The war in Ukraine is demonstrating the rapid pace of change in modern warfare and underscoring the need for the enhanced missile defense capabilities, said Derek Tournear, director of the Pentagon's Space Development Agency.
Amazon announced the largest commercial launch deal in history Tuesday, revealing agreements for up to 83 missions to deploy thousands of internet satellites on United Launch Alliance's Vulcan Centaur rocket, Arianespace's Ariane 6, and Blue Origin's New Glenn vehicle.
Catalyst – 100% European development without any US licenses. Ecologically more effective thanks to 20% lower consumption and 10% higher power. This means three more hours of time in the air, which can be decisive in various defense actions and even save lives. Within a few weeks, Airbus Defense and Space will have […]
UPDATE 25/3/2022: We've now spent some time looking at the Xbox Series S version of Grand Theft Auto 5 and it's the least impressive rendition of the new 'remaster'. It's absolutely fine to put out a Series S rendition that runs at a lower resolution than the Series X version - that's exactly how titles were meant to scale down to the junior Xbox, after all - but the cutbacks and drawbacks are more pronounced to the point where it's that much harder to justify this as a paid upgrade.
Similar to PS5 and Xbox Series X code, fidelity and performance modes are available targeting 30fps and 60fps respectively. The former sees a drop from Series X's 4K resolution to 1440p, while the latter sees 1440p drop down to 1080p, the same resolution target as the PS4 and Xbox One S editions of the game. The performance RT option is missing though, meaning that ray traced sun shadows are not available. Ray tracing is also missing from the fidelity mode, again differentiating it from the Series X game.
Caxton, the leading UK fintech payments provider, today announced a major partnership with Banking-as-a-Service provider OpenPayd to offer customers a simplified payments experience. To meet the demands of rapid growth, the collaboration will upgrade and automate Caxton’s payments infrastructure, to drive faster processing of payments in and out and deliver a better customer experience. The […]
HONG KONG, Mar 25, 2022 - (ACN Newswire) - Analogue Holdings Limited ("Analogue" or the "Company", together with its subsidiaries, collectively the "Group") (stock code: 1977), a leading electrical and mechanical ("E&M") engineering service provider in Hong Kong, today announced its annual results for the year ended 31 December 2021 ("the Year" or "FY2021") with revenue and net profit growth, posting a solid performance amid the pandemic and global uncertainty.
Highlights -- Total revenue reached HK$5,350.7 million, an increase of 10.8% compared with adjusted revenue in FY2020 -- Profit attributable to owners of the Company grew 4.3% year-on-year to HK$314.3 million -- Revenue from maintenance services increased 7.2% to HK$945 million -- High dividend payout ratio maintained at 50.2%
During the Year, the Group's total revenue increased by 4.4% year-on-year to HK$5,350.7 million, mainly driven by both Building Services and Environmental Engineering segments. After adjusting the revenue for FY2020 from Transel Elevator & Electric Inc. ("TEI"), which has been reported as an associate of the Group since August 2020, the Group's total revenue would have increased by 10.8% year-on-year. In particular, revenue from maintenance services, a source of recurring income, increased by 7.2% year-on-year to HK$945 million, accounting for an increased proportion to 17.7% of the total revenue. Gross profit amounted to HK$878.4 million, with gross profit margin at 16.4%. Profit attributable to owners of the Company grew by 4.3% year-on-year to HK$314.3 million, even in the absence of such wage subsidies as the Government's "Employment Support Scheme" in 2020, which is evidence that the Year is most encouraging.
The Board has proposed a second interim dividend of HK7.25 cents per share. Together with the first interim dividend of HK4.02 cents per share, the total dividend for the Year amounted to HK11.27 cents per share, representing a high dividend payout ratio of 50.2%.
The Group has drawn on its exceptional project execution capability to deliver on the order book throughout 2021. Contracts-in-hand reached approximately HK$11,309 million as at 31 December 2021. Tendering activities remained active during the reporting period, with a total of 1,676 tenders valued at over HK$1 million each.
