE DAMAGE: Dodging attacks now increases the entire damage of the spell, no longer just the base damage.
  • Minimum Magic Damage: 55/85/115/145/175 (+100% AP) (+4% of target’s maximum health) ⇒ 55/85/115/145/175 (+70% AP) (+4% of target’s maximum health)
  • Maximum Magic Damage: 110/170/230/290/350 (+100% AP) (+4% of target’s maximum health) ⇒ 110/170/230/290/350 (+140% AP) (+8% of target’s maximum health)

R – Grandmaster-at-Arms

  • Passive On-Hit Damage: 80/120/160 (+60% AP) ⇒ 60/110/160 (+60% AP)
  • Bonus Armor for First Champion Hit: 25/45/65 (+40% bonus AD) ⇒ 15/40/65 (+40% bonus AD)
  • Bonus Magic Resist for First Champion Hit: 15/27/39 (+24% bonus AD) ⇒ 9/24/39 (+24% bonus AD)
Caption

Maokai

Q – Bramble Smash

  • Magic Damage: 70/120/170/220/270 (+2/2.25/2.5/2.75/3% of target’s maximum health) (+40% AP) ⇒ 70/120/170/220/270 (+2/2.5/3/3.5/4% of target’s maximum health) (+40% AP) (Note: This nets out at about a 7% damage increase.)

E – Sapling Toss

  • Cooldown: 10 seconds ⇒ 14 seconds
  • Magic Damage: 55/80/105/130/155 (+5% bonus health) (+35% AP) ⇒ 50/75/100/125/150 (+5% bonus health) (+25% AP) (Note: damage is still doubled when Saplings are placed in brush.)
  • Brush Empowered Sapling Slow: 45% (+0.9% per 100 bonus health) (+4% per 100 AP) ⇒ 45% (+1% per 100 bonus health) (+1% per 100 AP)
Image credit: Riot Games

Samira

Passive – Daredevil Impulse

  • Movement Speed: 3.5% per stack ⇒ 1/2/3/4% per stack at levels 1/6/11/16

R – Inferno Trigger

  • Life Steal Effectiveness: 66.7% ⇒ 50%
Image credit: Riot Games

Udyr

Base Stats

  • Health Growth: 98 ⇒ 92
  • Base Armor: 34 ⇒ 31

Q – Wildling Claw

  • Bonus Physical Damage On-Hit: 5/11/17/23/29/35 (+30% bonus AD) ⇒ 5/11/17/23/29/35 (+25% bonus AD)

R – Wingborne Storm

  • Increased Slow: 25/28/31/34/37/40% ⇒ 20/23/26/29/32/35%

Champions – Buffs

Image credit: Riot Games

Ahri

Base Stats

  • Base Health: 570 ⇒ 590
  • Base Armor: 18 ⇒ 21

R – Spirit Rush

  • Cooldown: 140/115/90 seconds ⇒ 130/105/80 seconds
Image credit: Riot Games

Alistar

Passive – Triumphant Roar

  • Ally Heal: 6% of Alistar’s maximum health ⇒ 7% of Alistar’s maximum health (Note: This is approximately equal to pre-patch teammate heal values.)

Q – Pulverise

  • Magic Damage: 60/100/140/180/220 (+70% AP) ⇒ 60/100/140/180/220 (+80% AP)

W – Headbutt

  • Magic Damage: 55/110/165/220/275 (+90% AP) ⇒ 55/110/165/220/275 (+100% AP)
Image credit: Riot Games

Aphelios

Passive – The Hitman and the Seer (Weapon Master)

  • Bonus Attack Speed: 7.5/15/22.5/30/37.5/45% ⇒ 9/18/27/36/45/54%
Image credit: Riot Games

Cho’Gath

Base Stats

  • Armor Growth: 4.7 ⇒ 5

Q – Rupture

  • Mana Cost: 60 ⇒ 50
  • Magic Damage: 80/135/190/245/300 (+100% AP) ⇒ 80/140/200/260/320 (+100% AP)

