Developed by Red Hook studios, “Darkest Dungeon” is an intimidatingly deep RPG game. In this side-scrolling 2D perilous adventure, you lead a group of...
Nine years on from Flying Wild Hog Studios' first reboot of the Shadow Warrior franchise, it's all change with the third series entry. Protagonist Lo Wang's voice is different, the gameplay itself has evolved and crucially - from a Digital Foundry perspective, at least - the engine technology powering the experience has moved on.
The impressive Road Hog engine takes a backseat this time to Unreal Engine 4 - a controversial decision that doesn't quite pay off. Meanwhile, the lack of native current-gen versions of the game is a genuine disappointment - owners of new consoles essentially get accelerated versions of the last-gen game, missing key visual features.
Halo Infinite's early December campaign launch saw the arrival of a massively anticipated title that delivered on many levels, but couldn't shake many of the technical issues we highlighted throughout the preview/flighting process. However, towards the end of February, the Halo Infinite Season 1 mid-season update arrived, promising a fix for one of our biggest issues - the fact that first-person animations operated at a lower frame-rate than the rest of the game.
So where does Halo Infinite stand in the here and now? The truth is that while key problems are addressed with the arrival of the recent patch, there's still a range of issues that haven't been touched, to the obvious detriment of the presentation - especially evident in the single-player campaign.
NASA ordered three more commercial crew missions to the International Space Station from SpaceX Feb. 28 at a price of more than three-quarters of a billion dollars.