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Friday 'Nite: Fortnite Sezon 2'de Epic'in Hikaye Anlatmaya Daha Fazla Odaklanması Gerekiyor

Friday 'Nite, Fortnite'ın geniş dünyasındaki güncel olaylara oyunun konusuna, karakterlerine ve bilgisine özel bir vurgu yaparak daha yakından bakan haftalık bir Fortnite sütunudur.

I have a running joke with some of my Destiny-obsessed coworkers that Fortnite's storytelling merits are on the same level as Bungie's years-long, labyrinthine plot. In reality, they know--and I know--that Epic still has plenty of ground to make up in this regard. Bungie has built an industry leader in terms of merging live-service content and story, and as a Fortnite fan, the hope is one day its own web of intrigue can be given the same care and attention. I love the universe in which Fortnite is set, with its sci-fi themes and carousel of characters. I think Fortnite can stand tall beside Destiny one day as a vehicle for live-service storytelling. But for that to happen, Epic needs to find some consistency in how many proverbial bread crumbs each season leaves behind.

I've been playing Fortnite since Chapter 1, Season 3, but I only got into it in a more meaningful way in Chapter 2, Season 2. Since then, one of the driving factors in my fandom has been the story. The Fortnite omniverse is a fragile one, with villains routinely on the move to swallow the island, control the Zero Point, or achieve some other end goal of tomfoolery.

For over a year, I felt like I was playing catch-up with the story. I needed to read about The Visitor, The Paradigm, and other early members of The Seven before I could understand why The Foundation is so important. Before I could form an opinion on Doctor Slone, I needed to better understand entities like the Imagined Order, Ghost, and Shadow, as well as characters like Midas, Jules, and even Peely, the game's beloved anthropomorphic banana.

It took a lot of nerdy deep dives into wikis, YouTube videos, and Twitter threads, but I'm now at a point where I feel I can explain the plot to others and be a reliable resource--even if I don't always agree with the consensus about what's coming next. Being at the finish line, for now anyway, has also revealed something to me that has nothing to do with the characters or story themselves, but rather a meta issue with the game's storytelling ambitions: They're inconsistent.

Some seasons, such as Chapter 2, Seasons 3, 6, 7, and 8, were loaded with story, while others, like Chapter 2, Seasons 1, 5, and the outgoing Chapter 3, Season 1, were sparse in their lore offerings. I think for Fortnite to take the next level as a live-service game with a meaningful story, Epic needs to find a consistent storytelling "voice."

In my experience, the best season Epic put on with regard to story came in the alien invasion-themed Season 7 of the previous chapter. Each week, players would be given Slone's orders to study the aliens, undermine their invasion, and learn more about what it might take to defeat them. This culminated in the awesome finale event, Operation: Sky Fire, which included betrayal, twists, and character reprisals dating back to Chapter 1. In short, it had kazık. Niyetlerini yerine getirdi çünkü oyuncular tüm sezon boyunca hikayeye doğrudan dahil oldu.

When the battle pass lineup feels randomly selected, it's usually an indication of a season light on plot.

When challenges tie into the story like they did in that season, the plot stays front-and-center every single week. On the flipside, challenges like we've seen this season have tended to have nothing to do with the plot. Hiding in dumpsters? Ziplining around The Daily Bugle? These aren't plot points. They're boxes to check. I love completing my Fortnite challenges every single day, week, and season, but my investment as a player increases exponentially when it feels like I'm tied directly to the ridiculous story myself.

This season's story is just a few sentences long: The IO was stranded beneath the island when it flipped, then they drilled their way back to the surface. Meanwhile, The Scientist has been trying to get the previously ousted Paradigm to help The Seven in their defense of the island. We got a few cool beats featuring Joel McHale's Scientist leaving messages for Paradigm, but these developments came few and far between compared to the game's better story-driven seasons.

