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5 Worst Mid Laners in League of Legends Patch 11.12



League of Legends

As League of Legends Patch 11.12 comes, mid lane will stay about the same, but these are the worst mid picks for weeks to come. | Photo by Riot Games

League of Legends Patch 11.12 will hit servers this Wednesday, and many are wondering which mid laners will be undoubtedly the worst for this update.

This patch will continue to see dominance from a lot of the same picks that professional players use from the previous patch. There are not a lot of changes to many relevant champions in the mid lane, however, there are some that will fall flat for another few weeks.

The buffs and nerfs for mid laners of this patch are applied to Ziggs and Talon respectively while the rest will remain largely untouched. Ziggs will have a buff to the damage of his Bouncing Bomb (Q) ability going form 85-265 to 85-285. And Talon will see a nerf on damage to his Rake (W) ability: going from 45-105 with 55% base AD to 40-80 with 40% bonus AD, but its return damage will increase from 45-145 with 70% bonus AD to 50-170 with 80% base AD.

Note that in the patch preview described by Mark Yetter, Talon’s Assassin’s Path (E) ability would be buffed, however, he clarified it was a typo and would instead be for his Rake ability.

Photo by Riot Games

There is not a lot for Jayce to do in a meta that will start to slowly bring back tanks in for every game. With subpar damage in the early game, and very expensive items to build in order to be effective, it’s unlikely that Jayce makes a resurgence of strength for this patch.

Photo by Riot Games

Despite being one of the more higher picked mid lane champions across all ranks in solo queue, Akali can’t seem to thrive in the current meta. Though the community has often dislikes playing against Akali in games, she still bolsters a mediocre win rate despite her popularity in picks. With tanks on the rise again, Akali players will have to remain crafty in their engages and escapes in order to maximize her effect – and it will not be easy. The K/DA popstar will have an uphill battle to face unless she gets ahead early.

Photo by Riot Games

A champion with a high skill ceiling and lackluster effectiveness in most team compositions have a lot for Azir to make up for, which in this patch, he will unfortunately not. He holds the worst win rate as a mid champion across all ranks in solo queue, and it’s only coupled with expensive items that are the core of his early-to-mid game.

Photo by Riot Games

Irelia in Master-or-higher rank of solo queue play has the worst win rate at 45.22% in the mid lane. As a top laner, she has seen a general drop in wins as of last patch, and it unlikely to see another rise until there are some added buffs to her core build or her abilities.

Photo by Riot Games

Lucian is only second to that of Irelia as having the worst winrate in Master-or-higher rank of solo queue play at 46.51%. Lucian in the solo lane is just not good at the moment, whether it be in the top or mid lanes. His lack of strength in the top lane can make it up for him at mid, however, with tanks starting to come back in to the meta, he cannot thrive. Until some serious adjustments are made to the damage of his abilities, it’s unlikely that he will have much impact in any lane at all.

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LNG grab hard-fought victory over winless TT in 2021 LPL Summer Split



LNG picked up the win in a surprisingly balanced series against TT today in the third week of the 2021 LPL Summer Split.

While TT are yet to grab a victory this summer after ending the Spring Split in 13th place, LNG were still undefeated when they came up against TT with a 5-0 record. For this reason, many League of Legends fans expected to watch a one-sided series ending with a clean 2-0 score. But TT proved them wrong.

After losing the first game due to various gold leads that LNG found both in lane and from the neutral objectives, TT entered the second game with a clear plan of action. Jungler Xiaopeng’s Lee Sin offered an opportunity to TT’s solo laners to snowball with successful ganks that offered him six kills before the nine-minute mark. Although Langx’s Gnar had a weak matchup against Ale’s Lucian in the top lane, he was focused down all game and couldn’t have an impact, being caught out several times by TT’s assassins.

While LNG boast flawless teamfights and skirmishes, as well as strong Baron control and mid-game presence with the second-highest gold lead at 25 minutes, the team’s stats reveal average numbers during the early game. TT played around this weakness to tie the series. They adjusted their strategy in the last game, however, by picking Lulu mid and Braum as support to focus on enabling the first Rek’Sai of the split to dominate. TT abandoned their fast-paced playstyle and went through a slow early game.

Related: OMG upset MSI champions RNG in 2021 LPL Summer Split

This strategy almost worked out. LNG solely focused on punishing TT’s mistakes and this allowed them to get the lead. The team grabbed first blood by catching Patch’s Braum in the river at over 10 minutes and then secured more objectives than TT to open the way to their Nexus.

Although LNG dominated the mid game, TT came back after 30 minutes and each team grabbed successive leads after bloody teamfights around the Rift. It was balanced until the very last teamfight when LNG’s top laner Ale turned the tide of the game with a risky teleport to flank the team in their base and pick off SamD’s Ezreal. Thanks to this play, LNG grabbed the victory in this series.

LNG (6-0) are looking strong at the start of the Summer Split. They’ve defeated top-tier squads like defending LPL champions RNG and spring playoff team FPX to maintain a perfect record so far.