W – Feral Scream

  • Mana Cost: 70/80/90/100/110 ⇒ 70/75/80/85/90
Image credit: Riot Games

Malphite

W – Thunderclap

  • Cooldown: 12/11.5/11/10.5/10 seconds ⇒ 10/9.5/9/8.5/8 seconds
  • Empowered Attacks Physical Damage: 30/45/60/75/90 (+20% AP) (+10% armour) ⇒ 30/45/60/75/90 (+ 20% AP) (+ 15% armour)
  • Cone Physical Damage: 15/25/35/45/55 (+30% AP) (+15% armour) ⇒ 15/25/35/45/55 (+30% AP) (+20% armour)
Image credit: Riot Games

Orianna

Base Stats

  • Base Armor: 17 ⇒ 20

W – Command: Dissonance

  • Mana Cost: 70/75/80/85/90 ⇒ 60/65/70/75/80
Image credit: Riot Games

Riven

Passive – Runic Blade

  • Bonus AD: 30/36/42/48/54/60% (levels 1/6/9/12/15/18) total AD ⇒ 30-60% (levels 1-18) (Note: Now scales linearly, gaining 1.75% bonus AD per level)
  • (NEW) TIMBER: Runic Blade bonus damage is now applied to towers, but only deals 50% of the increased damage.
  • (NEW) Check out these stacks: Riven’s passive stacks are now shown as a resource bar (visible to self only).
Image credit: Riot Games

Senna

Base Stats

  • Attack Ratio (Attack Speed per 100% bonus Attack Speed): 0.30 ⇒ 0.40

R – Dawning Shadow

  • Physical Damage: 250/375/500 (+100% bonus AD) (+70% AP) ⇒ 250/400/550 (+115% bonus AD) (+70% AP)
  • Cooldown: 160/140/120 seconds ⇒ 140/120/100 seconds
Image credit: Riot Games

Veigar

Q – Baleful Strike

  • Range: 950 ⇒ 1050

W – Dark Matter

  • Range: 900 ⇒ 950
Image credit: Riot Games

Viego

Q – Blade of the Ruined King

  • (NEW) Shot Through the Heart: The passive damage from Q on basic attacks can now critically strike.

R – Heartbreaker

  • Physical Damage: 12/16/20% (+3% per 100 bonus AD) of target’s missing health ⇒ 12/16/20% (+5% per 100 bonus AD) of target’s missing health

Champions – Adjusted

Caption

Thresh

Q – Death Sentence

  • Magic Damage: 100/145/190/235/280 (+80% AP) ⇒ 100/150/200/250/300 (+90% AP)
  • Cooldown: 19/17/15/13/11 seconds ⇒ 19/16.5/14/11.5/9 seconds (Note: Landing a Death Sentence still reduces its cooldown by 3 seconds.)

W – Dark Passage

  • Cooldown: 22/20.5/19/17.5/16 seconds ⇒ 21/20/19/18/17 seconds
  • Base Shield Strength: 50/75/100/125/150 ⇒ 50/70/90/110/130

E – Flay

  • Magic Damage: 75/110/145/180/215 (+ 60% AP) ⇒ 75/115/155/195/235 (+ 70% AP)

Item Adjustments

Demonic Embrace

  • (NEW) Don’t Gaze into the Jungle: Azakana’s Gaze is now capped at 40 damage per second against monsters.

