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Facebook is Unlocking AR Capabilities for Developers on Quest 2

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Facebook announced today that an upcoming update to the Quest development SDK will include experimental support for a Passthrough API which will allow Unity developers to build AR experiences and features into apps on Quest 2.

Although Quest wasn’t launched as an AR headset initially, its impressive passthrough camera capability showed that it could handle AR functions surprisingly well. In fact, if you use the passthrough view as your default background, the Quest boundary and main menu floats against the backdrop of your playspace—effectively making it an AR experience that’s been available on the headset for some time.

Until now Facebook kept the tools for building AR apps on the headset to itself, but today it announced it’s unlocking the same capabilities for third-party developers too.

Initially rolling out as an “experimental” feature, the so called ‘Passthrough API’ will become available in the v31 update to the Quest development SDK. The Passthrough API is only available on Quest 2 for now; it isn’t clear if Facebook plans to extent it to the original Quest.

Facebook expects the new capabilities will enable a brand new class of applications on Quest 2 that take advantage of AR in interesting ways. Here’s some examples and explanations of the features developers can use:

Composition: You can composite Passthrough layers with other VR layers via existing blending techniques like hole punching and alpha blending.

Styling: You’ll be able to apply styles and tint to layers from a predefined list, including applying a color overlay to the feed, rendering edges, customizing opacity, and posterizing.

Custom Geometry: You can render Passthrough images to a custom mesh instead of relying on the default style mesh—for example, to project Passthrough on a planar surface.

Although transparent AR headsets—like HoloLens and Magic Leap—give a much clearer (and color) view of the real-world, passthrough AR headsets like Varjo XR-3 (and now Quest 2), tend to offer a much more immersive field-of-view and more convincing virtual imagery thanks to complete opacity control and the potential for perfect latency between  real world imagery and virtual imagery. Though Quest 2’s AR view is still fairly low resolution and black & white, it’s expected that future headsets from Facebook will focus on improving the passthrough AR view.

While developers will be able to start experimenting with AR on Quest 2 with the v31 SDK via Unity, support for other engines—and the ability to actually publish AR apps to users—is expected later this year.

With a device like Quest 2 loaded full of cameras, it’s definitely worth thinking about privacy, especially now that third-party apps can make use of AR capabilities. On that front, Facebook says that “apps that use Passthrough API cannot access, view, or store images or videos of your physical environment from the Oculus Quest 2 sensors,” and that “raw images from device sensors are processed on-device,” meaning that the images the camera sees don’t get sent to Facebook or to third-party developers.

PlatoAi. Web3 Reimagined. Data Intelligence Amplified.

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Source: https://www.roadtovr.com/facebook-unlocking-ar-quest-2/

AR/VR

New Social VR Platform Debuts With an Immersive Muse Concert You Can Watch with Friends

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Stageverse is a new social VR platform debuting this week with a two-hour immersive capture of the Muse: Simulation Theory concert. The platform allows multiple viewers to experience the concert together through 360° 3D footage captured from multiple angles around the venue. In addition to Oculus Quest, Stageverse also supports iOS and Android devices.

Founded initially back in 2017, Stageverse is making its debut this week after purportedly raising $7.5 million in venture capital. The company has built a social VR platform that it hopes will be home to entertainment and social interactivity. You can find the app for Oculus Quest, iOS, and Android.

At the outset the company is focused on building out a virtual concert venue, and has partnered with the hit band Muse to debut the platform with an immersive two-hour capture of the band’s Simulation Theory concert.

“Simulation Theory has always been about creating experiences that redefine the human role in programming and technology,” said Muse frontman and co-founder Matt Bellamy. “We can’t wait for our fans to be able to truly immerse themselves in our Simulation Theory world and take full advantage of everything that the Stageverse experience will offer.”

The Simulation Theory Concert was captured in 360° 3D in 2019. Users can meet up in a social hub space in the app then watch the concert together in avatar-form from any one of 16 viewpoints.

Part of the Stageverse social hub | Image courtesy Stageverse

The concert is available now in Stageverse, free for a limited time, with shows starting at 7PM ET (your timezone here) on Tuesdays, Thursdays, and Sundays. An on-demand preview of the concert can be seen at any time.

Although the Muse concert is clearly the keystone content at launch, Stageverse says the platform is capable of more than just concerts. Founders Tim Ricker and Claire Seidler see the platform extending to host all manner of immersive social experiences. In October the company plans to launch an immersive art exhibit by visual artist Shantell Martin that will be seamlessly integrated into the platform alongside the Muse concert.

Image courtesy Stageverse

Stageverse is also hoping to create an “NFT economy and marketplace” built around avatar clothing and customization that will “unlock community capitalism to the fullest extent.” To kick off that effort the platform has also partnered up with Parisian fashion house Balmain to offer up a small set of avatar fashion items. Though it isn’t yet clear what kind of prices the company will be asking for, nor precisely how its NFT ownership model will work.

PlatoAi. Web3 Reimagined. Data Intelligence Amplified.

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Source: https://www.roadtovr.com/stageverse-social-vr-platform-muse-immersive-concert/

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Beat Saber Adds 10 Billie Eilish Songs Today

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The last few weeks have seen some major additions to Beat Saber with the likes of those new Skrillex songs and Oculus and Steam players able to cross-play together. Today, another international artist joins the official Beat Saber roster with ten Billy Eilish songs now available across all supported platforms.

