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MetaSoccer raises 2 million euros to launch the first football game in the metaverse

  • The operation is backed by international funds such as Play Ventures, Defiance Capital, Parafi Capital, DAO Maker, Kyros Ventures, Metrix Capital, and Peech Capital.  The advisory board is comprised by Youtubers Willy Rex, Reven, and Kmanus88 
  • The project has already issued 72 million of its token (MSU) in private sale and 18 million in public sale. 
  • The company's goal is to elevate MetaSoccer's professional leagues to the current football leagues. With this round of financing, the founders will hire new positions to develop the video game and will invest in marketing activities.

Inspired by projects such as Axie Infinity, which recently achieved a market capitalization of $9 billion according to Coingecko, play-to-earn is one of the sectors that is managing to raise the most money in the blockchain world. In Spain, the video game studio Champions Games presents the first metaverse football game, MetaSoccer, which is based on blockchain technology, a play-to-earn NFT project. 

To continue growing, the company has just raised 2 million euros in a recent round of financing supported by the investment fund Play Ventures. It has the advice of specialized companies in the sector such as Ath21 and Polygon and, in addition, highly regarded international funds such as Play Ventures, Defiance Capital, Parafi Capital, DAO Maker, Kyros Ventures and Metrix Capital have entered.  Defiance Capital and Parafi Capital are two of the most important crypto specialized funds in the world.

MetaSoccer is aimed at both play-to-earn players and football fans to enter the new metaverse, a term to refer to the virtual world parallel to the real one in which you interact with other users through digital devices.  The ultimate goal of the Spanish startup, as its co-founder and COO, Patxi Barrios, explains “is to create a new generation of digital native football players and clubs, which in the coming years will achieve similar ratings to those of professional football leagues.  Ultimately, we aspire for the next Messi to be born in the metaverse and play on a platform like ours."  

The first step is to allocate the funding obtained to the dual purpose that the company has set for 2022: on the one hand, to develop and execute the video game with the hiring of new profiles specialized in the development of Golang technologies and onchain programming in Solidity. On the other hand, marketing actions will be reinforced to give more visibility to the project. This will include advisors on digital and football content.

The project is supported by streamers and Youtubers such as Willy Rex, Reven and Kmanus88, who have millions of followers. According to Kmanus 88 himself, “MetaSoccer has three key points to be the next milestone in the world of blockchain gaming: it is the first football metaverse with unique characteristics, it has a new economic model based on token bonding curve that brings stability to the token and as a studio they have over 6 years of experience in developing video games.” 

Three sectors totaling 400 billion dollars

MetaSoccer is part of a new sector that is in full swing, combining blockchain technology, decentralized finance, sports betting and football.  

The potential audience of MetaSoccer reaches 40% of the planet's inhabitants. That's because 3.1 billion people play video games. In addition, 3.5 billion people are football fans in over 200 countries. In addition, 1.6 billion people bet on sports.

This is part of the blockchain sector and NFT technologies, which is another market that is still in its early stage. As a result, MetaSoccer is targeting three sectors with a $400 billion turnover.

A universe based on the MetaSoccer token: buying and selling assets in the metaverse

MetaSoccer users own their assets on the gaming platform (teams, stadiums, players, etc.) and transactions are made with the MetaSoccer Universe (MSU) token.

They have the ability to create and lead their own teams and generate revenue while playing. It closely resembles real clubs because the user can generate income through their assets, by renting their stadiums, or by selling players. Another way that the user has to raise funds is through the sponsorship of their club. 

In addition, managers can also train their players to improve, trying to achieve their maximum performance. At the same time, players age and eventually retire.

At the moment, MetaSoccer has sold 72 million MSU in a private pre-sale and 18 million in a public pre-sale.  The public sale of its token will be on December 7th through the DAO Maker platform. Additionally, the NFT drop sale will take place on December 25 on the MetaSoccer marketplace.

About MetaSoccer

Metassoccer is an earn-to-play alternative football universe developed primarily on the blockchain The video game was born with the intention of being the starting point of a new paradigm in the football ecosystem, decentralized and of which it is an active part in many ways. This universe is a combination of 3 billion-dollar markets with global impact: video games, football and sports betting, all merged by blockchain and NFT technologies. Metassoccer is part of a new generation of video games in which users can earn cryptocurrency through their contributions to the ecosystem. 

More information at: https://metasoccer.com

U.S. Patent No. 10,765,955: Video game notifications for streaming games

U.S. Patent No. 10,765,955: Video game notifications for streaming games Issued September 8, 2020, to Activision Publishing Inc.Filed: April 23, 2018 (claiming priority to December 27, 2017) Overview: U.S. Patent […]

One Ring to Rule Them All

“I got a really big team. They need some really big rings. They need some really nice things.” Drake Chinese team Edward Gaming (EDG) are League of Legends (LoL) world champions – claiming the Summoner’s Cup by beating rivals DWG KIA for the organization’s first championship at Riot Games’ Worlds 2021. The final five game series took place in Reykjavik, Iceland and attracted over 4 million viewers outside […]

The post One Ring to Rule Them All appeared first on Esports Group.

