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Dota 2: The Most Underrated Offlaners in the Game

We highlight the oft-forgotten hidden gem offers you can pick in Dota 2. Offlane is probably one of the most…

The post Dota 2: The Most Underrated Offlaners in the Game appeared first on Esports News Network | ESTNN.

End of an era? This PC case gives the O11 Dynamic a run for its money

Medical marijuana users brace for shortages as Montana’s recreational market opens | Local News

That leaves medical marijuana customers to compete with recreational users for a limited supply of cannabis. About 80 dispensaries — ... Read More

Overwatch DPS Tier List January 2022

With the turn of the year and new updates, here's our Overwatch DPS tier list for January 2022.

Evergy Files Missouri Rate Review to Recover Costs to Modernize Grid, Improve Reliability and Enhance Customer Service

Ongoing savings from 2018 merger exceed projections, reduce the rate increase request by more than half. KANSAS CITY, Mo.–(BUSINESS WIRE)–Today Evergy submitted a detailed rate review to the Missouri Public Service Commission (MPSC). The requested rate adjustment reflects investments to improve reliability, enhance customer service and enable the company’s transition to cleaner energy resources. Missouri […]

The post Evergy Files Missouri Rate Review to Recover Costs to Modernize Grid, Improve Reliability and Enhance Customer Service appeared first on Fintech News.

Halo Infinite’s Battle Pass Has Undergone An Uneasy But Definite Improvement

Recently, Halo Infinite has settled into a nice multiplayer groove. Soon after the free-to-play multiplayer mode launched, its monetization and battle pass were bombarded with rightful criticism from players. Over the past couple months, however, changes to the Battle Pass progression have been regular. Daily challenges finally offer enough experience points to effectively level up the game's battle pass within a single gameplay session. Weekly challenges now have more variety and are easier to complete. An effective test case for this is the second Fracture Tenrai event. The first week of the event was controversial, as players claimed that it took too long to complete event-specific challenges with little reward to compensate. Seemingly in response, this week's event offers more challenges (10 as compared to seven) and more frequent cosmetic rewards.

Changes to Halo Infinite multiplayer based on player feedback have been slow, rather than dramatic, but this latest event is a firm step in the right direction. However, even good changes belie the fundamental problem of Halo Infinite's monetization system. No matter how much slicker systems of monetization and play become, the game's money-making component relies on players spending more time and money than they otherwise might.

This isn't to say that Halo Infinite has not undergone real improvement since its multiplayer mode launched in November. A good challenge structures play rather than dominates it. Sometimes I'm really in the mood for Slayer or Fiesta, but generally I'm up for whatever; I just want to play Halo. Challenges direct me to certain playstyles or modes. They help me feel as if each match is building to a larger goal than just winning in the moment. The addition of challenges like "Complete five FFA matches" or "Earn 7,500 Player Score In Team Slayer" help direct play while being relatively unobtrusive.

The primary problem here is having a whole queue of mode-specific challenges means you can only complete them one at a time. Fortunately, multiple challenges for the same mode tend to cue up at the same time. It's relatively easy to bang out a challenge or two simultaneously, before moving on to the next "set."

The challenge system still includes some annoyances, though they are significantly smaller than at launch. For example, I tend to skip challenges based on getting kills with certain weapons, unless those weapons are easily obtainable. Because each weapon spawn offers a type of weapon (e.g. pistol or shotgun), rather than a specific gun, it can be difficult to find the right weapon for your challenge, even if you know the maps by heart. Especially with the game's more powerful weapons, which spawn on a timer and are also randomized based on the map, it can take five or more games to even get the opportunity to use a weapon for a challenge. The alternative is playing Fiesta, a mode where loadouts are randomized at spawn, but that obviously has a similar problem. It is always a little tough when a challenge locks you out because of random chance. To be fair, I have, at least, always had enough challenge swaps to get rid of particularly taxing or annoying challenges.

Despite the improvements, there is still a fundamental friction with the game that cannot be solved with better or more generous challenges. Multiple times, I have stopped playing Halo, though I was still up for more games, because I could get more XP in the morning. If I waited for the dailies to reset before activating a double XP boost, I could complete weekly and daily challenges simultaneously, thereby earning even more XP. I've also booted up another match, even though I felt done, because I needed one more kill to finish a goal. Fundamentally, battle passes and challenges push players to spend more time, more consistently with the game, regardless of whether they are enjoying that time or that consistency.