Doran’s Shield

  • Base Health Regeneration: 6 health per 5 seconds ⇒ 4 health per 5 seconds

Support Item Adjustments

Relic Shield

  • Base Health Regeneration: 25% ⇒ 50%

Targon’s Buckler

  • Base Health Regeneration: 50% ⇒ 75%

Spectral Sickle

  • Charge Generation Time: 10 seconds ⇒ 12 seconds

Harrowing Crescent

  • Charge Generation Time: 10 seconds ⇒ 12 seconds

Spellthief’s Edge

  • Bonus Mana Regeneration: 50% ⇒ 25%
  • Charge Generation Time: 10 seconds ⇒ 12 seconds

Frostfang

  • Bonus Mana Regeneration: 75% ⇒ 50%
  • Charge Generation Time: 10 seconds ⇒ 12 seconds

Shard of True Ice

  • Bonus Mana Regeneration: 115% ⇒ 100%

Steel Shoulderguards

  • Base Health Regeneration: 25% ⇒ 50%

Runesteel Spaulders

  • Base Health Regeneration: 50% ⇒ 75%

Rune Adjustments

Magical Footwear

  • (NEW) Used Magic Discount: Magical Footwear will now only sell for 30% of the value of boots, 90 gold. Normal boots and tier 2 boots sell value is unchanged.

Treasure Hunter

  • Gold per Stack: 70+20 per Bounty Hunter Stack (550 gold total) ⇒ 50+20 per Bounty Hunter Stack (450 gold total)

Jungle Adjustments

Rift Herald

  • Leash Range: 1100 ⇒ 1200
  • (NEW) Shelly Ain’t Soft: Rift Herald no longer has a soft reset state and will hard reset when its patience runs out, immediately running back to its original position.

Gromp

  • Base Health: 2200 ⇒ 2050

Sustain

  • Base Heal from Monster Kills: 25 ⇒ 30

Clear Speed

  • Jungle Companion Damage: 16 (+ 10% bonus AD) (+ 15% AP) (+ 10% bonus armor) (+ 10% bonus magic resistance) (+ 3% bonus health) true damage ⇒ 16 (+ 10% bonus AD) (+ 12% AP) (+ 10% bonus armor) (+ 10% bonus magic resistance) (+ 3% bonus health) true damage

Kill Experience

  • Level 1: 42 experience (15% of level) ⇒ 42 experience (15% of level)
  • Level 2: 114 experience (30% of level) ⇒ 114 experience (30% of level)
  • Level 3: 186 experience (39% of level) ⇒ 144 experience (30% of level)
  • Level 4: 258 experience (44% of level) ⇒ 174 experience (30% of level)
  • Level 5: 330 experience (49% of level) ⇒ 204 experience (30% of level)
  • Level 6: 402 experience (52% of level) ⇒ 234 experience (30% of level)
  • Level 7: 434 experience (49% of level) ⇒ 308 experience (35% of level)
  • Level 8: 500 experience (51% of level) ⇒ 392 experience (40% of level)
  • Level 9: 515 experience (48% of level) ⇒ 486 experience (45% of level)
  • Level 10: 590 experience (50% of level) ⇒ 590 experience (50% of level)

Comeback Kill Experience

  • Catchup Kill Experience Gained: 16% per level difference between you and the champion killed ⇒ 20% per level difference (beyond the first) between you and the champion killed

Bugfixes & QoL Changes

Rune Recommender

  • Rune recommendations have been added to the standard rune page editor.
  • The rune recommender will now remember which role you selected until you switch champions.
  • Rune page selection defaults to the temporary slot if a recommended page was used in the prior game instead of your first permanent rune page. If no rune page has been selected, a recommended page will be randomly selected 6 seconds before the end of champion selection.
  • Improved audio of the rune recommender and champion select.

Champion Select

  • Reworked pick order and champion swapping UI for greater clarity. Pick order swapping has a new interaction, while champion swapping has reverted to what it was before pick order swapping was introduced.

