Zephyrnet Logo

Tag: Ventures

Bison Trails

Reading Time: 2 minutes Blockchain networks are open, accessible networks in which anyone can participate and contribute. There are many new ways to interact with these systems, including staking, voting, governance or app development. These behaviors are crucial to the health and overall utility of public blockchains. However, running secure and redundant node infrastructure that enables these types of […]

Business Banking – Why The Market is Rife for Disruption

Autumn 2018 marked a decade since the global financial crisis hit the UK economy. As a result of the market collapse, SMEs looking...

Megvii Expects IPO to be Approved This Week

Artificial intelligence software company Megvii, also commonly known as Face++, expects their plans for an IPO in Hong...

Paxos Standard Review: Secure & Collateralized Stablecoins

On September 10, 2018, the New York based blockchain company Paxos announced the release of a new stablecoin called Paxos Standard, with the...

Ucommune Eyes Late December US IPO

Amidst the ongoing WeWork IPO debacle, hardly any other co-working space operator would dare to dream about a...

OmiseGO Review: The Blockchain Project Unbanking the Banked

OmiseGo is one of the more interesting cryptocurrency projects that is trying to become a decentralized bank, exchange, and asset-backed blockchain gateway. Developed on...

Ravencoin Review: ASIC Resistant Peer-to-Peer Blockchain

Ravencoin is a project that has exploded onto the scene. Demand for RVN reached unprecedented levels as it was listed on a number...

Microsoft files patent application for vibrating VR mat



The application, which was first noted by Variety, proposes a “[VR] floor mat activity region” embedded with sensors to enhance the experience of playing a VR game while also preventing the user from crashing into nearby furniture and walls.

The mat would be integrated into a gaming system, which uses a combination of optical sensors, fiducial markers and “spatially distributed” pressure sensors in the mat to calculate the user’s position in a 3D space and shape a simulated world around them. This could reduce reliance on sensors within the headset.

 “The virtual reality experience for the user is selectively augmented based on the positioning of the physical subject identified relative to the activity region,” the application explained. “For example, a notification of a user's proximity to a boundary of the activity region may be provided to the user through visual, auditory, or haptic feedback.”

The application suggested that the user could receive notifications within their VR session if they approach a boundary of the mat, allowing them to avoid crashing into real-world objects. Small vibrating devices could be inserted into the mat to provide haptic feedback to help the user remain within the boundaries of the mat as well as to provide in-game feedback. The application suggests having different textures towards the outside of the mat, presumably to warn the user that they are reaching its boundaries.

The filing also suggests establishing a set ‘starting point’ at the centre of the mat. When the user stands here, a game begins to run.

Several different designs are suggested, including a modular form which would allow for multiple mats to interlock and cover a large area.

As is usually the case with patent applications, this will not necessarily become a commercial product, but it indicates the possible directions Microsoft’s engineers are exploring. The application does not specify which headset the mat would connect with, and it mentions a range of possible computing devices the mat could be used with, including PCs, smartphones, and wearables.

Microsoft’s mixed-reality ventures are currently focused on business rather than entertainment; the HoloLens smart glasses are designed for business, design, training (including military training) and education, with minimal gaming applications. However, the mat could be intended for use with Microsoft’s gaming-focused Kinect motion sensor controller, which was launched in 2010 and intended for use with the Xbox 360 and Xbox One but discontinued in 2017. One of the diagrams included with the application features a device sitting on of a television which bears a very strong resemblance to the Kinect. In May 2018, Microsoft teased a return for the Kinect, suggesting that the dead device could have applications beyond gaming.

Dash Review: Digital Cash Bitcoin Fork For Instant Payments

Bitcoin has remained the leading cryptocurrency, but there are some solid contenders. One of those is Dash, which got its name as a...

Older, wiser, and better funded: inside Unbabel’s Series C

Last Tuesday, the embargo was lifted, and the office buzzing with excitement. We could finally tell the world we had raised $60 million...

WD you like to purchase an NVMe-oF startup? Kazan! Western Dig just did

Western Digital has swallowed Kazan Networks to get a taste of its sweet NVMe over Fabrics Ethernet connectivity kit. Kazan builds Onyx NVMe...

The Tezos Foundation Issues 14 New Ecosystem Grants to Projects

Today, the Tezos Foundation announced the issue of 14 new grants to various ecosystem projects that submitted proposals to the Foundation’s recent ‘request...

Latest Intelligence

spot_img
spot_img