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PSA: Elden Ring has two types of gear upgrade tracks that don’t compete

If you’re paranoid about pumping upgrade items into something, take a look at what it requires Knowing how to navigate...

The post PSA: Elden Ring has two types of gear upgrade tracks that don’t compete appeared first on Destructoid.

Destiny 2: The Witch Queen Review in Progress

The Witch Queen might be the best Destiny has ever been.

Why real estate investors are going crazy over virtual lands?

Virtual lands are all the rage, but why are real estate investors pouring literal millions into metaverse properties? Let’s break it down.

Elden Ring Is Here, Demonstrating Again That It Should Be Easier To Try Before You Buy

Elden Ring is out now, the latest in the critically acclaimed but often esoteric Soulsborne genre. The notoriously challenging From Software games tend to be love-them-or-hate-them affairs, but several notable voices in games say this one is more approachable and less off-putting, and deserves a chance even from those who have struggled to get into Soulsbornes before. As someone who fits that exact definition, I would love to try Elden Ring and see if this is finally the game where it clicks, but there's just no simple, consistent way for players to sample a game--Elden Ring or otherwise--that they may end up wishing they hadn't purchased. It's time for that to change, and platforms themselves should be leading the way.

Again, this isn't a problem unique to Elden Ring, but the game serves as a useful example. More than most games, Elden Ring is likely to stymie some players, feeling impenetrable from the outset. Some will push through that initial frustration and find a rewarding experience on the other side, while others will quickly assess that this is simply not the game for them.

The paths to try-before-you-buy have been slowly constricting to nothingness. Rental options have become fractured and inconsistent. It is more difficult to share games, and downright impossible to share digital copies on consoles. In the case of Elden Ring, a trial of the game would help players like me, who feel compelled to try it, to have an avenue aside from seeking out a rental or potentially wasting $70. Even as an adult with a stable income who can afford it, this is a big ask, and there are many more potential fans who don't even have that luxury.

At the same time, I can't blame From Software, or any other developer, for failing to put out a demo. Creating one is time-consuming, putting extra strain on studios that are already facing a crunch. The result is the status quo: a hodgepodge of studios and publishers sometimes offering demos as promotional tools before release, sometimes long after, sometimes with progress carrying over into the full game, sometimes without, and with no rhyme or reason between them. It is, to be frank, an absolute mess, and an unnecessary one.

It's unnecessary because the platform-holders--Sony, Microsoft, Nintendo, Valve, and Epic--should be taking the lead on this problem. In an era of always-online consoles, there's no reason developers should have to custom-build demos at all. Instead, consoles and PC platforms could simply let you download a full game and play for a designated amount of time. If piracy is a concern, this feature could be disabled if you attempt to play offline.

Rather than create bespoke demos for each game, developers could simply choose the amount of time a game trial should last. For shorter games, a trial may only last a half-hour. For a longer game like Elden Ring, From Soft might decide you could use a few hours in the world to really understand if the game is for you.

As a matter of fact, we already know that this tech works, because platform holders are already using it. Free play weekends are a regular occurrence on both PlayStation and Xbox, wherein you download a full game and try it for a limited time, and EA Play offers longer trials as a standard feature. Any security concerns with such a system have apparently already been resolved to developers' satisfaction, so all that's left is to give them the option to make trials a feature for individual players. Similarly, Steam already has a fairly generous return policy, which some players treat like a trial system. Why not remove the artifice entirely?

Removing the difficulty of offering a demo-like service would likely increase participation among developers. Granted, some developers may opt out entirely or still choose to create custom demos that show off a particular slice of their games. They may want to skip ahead to a later point when your character has more abilities, or circumvent trial players discovering some particular plot point. That option can and should still exist, but it could be in tandem with the broader universal game trials.

The philosophy is similar to the one Xbox executives often cite when promoting Game Pass: When you make games more readily available to try, more players find the games they'd love. The inverse is also true: fewer gamers feel annoyed by wasting money on games they don't love. This ultimately pushes many gamers to be risk-averse when it comes to full game purchases, only spending on sure-bets that provide the most bang for their buck. When games are so ubiquitous, it's easy to let games pass you by if you're not sure you'll love them. That's a sale that Elden Ring and games like it could have if they'd given us an on-ramp. What's more, Soulsbornes tend to create very ardent devotees; giving their unsure friends an opportunity for a taste of the latest game could lead to more sales and more fans.

When Microsoft pitched the Xbox One, its always-online console in 2013, it was widely and rightly derided. Microsoft tried to rush a vision of the future that consumers did not want and that internet infrastructure at the time could not support. The proposed benefits may have been enticing, but they were outweighed by the downsides. Technology has continued to advance, and we've essentially reached that same point organically. Many players treat their consoles like they're always-online anyway, which means it's time we start taking advantage of the proposed benefits from that vision of the future. Players shouldn't have to guess at which games they'll enjoy and hope they didn't waste their money on a game that just isn't for them. The technology is already there to avoid this outcome forever. We just need to tell platform-holders to start using it.