Bugfixes

  • Fixed a bug that caused All Chat to show up as [[All]] instead of [All].
  • Fixed a bug that caused Kayle to permanently lose attack speed from certain AP sources after hitting level 16.
  • Fixed a bug that caused the end-of-game screen to not display the total wards placed.
  • Fixed a bug that caused Varus’ W – Blighted Quiver to not display stack VFX on enemies that temporarily disappeared from vision.
  • Fixed a bug that caused summoner spell recommendations to occasionally be incorrect.
  • Fixed a bug that caused the number of Control Wards in your inventory to not be displayed correctly.
  • Fixed a bug that caused Poppy’s R – Keeper’s Verdict to have a shorter knock-up duration than intended #JusticeforHammers
  • Fixed a bug that caused K’Sante to travel the full charge distance for his W – Path Maker if he channelled a recall during the ability.
  • Fixed a bug that caused Rell’s E – Attract and Repel to sometimes give multiple stacks of armour to allies.
  • Fixed a bug that sometimes caused Kai’Sa’s next basic attack to not consume plasma stacks after using her E – Supercharge.
  • Fixed a bug that caused Orianna’s R – Command: Shockwave to move enemies further away from the ball if her ultimate was cast on the enemy’s exact location.
  • Fixed a bug that caused Tahm Kench’s R – Devour to break ally Dr. Mundo and Malzahar’s passive spell shields.
  • Fixed a bug that caused jungle camps to share XP if an ally is 0 units away from the monster when slain.
  • Fixed a bug that caused shop purchase sound effects to not play in specific situations, especially when spam clicking.
  • Fixed a bug that caused Mythic item VFX to play even when a mythic item was not being purchased.
  • Fixed a bug that caused Jarvan’s W – Golden Aegis tooltip calculation to not account for its new AD ratio.
  • Fixed a bug that caused Kassadin’s E – Force Pulse sound effect to not play when it was ready to be cast.
  • Fixed a bug that caused Qiyana’s passive cooldown to not apply to her target when casting Q > W > Q rapidly.
  • Fixed a bug that caused Aurelion Sol’s R – The Skies Descend shockwave to be delayed or cancelled if using Zhonya’s while casting.
  • Fixed a bug that caused Ivern’s base skin to not play multiple voice lines.
  • Fixed a bug that caused the red ring indicator for Nami’s Q – Aqua Prison to be difficult to see for enemies.
  • Fixed a bug that caused K’Sante to be able to use his W – Path Make while in Stasis due to Zhonya’s or Stopwatch.
  • Fixed a bug that caused Bel’Veth’s E – Maelstrom sound effect to repeatedly only play the initial sound effect throughout the duration.
  • Fixed a bug that caused some Ezreal skins to not display the critical strike on-hit visual effects.
  • Fixed a bug that caused swapping one item in your inventory with another item that had a cooldown would reflect the item’s cooldown over the moved item.
  • Fixed a bug that caused Jak’Sho’s in-game descriptions to display the value of damage from its passive instead of its scaling.
  • Added a sound effect which will now play when Seraph’s Embrace’s Lifeshield is proc’d.
  • Fixed a bug that caused Eclipse/Syzgy visual effects for the item’s passive to play, even if the item had already been sold.
  • Fixed a bug that caused Fizz’s Q – Urchin Strike to not apply any spell effects unless W had already been learned.
  • Fixed a bug that caused Tibbers to sometimes not attack the target closest to its cast location.
  • Fixed a bug that caused Lee Sin’s W – Safeguard to not grant allies shields after he cast his 2nd Q into Baron’s hitbox.
  • Fixed a bug that caused Pyke’s “Your Cut” to display a sell price despite not being sellable.
  • Fixed a bug that caused Teemo’s Mushrooms to visually multiply if she threw a shroom while standing on top of another shroom.
  • Fixed a bug that caused Aether Wisp’s movement speed effect to remain a few seconds after the item had been sold.
  • Fixed a bug that caused Radiant Virtue’s per cent heal number in the item tooltip to be inaccurate.
  • Fixed a bug that caused champions to be able to escape Mordekaiser’s R – Death Realm under certain conditions.
  • Fixed a bug that caused Malzahar’s E – Malefic Visions to not proc Manaflow Band if it spreads multiple times.
  • Fixed a bug that caused Gangplank’s R – Cannon Barrage upgrades to not display tooltips when hovered over.
  • Fixed a bug that caused Xerath’s emote sound effects to keep playing if he interrupted the animation partway through.
  • Fixed a bug that caused Ezreal’s capes on a few skins to not act like capes.
  • Fixed a bug that caused Ornn’s passive to make a lower-grade item disappear if it was in the slot right in front of Ornn’s mythic item.
  • Fixed a bug that caused AoE abilities like Gragas Q or Lux E to reveal the caster from Fog of War, even if the ability did not deal damage.
  • Fixed a bug that caused Bel’Veth’s E and R animations to stutter if she queued her E while casting R.