Beat Saber Billie Eilish

The Billie Eilish Music Pack covers most of her best-known work, from the award-winning 2019 debut WHEN WE ALL FALL ASLEEP, WHERE DO WE GO? to Billie’s most recent album, Happier than Ever. Here’s the full tracklisting:

  • all the good girls go to hell
  • bad guy
  • bellyache
  • bury a friend
  • Happier Than Ever
  • I Didn’t Change My Number
  • NDA
  • Oxytocin
  • Therefore I Am
  • you should see me in a crown

The entire music pack can be downloaded for $12.99 USD or you can purchase each song individually for $1.99 – although it’ll cost you more that way. Plus, there are more than just those ten songs on offer. You get a new environment inspired by the Happier Than Ever music video and a new light event system for it as well.

Beat Saber Billie Eilish

The music pack has been thanks to Beat Saber’s partnership with Interscope Records which previously saw LMFAO and Limp Bizkit join the lineup. “Beat Saber is an incredible partner and an ally to the music industry, one which offers a new and engaging audience for our artists,” said David Nieman, VP of Sports and Video Game Marketing at Interscope Records in a statement.

VRFocus will continue its coverage of Beat Saber, reporting back with all the latest updates.

PlatoAi. Web3 Reimagined. Data Intelligence Amplified.
Click here to access.

Source: https://www.vrfocus.com/2021/09/beat-saber-adds-10-billie-eilish-songs-today/

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AR/VR

Beat Saber Adds 10 Billie Eilish Songs Today

Published

on

The last few weeks have seen some major additions to Beat Saber with the likes of those new Skrillex songs and Oculus and Steam players able to cross-play together. Today, another international artist joins the official Beat Saber roster with ten Billy Eilish songs now available across all supported platforms.

Beat Saber Billie Eilish

The Billie Eilish Music Pack covers most of her best-known work, from the award-winning 2019 debut WHEN WE ALL FALL ASLEEP, WHERE DO WE GO? to Billie’s most recent album, Happier than Ever. Here’s the full tracklisting:

  • all the good girls go to hell
  • bad guy
  • bellyache
  • bury a friend
  • Happier Than Ever
  • I Didn’t Change My Number
  • NDA
  • Oxytocin
  • Therefore I Am
  • you should see me in a crown

The entire music pack can be downloaded for $12.99 USD or you can purchase each song individually for $1.99 – although it’ll cost you more that way. Plus, there are more than just those ten songs on offer. You get a new environment inspired by the Happier Than Ever music video and a new light event system for it as well.

Beat Saber Billie Eilish

The music pack has been thanks to Beat Saber’s partnership with Interscope Records which previously saw LMFAO and Limp Bizkit join the lineup. “Beat Saber is an incredible partner and an ally to the music industry, one which offers a new and engaging audience for our artists,” said David Nieman, VP of Sports and Video Game Marketing at Interscope Records in a statement.

VRFocus will continue its coverage of Beat Saber, reporting back with all the latest updates.

PlatoAi. Web3 Reimagined. Data Intelligence Amplified.
Click here to access.

Source: https://www.vrfocus.com/2021/09/beat-saber-adds-10-billie-eilish-songs-today/

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‘PowerBeatsVR’ Brings High-intensity Musical Workouts to Oculus Quest in October

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PowerBeatsVR (2020), the high-intensity workout experience from Munich-based indie studio Five Mind Creations, is finally making its was to Oculus Quest next month, which will let you box, dodge, and squat to the beat without getting tangled up in wires … or subscriptions.

PowerBeatsVR is set to launch on Oculus Quest’s App Lab and SideQuest on October 20th.

There’s no pricing available yet, however it’s currently priced at $20 on Steam, the Oculus Store for Rift, and Viveport. That’s a one-time purchase price, as the game isn’t based around a subscription model.

Here’s a list of features coming to the Quest version:

  • Over 50 Professionally Designed Workouts: Everything perfectly fits the underlying rhythm of two official music packs with 24 songs and a wide variety of music genres.
  • Generator for Your Own Music: Play with any music you like and how you like it (MP3, OGG, WAV, and FLAC). Want less squatting and more dodging? Just change the settings.
  • 3 Difficulties: No matter your skill or fitness level, there is a suitable challenge. Work your way up or directly launch the Expert mode and handle an insane amount of targets and obstacles.
  • 4 Unique Weapons: Start with your fists and unlock further weapons (hammer, shield, and powerfist) as you play.
  • Custom Playlists: Create your own playlists for extended workouts. Use the endurance mode to play without any rest between songs or try the endless mode until exhaustion.
  • Easy-To-Use Editor: Get creative and create challenges from scratch within VR or modify auto-generated workouts to suit your needs.
    Leaderboards: Compete with others and fight your way to the top.
  • Calorie Tracking & Fitness Metrics: Check your training duration, squats, and calories you have burnt during your VR gym time. Receive real-time metrics and performance summaries that push you further.
  • For Any Player Height: The game adapts all workouts to your height – whether you are 3ft (1m) or 7.2ft (2.2m) tall, you will get the same effective workout as everyone else!
  • Highly Adjustable: Having knee problems? Deactivate obstacles that are too demanding. Want to experience the maximum HIIT workout? Just play with the modifiers and increase speed, required range, strength, and precision.

PlatoAi. Web3 Reimagined. Data Intelligence Amplified.

Click here to access.

Source: https://www.roadtovr.com/powerbeatsvr-release-oculus-quest/

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