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Exclusive: Designing Single-handed Shortcuts for VR & AR

For new computing technologies to realize their full potential they need new user interfaces. The most essential interactions in virtual spaces...

Augmented Reality: Not Just for Big Businesses

AR designs are becoming more and more accessible to both create and consume. Augmented Reality: Not Just for...

Carefree Travel is NOT a Relic

Artificial intelligence, real value Visit Orlando is not the only T&H brand capitalizing on the power of AI. With so much data gathered by...

Cloudhead Games – Lessons Learned From Five Years of VR Locomotion Experiments

Both the Rift and the Vive first launched to consumers around this time two years ago, but their debut, and the...

Vive China President Shares 16 Lessons for a VR-First Future From ‘Ready Player One’

Virtual reality (VR) has been a hot topic in the media and the tech sector for the last couple of years,...

Exclusive: Scaffolding in VR – Interaction Design for Easy & Intuitive Building

There’s something magical about building in VR. Imagine being able to assemble weightless car engines, arrange dynamic virtual workspaces, or create...

Exclusive: Designing ‘Lone Echo’ & ‘Echo Arena’s’ Virtual Touchscreen Interfaces

Lone Echo nabbed our 2017 Oculus Rift Game of the Year Award for many reasons—amazing visuals, intuitive locomotion, and a strong...

Lead FX Artist on ‘ARKTIKA.1’ Shares Strategies for Great Effects in VR

ARKTIKA.1, an Oculus exclusive due to launch later this year, is shaping up to be one of VR’s best looking games...

Exclusive: Summoning & Superpowers – Designing VR Interactions at a Distance

Manipulating objects with bare hands lets us leverage a lifetime of physical experience, minimizing the learning curve for users. But there...

Ending the bitcoin vs blockchain debate

Is there any value in a blockchain without a cryptocurrency? The debate has been running for a while but the past month has seen...

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