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Square Enix might reveal new games in July and August in lieu of E3 showcase

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E3 2020 may have derailed announcements from Square Enix, but the publisher nonetheless apparently has several games planned for announcement this summer.

In the absence of E3 2020 since its cancellation due to issues with the COVID-19 pandemic, a lot of publishers and developers have been forced to shift and shake up their plans for game announcements, Square Enix among them. The gaming giant would normally have its own showcase at E3, but its plans aren’t all scrapped. Squenix may still be announcing several titles over the course of July and August.

Square Enix spoke to a little bit of its adaptive summer plans in a recent Q&A meeting posted on the Japanese site No Investment, No Life on June 25, 2020, as roughly translated by Gematsu. When asked about how the canceling of E3 2020 affected their usual reveal and announcement showcase, Square Enix representatives revealed we could see a few individual announcements this Summer in place of a combined presentation.

“We would normally announce new games at E3, yes,” Square Enix executives said. “We had planned to have a press conference as a replacement event, but were unable to do so since assets were not complete. We’ll be announcing new titles individually as the timing permits. Several will debut around July to August.”

Outriders is one of several projects we expect to hear more about from Square Enix over the course of this summer in addition to new game reveals.
Outriders is one of several projects we expect to hear more about from Square Enix over the course of this summer in addition to new game reveals.

Many publishers and developers have been forced to change plans drastically in response to the empty holes of 2020 that would have included the likes of E3 2020, gamescom in Cologne, Germany, QuakeCon in the Dallas, Texas area, and other such events. It is the whole impetus for the likes of Geoff Keighley’s Summer Game Fest which saw the gameplay reveal of Crash Bandicoot 4: It’s About Time, as well as our own E4 in which we have shared updates from Dauntless, interviews with NFL player Richard Sherman, and even a livestream with ICE-T.

It’s a little interesting that Square Enix will skip a flashy showcase altogether in favor of business-as-usual individual announcements, but at least it looks like we can at least look forward to new Square Enix goods this Summer 2020, as well as updates on revealed projects like the recently announced Hitman 3.

TJ Denzer is a player with a passion for games that has dominated a lifetime. When he’s not handing out beatdowns in the latest fighting games, exploring video game history, or playing through RPGs with his partner, he’s searching for new food and drinks in the constant pursuit of good times with good people inside and outside the South Texas area. You can also find him on Twitter @JohnnyChugs.

Source: https://www.shacknews.com/article/118940/square-enix-might-reveal-new-games-in-july-and-august-in-lieu-of-e3-showcase

AR/VR

The Invisible Hours Brings Its VR Murder Mystery Drama To Quest ‘Soon’

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While things might seem to go slowly on the new release front for Oculus Quest a lot of the time, that hasn’t been the case lately. There’s a slew of big titles dropping very soon and now we can add murder mystery drama The Invisible Hours from Tequila Works to that list.

The game’s developer, Tequila Works, announced it’s “coming soon” to Oculus Quest over on Twitter:

The premise in The Invisible Hours is essentially like one giant murder mystery party is playing out before you and as an outside observer you have to piece together the pieces to solve the murder of one Nikola Tesla.

Rather than actually “doing” a lot in The Invisible Hours, you spend most of your time observing and searching for clues while you browse environments and listen to conversations. The characters, world building, and performances are the cornerstones here — and being able to explore more freely on the wireless Oculus Quest will be a great boon to immersion.

In his original review from 2017, Jamie from UploadVR wrote the following before awarding it a 9 out of 10 on our previous review scale:

“The Invisible Hours is unlike anything else you’ll play or watch in VR this year; a genuinely enthralling murder mystery boldly told in an entirely new way. Its character-driven drama is near faultless not just in the dialogue and plotting but also in the superb staging and pacing that brings the world to life. It’s an experiment that pays off in spades and could well provide a template for VR storytelling to come.”

That’s pretty high praise.

Stay tuned to UploadVR for more news on upcoming Oculus Quest games like The Invisible Hours. Let us know what you think down in the comments below!

Source: https://uploadvr.com/the-invisible-hours-quest/

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AR/VR

Minecraft Gear VR Support To End In October, No More Multiplayer & Realms

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It’s nearly the end of the road for the Gear VR version of Minecraft; support for that version of Mojang’s enduring hit will end in October.

What does that mean, exactly? Well, as of October there will be no new updates for Minecraft Gear VR, and multiplayer and Realms support will be taken away too. You’ll still be able to play the game in single-player, but Minecraft with no online mode is a bit of a sad thought, isn’t it?

