Carbon negative, water positive and zero waste by 2030, sustainability updates to our Xbox Series X|S consoles, empowering players with energy saver mode, and more At Microsoft – and, by extension, at Xbox – we’ve set ambitious commitments to meaningfully reduce the company’s environmental impact and operate as a carbon negative, water positive and zero […]
Dying Light 2: Stay Human has just rolled out a brand-new patch, adding a number of player-requested features and fixing many of the game's worst bugs--including lingering issues with "deathloops." The patch is live now for PC, and will be coming to console soon, according to developer Techland.
The patch includes a number of quality-of-life improvements, including better ragdoll physics, performance upgrades for older PCs, and what Techland describes as "more immersive details in melee combat." Digging into the patch notes for update 1.2, these details include tweaks that take into account the weight of blunt melee weapons being used, a buff for the Biter, and changes to sharp weapons that allow more gory slicing, dicing, and general bloodshed.
In terms of fixes, the patch has cleaned up the remaining known instances of what have been referred to as "deathloops," where players find themselves dying over and over in certain circumstances. The patch also adds a number of fixes to story quests where progression could potentially be blocked.
Some work has also gone into stability issues with Dying Light 2, with fixes for known crashes and black screen scenarios. The full patch notes, included below, have a number of big fixes and tweaks designed to give players a better experience in Dying Light 2's open world.
Fixed blocks in multiple quests – Into The Dark, Assassination, Sophie in The Raid Quest, Hubert in The Only Way Out, Veronika, Nightrunners, The Lost Light, Double Time.
Solved problems with safe zones (in-game clock stops, can’t sleep).
Co-op Fixes
Stability issues fixed: crashes or black screens in certain situations
Numerous story progress blocks fixed
Fixed issues with accepting invites
Challenges issues fixed: no weapon when inventory full, difficulty balance improved, tools requirements properly handled
Fixed co-op parties spawning in distant places
Improved/fixed replication of city open world activities: windmills, hanging cages, loot chests, NPC rescue issues
Fixed enemies and players falling through the ground in certain situations
Several performance drops fixed
Nightrunner Tools Fixes
Paraglider and Grappling Hook upgrades can be applied correctly for players that obtained them during cooperative sessions.
PK Crossbow reward is correctly given to players in cooperative mode. This fix will prevent new cases from appearing.
Important Combat Improvements
Improved Biter behavior during the day. The enemy latches onto the players more frequently which diversifies enemy encounters.
Performance of blunt weapons improved to reflect the sense of weight.
Improved enemy reaction depending on the type of weapon – to better reflect the weight of the weapon.
Human opponents can now block players’ attacks during light hit reaction time.
Light hit reactions for human enemies have been shortened.
New Ragdoll Behaviors
Opponents enter ragdolls more often.
Ragdoll works more naturally.
Ragdoll behaves differently depending on the used weapon type.
Appropriate forces are applied when falling from a height and when hitting different parts of the body while maintaining the force given from the direction of the blow.
When a ragdoll collides with its surroundings – the appropriate sound and FXs are played depending on the surface the body falls on.
Improved spikes detection. The enemy is now always stamped on the spikes after a hit. Additionally spikes audio feedback is now improved and new FXs were added (displayed based on the body’s physical momentum).
Night Improvements and Balance
Howler’s senses range increased.
Increased the Howler resistance to range weapons.
The chase is triggered when a Howler is hit by a ranged weapon and is still alive.
Volatiles come out of hiding spots faster during the chase.
Level 4 of the chase is now more difficult.
UI/UX Improvements
Survivor Sense now works correctly and can be triggered without any cooldowns after getting hit or performing specific parkour actions.
Improvements to the Options Menu information architecture incl. a dedicated Accessibility Tab.
Added feature to show, hide or dynamically display Player Health Bar, Item Selector, and Time of Day Indicator.
The dynamic setting for Player Health Bar is the new default and hides the bar when the player is at 100% health.
The dynamic setting for Item Selector is the new default. The Item Selector becomes visible when in combat and when performing combat actions or using D-Pad.
The dynamic setting for the Time of Day Indicator is the new default setting. The Time of Day Indicator becomes visible during day-night transitional periods.
All of the widgets that are set Hidden or Dynamic become visible in Extended HUD.
Visual Improvements to Player HP and Stamina bars. These elements are lighter and their colors are more neutral.
Visual Improvements to the enemies’ stance meter to more clearly indicate its connection to blunt weapons.
Improvements to the Final Boss Fight
Fixed an issue where the opponent does not react correctly to other players and does not change behavior that might lead to several glitches during CO-OP play.
Alternate opponent behaviors in Phase 2 during CO-OP play.