Skin Specific Fixes

  • PROJECT: Senna: Her gun no longer disappears during R- Dawning Shadow cast
  • Prestige Porcelain Lissandra: Visibility of the fog around her body is no longer affected by the camera zoom
  • Battlecast Alpha Skarner: Restored red glow on chainsaw teeth after hitting an enemy with Q – Crystal Slash
  • Academy Ahri Ahriversary Chroma: Fixed missing eyes texture
  • Kha’Zix (Classic, Mecha, Death Blossom Skins): Champion’s model no longer disappears while evolving R – Void Assault
  • Star Guardian Janna: Restored VFX overlay on enemy hit with W – Zephyr
  • Infernal Nasus: Restored VFX overlay appearing for the moment while casting R – Fury of the Sands
  • Crime City Twitch: Restored basic attack & Spray and Pray projectiles’ visibility
  • Battle Wolf Sylas: several particle types (e.g Sheen, Teemo’s Poison) are once again properly aligned with his body parts
  • Bewitching Poppy: restored proper animation speeds for Fast Run and Homeguard
  • Mythmaker Galio: R – Heroes Entrance VFX Decal’s visibility in the river has been improved

Aurelion Sol Bugfixes and QoL Updates

  • Fixed a bug that caused Astral Flight takeoff to stop The Skies Descend’s shockwave from happening.
  • Cancelling Breath of Light + Astral Flight with a move command now properly sets Breath of Light cooldown to 0.
  • Only Aurelion Sol’s Breath of Light (Astral Flight) has 0 cooldowns during flight (sorry Viego).
  • Aurelion Sol’s execution health bar indicator should now show on champion clones.
  • Singularity’s damage over time will now be properly removed regardless of which dimension (Mordekaiser’s Death Realm) the target is in.
  • Casting Astral Flight into an outer wall when right next to it will no longer permanently prevent the ability from being cast.
  • Aurelion Sol’s Breath of Light will no longer get stuck in states where it is being cast while the button is no longer being held down when using Quick Cast.
  • When casting Astral Flight with a large amount of Stardust towards the edge of the map, Aurelion Sol’s flight path will no longer be at an incorrect angle.
  • Breath of Light is no longer able to be spam tapped.
  • Cancelling Breath of Light within 0.25 seconds of casting the ability now locks the ability for 1 second.
  • Updated Breath of Light below the line text to reflect Breath of Light lockout on cancellation.
  • Casting Singularity, Falling Star, or The Skies Descend outside of cast range during Astral Flight now will instead cast them at max range.
  • Casting Singularity, Falling Star, or The Skies Descend within 200 units of cast range when not in Astral Flight will cast the ability at max range rather than making Aurelion Sol move to a closer location.
  • When Aurelion Sol is able to cast The Skies Descend there is a global chat message sent to both teams.
  • SFX updates for champ select, and the storm dragon and ashen lord skins.
  • Fixed a bug that caused Mecha Aurelion Sol’s Pink Chroma to use base ultimate impact visual effects.
  • Fixed a bug that caused Aurelion Sol’s E -Singularity to repeat damage in the area, even after the ability had faded away.
  • Fixed a bug that caused Aurelion Sol’s Q – Breath of Light to continue channelling even after the button had been released.
  • Fixed a bug that caused mecha Aurelion Sol’s sound effects to play too loudly.
  • Fixed a bug that caused Aurelion Sol’s ability descriptions to not show up in the death recap.

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