Another year, another stellar lineup of ground-breaking VR and AR projects. Today marks the start of the 2022 Sundance Film Festival, kicking off nine days of incredible films premieres, conversations, and immersive experiences. This year the festival is celebrating the 16th birthday of its New Frontier showcase, which serves to highlight the very best in […]
DICE has released update 3.2 for Battlefield 2042, a smaller patch focussing on bug fixes and game stability. In particular they’re addressing hit registration on Sundance, getting stuck on destroyed scenery and rubber-banding. They have also raised the limit on XP you can earn per minute in Battlefield Portal, while promising that more servers and modes will allow you to earn XP in the popular throwback mode. Looking to the future, Update 3.3 is expected to release in mid-late February and will bring a refreshed Scoreboard – this will be iterated upon once it’s public. While there’s no timeline on their addition, matchmaking preferences for All Out Warfare and cross-platform VOIP are still on DICE’s radar and they specifically mention it in their communications. All told, DICE are taking small steps forward for their modern era multiplayer shooter, when the game arguably needs more significant changes and a faster update pace to address the bugs and problems it has. Here’s the Update 3.2 patch notes: Update 3.2 Fixes, Changes, and Improvements General Fixed an issue where leaving a party during matchmaking could make the game unresponsive Fixed an issue where connecting to EA servers after signing up with a new account would not work on the first attempt Updated behavior of the quit button during gameplay so it now returns you to the correct screen Fixed an issue where the loading music would stop playing during level load Soldier Fixed a rare occurrence where after landing with the Wingsuit, hits wouldn’t always register on some parts of Sundance’s hitbox Fixed occurrences of rubberbanding when running behind friendly players Fixed a rare issue that could cause you to be stuck in both an alive, and downed loop Fixed a variety of issues with attaching to ladders that could cause you to get stuck in a state where you could fly away or lose control of your Specialist Fixed an issue where soldier movement speed was impaired by nearby explosions that spawned craters Fixed an issue where camera shake and audio for landing would unintentionally trigger when dropping from very small heights Fixed an issue where weapons from a Loadout Crate would sometimes inherit ammo from the previously selected weapon Fixed an issue where being spotted when firing a weapon would spot you for too long Stability Added multiple fixes to improve overall game stability Fixed a rendering related crash that could occur for AMD Radeon VII users while Sundance was visible on screen Weapons Sniper and SOFLAM scope glints now show from a further distance Vehicles Fixed an issue where passenger weapons would no longer be in sync whenever the driver’s turret would rotate, causing bullets to not register when firing at enemies M1A5, T28 – improved the effective range and reduced spread on Canister Weapon Pod Reduced Bullet Spread from 1.6 -> 1.1 Increased Damage Fall Off Distance from 35 -> 40 Battlefield Hazard Zone Fixed a black rectangle being present on screen during Hazard Zone end of round when hitting quit at the level progress screen Battlefield Portal The Server Info tab now persists after hitting Refresh in the Portal Server Browser Fixed an issue where text would overlap when joining a Team Deathmatch game during the end of round sequence Rules Editor – the “IsInventorySlotActive” value now correctly handles melee weapons Certain admin commands can no longer be spammed Further reading: Battlefield 2042 guide – 10 tips to get you started Battlefield 2042 is out now for PS5, Xbox Series X|S, PS4, Xbox One and PC. The game touts 128-player battles on the more powerful systems, with PS4 and Xbox One limited to the series’ long-standing 64-player limit. That’s in addition to the new Hazard Zone mode that blends together a variety of inspirations for a new squad-based experience, and Battlefield Portal, which revives classic maps and gameplay from past games. In our Battlefield 2042 review we scored it a fair 6 out of 10, knocking points off for clunky design features, yet praising parts of the core tactical gameplay and the genius Battlefield Portal: “There’s a good game to be found within the Battlefield 2042 and fun to be had as the spectacle of Battlefield’s signature gameplay is taken to new, more expansive heights, but it’s marred by a handful of unsuccessful gameplay design changes, hurriedly implemented features and bugs at launch.” Source: Battlefield, Twitter
DICE has released the full patch notes for Battlefield 2042's next big update. The 3.2 update is releasing on January 20, and it includes bug fixes and stability improvements, mainly.
Included in the patch are fixes for hit-registration issues, while instances of rubberbanding in some scenarios should be improved. The patch also addresses an issue where players could become stuck in a loop between being downed but still alive.
"This update is part of our continued commitment to address your feedback related to resolving bugs and improving gameplay," DICE said.
The 3.2 update for Battlefield 2042 goes live on January 20 at 12 AM PT / 3 AM ET, and it's a "zero downtime" update, so players can jump right in after the download finishes. A size for the install wasn't announced.
After this, another update is coming in February that has additional quality-of-life improvements and new features, including the long-awaited new Scoreboard UI.
Fixed an issue where leaving a party during matchmaking could make the game unresponsive
Fixed an issue where connecting to EA servers after signing up with a new account would not work on the first attempt
Updated behavior of the quit button during gameplay so it now returns you to the correct screen
Fixed an issue where the loading music would stop playing during level load
Soldier
Fixed a rare occurrence where after landing with the Wingsuit, hits wouldn’t always register on some parts of Sundance’s hitbox
Fixed occurrences of rubberbanding when running behind friendly players
Fixed a rare issue that could cause you to be stuck in both an alive, and downed loop
Fixed a variety of issues with attaching to ladders that could cause you to get stuck in a state where you could fly away or lose control of your Specialist
Fixed an issue where soldier movement speed was impaired by nearby explosions that spawned craters
Fixed an issue where camera shake and audio for landing would unintentionally trigger when dropping from very small heights
Fixed an issue where weapons from a Loadout Crate would sometimes inherit ammo from the previously selected weapon
Fixed an issue where being spotted when firing a weapon would spot you for too long
Stability
Added multiple fixes to improve overall game stability
Fixed a rendering related crash that could occur for AMD Radeon VII users while Sundance was visible on screen
Weapons
Sniper and SOFLAM scope glints now show from a further distance
Vehicles
Fixed an issue where passenger weapons would no longer be in sync whenever the driver’s turret would rotate, causing bullets to not register when firing at enemies
M1A5, T28 - improved the effective range and reduced spread on Canister Weapon Pod
Reduced Bullet Spread from 1.6 -> 1.1
Increased Damage Fall Off Distance from 35 -> 40
Battlefield Hazard Zone
Fixed a black rectangle being present on screen during Hazard Zone end of round when hitting quit at the level progress screen
Battlefield Portal
The Server Info tab now persists after hitting Refresh in the Portal Server Browser
Fixed an issue where text would overlap when joining a Team Deathmatch game during the end of round sequence
Rules Editor - the “IsInventorySlotActive” value now correctly handles melee weapons
Inscryption and Unpacking lead the nominations at this year's Independent Games Festival.
Established in 1998 - that's 24 years ago and yes, thanks, that does make me feel very, very old - the Independent Games Festival was established to "encourage innovation in game development and to recognise the best independent game developers", kind of like a Sundance for indie games.
Highlights
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From: InsideHook NY
Date: Wed, Jun 30, 2021 at 3:42 PM
Subject: The affordable way to acquire a second home
To: VETBIZ IR media firm Globalcrossroadscapital.com>
InsideHook...