The U.S. Cybersecurity and Infrastructure Security Agency’s catalog of known exploited vulnerabilities can be useful not only for helping organizations patch high-risk vulnerabilities in their systems, but also to help them build or improve vulnerability management processes.
LONDON, Jan 31, 2022 - (ACN Newswire) - Verofax, a Smart serialization and traceability solution provider, has joined forces with children's STEM app Twin Science and LikeToBe in sponsoring a scientific expedition to Antarctica to research the effects of microplastics on life, the environment and the melting of ice caps.
Verofax, Twin & LikeToBe sponsored an expedition to Antarctica in December. Led by Antony Jinman, the team spent 2 months gathering data on microplastics and the effect on environment and wildlife, while talking to children via the Twin Science app.
The aim of the expedition is encouraging children to act responsibly through education, with responsible consumption in line with the UNSDG #12, and through Gamification, turning children into advocates of sustainability for influencing older generations.
Verofax, Twin Science and LikeToBe share the common aim of providing "Tech for humanity", and partnered in support of the scientific expedition to Antarctica. Polar Explorer Antony Jinman, the twelfth Briton to have skied to the geographic North Pole and skied solo to the geographic South Pole, led the expedition in December 2021, and spent 2 months in Antarctica gathering data on how microplastics are affecting the environment and wildlife.
The aim of this partnership's collaboration is to inspire young children to act responsibly by re-educating them on responsible consumption in line with UNSDG goal #12, through gamification and turning children into advocates of sustainability for influencing older generations.
Antony documented the expedition and answered children's questions in a series of interactive videos via the Twin Science app for children aged 7-12, hoping to encourage them to seek answers to questions such as "What are Microplastics, where do they come from and how does it affect life and the environment?", "What would happen to the Antarctic habitat if all the ice caps melted?" and "What can we all do as responsible individuals?"
"This expedition to Antarctica is really promising and aims to provide insights on microplastics impact on life and the environment," stated Antony. "We are happy to be partnering with Twin Science and Verofax to engage children on the expedition and the many challenges we faced to collect scientific evidence. Twin Science' in-app education and Verofax' sustainable lifestyle tracker are great vehicles to drive awareness on how to act responsibly and opt for greener choices."
Wassim Merheby, CEO of Verofax, explained, "Our solution enables transparency and auditability on consumer goods' sustainable credentials. Sustainable brands can now engage with consumers and retailers and upsell their certified "Green" range of products, while retailers and consumers are empowered to check and validate product lifecycle assessment before purchasing, interact with the product and advocate sustainable brands among peers. We believe this process begins naturally with sustainable education for youth, and as gamification which is a very powerful medium."
Asude Altintas, CEO and co-founder of Twin Science, says "This is a new approach to education. First, it excites us immensely to bring young 'Twinners' through our Twin Science app, along for this incredible journey to Antarctica and have them overcome challenges with Antony in real-time. Secondly, with Verofax, we want to not just tell, but show children how real climate change is, and that they themselves can take action to combat this.
"In the Twin app, all our content aims to show children how to use STEM for good, and we believe this is a great opportunity to do so. To date, we have had over 500,000 children use our STEM kits and STEM apps or attend our STEM workshops, and we have seen them use their know-how to invent earthquake detectors, reforestation robots, or ocean cleaning ships. We hope that what they experience on this journey will inspire them to revert the effects of climate change one day."
Prof Dr Ger Graus OBE, the Project and Education Advisor to this partnership, explained, "As someone who is a firm believer in introducing children to the wonderful role models who provide inspiration and aspiration, I am confident in this partnership's ability to have true social, environmental, and sustainable impact."
Founded in 2018, Verofax blockchain-powered 'Traceability as a Service' solution enables brands to validate their sustainability claims with a repository of credentials, while bringing their products to life with unique digital IDs offering immersive customer experiences. Verofax helps brands to upsell their sustainable product range based on sustainable rating metrics, which includes 6 data points in line with UNSDG Goal No.12.
Verofax Limited has received investment from global investors such as Benson Oak Ventures, Wami Capital and 500 Startups, totalling $3.0M. Verofax is a Microsoft Gold partner, co-selling on enterprise solution platforms such as Microsoft AppSource, Amazon AWS and Alibaba's AntChain. For more information, visit https://www.verofax.com/industries/sustainability/ or Email info@verofax.com.
About Twin
Twin Science & Robotics is a new-generation edtech startup that empowers children with 21st century skills and provides STEM education with a humanitarian perspective through its physical and digital products. The company started within the scope of YGA's World Science Movement, a social responsibility project that organized science workshops throughout Anatolia. Twin was incorporated in October 2017 and has raised $2.5M seed-round to date. Staying loyal to its NGO roots, Twin donates part of its revenue to social responsibility projects. For more information, visit https://www.twinscience.com/en/what-is-climate-change-for-kids/.
Copyright 2022 ACN Newswire. All rights reserved. www.acnnewswire.comVerofax, a Smart serialization and traceability solution provider, has joined forces with children's STEM app Twin Science & Robotics, in sponsoring a scientific expedition to Antarctica to research the effects of microplastics on life, the environment and the melting of ice caps.
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Is it even possible to play computer games on a keyboard that doesn't light up like a nuclear-powered Christmas tree? Yes, of course. But why would you want to? The inclusion of code supporting RGB-lit keyboards in the latest revision of Chrome OS indicates that long-awaited “gaming” Chromebook laptops are on their way. Possibly. Maybe. We'll see.
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Surprisingly, this is just the latest in a long list of indications that Google wants its Chrome OS platform to have more gaming prowess in the near future. There have been indications for the better part of year that Valve is working on a version of the Steam store and distribution center for Chromebooks, running Linux-based games in a virtual machine. And of course, that's leaving out Google's own push for games both on Android's Play Store (which Chrome OS has been able to access for years and is now expanding into Windows) and streaming PC games via Stadia. Competing streaming services, like GeForce Now and Xbox Game Pass, also work on Chromebooks via browser- and Android-based apps.
9to5 claims that both HP and Lenovo are preparing gaming Chromebooks, in their Omen and Legion lines, respectively. All jokes aside, a “gaming” laptop needs more than a fancy keyboard to stand apart from the crowd. A discrete graphics card is necessary for high-powered 3D games, even on Linux, and a high-quality screen with fast refresh rates and a beefy battery to power it all are generally the bare minimum for a gaming laptop. You can add extras like specialized low-latency networking, exotic cooling solutions, and high-speed storage, too. There's no real indication that these are coming to Chromebooks in the near future: while there are high-end Chromebooks on the market, they seem more focused on boardrooms than bedrooms.
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