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Multi-label Text Classification Using Transfer Learning powered by “Optuna”

This article was published as a part of the Data Science Blogathon. The problem of assigning more than one relevant label to the text is known as Multi-label Classification. Nowadays, Transfer learning is used as one of the most effective techniques to solve this problem. And we all face the challenges to decide optimum parameters at […]

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Decision Tree Machine Learning Algorithm

This article was published as a part of the Data Science Blogathon. Table of Contents 1. Introduction 2. Decision Tree 3. Terminologies 4. CART Algorithm 5. Calculating Information Gain 6. Implementation 7. Conclusion Introduction This article is on the Decision Tree algorithm in Machine Learning. In this article, I will try to cover everything related to […]

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Dynamsoft SDK Enables Drop-In Full-Fledged Document Scan Widget for…

Dynamic Web TWAIN v17.2 Lets Developers Integrate Just a Few Lines of Code to Immediately Deploy a Full-Featured Document Scanning Widget for Their HTML5 Web Applications

(PRWeb January 31, 2022)

Read the full story at https://www.prweb.com/releases/dynamsoft_sdk_enables_drop_in_full_fledged_document_scan_widget_for_web_apps/prweb18454872.htm

Recognize Quality Marijuana Seeds

Marijuana is best known for its effects on people when they smoke it. So, where does this high effect come from? How do you ensure that the quality of your marijuana is as good as it could be? It all starts by choosing the right seeds. The right seeds are mature cannabis seeds.  Understand how ...

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The post Recognize Quality Marijuana Seeds appeared first on I Love Growing Marijuana.

New York’s Proposed Cannabinoid Hemp Regulations

New York’s proposed cannabinoid hemp regulations are a big deal for the State’s 700 or so hemp farmers, and the greater cannabis industry. This post will explain how we got here, what the regulations provide, and what happens next. How New York arrived at the proposed cannabinoid hemp regulations For the past two months, the

The post New York’s Proposed Cannabinoid Hemp Regulations appeared first on Harris Bricken.

Zenith Plans For 3+ Classes, Better Dungeons And User-Generated Content In Long-Term Future

Zenith's future plans include 3+ classes, better dungeons and possibly user-generated content. More details here.

The insta-doc Rise of the Players embraces the heroes of the GameStop stock story

The new GameStop documentary Rise of the Players is a coda movie. You know the type — the kind of story that’s largely...

Metaverse Crypto the Sandbox (SAND) Announces Partnership With World-Renowned Music Label

Gaming altcoin The Sandbox (SAND) is unveiling a joint metaverse venture with one of the biggest music labels in the world. In a new blog post, land-focused virtual reality crypto The Sandbox says that it’s partnering up with the world-famous Warner Music Group to create the first-ever music-themed world within the metaverse. Warner purchased what […]

The post Metaverse Crypto the Sandbox (SAND) Announces Partnership With World-Renowned Music Label appeared first on The Daily Hodl.

Level 3 Automated Driving Tech Has Major Limitations: Report

Only 80 Honda Legends with Level 3 capability have been sold in Japan.

We Are OFK Episode 1 Called Me Out And Yet I Still Want To Play More

We Are OFK has a really cool premise. Mixing together the notes of a visual novel and a biopic, it is the origin of a band known as OFK--their first single, Follow/Unfollow, debuted during The Game Awards 2020 while the rest of the group's first EP will release over a five-week period later this year.

OFK is a real band, albeit one that features virtual members. This isn't a case where developer Team OFK is making a music-based game and subsequently releasing the soundtrack. The team has designed OFK in the same vein as other virtual music artists and groups, like Hatsune Miku or K/DA. We Are OFK is the "televised" biopic of how the group's four members--pianist Itsumi Saitō (Ally Maki), singer/songwriter Luca Le Fae (Teddy Dief), audiovisual artist Carter Flores (Syhaya Aviel), and producer Jey Zhang (Fiona Rene)--became a group in the first place.

"[We Are OFK] started as a game project that was meant to be about what we know--a story about people making things and trying to just get shit done in Los Angeles, with focuses on friendships and relationships," creative director Teddy Dief told me. Alongside being the voice for OFK's lead singer, Dief also helms the creative direction of the studio behind the band's biopic.

