Zephyrnet Logo

Tag: room

Horizon Forbidden West: Relic Ruins – The Daunt Guide

In Horizon Forbidden West, you'll encounter several Relic Ruins. These platforming puzzles offer XP rewards and a curious collectible called "ornaments" tucked away behind locked doors, and getting to them usually takes a roundabout solution with some quick thinking. The first of these Relic Ruins in The Daunt, the game's starting area, sets the table for what to expect from these tricky puzzles. Here we'll walk you through how to complete it so you don't have to delay Aloy's adventure by more than a moment.

Horizon Forbidden West: Relic Ruins - The Daunt

To begin, head inside the building ravaged by time and look for a metal crate with yellow markings. These crates will be seen often in the game, especially in Relic Ruins. Move the crate to the center of the room near the yellow handhold hanging above you. Normally just out of reach, now you can grab it by jumping on the crate first.

Jump up onto the second floor and you'll notice the locked door needs both a key and a code to open. Leave it for now and head outside via the balcony left of the door. Jump the gap and enter a new room. Drop down onto the floor and look for the purple collectible in view. It can be scanned with Aloy's focus, and reading it will give you the code you need for the door: 1705.

Turn around and use your pullcaster (aim with R2, then switch to pullcaster with triangle) to pull a second crate down from above. Then look for the vent at the end of the room and once more use your pullcaster to yank the door off of it. Using the crate, jump up to the broken overhang left of the vent (where the supply cache sits), then jump and grab onto the now open vent.

The Relic Ruins get trickier, but they all follow similar logic to the first one in The Daunt.

Head inside and drop down to find a fragile wall identified by the blue metal bars bolted into it. This is another recurring signal to use the pullcaster, so do so and you'll create a gaping hole in the wall. Head into the hole in the floor beside you (it was there already) and run to the end of the dark hall, using the pullcaster once more on a ceiling piece featuring the same blue metal bars. You've now created a hole in the room above you, the same room you just blasted a hole into one step earlier, and the original room where you set up the first crate.

Climb back up to the previous floor and drag that original crate into the hole in the floor. Carry it to the other side of the dark hall and use it to reach some handholds (always noted by the color yellow). Climb all the way up to the top and jump down to the balcony to find the key.

With both the key and the code in hand, you can now open the locked door to the game's first Relic Ruin. You'll earn some XP for your trouble, plus a strange shamrock ornament. To discover the true nature of these ornaments, seek out the side quest called Night of Lights in The Stillsands region about halfway through the story. For more on Horizon, don't miss our tips for beginners and the best skills to get early.

Genshin Impact: Three Realms Gateway Offering – Part I Guide

Genshin Impact's latest update, Three Realms Gateway Offering, kicks off with a Part I quest to unlock the more hefty Part II. Part I consists of three different trials, and each asks players to access four Flames of the High Gate in indicated locations. Below is info on how to overcome the puzzles and challenges present in Three Realms Gateway's preliminary quest.

Yachimatahiko's Trial

Notice that there are familiar puzzle mechanisms from the previous Enkanomiya event: Triangular mechanisms that can be activated with elemental attacks, as well as moveable walls and gates. You can approach the four Flames in any order, but here's my recommended sequence for an easy clear.

Flame 1

Triangular mechanism on ground floor. Flame 1 is locked in the room across from the mechanism.
  1. Go to the center of the complex and change to Whitenight.
  2. Approach the Triangular mechanism as indicated in the photo (it's the only one you can initially get to on the ground floor) and hit it with an elemental attack. The gate will slide up, revealing another Triangular mechanism that can't be activated yet.
  3. Go back to the center and change to Evernight. The previously broken Triangular mechanism can now be seen and hit. Once you do so, the moveable door will slide in, opening up access for an enclosed Flame.
  4. Profit. (Go get the now-free Flame.)

Flame 2

Okay, not a great angle. But Flame 2 is located on above ground to the right of the three light pillars.
  1. Stay with Evernight. Approach the Triangular mechanism as indicated in the photo. (It's located higher than the first Flame.)
  2. Hit it with an elemental attack. The moveable wall will then slide in, freeing another Flame.
  3. Go get the Flame.

Flame 3

Make sure Flame 1's gate is still up. Flame 3 is down the corridor from Flame 1.

This third one is a bit trickier than the previous two. You'll notice that regardless of Whitenight or Evernight, the third Flame is hidden behind a transparent blue barrier. Also notice that during Whitenight, three columns of light appear on top of a building. This will correspond to how you should make the walls and gates move in order to make the barrier vanish.

