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Tag: Glitches

NASA restarts moon rocket wet dress rehearsal countdown

NASA restarted a two-day dress-rehearsal countdown Tuesday for the agency's new Space Launch System moon rocket after a series of unrelated glitches, mostly involving ground systems, blocked two earlier attempts to fully fuel the huge launcher to verify its readiness for flight.

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Elite Dangerous Ends Development on Consoles

Elite Dangerous on console won't receive any new content, including the Odyssey expansion, as developer Frontier Developments has chosen to focus on improving the PC version.

Elden Ring Speedrunner Beats Game In Under An Hour

For some people, beating Elden Ring can take upwards of 70 hours. For Souls speedrunner LilAggy, however, just one is all he needed.

Merely two days after a YouTuber by the name niko bellic made news for beating the entirety of Elden Ring in just two hours and 35 minutes, Twitch streamer LilAggy figured out a way to shed that time down to just 59 minutes. Of course in doing so, LilAggy utilized a number of glitches, bugs, and teleports. Nevertheless, his speedrun is still very impressive to watch.

Spoilers for Elden Ring are included in the video below.

After creating his character--a Samurai equipped with one of the game's Golden Seeds--LilAggy blazed through the game's intro and made his way across the map to Raya Lucaria Academy, where he then took advantage of a way to teleport his character straight to Volcano Manor. While he managed to avoid most of the game's 12 "mandatory" bosses through using glitches and quick resets, he did take on Godskin Noble, the Godskin Duo, Maliketh, Gideon, Radagon, and the Elden Beast. While LilAggy said the run was "far from perfect," as he died a few times while taking on Maliketh, he still still managed to complete his play through in under and hour, setting a new world record.

Considering Elden Ring has been out less than two weeks (and the speedrunning community's long-standing adoration for From Software games and figuring out the best way to breeze through them), it's likely we'll see even more record-shattering gameplay sooner rather than later. For those of you trying to get through the game the old-fashioned way however, be sure to check out our various guides. Whether you're still stuck on choosing a class and figuring out how to get past Margit the Fell Omen, or are trying to collect every last golden Seed and Sacred Tear, we've got you covered.

Elden Ring Speedrunner Beats Game in Under 50 Minutes

FromSoftware’s games have been a mainstay of the speedrunning community, […]

The post Elden Ring Speedrunner Beats Game in Under 50 Minutes appeared first on PlayStation LifeStyle.

Dying Light 2: Stay Human Patch 1.2 Fixes Some Of The Game’s Biggest Bugs

Dying Light 2: Stay Human has just rolled out a brand-new patch, adding a number of player-requested features and fixing many of the game's worst bugs--including lingering issues with "deathloops." The patch is live now for PC, and will be coming to console soon, according to developer Techland.

The patch includes a number of quality-of-life improvements, including better ragdoll physics, performance upgrades for older PCs, and what Techland describes as "more immersive details in melee combat." Digging into the patch notes for update 1.2, these details include tweaks that take into account the weight of blunt melee weapons being used, a buff for the Biter, and changes to sharp weapons that allow more gory slicing, dicing, and general bloodshed.

In terms of fixes, the patch has cleaned up the remaining known instances of what have been referred to as "deathloops," where players find themselves dying over and over in certain circumstances. The patch also adds a number of fixes to story quests where progression could potentially be blocked.

Some work has also gone into stability issues with Dying Light 2, with fixes for known crashes and black screen scenarios. The full patch notes, included below, have a number of big fixes and tweaks designed to give players a better experience in Dying Light 2's open world.

Given Techland's pre-launch advertising for Dying Light 2 often focused on the sheer size and scale of the game, it's not surprising so many bugs have cropped up, and the developer has been hard at work issuing hotfixes and post-release patches. Techland has committed to supporting the game for five years post-release, including not just fixes but new content including new locations, story DLC, characters, and more.

Dying Light 2 Patch 1.2

  • Story Progression Fixes

    • All known cases with “Deathloops” eliminated.
    • Fixed blocks in multiple quests – Into The Dark, Assassination, Sophie in The Raid Quest, Hubert in The Only Way Out, Veronika, Nightrunners, The Lost Light, Double Time.
    • Solved problems with safe zones (in-game clock stops, can’t sleep).
  • Co-op Fixes

    • Stability issues fixed: crashes or black screens in certain situations
    • Numerous story progress blocks fixed
    • Fixed issues with accepting invites
    • Challenges issues fixed: no weapon when inventory full, difficulty balance improved, tools requirements properly handled
    • Fixed co-op parties spawning in distant places
    • Improved/fixed replication of city open world activities: windmills, hanging cages, loot chests, NPC rescue issues
    • Fixed enemies and players falling through the ground in certain situations
    • Several performance drops fixed
  • Nightrunner Tools Fixes