"But we didn't want to make a game about people making games," they continued. "It made a lot of sense to do music because our producer at the time had a background in music business and she knows her way around the industry. And I have a vocal background. So we were like, 'Oh, we can put something together where we could actually, from the beginning, make a professional music project that isn't just a traditional video game soundtrack.' Like we could actually do a proper band and then tell their story."

Though We Are OFK started as a game, Dief hopes that that isn't how most people first experience the project. "In terms of how we talk about the project and want people to experience it, the coolest scenario is people hearing the first single on the Spotify app, and then they go, 'Oh, shit. There's also a biopic about this band.' That's way more interesting to us, and how we want to relate to people--the band first and the stories second."

This scenario isn't a novel concept--there have been fictional biopics for plenty of real musical artists and bands, such as The Monkees and Big Time Rush. As far as I can tell though, this is the first time such a story is being told for a band composed of virtual people as well as the first time such a story has been told through the lens of an episodic video game as opposed to a television series, thus inviting the viewer to participate in the narrative.

I got a chance to play the first episode of We Are OFK, which introduces all four members of the group but primarily focuses on the perspective of Itsumi. It's a very dialogue-driven opening, forgoing stilted exposition in order to move the action along at a compelling pace. I managed to catch snippets of characterization that briefly appeared at the bottom of old cell phone text chains before new messages pushed them out of frame, and dialogue options provided insight into how a character was feeling, regardless of which choice I picked--all of which felt like a more natural way of introducing me to these characters than a detailed account of their backstory. I was rewarded for paying attention instead of having details just being spoon-fed to me.

By the end of the episode's 50ish minute runtime, I was hooked and eager for more. Episode 1 feels like an excellent TV show pilot, which makes sense given We Are OFK writer Claire Jia's history penning for television--previously, she's written for TV series Awkwafina Is Nora from Queens and Fresh Off the Boat.

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In continuing that TV connection, We Are OFK is being released like a televised series. When the game launches, players will only be able to access Episode 1, with each subsequent episode releasing on a weekly schedule. Each of the five episodes will also mark the release of a new single from OFK, all of which will debut on digital music storefronts.

"And weekly releases are a thing in music as well," Dief added. "Our record label person and our manager both said, 'You should give them weekly releases--that's what works best on music platforms.' So it all can be congealed together--weekly releases make sense for TV, and it makes sense for the songs too."

But what about the game itself? Team OFK describes We Are OFK less as a game and more as an "interactive experience," which seems apt based on what I played--it features moments of gameplay, but it plays out a lot more like a television show with interactive elements. It's very Kentucky Route Zero in how everything plays out, though with a far brighter color palette and characters who'd fit more at home in something like Life is Strange or Persona.

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The story begins with Itsumi in the midst of an emotional and mental downward spiral. With over a decade of experience playing the piano, Itsumi is trying to make it in Los Angeles, but she's barely scraping by on her meager salary working for a game developer, and folks aren't lining up to secure her for paying gigs--she's only had a few offers, none of which have led to a big break. She's burnt out, struggling to find the joy in practicing music while her ex is badgering her with unsolicited text messages.

Itsumi's struggle is a relatable one--it's here that We Are OFK's first episode finds its greatest strength, and I hope it's one that continues throughout the game's other four. Even if you have no connection to the music industry or knowledge of how it works--like me--We Are OFK's story is still approachable. Its plot is built around themes that are easy to understand regardless of your passions. These aren't folks struggling with celebrity stardom or stressing about hundreds of pages of contracts--in We Are OFK, Itsumi, Luca, Carter, and Jey grapple with imposter syndrome, heartbreak, the unwanted thoughts that you should fill free time with practical activities that are productive, and what it's like to transform what you love into the car eer you need to do in order to make enough money to live comfortably.

"I think that those experiences transcend the medium," said Dief. "My background in music is one of the reasons why we did it the way we did it. Like I sing the songs. And in terms of the writing process, we definitely did have a lot of conversations with our producer Mikayla Foote--who comes from music and artist management--and then set up a lot of phone calls with both people we were working with on the music side, like our songwriter.