Esports Storytelling Spotlight: Coca-Cola

“Those who tell the stories rule society.” Plato Coca-Cola is making noise with its first global campaign since 2016. During its rollout, Selman Careaga, president of the global Coca-Cola category, called the Real Magic campaign, “a new philosophy that will guide everything we do with our brand,” adding that Coca-Cola, “will invite everyone to embrace the magic of humanity.”  Coca-Cola celebrated the ‘Real Magic’ […]

The post Esports Storytelling Spotlight: Coca-Cola appeared first on Esports Group.

Winning Esports Marketing with Cultural Branding part 3

This is the final entry in a three part series. Click here to download the entire guide (PDF). Your brand can achieve icon status in esports and gaming through cultural branding. Where gamers value your product for what it means to their identity first, followed by its functional benefits. Cultural branding differs from the three main models prevalent in conventional marketing today – emotional, mindshare and viral (see […]

The post Winning Esports Marketing with Cultural Branding part 3 appeared first on Esports Group.

U.S. Patent No. 11,007,445: Techniques for curation of video game clips

U.S. Patent No. 11,007,445: Techniques for curation of video game clips Issued May 18, 2021, to Lenovo Singapore Pte LtdFiled/Priority to August 16, 2019 Overview: U.S. Patent No. 11,007,445 (the […]

When video games meet IP law

For years, video games development has been one of the fastest growing sectors of the entertainment industry, Anna Piechówka, IP Counsel at industry leader, CD PROJEKT RED, takes a closer look at some of the specific challenges that this complex medium presents for IP protection.

PUBG Mobile Prepares for India Return with $100 Million Investment

PUBG Mobile will return to its largest market but the game will not be the same. The game developer will launch an Indian version of the game toned down with green blood effects, limitations on playtime and other features customized for the Indian audience.

10 Socially Distant Fundraising Ideas to Connect Virtually

Fundraising isn’t just about raising money. It’s also about connecting with your community and spreading awareness of your cause–much easier said than done when fundraising during COVID-19. But, when well-equipped with some fun AND socially distant fundraising ideas, you can engage your supporters and get some funds for your favorite cause at the same time. […]

The post 10 Socially Distant Fundraising Ideas to Connect Virtually appeared first on GroupRaise.

Cal Overwatch locks in 2020 roster, sets sights on upcoming season

Cal Overwatch locks in 2020 roster, sets sights on upcoming season

The 2020 roster will start Andrew “splotchylime” Kim, Aiden “Fate” Baker, Osher “blueboss452” Lerner, Nathan “SEVENNN” Wu, Lauren “astramin” Tang and Ian “KoalaTea” Anthoine. The tryouts featured surprise appearances from current and former professional Overwatch players.
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The Daily Californian

Team MAJKL wins 1st all-women Valorant Ignition Series tournament

Team MAJKL wins 1st all-women Valorant Ignition Series tournament

Team MAJKL became the first all-women Valorant squad to win a Riot-sponsored championship title Sunday, taking home first place — and $25,000 — in the FTW Summer Showdown without dropping a single map.
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The Daily Californian

Pokémon Go creator and theatre company partner on mixed-reality projects



Niantic is partnering with Punchdrunk, a British theatre company credited with pioneering theatre productions in which audience members are free to roam throughout a large, enclosed, highly immersive setting and experience storylines from unique perspectives. It is best known for the production Sleep No More, in which multiple storylines inspired by Shakespeare’s Macbeth are performed in silence throughout a vast building decorated in film noir style.

These immersive productions have been compared to the experience of entering a real-world video game, making Punchdrunk a fitting partner for mixed-reality entertainment ventures.

“At Punchdrunk we create richly cinematic 3D worlds where audiences can explore, touch and smell the environment, where the boundaries between reality and fantasy are indistinguishable,” said artistic director Felix Barrett. “Those that have seen Sleep No More often liken the experience to how it might feel to walk into a video game. What happens if you take that sense of adventure into the real world? Tear down the walls and the world becomes your stage.

“I believe that Punchdrunk and Niantic can create something that has not been done before. They do it in AR; we do it in real life. Collide the two and I think we will blow people’s minds, bend the rules of genre and redefine the norms of mobile gaming.”

Comparisons between Sleep No More and video games apparently inspired Punchdrunk to consider what would happen if integrated game mechanics and digital technology were integrated into its work. In a statement on its website, Punchdrunk said that the future of interactive audience experiences is “at the cross section of gaming and theatre”.

Niantic and Punchdrunk have revealed few details about their joint projects, which they have been working on together for some time. However, the companies said that they would develop “multiple projects that will reinvent storytelling for a 21st-century audience and further expand the horizon of interactive entertainment.”

Niantic CEO John Hanke described the projects as “entirely new experiences that merge the physical and digital worlds in a way that hasn’t before been attempted”.

Punchdrunk will be using Niantic’s 'Real World Platform', which allows the real world to be used as the backdrop for AR games such as Pokémon GO; Harry Potter: Wizards Unite, and an upcoming AR mobile version of Catan called Catan: World Explorers. Possible projects could include mobile games, immersive productions with digital enhancements, or one-off events in which physical and digital characters appear in real-world spaces.

Punchdrunk have previously integrated digital technologies into its productions, such as by working with MIT Media Lab on The Séance and with Samsung on Believe Your Eyes, as well as creating an app-based game called Silverpoint.

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