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League of Legends Akshan Abilities: Full Breakdown

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League of Legends

Akshan will be one of the game's strongest champions to play upon his release in the next patch. Here's a breakdown of his kit. | Photo by Riot Games

As one of League of Legends‘ most anticipated characters since the Sentinels of Light event started, Akshan will be a pick that players can learn to abuse upon the day one release, here’s a full breakdown of his kit.

One thing to note about this champion is that Akshan is very slippery. And being able to utilize all of his abilities and to secure kills require some on-the-fly decision making that will either make players look far ahead of others in their rank or boosted. That said, Riot Games has apparently made him to be a mid laner, although it’s hard to believe that he will be played only at mid.

Note that the values that are from the Public Beta Environment may not make its way to the full game.

Dirty Fighting (Passive)

Think of something similar to that of Vayne’s Silver Bolts (W) passive ability, except it’s a true passive and not something that players can simply level in order to scale with it.

Every three hits from auto attacks or abilities will deal a burst of physical damage, and on top of that, he also gains a shield for it if he does it on enemy champions. The Innate passive within it also fires an additional shot when using auto attacks that the PBE has at 50% attack damage (AD) on champions and 100% on minions. After all that, the third stack will deal some bonus magic damage and the shield will scale on levels with 40% bonus AD for two seconds.

If that wasn’t insane enough, if Akshan cancels the second shot – not following through with the third – he will gain bonus movement speed with a 100% bonus attack speed kicker that decays for one second.

Avengerang (Q)

This boomerang is similar to that of Gnar’s Boomerang Toss (Q) ability in which it will go out and come back and deal damage while also activating his passive.

Akshan throws a boomerang that deals physical damage and reveals enemies for one second that are hit by it, in which, it will extend the range each time it hits an enemy. The boomerang will also return back to Akshan and enemies can be hit again by it once it returns to him. Also, if it does hit an enemy champion he will gain 40% bonus movement speed that decays over one second.

Mana costs are quite high for this ability as it will use 60-80 mana points when it levels, so a Tear of the Goddess is probably best with this character. Physical damage for this skill will scale from 5-85 with an added 80% AD and the total physical damage will scale from 10-170 with an added 160% AD.

Going Rogue (W)

This skill has both a passive and active ability which will make him both a good roaming champion coupled with one of the most ambitious abilities that League of Legends has had to offer so far.

For the passive, if enemy champions kill one of Akshan’s allies, they are marked as Scoundrels. When he gets a kill on the Scoundrel, he will get bonus gold, and all allies that have been killed by the marked Scoundrel are resurrected after one second in their base. After that happens, the Scoundrel status is removed from any other enemies that have the same status. There is one word for this passive that best describes it: wow.

If that bombshell also wasn’t enough, the active ability for his W allows him to become camouflaged for a short duration, or indefinitely while near terrain. While camouflaged, Akshan can see trails leading toward marked Scoundrels and will gain bonus movement speed from 80-120% on leveling and mana regeneration equal to 12% of his missing mana.

The cost will go from 40-0 mana points on leveling and will go from a 18-2 second cooldown as well with a 0.5 second cast time – as far as the PBE has it at the moment. This ability is likely to be nerfed once players begin to abuse it.

Heroic Swing (E)

If there was a Tarzan simulator, this ability would fully embody it.

Akshan will fire a Hookshot that embeds in the first terrain that it hits. When embedded, he can recast the ability to swing around the terrain in the cast direction which will also fire auto attacks that deal on-hit and on-attack effects at 25% effectiveness per shot to the closest enemy, when swinging. And, while he’s swinging, he can recast it again for a third time to jump off the rope in the direction of the cursor and fire a final shot. If Akshan manages to kill an enemy champion, the cooldown will reset.

On the first cast, if he is immobilized or grounded during the animation, it will end the ability early and put it on cooldown. The ability will cost 70 mana points flat and will scale its cooldown from 18-12 seconds on levels.

Comeuppance (R)

This ability is very similar to that of Lucian’s The Culling (R) ultimate ability, except that it will have a 2.5 second channeling time and will lock on instead of having to aim it.

At the end of the duration of the channel or after recasting it, Akshan fires five to seven bullets that were channeled dealing physical damage based on missing health to the first minion, champion or structure that is hit. He can also move normally and cast Heroic Swing (E) when both channeling and firing Comeuppance. The damage will increase from 0-300% with 20-30 minimum physical damage for each bullet and an extra 10% AD kicker. It will also benefit from both critical strike and critical damage modifiers, and it will apply life steal.