"But as much as we could, we went, 'Hey, what is it like to do your job and what sucks and who makes your job hard?' It's not like in Episode 2, [the characters] are going to spend the whole episode in the studio. That's not actually interesting to watch. Most of the time you're just sitting there. It's more interesting to follow what's happening right before and right after [those moments in the studio]." According to Dief, those are the moments that people will more easily relate to.

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And they're right--I walked away from the We Are OFK preview feeling like Team OFK had researched my own life for inspiration in constructing the game's narrative. As I imagine most folks in their mid-20s to early-30s who pursued careers in writing, music, art, or other creative fields may feel after playing through the first episode of We Are OFK. It certainly doesn't pull any punches when diving into the struggles that such a career can have--I teared up a bit listening to Itsumi confide in Carter as to why she's struggling to keep practicing piano (an emotional scene that should be experienced firsthand), and I nodded in deep understanding when Luca tried to explain to his friends that he was working at a company that made him miserable because it not only paid alright but because it offered health insurance that he needed.

"There's no traditional villain because everyone is very flawed and everyone eventually works each other in different ways," writer Claire Jia told me. "Even people that we set up as very innocent or incapable of hurting others can eventually reveal themselves to have made mistakes as well. We just really wanted it to feel like when you're working on things with your friends and it oftentimes is not a situation where someone is purposely doing all the wrong things and is the bad guy, it's just that sometimes people are incompatible or they're not speaking their truth necessarily or being vulnerable enough with each other. So that leads to miscommunications."

Dief added, "I agree with Claire, the interesting conflict is that you are trying to make something with a bunch of other people who have their own priorities and needs and wants and wishes for the project and things that are distracting them. And that's what creates the [conflict] that we actually want to talk about."

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Like a visual novel, most of what you're doing is selecting how characters respond in text messages or conversations. Your decisions don't alter the overall narrative--no matter what choices you make, Episode 1 is always going to end in the same way. But your choices can inform the relationships of the characters. Each option reflects one of the varying thoughts in the character's head--it's up to you to decide what they actually type out/say out loud. This will, in turn, dictate how the other characters respond.

As stated before, Episode 1 focuses on Itsumi, but you occasionally jump into Luca's perspective too. According to Team OFK, each of the episodes will focus on a different member of the band, but you'll regularly switch between multiple characters, occasionally even participating in one conversation from both characters' point-of-view.

"We switch perspectives with each episode," Jia said. "Each episode takes place chronologically after the other, but we wanted you to see the events play out through different people's eyes and even though this is a game, it's also a series, and we love the idea of this like TV-esque release structure where you're playing one episode and then waiting for the next episode.

Also, the episodes themselves follow [the passing of time], like the second episode takes place roughly a week after the first episode. We wanted the game to be very hyper realistic. So as you're playing it, you are in there living with them. In the same way that they have to wait, you have to wait as well."

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It's a bit too soon for me to say that We Are OFK doesn't have much in terms of gameplay--it could be way more game-like than I'm giving it credit for. The one part of We Are OFK that looks to be most interactive and video game-like is also the only aspect I wasn't able to try: the music videos. Each episode introduces one of OFK's first five songs, and you'll have some control in how the music videos for these songs play out. The music videos weren't ready in the build I played, but I did get to see how they might work in a video, and Dief described how each features different gameplay.

"We really did sign ourselves up for making five extra video games," Dief said. Unlike most music-focused games, We Are OFK won't test you on your rhythm or ability to memorize the notes of a song. As Dief describes it, the music video sections are designed more around the idea of "making you feel musical." You can't mess up and enter a fail state.

"And the interactions are all totally different," Dief continued. "There's one just where you're doing a bunch of destruction because it's like a very aggressive song. There's one that features a little island builder, because there's a creative element to it. But they're all meant to be playful and make you feel involved in the music, which is what this whole thing is about--us trying to be like, 'Hey, we have this band and this music and we want you to be involved with it.'"

Jia added, "We definitely are striving to really put you in [OFK's] shoes. So the music videos are very much of the emotion of whatever the character is feeling in that specific moment. [Dief] mentioned before the destruction one where one of the music videos comes in during a really emotionally salient moment and the music video is what the player chooses to do in that emotional moment. It's all about destroying because that's what the character is going through in their mind as well. It's similar to the dialogue choices--our interactivity is less about deciding how you can change everything, and more like, 'Oh, there are a couple of things you can say.' And then it might affect the situation in a small way--sort of like a conversation in real life, the subtle ways in which you respond to someone and change the way that someone thinks about you or responds."