Dr. Otto Poon Lok-to, Chairman of Analogue Holdings Limited, said, "In 2021, although the E&M engineering sector was less affected by COVID-19 when compared with other industries, we still faced various challenges, such as interruptions in tendering for public works projects, high material and labour costs, etc. At Analogue, we upheld our motto 'We commit, We perform, We deliver' while doubling efforts to overcome challenges, which included optimising all facets of operation. In terms of business mix, we intentionally increased the proportion of contributions from maintenance services to ensure a stable source of income. Regarding geographical expansion, we leveraged our successful track record in Hong Kong, Macau and Mainland China to establish footholds overseas. As an advocate of innovation, we continued to direct our efforts towards enriching business operations through applications of new technologies. Our strategies have resulted in increased revenue and profitability in FY2021 despite the testing environment."
With active project delivery throughout the Year, Building Services segment's contracts-in-hand reached HK$4,892 million as of 31 December 2021. As an early adopter of cutting-edge building technologies, the Group pioneered the first high-rise building in Hong Kong using the advanced Modular Integrated Construction ("MiC") method. This track record won it HK$150 million worth of MiC contracts in FY2021. In light of the surging demand for MiC, the Group has been expanding its Multi-trade Integrated Mechanical, Electrical and Plumbing ("MiMEP") facilities and developing its proprietary ATAL Building Services Prefabrication and Modularisation Construction Technology ("ABSPM") to further improve the speed, cost, safety, and quality of construction work. During the Year, the Group participated in the building services work for one of the biggest data centres and secured additional installations and maintenance projects from major data centre operators in Hong Kong. Other key projects secured include a major hospital term contract and seven residential projects worth approximately HK$800 million, as well as a major contract for a Hong Kong racehorse training facility located in Guangzhou.
Environmental Engineering segment's contracts-in-hand amounted to HK$4,977 million. During the Year, the Group won four term contracts for the Hong Kong Government's Water Supplies Department that brings citywide benefits, covering all waterwork installations throughout the territory, such as the maintenance of mechanical and electrical equipment, instrumentation equipment, water quality monitoring equipment and plants. In addition, the Group took part in the iconic project of the Hong Kong Government Drainage Services department to upgrade the existing sewage treatment works to become the effluent polishing plant in Yuen Long which has been upgraded to meet future development needs, including expanding the treatment capacity from 70,000m3/day to 150,000m3/day. The deployment of the most advanced sewage treatment technologies featuring green design and community provisions will create an exemplary community asset and a more sustainable Hong Kong. The Group also commenced the operation and maintenance works for the sewage treatment plants in San Wai and power stations in Castle Peak and Black Point during the Year.
Information, Communications and Building Technologies ("ICBT") segment's contracts-in-hand increased by 2.7% to HK$877 million during the Year. To contribute to the development of Hong Kong's "Smart City" and "Smart Economy" initiatives, the Group rolled out a number of ICBT projects, including its proprietary Internet of Things ("IoT") applications for Smart Washrooms, Retro-commissioning (RCx) of electrical and mechanical systems, Indoor Environmental Quality (IEQ) Monitoring, Indoor Positioning and Video Analytics, as well as its in-house developed Cloud-based AI Energy Management Platform during the Year. In particular, the AI Energy Management Platform, IoT applications and Video Analytics technology have been chosen by more than 20 shopping malls, while its Photovoltaic ("PV") systems will be installed in more than 100 schools and NGOs. Such continuous contributions to streamlining digital processes and applying them will ultimately benefit society and advance the Smart City development in line with the government's blueprint.
The Lifts and Escalators segment's contracts-in-hand amounted to HK$563 million. During the Year, Anlev Elevator Group ("Anlev"), the Group's global brand of lifts, escalators, and moving walkways, completed the installation of Hong Kong's first commercial puzzle-stacking automated parking system, which advances "Smart Mobility" in Hong Kong, with the form of flexible automated parking system (APS). Designed by Anlev, the APS leverages innovative technology to provide 30 to 100 percent more parking spaces within the same footprint to alleviate the shortage of parking space in Hong Kong, enhance traffic planning and bring greater convenience to motorists. Following the success of the first APS project, Anlev was awarded a further contract to provide an APS for the new government building in the Kai Tak Development Area. For overseas markets, the alliance with TEI, one of the largest independent lift and escalator companies in New York, effectively enhanced the Group's operational and technical capabilities, and widened its service offering to international customers. The Group's new market strategy is also evidenced by the establishment of its first lifts and escalators company in the United Kingdom.