Opponent performs area attacks more frequently during CO-OP sessions.
Shortening the narrative scenes between the phases in a boss fight.
Boss fight pacing improvements.
Outro Improvements
Improvements of the game endings sequences. Additional end-of-game scenes have been added to better align gameplay and outro scenes.
Balance Tweaks
Higher Rank Bows are now more easily accessible at Merchants and in the world.
Banshees and Chargers are now more easily spotted in the Infected hordes during the night.
Technical Improvements
Introduced high-performance preset that optimizes the displayed graphics which allows you to play Dying Light 2 on older computers and laptops.
PC DX12 cache-related improvements. The game now works smoother upon the first launch.
AVX technology is no longer used in the game, improving issues related to a game crashing on the launch.
Improvements in outdoor lightin
g.
Improvements to sun shadows.
Improvements to spotlight shadows.
Improvements to Motion Blur – added intensity and distance blur customization.
Brutality Pack
Player hits with sharp weapons are now more precise and allow Players to chop off body parts of opponents and cut them in half more easily (vertically and horizontally).
Reworked audio for enemy hit response – different sounds are played depending on the strength of the hit and the damage the player deals.
Blood splats on the ground appear when Player hits the opponent.
If a player is close to the enemy during the attacks, the opponent’s blood will splash on the screen.
Improved blood effects on enemy bodies after hits.
A dead enemy is now interactive and reacts accurately to blows and injuries.
A new effect of bloodstains on the enemies’ bodies after hit.
New blood FXs have been added
… and numerous additional bug fixes and quality improvements.
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HONG KONG, Mar 8, 2022 - (ACN Newswire) - China has seen the fastest growth of its ice and snow economy in recent years and has become the world's largest market in the sector, according to a report released by Jilin University on Thursday.
Jilin University Key Laboratory of Ice and Snow Tourism Resorts Equipment and Intelligent Service Technology releases the 2022 China Ice and Snow Economic Development Index Report on Thursday. (Photo by Xu Lihua/For chinadaily.com.cn)
Xin Benlu, vice-dean of the School of Business and Management at Jilin University, oversees the release of the ice and snow report at a news conference on Thursday. (Photo by Xu Lihua/For chinadaily.com.cn)
Jilin University's Key Laboratory of Ice and Snow Tourism Resorts Equipment and Intelligent Service Technology, took a year to complete its 2022 China Ice and Snow Economic Development Index Report, which aims to measure and forecast China's ice and snow economic development using several ice and snow indicators.
The report proposed the "airplane theory" as a way to look at the ice and snow economy.
The concept uses the growing and escalating ice and snow demand, and ice and snow technology as the "airplane engine" of economic development.
The specific weights of the current stage of China's ice and snow economic development is set out in the report. The "airplane's head" represents ice and snow sports, which account for 25 percent of that weight. The "airplane's fuselage" represents ice and snow tourism, which accounts for 40 percent of the weight. And the "two wings" that balance the development of the economy represent ice and snow equipment, and ice and snow culture, which account for 25 percent and 10 percent, respectively.
Data shows that China's ice and snow economic development has shown a linear upward trend since the beginning of the 13th Five-Year Plan (2016-2020).
Other than in 2020, with the novel coronavirus pandemic impacting the sector, each year has succeeded the previous one, ever since 2016.
Driven by the Beijing 2022 Winter Olympics, the chain growth rate exceeded 34 percent in 2021, and the development of China's ice and snow economy is expected to maintain a chain growth rate of nearly 30 percent in 2022, the report said.
Along with the Beijing 2022 Winter Olympics, China's ice and snow tourism will show a new face in the international arena, and attract more foreign tourists in the post-pandemic era, the report said.
At the same time, with the release of Chinese people's enthusiasm for participating in and experiencing ice and snow tourism, ice and snow tourism consumption will play a massive role in boosting China's domestic demand and realizing the central domestic circulation, provincial medium circulation, and municipal microcirculation of China's ice and snow economy, the document said.
Xin Benlu, vice-dean of the School of Business and Management at Jilin University, said: "The report is one of the preliminary and basic works for the construction of the big data platform of the ice and snow economy. It is expected to be released annually to measure and forecast the development of China's ice and snow economic development."
Copyright 2022 ACN Newswire. All rights reserved. www.acnnewswire.comChina has seen the fastest growth of its ice and snow economy in recent years and has become the world's largest market in the sector, according to a report released by Jilin University on Thursday.
Hi! I am Lorenzo Conticelli, Lead Environment Artist and Lead Animator at LKA, working on Martha Is Dead. The journey to release has been a long one, we’ve been working on the game for the past four years and it is finally available on Xbox One and Xbox Series X|S! For anyone who is new […]