While the IO tunneled back to an attacking position and sent literal shockwaves across the island, Epic never really bothered to tell that story. It's there to see should you come upon it, but we lost several landmarks due to faultlines opening--cafes and other buildings disappeared into sinkholes, and players were never led there in the plot. Instead, they were expected to just wonder what happened as they web-swung past these holes in the ground.

Tüm bunlar, IO ve The Seven arasında topyekûn bir savaş olduğu söylenenlere yol açıyor. Fortnite Sezon 2, and maybe that means next season will be another story-heavy season, but it's impossible to know until we get there. After all, who could've predicted that the start of a new chapter would be so light on plot? Fortnite's more than four-year reign atop the gaming world is an enviable position for other studios, and while not faultless, Epic is doing things right much of the time. Gameplay changes, frequent crossovers, and an expanding game mode buffet continue to make the game an ever-evolving success the likes of which we've hardly seen before. But from a plot perspective, Fortnite is still wading in the pools of the ordinary.

There's a huge universe to explore, full of funny characters, epic boss battles, and twists no one sees coming. I only wish fans could rest assured that they'd see that plot develop all throughout the year, and not just every few months or so.

Glover Bazı Nedenlerle Geri Dönüyor

2022'de yeniden piyasaya sürülmesi muhtemel tüm oyunlardan N64 unvanı Glover listemizde yüksek değildi. 1998 oyunu yakında PC'de yeni bir sürümle piyasaya sürülecek, ancak bu Steam'de Nisan 20 gör.

Glover, 64'lı yıllarda Interactive Studios tarafından geliştirilen ve Hasbro tarafından yayınlanan bir N90 oyunudur. Oyun, oyuncuların animasyonlu, antropomorfik bir beyaz eldiven olan itibari Glover'ın kontrolünü ele geçirdiğini gördü. Platform oyununda Glover, sihirli bir topu zıplayarak, top sürerek, yuvarlayarak veya fırlatarak son kontrol noktasına ulaşmak için bir dizi seviye boyunca yönlendirmekle görevlendirildi.

Glover, piyasaya sürüldüğünde genel olarak iyi değerlendirilmiş olsa da, GameSpot'un başlığın orijinal incelemesi daha az parlıyordu, "sinir bozucu" mekaniği nedeniyle sadece 5.1 üzerinden 10 verdi. Oyun genel olarak iyi karşılandı, bir devam filminin duyurulmasına ve gelişmeye başlamasına yetecek kadar Glover 2 asla bir yayın görmeden sona erdi.

PC için Glover'ın yeni sürümü, Twitter biyografisinde "harika şeyler yapmak için eski Fikri Mülkiyet satın alın!" iddiasında bulunan bir şirket olan Piko Interactive stüdyosu tarafından geliştirildi. Oyunun Steam sayfası, Glover'ın yeni sürümünün modern PC'ler için iyileştirmelerle orijinal N64 kaynak kodundan tamamen yeniden yapıldığını söylüyor. Geri 2018 içinde, Piko ayrıca Glover 2'yi piyasaya sürülmek için bitirmeye çalışacağını duyurdu, ancak bu cephede başka bir şey açıklanmadı.

Piko Interactive, oyun koruma uzmanlarının öfkesini kazandıktan sonra yeniden yayın duyurusu tartışmasız olmadı. Piko, misyonunun oyunun korunması ile uyumlu olduğunu söylese de, bir tweet'te "ticari koruma," sahip olan kişilere yayından kaldırma bildirimleri ve yasal tehditler verdiği için eleştirildi. Düzenlenmemiş prototipler yayınladı veya koruma amaçlı betalar.

ESRB derecelendirmesi, Them's Fightin' Herds için konsol sürümüne işaret ediyor

Giddy Up Eğlence Yazılımı Derecelendirme Kurulu (ESRB), midilli yumruklayan ağırbaşlı Them's Fightin' Herds için yeni bir liste yayınladı ve şunu önerdi:

Sonrası ESRB derecelendirmesi, Them's Fightin' Herds için konsol sürümüne işaret ediyor İlk çıktı Destructoid.

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