If the ability is cancelled the ultimate will be placed on a 15-second cooldown.

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Source: https://www.dbltap.com/posts/league-of-legends-akshan-abilities-full-breakdown-01fabfzsnqds?utm_source=RSS

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FPX stomp OMG in Crisp’s return, climb to second place in 2021 LPL Summer Split

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FunPlus Phoenix picked up a dominant 2-0 series win over Oh My God today in Crisp’s return to the starting roster in the seventh week of the 2021 LPL Summer Split.

The MVP votes for today’s series went to the carries of FPX, Doinb and Lwx. FPX’s mid laner dominated the first match with a ludicrous Sylas performance. Doinb picked up back-to-back triple kills in the mid game and rolled over his opponents, finishing the match deathless with a KDA of 9/0/6. Lwx secured his MVP vote after picking Vayne in the second game, moving swiftly in teamfights and delivering huge amounts of damage before ending with a KDA of 10/0/9.

In both matches of today’s League of Legends series, there was a clear difference between the skill and mechanics of the FPX and OMG players. While OMG played reactively and tried to adapt to the situations in front of them, FPX went for a lot of early-game plays to create a lead and snowball the match. With no room left for errors, FPX picked up two quick 20-minute wins to round out today’s match and move into their next series with a lot of confidence.

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Related: Here are the 2021 LPL Summer Split standings

FPX (9-3) will be back on the Rift on Friday, July 23 with a match against Suning (7-5) at 6am CT. The 2020 Worlds finalists have been looking strong but they shouldn’t be too difficult of a challenge for the 2019 world champions if FPX continue to play as they have been.


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Source: https://dotesports.com/league-of-legends/news/fpx-stomp-omg-in-crisps-return-climb-to-second-place-in-2021-lpl-summer-split

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FPX stomp OMG in Crisp’s return, climb to second place in 2021 LPL Summer Split

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FunPlus Phoenix picked up a dominant 2-0 series win over Oh My God today in Crisp’s return to the starting roster in the seventh week of the 2021 LPL Summer Split.

The MVP votes for today’s series went to the carries of FPX, Doinb and Lwx. FPX’s mid laner dominated the first match with a ludicrous Sylas performance. Doinb picked up back-to-back triple kills in the mid game and rolled over his opponents, finishing the match deathless with a KDA of 9/0/6. Lwx secured his MVP vote after picking Vayne in the second game, moving swiftly in teamfights and delivering huge amounts of damage before ending with a KDA of 10/0/9.

In both matches of today’s League of Legends series, there was a clear difference between the skill and mechanics of the FPX and OMG players. While OMG played reactively and tried to adapt to the situations in front of them, FPX went for a lot of early-game plays to create a lead and snowball the match. With no room left for errors, FPX picked up two quick 20-minute wins to round out today’s match and move into their next series with a lot of confidence.

Related: Here are the 2021 LPL Summer Split standings

FPX (9-3) will be back on the Rift on Friday, July 23 with a match against Suning (7-5) at 6am CT. The 2020 Worlds finalists have been looking strong but they shouldn’t be too difficult of a challenge for the 2019 world champions if FPX continue to play as they have been.


Make sure to follow us on YouTube for more esports news and analysis.


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Source: https://dotesports.com/league-of-legends/news/fpx-stomp-omg-in-crisps-return-climb-to-second-place-in-2021-lpl-summer-split

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Damage stats for all weapons in Apex Legends

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Apex Legends, despite primarily being a character-based shooter, puts a large emphasis on weaponry and gunplay.

There are over 20 weapons to choose from in the battle royale, each with its own individual strength and unique set of stats. There are assault rifles, submachine guns, light machine guns, sniper rifles, shotguns, and pistols, along with a selection of ammo types and attachments.

Here are the damage stats for all of the weapons in Apex.

Assault rifle stats

Weapon Ammo Body damage Head damage Legs damage Base mag size Fire modes Reload
HAVOC Rifle Energy 18 32 14 20 Auto 3.2s/3.2s
VK-47 Flatline Heavy 19 33 14 24 Auto
single
2.4s/3.1s
Hemlok Burst AR Heavy 20 35 15 18 Burst (3) Single 2.4s/2.85s
R-301 Carbine Light 14 28 11 18 Auto
Single
2.4s/3.2s

Submachine gun stats

Weapon Ammo Body damage Head damage Legs damage Base mag size Fire modes Reload
Alternator SMG Light 16 24 13 19 Auto 1.9s/2.23s
Prowler Burst PDW Heavy 15 23 12 35 Burst (5)
Auto
2.0s/2.6s
R-99 SMG Light 11 17 9 20 Auto 1.8s/2.45s
Volt SMG Energy 15 23 12 19 Auto 1.6s/2.25s

