The upcoming Star Wars KOTOR Remake will feature some pretty substantial changes, making the gameplay more action-based compared to BioWare’s original 2003 RPG. This latest news comes via YouTuber MrMattyPlays, who claims to have gathered intel on the upcoming game via insiders. Take the following report with a grain of salt, though note that this source also correctly leaked the Star Wars: Knights of the Old Republic Nintendo Switch port which launched in late 2021. The supposed leak suggests the studio working on the PS5 and PC remake will reinvent its combat gameplay, looking to influences such as God of War and Nioh 2. For those who didn’t play the original release, its battles were heavily influenced by the Dungeons & Dragon combat system, complete with virtual dice rolls and layered mechanics. We’re hoping the remake won’t swing too hard in the direction of action-heavy RPGs, perhaps finding a sweet spot that’s closer to Final Fantasy VII Remake, given how Knights of the Old Republic had a party system. MrMattyPlays also claims that BioWare’s Star Wars story will remain largely untouched. Favourite characters will appear and assume the same roles though it’s very likely they’ll undergo a serious makeover for new gaming systems while also having their voice actors recast. On that note, the soundtrack is also being re-recorded. Since the KOTOR Remake was announced during The Game Awards 2021, we’ve heard very little from the project. Something we do know, however, is that the remake is being helmed by Aspyr whose recent credits include a string of Star Wars remasters on PS4, Xbox One, and Nintendo Switch. These include Jedi Knight II: Jedi Outcast, Jedi Knight III: Jedi Academy, and Stars Wars Republic Commando. Where these games have been spruced up with remastered 4K visuals and quality of life improvements, KOTOR Remake is being touted as a proper remake. There’s no release date given though we’d optimistically guess the game will arrive in late 2023.
As more companies look for ways to try and implement blockchain technology into video games, many NFT advocates have imagined a system where gamers can buy an asset like a skin or an item in one game, and transfer it endlessly into any other game they play. While some game devs have explained in simple terms why this idea is unfeasible, indie developer Rami Ismail has put together an epic 45-tweet thread on Twitter, running through all the fail points a system like this would encounter.
The thread goes over all the different elements involved in creating something as simple as a six-sided die--not just the physical asset and its texture, but also the animation involved in rolling the dice, the surface the dice are being rolled on, the simulated gravity and force that will cause the dice to fall in a realistic way.
Let's get the die working! First of all, we'll need to make a floor, so we'll take another gray cube without texture, and stretch it flat in all directions & move it down a little. Now we have a die & floor. If we'd run the game now, nothing would happen - there's no gravity!
The thread then goes into extra details such as adding sound effects on hitting the ground, and extra visual effects that make a dice roll more interesting--and most importantly, writing code that lets the game make sense of whatever number the dice landed on.
After all this, Ismail poses the question: "how the hell do you take this die to another game through NFT?" In the context of the theoretical development project, Ismail runs through all the ways the newly-created die could be catastrophically incompatible when put into a different game.
The size is custom - in another game, a human might be size 1 and suddenly our die is 10 times as high as a human. The gravity is custom coded to our engine's physics. The gravity is set to 'down' in one engine, but another might read it as 'up'.
Our movement force of "50" might be basically nothing in a game in which the first coders set the base gravity to "9.81" per frame instead of "0.33" per frame. And our calculations were based on 30FPS. At 60FPS, it might fall twice as fast depending on how the code is setup.
After running through a number of potentially insurmountable issues for porting assets from one game to another, Ismail concludes that such a system wouldn't be workable, even between two games made by the same developer.
So you can't "bring an NFT" from game A to game B - not even between games of the same publisher in the same series - because doing so would severely limit what games can be, having to fit a very specific complex combination of conditions for things to "work".
I am a firm believer in not saying something 'cannot be done', but the odds of 'NFT interoperability' ever working anywhere like people seem to be imagining are closer to 0 than Half Life 3 being announced as Nintendo Switch exclusive.
The full thread is worth a read for anyone interested in the complexities of game design. Ultimately, Ismail concludes that the amount of work that would be required to implement such a system isn't even the biggest obstacle, as in the end "there's no reason for it to get done." Letting players use assets in-game that were purchased from competitors isn't attractive to game developers, Ismail adds, while the benefit for the player amounts to little more than a gimmick.
The PC servers powering the multiplayer mode of Star Wars Battlefront II have been facing some trouble over the last few months. Back in October 2021, the game’s PC version had faced an issue that was severely affecting the multiplayer content. So much so, that lots of players had flocked to the EA forums and complained about the problem. The issue persisted though, all the way through October to right now.
Even though Star Wars Battlefront II had an infamously rough start, it’s gone on to develop a passionate fan base. But, with the issues that have overrun the game, a lot of people’s patience has been tested. Recently however, a community manager from DICE reached out to users on Reddit to assure them that the issue would be addressed soon. DICE community manager, Kevin Johnson (TOTALfps on Reddit), stated that “progress was made towards getting a fix in place, it will be fixed.”
The problem facing Star Wars Battlefront II
The issue that Battle...
In October, Star Wars: Battlefront 2 players began mass-reporting an issue that made entire lobbies of characters unkillable. By December, the problem was widespread enough that many declared the game unplayable. Now, a DICE community manager has promised fans "it will be fixed."
Ratchet & Clank: Rift Apart has racked up nine nominations in this year's Annual DICE Awards, whilst Arcane's Deathloop has been shortlisted in eight categories.
Also in the running are Inscryption and It Takes Two with six nominations, Returnal has made it to five shortlists, whilst Kena: Bridge of Spirits and Resident Evil Village each secure four.
The Academy of Interactive Arts & Sciences has revealed the nominations for its 25th annual DICE awards, and Insomniac's Ratchet & Clank: Rift Apart leads the pack with 9 nominations.
Roblox Slashing Simulator is a bit different than your typical simulator in that you can slice and dice your way through objects while earning combos...