Furthermore, everything in the store is just too expensive. I, like every gay person playing Infinite, contemplated buying the cat ears bundle. I just couldn't bite the bullet on spending 10 dollars on a minor accessory and the color pink. If you are playing the game for free, cosmetic options are limited to a handful of color swaps. This would be inconsequential if the game's default designs were dynamic or varied. I am less interested in cosmetics in a game like Apex Legends, because the default designs are cool and at least vary from the dozens of other characters people might play. Loading into a match of Halo Infinite with four grey knock-off Master Chiefs is a grim sight, particularly since the game spends the opening and closing moments of the match showing off each player's cosmetics. Because the multiplayer is free-to-play, it is inevitable that access to cosmetics requires plenty of time and at least a little money. That doesn’t make it feel any better.

Unfortunately, many or even most of these problems are inherent to monetization through a battle pass and a cosmetic store. There will always be a tangible difference between players who have spent money and those who haven't. The battle pass will always encourage people to spend time on the game’s terms, rather than their own. I've said this before, but by nature, microtransitions uphold an exploitative economic model. This does not mean that it is fruitless to criticize issues with specific games or celebrate gradual change. Rather, I would invite us to open the possibility space, to trace the problems of monetization to their source, and to use these smaller controversies as fuel for transforming a frequently exploitative and destructive industry.

Different Software Testing Strategies When Creating AI Applications

Artificial intelligence has become a lot more important for many industries. There are a lot of companies that use AI technology to streamline certain functions, bolster productivity, fight cybersecurity threats and forecast trends. The market for AI technology is going to continue to grow as more companies discover the benefits it provides. In November, Garter […]

The post Different Software Testing Strategies When Creating AI Applications appeared first on SmartData Collective.

League of Legends Champion Zeri, The Spark of Zaun Details Revealed

With the start of League of Legends Season 12, Riot Games released a brand new trailer showcasing the new champion in Zeri, The Spark of Zaun, her abilities, and her gameplay. Zeri’s upcoming debut into League of Legends is not too much of a surprise as she closely releases alongside another character from Riot Games. […]

The post League of Legends Champion Zeri, The Spark of Zaun Details Revealed appeared first on Esportz Network.

North Macedonia Casino Offered Negative COVID-19 Tests to Lure Greek Gamblers

At least one casino in the Balkan state of North Macedonia is offering fake negative COVID-19 tests to lure gamblers across the border from Greece. That’s according to a report by journalist Christos Nikolaidis for Greece’s Open TV. Nikolaidis visited Dojran in southeast North Macedonia as part of an investigation into an explosion of COVID-19 […]

The post North Macedonia Casino Offered Negative COVID-19 Tests to Lure Greek Gamblers appeared first on Casino.org.

OpenDAO Airdrops SOS on OpenSea Community

2021 was a great year for NFTs. It was one of the most talked-about topics in crypto that seeped into mainstream society and netted mentions in general entertainment programs such as SNL and Jimmy Fallon. In the NFT space, what catches the most number of eyeballs is usually the launch of a new NFT art […]

The post OpenDAO Airdrops SOS on OpenSea Community appeared first on Coin Bureau.

Vitalik Buterin Proposes New Ethereum Fee Structure

Vitalik Buterin, creator of Ethereum, has proposed a a new fee structure for the second biggest cryptocurrency by market capitalization. In a new blog post, the crypto billionaire lays out “Multidimensional EIP-1559”, and mentions how different resources and functions of the Ethereum network demand different amounts of gas, yet all of them are bundled together. […]

The post Vitalik Buterin Proposes New Ethereum Fee Structure appeared first on Coin Bureau.

MyMD Pharmaceuticals Announces Issuance of New U.S. Patent Covering MYMD-1 in a Method of Treating Sarcopenia

BALTIMORE–(BUSINESS WIRE)–MyMD Pharmaceuticals, Inc. (Nasdaq: MYMD) (“MyMD” or “the Company”), a clinical stage pharmaceutical company committed to extending healthy lifespan ... Read More

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