"On the green initiatives front, I am pleased that the Group has become the first E&M engineering group in Hong Kong to obtain a Sustainable Finance Certification from the Construction Industry Council and achieve the Green Loan Pre-Issuance Stage Certificate under the Green and Sustainable Finance Certification Scheme launched by the Hong Kong Quality Assurance Agency, as well as issuing a green financing instrument that will go towards enhancing water and wastewater management. In continuing this green journey, we are actively collaborating with prominent universities to develop more green energy and innovative environmental solutions," added Dr Poon.
In 2022, despite the emergence of the fifth wave of COVID-19 in Hong Kong having hampered the pace of economic recovery, on-going significant investments in infrastructure, the "Smart City" initiatives, the rise of IoT, as well as the rapid development of the Greater Bay Area are expected to present tremendous opportunities to Analogue. The outlook remains positive for the Group, which has been able to focus on its well-established foundation and innovative culture to sustain the operation through the uncertainties.
Dr Poon concluded, "Good opportunities arise even amidst challenging times. With strong business fundamentals and a sound financial position, we are well-positioned to grasp the growth opportunities ahead. Apart from organic growth, we will continue our efforts in exploring M&A opportunities in different parts of the world to support our expansion plans, with priorities placed on companies that have synergistic effects. 2022 marks the 45th anniversary of the Group. Over the past decades, we have dealt with numerous challenges, and have grown stronger from such experiences. With our pioneering spirit, utmost determination, wealth of experience and solid foundation, we are confident in achieving our expansion plans and propelling Analogue to new heights."
About Analogue Holdings Limited Established in 1977, Analogue Holdings Limited is a leading electrical and mechanical engineering service provider headquartered in Hong Kong, with operations in Macau, Mainland China, the United States and the United Kingdom. Serving a wide spectrum of customers from public and private sectors, the Group provides multi-disciplinary and comprehensive E&M engineering and technology services in four major segments, including Building Services, Environmental Engineering, Information, Communications and Building Technologies ("ICBT") and Lifts & Escalators.
The Group also manufactures and sells Anlev lifts and escalators internationally and has entered into an alliance with Transel Elevator & Electric Inc. ("TEI Group"), one of the largest independent lifts and escalators companies in New York, the United States. The Group's associate partner, Nanjing Canatal Data Centre Environmental Tech Company Limited (603912.SS), is specialised in manufacturing of precision air conditioners.
Copyright 2022 ACN Newswire. All rights reserved. www.acnnewswire.comAnalogue Holdings Limited ("Analogue" or the "Company", together with its subsidiaries, collectively the "Group") (stock code: 1977), a leading electrical and mechanical ("E&M") engineering service provider in Hong Kong, today announced its annual results for the year ended 31 December 2021 ("the Year" or "FY2021") with revenue and net profit growth, posting a solid performance amid the pandemic and global uncertainty.
The Proof-of-Stake (PoS) consensus mechanism has emerged as the most viable solution to Bitcoin and Ethereum’s energy problem. The world’s two most popular blockchains have long been criticized for their enormous power consumption, with one recent study from U.K. financial site MoneySuperMarket estimating that each Bitcoin transaction costs in excess of $100 in terms of [...]
Tiny Tina's Wonderlands has arrived, and with it, Borderlands fans have their latest colorful adventure to embark on, albeit with a fantasy twist that turns grenades into spells, psychos into skeletons, and arch-nemeses into fairies and mushroom people. This makeover to Gearbox's long-standing formula also means the game's class system has been tweaked, reimagined, and often just plainly blown up in favor of the game's D&D-inspired world. Need some help picking the right class for you? Don't fret. Here's your complete guide to Wonderlands classes.
Which Wonderlands class is best?
There are six character classes in Tiny Tina's Wonderlands at launch, and though some have similarities to Borderlands classes you may recall from past games, none of them are so cleanly equivalent, so they take some getting used to. The classes are:
Before we dive into each class thoroughly, also note that once you get a few missions deep into the game, you'll be given the chance to assign your multiclass. This allows you to attach a second skill tree to your character, giving you four total Action Skills to pull from, in addition to all the added benefits you may unlock in the new skill tree. It's important to think about which classes pair well together, so we've included a section below for each class where we also recommend some seamless multiclass options.