Light machine gun stats

Weapon Ammo Body damage Head damage Legs damage Base mag size Fire modes Reload
Devotion LMG Energy 16 32 14 36 Auto 2.8s/3.63s
M600 Spitfire Heavy 18 36 14 35 Auto 3.2s/3.8s
L-STAR EMG Energy 18 36 14 23 Auto 1.15s/2.45s

Marksman stats

Weapon Ammo Body damage Head damage Legs damage Base mag size Fire modes Reload
30-30 Repeater Heavy 42 74 36 6 Single 0.6s/bullet
Bocek Bow Arrows 60 105 54 N/A Single N/A
G7 Scout Light 34 60 26 10 Single 2.4s/3.0s
Triple Take Unique 69 138 63 9 Single 2.6s/3.4s

Sniper rifle stats

Weapon Ammo Body damage Head damage Legs damage Base mag size Fire modes Reload
Charge Rifle Sniper 45 56 45 8 Single (2) 3.6s/3.6s
Longbow DMR Sniper 69 129 48 6 Single 2.66s/3.66s
Kraber .50-Cal Sniper Sniper 145 435 116 4 Single 3.2s/4.3s
Sentinel Sniper 70 140 63 4 Single 2.5s/3.6s

Shotgun stats

Weapon Ammo Body damage Head damage Legs damage Base mag size Fire modes Reload
EVA-8 Auto Shotgun 63 99 63 8 Auto, Burst (2) 2.75s/3.0s
Mastiff Shotgun Shotgun 88 112 88 5 Single 1.03s/1.7s
Mozambique Shotgun Shotgun 45 69 42 6 Auto 2.1s/2.6s
Peacekeeper Shotgun 99 129 79 5 Single 2.5s/3.5s

Pistol stats

Weapon Ammo Body damage Head damage Legs damage Base mag size Fire modes Reload
RE-45 Auto Light 12 18 11 16 Auto 1.5s/1.95s
P2020 Light 12 27 16 14 Single 1.25s/1.25s
Wingman Heavy 45 97 41 6 Single 2.1s/2.1s


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Source: https://dotesports.com/apex-legends/news/apex-legends-weapon-damage-stats-list

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PES has been rebranded to eFootball, will be fully free-to-play

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Konami has officially renamed its soccer game franchise Pro Evolution Soccer (PES) to eFootball, which will come out this Autumn as an only-digital, free-to-play title for PS5, PS4, Xbox Series X/S, Xbox One, and PC, with a mobile version for Android and iOS coming later.

All versions of the game will feature cross-play, but mobile players will need a controller to play against PC and console users.

It’s a huge rebrand for the game that has been called PES in the West and Winning Eleven in Japan for years. EFootball switches from the traditional annual paid releases that it has been using for years alongside its competitor EA Sports’ FIFA and will focus on providing yearly updates for the seasons instead.

The game will launch with friendly matches and apparently, a selection of nine clubs to play with—Barcelona, Manchester United, Bayern Munich, Juventus, Arsenal, Corinthians, Flamengo, São Paulo, and River Plate—and will subsequently sell the other game modes as optional DLCs.

Image via Konami

It’s unclear at the moment how new teams will be added to the game and if Konami will charge players who want to have a broader selection of soccer clubs to play. Konami is yet to reveal its strategy for eFootball My Club, which is the equivalent of FIFA Ultimate Team, and the series’ long-running career mode, Master League, but said that the game is designed to be “fair and balanced” for all players.

IGN has confirmed that eFootball will continue featuring the Option Files, which allows players to customise much of the game, including unlicensed teams, and share those files with friends or the community. The support for Option Files, though, will be added post-launch. The game will no longer run on Konami’s FOX Engine and will use a custom engine based on Unreal 4 instead.

The move to a new engine allowed eFootball to add a new Motion Matching animation system, which Konami says allows for four times as many animations as previous PES games. Motion Matching will be applied to all versions of the game, even on mobile.

It seems that Konami will be a true competitor to EA Sports this year, especially because eFootball will be free-to-play and will allow cross-play between all platforms, a feature that FIFA is yet to implement on any level. These changes have everything to attract the casual player base of FIFA, who is seemingly tired of paying for annual releases and watch EA put most of its effort in the Ultimate Team series, instead of focusing on the career mode, for example.

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Source: https://dotesports.com/general/news/pes-has-been-rebranded-to-efootball-will-be-fully-free-to-play

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