This is a guest post by Oliver Frost, data scientist at ImmoScout24, in partnership with Lukas Müller, AWS Solutions Architect. In 2010, ImmoScout24 released a price index for residential real estate in Germany: the IMX. It was based on ImmoScout24 listings. Besides the price, listings typically contain a lot of specific information such as the […]
T cells are fierce warriors. With just a hint of an attack—be it an infection or a nascent cancer—they rally, ramp up in numbers, and launch a full-scale defense. But they’re not invincible. Sometimes the cellular soldiers become overzealous, attacking friendly tissues. Or their defenses are wiped out by particularly heinous foes, like HIV and […]
Magic Leap 2's controllers will have onboard inside-out tracking cameras. That means tracking will work even when the headset can't see them, without the need for base stations.
Renowned West Coast rapper Snoop Dogg has officially joined top American esports organization FaZe Clan. The chart-topping artist is the latest talent with little to no gaming background to join the organization. A rapper joining the organization is of little surprise to the FaZe fans, given how their culture has been tied to this genre […]
Today Elden Ring developer From Software is best known for birthing and leading the charge of the Soulsborne genre, a portmanteau named after its Bloodborne and Dark Souls series. In some ways, FromSoftware emerged out of nowhere in 2011 with the release of the original Dark Souls, suddenly almost overnight, millions of PS3 and Xbox 360 owners around the world were playing a From Software game. But the longer history of the company reveals a more checkered past, a timeline populated by minor hits at best, alongside curious novelties, intriguing failures and more than a few outright duds. Join us as we rekindle the past… sit down to rest at the present… and summon the future of Elden Ring developer From Software...
Conventional thinking may have led some businesses to center their supply chain strategy around obtaining the most profitable cost, even when doing so meant assuming additional risk or lower-quality service. A supply chain that’s optimized for price alone, however, doesn’t account for today’s market demands or the complexity that’s involved in multi-enterprise, multi-tier, multi-mode, and multi-direction order flows. Within a network, there are potentially dozens of different touch points and stakeholders, all of which may have distinct systems and processes in place. Without end-to-end supply chain visibility, information becomes siloed, creating unnecessary and corrosive segmentation.
The pandemic helped expose vulnerabilities in the global supply chain ecosystem, causing shortages across sectors, from medical supplies to automobiles. The recent acceleration of supply disruptions made international headlines, but the trajectory that led us here started years before COVID-19. According to survey information gathered by McKinsey & Company, “supply chain disruptions cost the average organization 45% of one year’s profits over the course of a decade,” historical context that helps demonstrate persistent challenges to supply chain planning and logistics. The same survey also showed almost 80% of respondents said they “need to improve, and to invest in digital planning to increase supply chain visibility.”
Why are executives so concerned about supply chain visibility, specifically? The answer varies, depending on who you ask, their definition of “end-to-end visibility,” and the nature of their business.
Have you ever dreamed of being a 300 foot cephalopod? To have the amazing destructive power of squid based kaiju? To use that awesome power for menial labor and helping your community? Well dear reader, Tentacular is for you. If that doesn’t make it clear, Tentacular is a VR game where you play as a […]
You know, it’s not easy being a teenager. That’s what the protagonist, your character, in the VR-only game Tentacular has recently figured out. Not only do people expect more from you, but now you have to deal with these unwanted responsibilities. Indeed, you learn that life is harsh in the world of Tentacular. It is your birthday, though, and your sister made you a cake. However, every citizen on the small island of La Kalma is required to enter a vocation at the age of 16. That’s rough. Also, the folks on the island are mad at you. And it’s likely because you’re a gigantic, eldritch monster with tentacles instead of arms. Oh, and you’re adopted. Tough break, kid.
That’s how you start your young life in Tentacular, a game by developer Firepunchd Games and publisher Devolver Digital. As a game made for Steam VR, you use the controllers to move two bulky tentacles to grab and place various objects. It’s a rather rudimentary physics-base...
AI-driven search is revolutionizing patent search tools. The most precise and sophisticated prior art tools on the market utilize AI to streamline and automate searches. Engineering and IP teams are...