The Stabbomancer is the first class that appears when you see the class menu, and that's no coincidence. It's the de facto solo or starter class and great for beginners or people who haven’t played Borderlands in a long time. Built to deal frequent bonus damage, playing as a Stabbomancer can almost feel like taking a co-op partner with you.
Early skill unlocks focus on melee attacks, movement speed buffs, and amplified critical hit damage. Collectively, that gives the Wonderlands Stabbomancer a swift and deadly skill set that makes dungeon-crawling on your lonesome more manageable than with other classes.
The Stabbomancer Class Feat is Dirty Fighting, which gives this class a higher critical hit chance than the rest. That's something that can quickly be improved upon too, thanks to some crit buffs available at the base of the skill tree.
Like other classes, the Stabbomancer's two starting Action Skills are built with different situations in mind. Using Ghost Blade, the Stabbomancer will unleash a massive spinning blade (made of…magic, I guess?) that does several seconds of area-of-effect damage at a rate determined by their equipped melee weapon. If you'd rather get sneaky than stabby, you should consider the Stabbomancer's other Action Skill: From The Shadows. With this, the Stabbomancer will go invisible for a few seconds, during which time all damage you deal counts as a critical hit, though a less powerful crit than you'd have when not in stealth. Still, the bonus damage plus invisibility can be the deciding factor in vanquishing a fierce pack of foes or toppling a tricky boss. You could even just use it to escape a dicey situation and get your Fatemaker out of harm's way.
The Stabbomancer's passive skills largely focus on buffing critical hit damage, critical hit chances, and the severity and longevity of status effects
How to build
When selecting your Twist of Fate, the game's starter builds, consider whether you want to make your strengths even stronger or patch up weaknesses. If you're playing solo, you should design a character background that doesn't hurt your constitution. However, the best preset in this case is the Failed Monk, which is built mainly for magic casters. The route I went was to select Raised By Elves, which gives me above average dexterity (and thus, even more crit damage) at the cost of my constitution, but then patched up that blemish by pouring my 10 free-standing extra points back into constitution and strength. In the end, this made my already impressive critical hits that much stronger without sacrificing my own health pool as a solo player.
When selecting my multiclass for Wonderlands, I was a few hours into the game and feeling like my gameplay wasn't distinctive enough from just another Borderlands, I was promised fantasy, but the weapons tended to feel like Borderlands guns in a witch's hat, so to speak. so I went with something that would give me a new perspective on the game's combat: Spellshot. While my build wasn't yet suited for becoming a part-time conjurer, I started pouring Hero Points into Intelligence, which increased my spell cooldowns, giving me more chances to fling magic around the battlefield.
For me, this made a world of difference. No longer was I just swapping among a sea of guns that didn't really feel at home in a fantasy game. Suddenly with multiclassing, I was firing critical hits from one hand and, well, literal fire from the other. If you're a tried-and-true Borderlands fan looking to mix it up in this spinoff, adding some magic to your repertoire makes for a well-rounded (but still quite literally sharp) Fatemaker.
Your build is up to you, but keep in mind who you'll be playing with and try to offset group weaknesses.
The Graveborn is an interesting class that might not be the most attractive on paper, but damn if it isn’t effective. Siphoning away enemy health through Dark Energy is the bread and butter of the Graveborn and it’s easier said than done. The key is to go all out. Fully sending your character into the heat of battle, barely keeping the balance between sacrificing your health and regaining it back, is the most effective and fun way to play Graveborn.
In my mind, the Graveborn is an excellent class for risk takers--players who don’t really want a class that's fully reliant on the spell casting cooldowns like the Spellshot, but aren’t interested in a melee brawler like the Brr-zerker. You’d think that the Graveborn is perfect for an average player that wants the best of both worlds, but the reality is that it’s probably better suited for veterans who aren’t worried about a whittling health bar, and can reliably break themselves out of a Death Save or two in the heat of the battle if they go down.