    • Paraglider and Grappling Hook upgrades can be applied correctly for players that obtained them during cooperative sessions.
    • PK Crossbow reward is correctly given to players in cooperative mode. This fix will prevent new cases from appearing.
    • Important Combat Improvements
      • Improved Biter behavior during the day. The enemy latches onto the players more frequently which diversifies enemy encounters.
      • Performance of blunt weapons improved to reflect the sense of weight.
      • Improved enemy reaction depending on the type of weapon – to better reflect the weight of the weapon.
      • Human opponents can now block players’ attacks during light hit reaction time.
      • Light hit reactions for human enemies have been shortened.
  • New Ragdoll Behaviors

    • Opponents enter ragdolls more often.
    • Ragdoll works more naturally.
    • Ragdoll behaves differently depending on the used weapon type.
    • Appropriate forces are applied when falling from a height and when hitting different parts of the body while maintaining the force given from the direction of the blow.
    • When a ragdoll collides with its surroundings – the appropriate sound and FXs are played depending on the surface the body falls on.
    • Improved spikes detection. The enemy is now always stamped on the spikes after a hit. Additionally spikes audio feedback is now improved and new FXs were added (displayed based on the body’s physical momentum).
  • Night Improvements and Balance

    • Howler’s senses range increased.
    • Increased the Howler resistance to range weapons.
    • The chase is triggered when a Howler is hit by a ranged weapon and is still alive.
    • Volatiles come out of hiding spots faster during the chase.
    • Level 4 of the chase is now more difficult.
  • UI/UX Improvements

    • Survivor Sense now works correctly and can be triggered without any cooldowns after getting hit or performing specific parkour actions.
    • Improvements to the Options Menu information architecture incl. a dedicated Accessibility Tab.
    • Added feature to show, hide or dynamically display Player Health Bar, Item Selector, and Time of Day Indicator.
    • The dynamic setting for Player Health Bar is the new default and hides the bar when the player is at 100% health.
    • The dynamic setting for Item Selector is the new default. The Item Selector becomes visible when in combat and when performing combat actions or using D-Pad.
    • The dynamic setting for the Time of Day Indicator is the new default setting. The Time of Day Indicator becomes visible during day-night transitional periods.
    • All of the widgets that are set Hidden or Dynamic become visible in Extended HUD.
    • Visual Improvements to Player HP and Stamina bars. These elements are lighter and their colors are more neutral.
    • Visual Improvements to the enemies’ stance meter to more clearly indicate its connection to blunt weapons.
  • Improvements to the Final Boss Fight

    • Fixed an issue where the opponent does not react correctly to other players and does not change behavior that might lead to several glitches during CO-OP play.
    • Alternate opponent behaviors in Phase 2 during CO-OP play.
    • Opponent performs area attacks more frequently during CO-OP sessions.
    • Shortening the narrative scenes between the phases in a boss fight.
    • Boss fight pacing improvements.
  • Outro Improvements

    • Improvements of the game endings sequences. Additional end-of-game scenes have been added to better align gameplay and outro scenes.
  • Balance Tweaks

    • Higher Rank Bows are now more easily accessible at Merchants and in the world.
    • Banshees and Chargers are now more easily spotted in the Infected hordes during the night.
  • Technical Improvements

    • Introduced high-performance preset that optimizes the displayed graphics which allows you to play Dying Light 2 on older computers and laptops.
    • PC DX12 cache-related improvements. The game now works smoother upon the first launch.
    • AVX technology is no longer used in the game, improving issues related to a game crashing on the launch.
    • Improvements in outdoor lighting.
    • Improvements to sun shadows.
    • Improvements to spotlight shadows.
    • Improvements to Motion Blur – added intensity and distance blur customization.
  • Brutality Pack

    • Player hits with sharp weapons are now more precise and allow Players to chop off body parts of opponents and cut them in half more easily (vertically and horizontally).
    • Reworked audio for enemy hit response – different sounds are played depending on the strength of the hit and the damage the player deals.
    • Blood splats on the ground appear when Player hits the opponent.
    • If a player is close to the enemy during the attacks, the opponent’s blood will splash on the screen.
    • Improved blood effects on enemy bodies after hits.
    • A dead enemy is now interactive and reacts accurately to blows and injuries.
    • A new effect of bloodstains on the enemies’ bodies after hit.
    • New blood FXs have been added

… and numerous additional bug fixes and quality improvements.

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Review: Vox Machinae

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WWE 2K22 Review (In Progress)

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The post WWE 2K22 Review (In Progress) appeared first on GameSpew.

Warzone Player Eliminated by Giant Floating Head

Warzone players have been left speechless after a new bug showed a player being eliminated by a giant floating head.

Elden Ring: Players are Selling Runes on eBay, But Could Be Banned

Elden Ring players are selling Runes – the game's currency – on eBay. However, those selling or buying Runes could potentially face bans from the game.

Ukraine’s crypto army is both inspiration and cautionary tale

Donations to the Ukrainian government and associated charitable organizations are skyrocketing as the fighting has intensified against invading Russian forces. Cryptocurrencies have figured conspicuously in the effort, billed as a new and welcome resource for the country in a time of crisis. But Ukraine’s journey into the cryptoverse has had its bumps, serving as much […]

Apex Legends 1.90 Update: Full March 1 Patch Notes Detailed

A new patch has been deployed for Apex Legends. Here's everything included in the 1.90 update.
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