LNG will have a chance to extend their winning streak to seven when they face off against Invictus Gaming next Sunday, June 27, at 4am CT. TT, on the other hand, will play V5 on June 25 at 4am CT. They’re another winless team, so after that series, one of them will grab their first victory of the split.

Make sure to follow us on YouTube for more esports news and analysis.

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Here are the VALORANT Patch 3.0 notes



VALORANT Patch 3.0 is set to go live today, introducing one of the most significant updates in the game’s history. Almost every agent will receive adjustments to the cost of their abilities and several weapons will become more affordable. Players will also notice an adjustment to the running accuracy of weapons, which should prevent players from getting undeserved run-and-gun kills.

Patch 3.0 also introduces KAY/O, the deadly robot capable of suppressing enemy abilities and forcing players to rely on pure gun skill. In addition, players can expect a few updates to the competitive playlist, several bug fixes, and performance updates.

Here are the notes and updates for VALORANT Patch 3.0.

Massive agent changes

Patch 3.0 introduces significant updates to every agent that will affect how players prepare for each round. Each agent’s signature ability now only provides one charge per round, instead of accumulating throughout multiple rounds. Any charges received from cooldowns are also temporary. 

Players can also expect flashes to be less annoying since visibility will return faster during the fadeout period for all flashes. 

Astra’s Nova Pulse and Gravity Well abilities received an increased cooldown time from 12 to 25 seconds. Stars are also inactive when placed during the buy phase and take 1.4 seconds to charge before they’re usable. 

She can also now see the Spike while in Astral form, but the Spike isn’t animated and won’t provide additional information. Astra’s Recall cooldown time increased from eight to 15 seconds and her granted signature charges decreased to one. Her Stars now only cost 150 instead of 200, however. 

Breach’s Flashpoint ability is now limited to two charges and costs 250 instead of 200. The projectile speed was also reduced from 2,500 to 2,000. His Fault Line ability received a buff and now takes less time to charge and affects a wider range. It does take longer to cool down between uses, but it still concusses enemies for a longer period. 

His After Shock ability now explodes three times and deals 60 damage per blast. In addition, the explosion radius was increased and the ability now costs 200 credits. The width of his Rolling Thunder explosion was also increased to 2,300.

Brimstone. Cypher, Killjoy, Phoenix, and Reyna received minor changes. Brimstone’s Incendiary now costs 250 credits and Cypher’s Neural Theft ability only requires six ultimate points instead of seven. Killjoy’s Alarmbot and Turret now have a cooldown time of 20 seconds. Phoenix’s Curveball and Reyna’s Leer abilities both increased in price to 250 credits.

Jett’s Updraft and Cloudburst abilities increased in price and her Bladestorm now costs seven ultimate points. She can also no longer break Cypher’s Trapwire with her Tailwind ability. 

Omen’s Paranoia ability decreased to 300 credits, but he now only starts with one Dark Cover ability. He must purchase the second smoke for 100 and the cooldown between smokes was increased to 40 seconds. His Shrouded Step ability also costs 150 instead of 100. 

Raze received a slight model update and her Boombot doubled in price to 400 credits. Her Showstopper ability also requires eight ultimate points instead of seven. Sage’s Slow Orb and Barrier Orb increased in price and her Resurrection ability requires eight ultimate points. 

Skye’s Trailblazer ability was buffed, but it also increased in price from 200 to 250. Her guiding light ability lost one charge and is now replenished on a 40-second cooldown. She also doesn’t need to re-equip her flash to trigger another flash and the ability increased in price to 250. 

Sova’s Shock Dart is now more expensive and his Recon Bolt’s cooldown time increased by five seconds. His Owl Drone also now costs 400 credits and his Hunter’s Fury ultimate requires an extra ultimate point. 

Viper’s Snakebite’s duration decreased by a second and a half and the outer edges now form faster to deal lethal damage to any player stuck in the ability for its entire duration. But the ability also costs an extra 100 credits. 

Yoru’s Blindside ability costs an extra 50 credits and his Gatecrash ability has an extra five seconds of cooldown.

Weapon adjustments

All VALORANT weapons received a bullet tagging adjustment that changed from 75 percent to 72.5 percent, meaning players should feel slightly less of a slowing effect when hit. All weapon dead zones also changed from 30 percent to 27.5 percent and players will be less accurate sooner in response to their movement. 

In addition, each weapon type received changes to nerf the run-and-gun playstyle. The Shorty, Bucky, Stinger, Marshal, and Operator are now cheaper, meaning players can purchase them more often. 

Competitive changes and performance updates

Patch 3.0 also introduced changes to improve the competitive playlist. Old accounts are now less likely to feel “hard stuck,” and if a player improves, their rank should adjust accordingly regardless of how old the account is. 

Matchmaking is also more balanced across all ranks, creating a smoother climbing process and reducing how hard players swing up and down in rank. Individual performance will be considered for improved matchmaking at Immortal rank and higher. 

Close matches will have less of an impact on rank rating gains and losses and the rank rating curves have been adjusted, so climbing or falling through ranks should feel “less volatile.” Ranked placements were also raised to Diamond One, making it easier for high-ranked players to climb back to their original ranks.