This floating companion will follow you around and hit enemies at range with Dark Magic, which is a new element in the game that leaches health from enemies and gives it to you. Whenever you cast a spell, your Demi-Lich will cast Hellish Blast, which chases down enemies and hits them with an area attack using the same element you just used.
Early on, the Demi-Lich is mostly just good for cracking jokes, but later you can stack certain upgrades to improve its efficacy. Some skills will even grant you more companions with specific perks increasing your own damage output based on how many companions you’ve got with you at any given time. It's messed up, but you can even use your Demi-Lich as a kind of bait where damage that would normally go to you becomes redirected to the companion’s health bar instead.
If you find the Graveborn to be kind of bare and dry with its abilities, Dire Sacrifice is the one action skill that looks pretty rad. Using this, you sacrifice some health to deal Dark Magic damage and leech health from enemies. The more health you sacrifice the more bonus damage you do. This skill is perfect for when you are surrounded by lots of small enemies or have a large boss down to a sliver of health and want to go in for the kill.
Conversely if you want a strong opening attack, you can use it as a starter and then quickly combine certain spells or even leeching weapons to quickly regain any health lost. Reaper of Bones is basically a game of extending your timer for as long as you can. When this is cast you get an increasing bonus to Dark Magic Damage which can heal you and extend the duration of this attack if you keep getting kills. The catch is you are constantly losing health with seemingly no end.
Once you run out of health you become invulnerable for a couple of seconds, and then come back with a small amount of health. If enemies are still alive by the time you run out of health, then GG my friend, because you are most likely going down. Combining this with health-stealing magic and guns is a must in case you deal with enemies tankier than your usual skeleton archer.
Graveborn’s passive skill tree mostly focuses on leaching more health and outputting more damage to keep you alive in those full-send moments. There are some fun things that you can unlock later down the tree such as one skill that has a chance to summon a Dark Hydra, but the majority of your upgrade points will be invested into maximizing your dark magic life stealing, reducing your cooldowns, or increasing the damage output of your demon-lich companions.
How to build
When you choose your class you can pick an origin story that gives you certain buffs and debuffs to particular attributes. Graveborn players should go with “Failed Monk” which depletes your starting strength and dexterity, but dramatically improves upon intelligence and wisdom.
In terms of upgrade paths, a specific skill you should look into early on is the Faithful Thralls which buffs your damage based on how many active companions you have fighting on your behalf. Most of the skills are under-the-hood improvements that can activate on kills, or are passively activate in the background. Your Graveborn's usefulness overall though is heightened by your companions so prioritizing those that spawn more companions on your side is a must.
You’ll also want to consider which action skill you prefer. Do you gamble on the Reaper of Bones? If so, definitely put on a health leeching loadout. This means focusing on weapons, spells, and any gear that gives you more efficient health regeneration. This can apply to Dire Sacrifice, as well, but I would not recommend completely abandoning health-leeching weapons or gear from your arsenal.
Combining Graveborn with Spore Warden creates the Horticulturalist multiclass and the two work together beautifully. The more companions that Graveborn has, the better you'll be, because they’re constantly causing chaos, distracting enemies, and ideally leeching health back. That means Graveborn could use friends…a lot of them.
This makes Spore Warden an excellent choice since it comes with a little mushroom companion right off the bat. If I found that the action skills of Reaper of Bones or Dire Sacrifice were too risky, especially in more difficult situations, swapping to Spore Warden’s barrage attack of bows was a nice change of pace, but primarily it’s the mushroom buddy that does the heavy lifting.
You might be tempted to try Stabbomancer as the secondary class to combine with the Graveborn, but it’s important to consider the main stats that go into each class. A Stabbomancer can benefit from greater dexterity and strength, which is not the main focus of Graveborn. Graveborn players are better off leveling up constitution, wisdom and intelligence for faster spellcasting cooldowns. That combines nicely with Spellshot should you decide Spore Warden isn’t your forte.
The Spellshot, is a gun wizard who can dual-wield magic or turn enemies into Skeep. You can also make some big mistakes mid-tree so this class is for more advanced players who don’t mind a stats-focused build. That’s because partway through Spellshot you become a glass cannon reliant on building damage stacks and firing off spells to recharge your shields, now called Wards. Another huge thing to note is that if you play with a controller, this class is physically demanding because you’ll be mashing triggers and both bumpers on almost every attack. All that being said, a well-built Spellshot is a blast to play.