Follow these steps:

  1. Change to Whitenight. Make sure the gate activated in Flame 1 is still up.
  2. DO NOT move any of the walls from where you pushed them in order to access the first two Flames.
  3. The barrier should then be removed and the Flame accessible.

Flame 4

Glide down from higher elevation to get Flame 4.

This one is located at a high point where the three pillars of light appear during Whitenight. To get to it, climb to a higher elevation and glide down to grab the Flame.

Yachimatahime's Trial

Flame route

Once you look into a well, you'll get four pictures of each of Flames' locations. There's no puzzles here--simply follow the route indicated above for maximum efficiency.

Kunado's Trial

Here you'll face four rounds of very annoying enemies.

This one, unlike the first and second trial, is a combat test. Once you light all the totems with Pyro elemental attacks (found at the base of statues) four rounds of very annoying enemies will appear. If your DPS team is even half-way decent, these should pose no problem.

  1. Rifthound Whelp Group: These apply Corrosion status to your party members, an effect that continually decreases their HP. Also if you attack the Rifthound whelps with the same element as their element, their attacks will become more ferocious.
  2. Abyss Mages: This group has a really irritating elemental trio--Electro, Pyro, and Hydro Abyss mages. Break their shields and kill them one-by-one.
  3. Bathysmal Vishaps: You've probably fought a lot of these in your Enkanomiya journey. And you'll need to do so again here. Just DPS them down.
  4. Abyss Herald Wicked Torrents: A Hydro enemy than can increase party members' CD cooldown time.

Florida’s Space Coast is busier than ever, but there’s room for more

Long the busiest space launch complex in the United States, Cape Canaveral and Kennedy extended their combined five-year streak as the busiest commercial, civil and military launch range in the world.

The post Florida’s Space Coast is busier than ever, but there’s room for more appeared first on SpaceNews.

Microsoft Deletes AltspaceVR Public Hubs, Safety Bubbles & Muting Now Default

Microsoft is deleting AltspaceVR's public hubs such as the campfire, muting new events attendees, and enabling the safety bubble by default. The company says the changes make the platform a "safer space".

Micron ceases production of its Crucial Ballistix memory

crucial ballistix memory discontinued what happened DDR4 RAMIn what is sure to come as an unexpected move to many, Micron has decided to end the production of its popular gaming RAM lineup. A press release from Micron announced the abrupt end of Crucial Ballistix memory. The press release states that Micron will “end-of-life” its Crucial Ballistix gaming memory, but it didn’t give a reason as to why. The decision is rather puzzling since Crucial Ballistix memory is fairly popular among gamers. While it’s unknown why Micron decided to end the production of Crucial Ballistix memory, the company did say that it plans to “intensify its focus on the development” of its DDR5 product roadmap. Whether this means it’ll have enthusiast-level gaming DDR5 RAM in the near future isn’t clear. Micron does sell standard DDR5 memory without the enthusiast specs typical of the Ballistix lineup. For example, there’s no RGB on these sticks of RAM, which, as we all know, is unforgivable in the PC gaming space...

The King of Fighters XV Launches Today for Xbox Series X|S

Six years have passed since KOF XIV hit the scene and finally, its sequel is here. We poured our all into making King of Fighters XV the absolute best in the series, and we hope that it has a healthy and robust launch. KOF XV will feature 39 fighters at launch, comprised of previous heroes […]

Flea wants $9.8 million for La Crescenta stunner

Red Hot Chili Peppers bassist Flea is asking $9.8 million for his modernist compound designed by famed architect Richard Neutra.

Chorus Aviation Announces Fourth Quarter and Year-End 2021 Financial Results

Q4 2021 Key Metrics Net income of $10.2 million, or $0.06 per basic share; a quarter-over-quarter increase of $1.0 million primarily due to lower impairment and expected credit loss provisions of $31.0 million in the Regional Aircraft Leasing (‘RAL’) segment in addition to increased revenue in the…

Poker Pro Igor Kurganov Helping Elon Musk Distribute $5.7bn to Charity

Poker pro Igor Kurganov is reportedly helping Elon Musk to distribute $5.7bn worth of charitable donations.

The post Poker Pro Igor Kurganov Helping Elon Musk Distribute $5.7bn to Charity appeared first on VegasSlotsOnline News.

Another Tomorrow is the Latest Point-and-Clicker From Glitch Games

Glitch Games has been making really rather good mobile point-and-clickers for a while now, and it’s just released a new one. It’s called Another Tomorrow, and you can... Continue reading

The post Another Tomorrow is the Latest Point-and-Clicker From Glitch Games appeared first on Droid Gamers.

Latest Intelligence

spot_img
spot_img