Support is also ending for Windows 10 Mobile, Android devices with less than 768MB of RAM, iOS devices running iOS 10 or below, or video cards that only support DirectX 10.1 or below. Make sure you’re updating where necessary if you want to keep playing.

Minecraft is still available on Oculus Rift and it doesn’t sound like support is ending there. Gear VR itself is basically dead at this point; Samsung itself has stopped updating its software, Facebook dropped Oculus SDK support for the device and the latest Samsung phones don’t support the headset, so it’s not too surprising to see this news. Minecraft never came to Oculus Go but, even if it had, that platform’s going the way of the dodo soon too.

Many of our hopes for Minecraft VR’s future rest on Oculus Quest, then. Back in June, Facebook’s John Carmack revealed he had the game up and running on the standalone headset, but could never get his company and Mojang owner Microsoft to collaborate on release. Minecraft VR support has always been a pet project for the legendary developer. Look, here he is wearing a Gear VR and playing the game at an Xbox E3 conference a few years back.

Minecraft Gear VR

Online support for a port is gaining ground, though; even the Oculus Gaming Twitter account is encouraging fans to let Mojang know they want it. Fans are upvoting the idea on the official Minecraft site, too.

Still, even if it never comes to Quest, we’ll always have Minecraft Earth, right? Right?

Source: https://uploadvr.com/minecraft-gear-vr-support-ending/

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Gaming

Hearthstone 17.6 update nerfs Galakrond Rogue and Demon Hunter

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A fresh round of balance changes will hit Hearthstone with next week’s 17.6 update and it will likely make Galakrond Rogue and aggro Demon Hunter players cry just a bit.

It’s a harsh lesson to learn over and over again, but nothing in life is free. And for Hearthstone players getting powerful cards for free, their day is coming. Blizzard is closing some of its charity avenues with next week’s 17.6 update, impacting Galakrond Rogue decks heavily. And those who thought the Demon Hunter nerfs were finished, I’m afraid I have some bad news.

The following balance changes will be implemented on Tuesday, July 14, according to the Hearthstone website:

  • Dragonqueen Alexstrasza (Neutral): Now reads “Battlecry: If your deck has no duplicates, add 2 other random Dragons to your hand. They cost (1).” (Changed from “Battlecry: If your deck has no duplicates, add 2 other random Dragons to your hand. They cost (0).”)
  • Corsair Cache (Warrior): Draws a weapon and gives it +1 Durability. (Changed from drawing a weapon and giving it +1/+1)
  • Metamorphosis (Demon Hunter): Swap your Hero Power to “Deal 4 damage.” After 2 uses, swap it back. (Down from dealing 5 damage.)
  • Kayn Sunfury (Demon Hunter): Now has 3/4 stats (Down from 3/5 stats)
  • Warglaives of Azzinoth (Demon Hunter): Costs 6 mana (Up from 5 mana)
  • Dragoncaster (Mage): Costs 7 mana (Up from 6 mana)
  • Fungal Fortunes (Druid): Costs 3 mana (Up from 2 mana)
  • Galakrond, the Nightmare/Galakrond, the Apocalypse/Galakrond, Azeroth’s End (Rogue): Any cards drawn now cost 1 mana. (Up from 0 mana.)

Galakrond Rogue decks used to cruise by with all sorts of free cards. The Highlander build would run with Dragonqueen Alexstrasza and get free dragons. And Galakrond himself would grant the Rogue multiple free cards. Those cards are no longer free and will now cost (1) mana, which should disrupt those decks significantly. It should be noted that Rogue players can still pull some free cards with the aid of Heistbaron Togwaggle, so all is not lost for them.

Demon Hunters have only been around for a few months, but they’ve been the target of nerfs not once, but twice. And the first round of nerfs literally came the day after the class was released. This round of nerfs is focused on the Warglaives of Azzinoth, which have become a powerful weapon in the late game, working in conjunction with many of the Demon Hunter’s cheap spells. While Kayn Sunfury‘s effect makes it one of the better Demon Hunter minions in the game, its health also made it a strong tempo play on Turn 4, so its health reduction fixes the latter point. And then there’s Metamorphosis, which has become a reliable finishing play for the Demon Hunter. This pulls its punch back slightly, giving the opposing player more of a fighting chance.

These changes won’t kick in until this Tuesday, so get these last games in while you can. The Galakrond Rogue and aggro Demon Hunter decks (as well as the Highlander Mage and Spell Druid decks) are getting hit hard with these balance changes. If there are any further changes, Shacknews will be here to bring them to you, so stay tuned.

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can’t enjoy a good story with a fresh Cherry Coke?

Source: https://www.shacknews.com/article/119119/hearthstone-176-update-nerfs-galakrond-rogue-and-demon-hunter

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