The Spellshot’s Class Feat is Spellweaving which means casting spells or reloading weapons builds stacks of increased spell damage. Understanding Spellweaving stacks become vital mid-tree.
The Spellshot's action skills are used to either place one particularly badass enemy on timeout or find powerful combinations of magic spells to melt enemies before they get the chance to fight back. Unlike other classes, the Ambi-Hextrous action skill allows the Spellshot to equip two magic spells at the same time and this can be used for some pretty rapid-fire situations. The Polymorph skill lets you turn one enemy into a Skeep which is some kind of alien sheep that floats. You can attack them while they are transfigured, but if you don’t, they will turn back to normal after a time. If you cast Polymorph on an enemy that is too high level to transform, you wind up just casting another equipped spell instead.
The Spellshot passive skills all focus on casting and reloading weapons more quickly while escalating damage output through Spellweaving stacks. If you like to maximize damage through stats and aren’t too worried about unlocking flashy new abilities then this is your jam. If you’re a newer player or just experimenting, do not select Glass Cannon mid-tree, which boosts spell damage but stops your shields from automatically recharging. Make sure you fully understand Spellweaving stacks first--or skip the skill for a while--or you will die a lot.
How to build
It sounded fun to fire spells as fast as possible and cover wide areas of the field in elemental damage so here’s what I did. You may want to focus on more powerful spells fired less often--as always, decide what’s best for you. For the fastest rate of spell casting under Twist Of Fate, I went Failed Monk to boost Intelligence and Wisdom which reduces spell cooldown and increases elemental damage at the cost of critical hits. I then dumped all my points into Intelligence for the first portion of the game until I could fire off spells with the smallest possible time in-between. The only negative I noticed to this build was my melee attacks seemed to be weaker. It seems not to be explicitly stated, but this is probably tied to strength.
Multiclassing the Spellshot depends on what you want to do, but consider two ideas with ranged offensive glass cannon builds or more powerful defensive builds that let you get closer. I tend to like to do things that feel fun but many of you like to maximize stats. For a ranged fffensive Spellshot, go Clawbringer, mostly for the Wyvern companion that can reach out and set things on fire but also because if you’re fighting behind a team this class also hands out elemental team buffs. As a matter of fact, a glass cannon build behind a few friends can be insanely powerful. A great defensive Spellshot can go Spore warden to gain a tanky Mushroom buddy to give you space to step back and use your magic at a more casual pace. There’s really no right answer, I didn’t try this but even going Stabbomancer to vastly improve critical damage could really amp up a high damage build. Our reviewer even suggested leaning even more into the glass cannon build by going Graveborn, but proceed with caution if you go that route.
From previews and trailers, the Spore Warden looked like just another druid/ranger class, but as it turns out, things get silly fast in the best way. This character is great for beginners and anyone who just wants to have fun. The companion is tanky and gives you a lot of space to try different playstyles. You’ll quickly be casting cyclones and smashing through fields of enemies turned snowmen with your best mushroom friend who also has a habit of farting things to death.
The Spore Warden’s Class Feat is the Mushroom Companion, and to be honest the Spore Warden isn’t really sure how to feel about that either. (Clip of Spore Warden asking if they will get infected). You can ping enemies for your mushroom friend to lunge at and they deal poison damage great for melting armor.
When it comes to Action Skills this class has Barrage and Blizzard. Barrage summons an ethereal bow that fires seven arrows dealing ability damage on impact. Arrows can be fired multiple times and ricochet off surfaces. They also take on any gun damage buffs you might have going.
Early in the game, the bow isn’t that impressive. At range, it fires arrows in a wide spread and too few arrows hit any targets. It’s only effective as a finisher, which a new class of melee weapons are already good at. It’s possible that later in the game certain builds might be able to turn the bow into something more like the Golden Gun from Destiny but the second Action Skill, Blizzard, is way more effective for most of the game. Blizzard spawns three Frost Cyclones that persist for a while slowing and freezing enemies. The cyclones can even chase flying creatures. As a matter of fact, once you get your cyclones going and level up your Mushroom Companion you can set a battle in motion and just kind of sit back. There are so many status effects going on that everything pretty much dies although it can sometimes be hard to see what’s happening--which is very Borderlands.