Players with medium to high spec machines might see up to a six-percent performance improvement due to several gameplay improvements. You can also now hover over your friends to quickly see their account level, Riot ID, friend note, player card, and more. 

The kill feed has been adjusted too to provide more information about each kill, players who assisted with the kill, and if they were in a second-life state like Phoenix’s ultimate. 

Progression updates and bug fixes

There are a few new ways for players to progress in VALORANT. The new Year One Event Pass allows players to earn free items similar to a battle pass and will be active throughout Patch 3.0. Players queuing with friends will receive a squad boost based on the size of their party, also active through Patch 3.0.

A new account leveling feature introduces a numerical level based on the amount of time you play. You’ll be automatically boosted to a certain level based on how many games you’ve played before Patch 3.0. 

Fans can find a full list of updates and changes in the official patch notes, including dozens of addressed bugs and glitches. 

Make sure to follow us on YouTube for more esports news and analysis.

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Stockholm reportedly remains a priority for the CS:GO Major



The organizers of the PGL Major Stockholm, which will be the first CS:GO Major since StarLadder Berlin in September 2019, are still commited to hosting the competition in Stockholm, Sweden, according to a report by HLTV.

There has been concerns over the last days whether Stockholm is prepared to host a prestigious live event such as the Major, especially after Valve, CS:GO and Dota 2 developer, revealed that it is considering alternative locations for The International 10. The news follows a vote by the Swedish government and the Swedish Sports Federation not to accept esports into the Sports Federation.

Sources told HLTV that plans to hold the 2021 CS:GO Major in Stockholm have not been affected by this impasse between the Swedish authorities and the organizers of TI10. PGL, who organized several Counter-Strike tournaments in the past, including the PGL Major Kraków in 2017, is committed to hosting the Major in the Swedish capital for the first time.

Since TI10 was postponed in April 2020 due to the coronavirus pandemic, Valve has been working with Swedish officials to organize a safe and successful event for Dota 2‘s biggest championship return. Swedish groups like Stockholm Live and Visit Stockholm assured Valve that TI10 would qualify for similar conditions that elite sporting events received.

But Valve’s request to have TI10 reclassified as an elite sporting event ended up declined by the Swedish Minister of the Interior. Without the official green light from Swedish authorities, Valve said that players, talent, and staff would likely get their visa to enter the country denied due to international travel restrictions that are still in place because of the COVID-19 pandemic.

“We have started looking for possible alternatives elsewhere in Europe to host the event this year, in case the Swedish government is unable to accommodate The International – Dota 2 Championships as planned,” Valve said yesterday. TI10 is scheduled to be played in the Aviici Arena, which is the same venue PGL intends to host the CS:GO Major.

TI10 remains scheduled for August 5 to 15 with more than a $40 million prize pool. The PGL Major Stockholm, on the other hand, is set to take place from October 23 to November 7, with only the playoffs held in front of a live crowd. ESL was supposed to host a Major in Rio de Janeiro, Brazil in 2020, but the plans were scrapped due to the COVID-19 pandemic.

The PGL Stockholm Major will feature a $2 million prize pool up for grabs, which is a record prize pool for Valve-sponsored tournaments.

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HLTV Confirmed with guest nafany: joining Youngsters, becoming IGL, climbing to #1



Winning their third consecutive tournament on Sunday, the BLAST Premier Spring Final, Gambit have cemented themselves as the best team in the world. As the online era seems to be coming to a close, they have left the second-placed Natus Vincere 355 points behind them in the world ranking.

To understand how a team that was considered an academy squad just eight months ago become such a powerhouse, we invited their 20-year-old captain Vladislav “⁠nafany⁠” Gorshkov to join the HLTV Confirmed show.

nafany will talk about his journey in Gambit

Together with Chad “⁠SPUNJ⁠” Burchill, Milan “⁠Striker⁠” Švejda, and Zvonimir “Professeur” Burazin, the Russian player will give his insight on the most recent news, talk about the results at BLAST Spring, and preview the upcoming StarLadder CIS RMR tournament.

Topics for the show:

Hot seat with nafany
– First events and motivation to compete
– Joining Gambit Youngsters in 2019
– Becoming top 40, CIS Minor and MSI Finals
– Playing through 2020 summer break
– Assuming IGL role, Hobbit addition
– Breaking into tier 1, biggest wins, best moments
– Looking forward: return to LAN and Major
Recent news
– Major in Stockholm under question?
– woxic teases new team
– daps back to CS:GO
– mouz academy announced
BLAST Spring
– Gambit – NAVI rivalry
– G3rd-4th Esports
– Assesing NIP with device
– How do VP, Spirit, and Entropiq match up?
– Which scrappy underdog will surprise?
– Parimatch matchmaker game
– Viewer questions and leftover topics

Keep track of the show on social media: on Twitch
HLTV Confirmed on Twitter
HLTV Confirmed on Youtube
HLTV Confirmed Audio

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