Bandai Namco Responds to Elden Ring Performance Issues

Elden Ring has become the biggest game launch for FromSoftware ever, garnering nearly 1 million users on Steam on launch day. But it would seem...

The post Bandai Namco Responds to Elden Ring Performance Issues appeared first on ISK Mogul Adventures. Written by .

Trailing Slashes on URLs: Contentious or Settled?

A fun deep dive from Zach. Do you have an opinion on which you should use?

1) https://website.com/foo/
2) https://websites.com/foo

The first option has a “trailing slash.” The second does not.

I’ve always preferred this thinking: you use a trailing …


Trailing Slashes on URLs: Contentious or Settled? originally published on CSS-Tricks. You should get the newsletter.

Previous invasion of Ukraine had serious repercussions for the space sector

While Russia’s invasion of eastern Ukraine could have important ramifications for the U.S. space sector, the impact is not likely to be as serious as that of Russia’s 2014 annexation of Crimea.

The post Previous invasion of Ukraine had serious repercussions for the space sector appeared first on SpaceNews.

Elden Ring: How To Two-Hand Weapons And Why You Should

Elden Ring features a diverse collection of weapons that grows with nearly every type of enemy you fell and location you visit throughout The Lands Between. From simple longswords to hulking hammers to swift daggers, there's a little something for everyone. Even more, you can two-hand weapons to get new move sets and use special abilities that can change the flow of a battle quickly. In this guide, we'll give you a quick rundown of why, when, and how to two-hand your favorite weapons.

Why you should use weapons two-handed

There are a variety of reasons to wield a weapon with both hands, but the simplest and most obvious reason is that two-handing a weapon grants you additional attack power. While the damage increase isn't as significant as you might expect, it's certainly enough to make it a viable choice when a shield isn't required. But because you won't have a shield while in this stance, you'll want to be certain you're adept at rolling out of the way of incoming attacks.

Two-handing a weapon also provides you with access to new move sets. For instance, you may have a greatsword that does wide vertical attacks while one-handing it, while holding it with two hands will offer you devastating slamming attacks directly in front of you that can easily break an enemy's guard. You'll want to be sure that you're always using the most viable option based on your surroundings. Using those sweeping attacks in a tight corridor is likely to result in just bouncing your sword off the walls, so maybe try two-handing it for tighter, more forward-focused strikes.

Lastly, two-handing most fist and claw armaments will automatically give you that weapon in both hands, which means you'll have a dual-wielding move set that can apply some incredibly potent damage to your foes. Nothing lets you live out your Wolverine fantasy quite as much as swiftly mowing through hordes of enemies with a set of deadly claws on each hand.

How to two-hand weapons

Previous From Software games allowed you to two-hand your weapons by simply holding down Triangle on PlayStation / Y on Xbox. In Elden Ring, however, you'll need to follow one extra step to switch to and from a two-handed stance. PlayStation users can hold Triangle and press R1 or L1 to two-hand your right or left weapon, respectively. On Xbox, those buttons will be Y and either RB or LB.

Now that you've got the lowdown on two-handing, check out what you should do first during the opening hours of Elden Ring.

Week Ahead – Shock waves

Massive uncertainty remains It’s been another week of significant volatility in financial markets and there’s little reason to expect next week will be any different. The Russian invasion of Ukraine sent shock waves around the world and the ripple effects were felt throughout the markets as investors were forced to consider what the consequences would […]

Steam Deck review: the handheld PC capable of console quality gaming

Imagine PlayStation 4-level performance at Nintendo Switch mobile resolution or better and you have some idea of what Valve's Steam Deck can actually deliver in terms of raw performance. With minimal tweaking, you're playing Horizon Zero Dawn or God of War at native resolution at 30fps and to put it frankly, that's quite a marvel to behold. Steam Deck isn't a cutting-edge PlayStation Vita successor though - it's so much more than that. It's built around a Linux-based iteration of the Steam platform, meaning that in theory at least, you have a machine capable of playing the entire Steam library with access to games stretching back decades. On top of that, this isn't a locked down console, it's a fully open PC, meaning that you can effectively run what you want on it - including Windows, if you want.

I suspect it's for this reason that Steam Deck is so eagerly awaited, because the system offers so much opportunity that inevitably, it becomes the embodiment of what everyone has ever wanted from a handheld. The cheap, powerful handheld Nintendo hasn't delivered yet with Switch Pro? A portable PS4? The ultimate mobile device for retro gaming? Potentially, Steam Deck can do all of these things and as soon as you've sunk a couple of hours into the system, you get some idea of what it's actually capable of - and from there, the possibilities seem endless.

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Bitcoin Is Consciousness-Raising Technology On The Path Toward Enlightenment

Bitcoin will aid humanity in raising its levels of consciousness when self valuing people secure their individuality and everyone’s self interests are aligned.

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