The passive skill tree for Spore Warden is pretty straightforward, mostly increasing the damage and health of you and your Mushroom Companion but there are also two Skills you should go for. Early on, Spore Cloud lets your buddy do their fart attack and then just a bit later Medicinal Mushroom will let your mushroom friend come revive you. This is great for solo players.
How to build
There’s no one right way to do this since this is a very forgiving class. I went for a close-range build and chose the Twist Of Fate called Village Idiot which jacked up strength and critical damage but more importantly seemed to amp up the stagger effects of melee weapons. Then I dumped my extra points into dexterity for a higher critical chance and intelligence to mitigate the negative stats from Village Idiot and get a more neutral spell cooldown rate. In the early game, this made a hard-hitting build that would freeze enemies with cyclones, tank with mushroom friend, and then finish with staggering melee blows or critical shotgun hits. This build didn’t need a lot of Constitution to boost health and shields because enemies often aggroed on my companion. That being said, critical hits are more associated with the Stabbomancer so you may want to maximize the Spore Warden in other ways or build a more ranged class to take advantage of Barrage.
Multiclassing can also go in a wide number of ways but for this build, the Brr-Zerker's boosted frost damage from the Warden’s already very effective cyclones gave the option to essentially aim a much more targeted cyclone of sorts with the Brr-Zerker’s action skill.
Many spells require you to merely snap your fingers, Thanos-style, and we'll admit that such power feels really good.
Everything you need to know about the Brr-Zerker comes from the word play that makes up its name. It is, at its heart, a riff on the Berserker, Borderlands' version of a heavy tank class, with a twist of frost-focused magic.
One of Wonderlands' new features is the dedicated melee weapon, and if you're interested in using it often, the Brr-Zerker is the perfect fit for you. Combine that with the enraged mechanic to deal bonus frost and you have a powerful closed-ranged fighter that’s all about jumping into the middle of the action. If you like having a large health pool, telling your enemies to “chill,” and close-ranged weapons, the Brr-Zerker is for you.
The Brr-Zerker’s Class Feat is Rage of the Ancients, which activates enraged every time you use an action skill. What does enraged do? It adds bonus frost damage to all your attacks. The duration of base enrage lasts 15 seconds, however it doesn’t deplete while an action skill is active. So if you use Dreadwind, which last 6 seconds, enraged will proc at the start, giving you a total of 21 seconds. You can also increase the duration of enraged by 35% if you activate an Action Skill, something you can take advantage of with Feral Surge, detailed below.
Your starting action skill is Dreadwind, where your Fatemaker will spin around for 6 seconds, dealing damage based on the stats of their equipped melee weapon. While in effect, you have increased movement speed and immunity to the slow status effect, so you can keep up as enemies move around and still hit them. You might notice at the start of the game, Dreadwind… doesn’t seem that effective. Damage doesn’t hit as hard as you’d like and enemies can still attack you, while getting put into Save Your Soul state ends your Dreadwind. Because Dreadwind is tied to the damage of your equipped melee weapon, this is a skill that only gets better the further into your playthrough, and you’ll want to prioritize passive skills that boost melee and close range damage, as well as scavenge vending machines for better melee weapons.
Your second action skill is Feral Surge, a single use lunging attack that will deal area frost damage to enemies. Feral Surge is a great way to get into a group of enemies faces quickly, apply frost damage to them, and then follow up with a close ranged weapon like a shotgun. However you can also chain Feral Surge, as its cooldown will reset if you kill an enemy with it. In fact Feral Surge will instantly kill an enemy if their health is below 20%. If you play this right you keep chaining Feral Surge over and over, bypassing its 32 second cooldown. This pairs beautifully with enraged, which as previously mentioned, can have its duration prolonged every time you activate a skill. To truly take advantage of Feral Surge requires more thought and planning then Dreadwind, but if that sorta ability chaining excites you, it's a really cool skill.