We Are OFK's soundtrack is a collaboration, composed from the combined talents of Dief and indie musicians Luna Shadows and Thom Powers. Episode 1 features a lot of soft rhythmic beats--it's got a relaxing dream-like quality to it. I like it, though I'm hopeful we get to see a larger variety of stylistic choices throughout the course of the game as the members of OFK experiment and try to find their respective identities in the musical world.

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Though We Are OFK isn't even out yet, I did ask Dief and Jia about the future of OFK. Once the game and all the songs are out, what's next? Do we get another game continuing the band's journey? Or does OFK release more music? Short answer: It could be both.

"Claire and I talk about this, and people go, 'Oh what's next?' or, 'When it comes out, then what happens?' and, well, it depends. If the band takes off, then the band is going on tour," Dief said. "But maybe someone is like, 'Oh I want you to make more series or do DLC,' Like, it's both--every day it's both.

And since we're workshopping the future as a project right now, I feel like the band needs time. Like they need time to play shows and live and do all that stuff before we would even want to tell the next stage of the story, because the whole idea--without spoiling--is that the story [of We Are OFK] is not supposed to get into the future [of OFK]."

So I guess we'll just have to wait and see what the reception to OFK is like. We Are OFK is scheduled to launch sometime this year, releasing for PS5, PS4, and PC. If you're searching for more indie games to look forward to, check out our list of 27 games in 2022 you shouldn't overlook--one of which is We Are OFK.

Daimler’s Name Officially Changes To Mercedes-Benz On February 1

The new name emphasizes the company’s focus on the future – EVs and software.

Elevate Brands Offering Bitcoin Payouts on Coinbase Prime

Elevate Brands announced today its “Cash or Coin” acquisition program and integration with Coinbase Prime. As per industry observations, Elevate Brands is always looking for ways to make its acquisition and operating processes more efficient. They announced today that they would be integrating with Coinbase Prime to receive payment in bitcoin or other cryptocurrencies. It should help them conserve money by not having upfront costs when acquiring products from the Amazon marketplace. This innovative new strategy enables Elevate to capitalize on opportunities in the crypto space and offers investors unprecedented access. Ryan Gnesin, CEO of Elevate Brand, said; “We’re excited to be at the forefront of Amazon’s new digital age, and we believe that cash or coin will make it easier than ever for consumers who want access into cryptocurrencies” He further added; “Integrating with Coinbase Prime gives us an edge in bringing our brands closer towards achieving this goal.” Nick Eary sold his company last year to Elevate. He will receive his bitcoin payouts next month. Sellers who get paid directly through the Coinbase Prime account benefit from lower fees or high volume limits and can access features not available on other platforms. Nick said with excitement in an interview about Elevate’s first crypto payee: “When I sold my business, I had planned to allocate some of the funds to bitcoin. The fact that I could be paid in crypto instantly through Elevate made investing a much simpler process.” Elevate Offer Bitcoin Payouts For Referral Program  In a move that could be the start of many more crypto-based incentive programs, Elevate has recently introduced its new referral program. Anyone who refers a business to Amazon that they successfully acquire is eligible for up to $500K in cash or equivalent blockchain-based cryptocurrency (i.e., Bitcoin). Empowery ECommerce Cooperative received the first referral payout in Bitcoin. Empowery founder Steve Simonson stated that Elevate’s Cash or Coin Program came at just in time. In his words, “Luckily we found the perfect way to learn more about cryptocurrency. We know it will be an exciting year, with many changes already happening. So we decided on Coinbase Prime as our crypto holder.” Elevate’s team is making waves in the Amazon market. The company, which has rapidly grown its portfolio of private-label goods through deals and acquisitions over last year alone, has raised $370 million from leading global institutional investors and acquired 32 brands at a pace of 3-4 per month. The firm has grown by more than 500% since it opened its second headquarters in Austin, Texas. Elevate Brands is a company that specializes in launching products on Amazon. They are currently ranked among the top 100 sellers of all time, and own 32 private label brands, including Sqribble bedding accessories for millennials. Featured image from Pixabay, chart from TradingView.com

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