As you might have guessed, the Brr-Zerker’s passive skills are about increasing the power of frost damage and melee damage, boosting states like enraged, and improving health and damage reduction so you can stay up close and personal. Blood Frenzy restores health and increases your enraged timer for every kill. The Old Ways deals bonus damage when very close to an enemy
How to build
The core to an effective Brr-Zerker is strong melee damage, plenty of health to keep you alive, and using your action skills as much as possible. That means allocating points into Strength, Constitution, and Attunement. For your twist of fate, Village Idiot is perfect for giving you that raw damage output upfront while keeping everything else you need neutral. Recovering Inventory Hoarder is also a potential option as it gives you a skill cooldown boost but you are gonna be sacrificing some Max HP and will want to put your extra points into that to even things out.
If you decide you want to pair Brr-Zerker with another class's action skill, pick one that has a skill you can use frequently so you are still activating Enraged all the time. For example, Spore Warden is a great option with Barrage which can be fired multiple times. Or you can take advantage of Blizzard and use your passive frost boosts to increase the power of the cyclones further.
The Clawbringer is an elemental powerhouse and perhaps the most well-rounded of the classes. With a fistful of fire in one hand and lightning in the other, Clawbringer can bring a little bit of everything to the table, including their trusty Wyvern Companion.
There really aren’t any tricks to Clawbringer, which might make it a bit dull if you're looking to be a little more weird or active with your class. However, if you rather focus just on shooting and letting elemental magic happen with no extra effort on your part, the Clawbringer is a good choice, and can be a great class to pick second and pair with any of the others.
The Clawbringer’s Class Feat is Wyvern Companion, a cute little flying companion that will claw out your enemies eyes and reign hellfire down on them. Any increase in your damage also increases your companion's damage, which makes boosting fire damage very important if you want your Wyvern to be as effective as possible. You can’t control your Wyvern, and as a result it can be easy to forget they are there. If you want a feat that feels more active than passive you might not like the Wyvern, but if you rather have a buddy that deals bonus damage with no effort on your part, Wyvern is a good option.
Your starting action skill is Cleansing Flames, a massive hammer strike that slams the earth or nearby enemy skulls with large melee damage as well as a fire nova, creating a fire area-of-effect attack. Even at the start Cleansing Flame is a powerful skill and can deal some heavy damage, making it really fun and satisfying right out of the gate.
The second action skill is Storm Dragon’s Judgment, which gives the Fatemaker what is essentially Thor’s hammer. It's a ranged skill you throw that deals area of effect lightning damage for 8 seconds wherever it lands. You can also recall it back early, refunding some cooldown, and yes any enemies in its path back to you do take damage. Boy!
When it comes to passive skills, the Clawbringer’s focus is on its three core attributes. Fire damage. lightning damage, and their Wyvern Companion. Rather than splitting your points into both fire and lightning, you're better off picking one element and focusing on it to maximize its potential. Fire might seem like the better choice because your wyvern breathes fire, however there are passive skills that give your wyvern lightning damage. Ultimately, you should pick the element based on which Action Skill you prefer.
How to build
Which Action Skill you end up preferring is also going to affect your build to some degree, which is a bit of a bummer because you pick the skill first. However, you can respec in Brighthoof if you change your mind later. While not quite as melee heavy as the Brr-Zerker is, melee and critical damage still play a key role in the Clawbringer’s action skills and as such Strength is good to invest in. The class can also be quite tanky, not with HP but with its Ward thanks to a few passive skills, so constitution is another place to put points, especially if you use Cleansing Flame, which requires you to get up close and personal. Wisdom is a great option if you want to go all in on the elemental side of them. For Twist of Fate, you can pick Village Idiot if you want to go big on the melee and crit damage, or for a slightly more risky option, Rogue Alchemist gives a large boost to Status Damage, at the cost of constitution. This can work out well though if you favor long-range weapons and Storm Dragon’s Judgment.
Because of how straightforward Clawbringer is, and because most of its skills don’t require extra work to activate, it can make a great multiclass option. It's always nice to have more elemental damage on your attacks and pretty much any class can benefit from having a Wyvern follow you around, setting stuff on fire. I find it to be a solid companion to the Brr-Zerker, who I played as my main class. I would focus on chaining Feral Surge and Enraged, while my Wyvern would just mop up everyone else.
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