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Tag: ps5

PlayStation update adds Open and Closed Parties, additional features for PS App

A couple of new features have been added to Sony's consoles.

Where to pre-order Ghostwire Tokyo: price, release date and bonuses

Bethesda released their first PlayStation 5 console exclusive title with Deathloop in September 2021, and their next PS5 console exclusive hits shelves this week on 25th MArch with Ghostwire Tokyo. The game is from acclaimed Japanese studio Tango Gameworks, who were responsible for the two excellent Evil Within horror games. Ghostwire Tokyo isn't an outright horror title, but looks equally unique and strange.

Ghostwire Tokyo has horror and supernatural elements to its story and gameplay, but it's mostly an action adventure title. The story has you find a deserted Tokyo where the only living beings are ghost-like creatures known as 'visitors'. Using a combination of physical and magical abilities, it's your job to find out what happened while fighting these enemies.

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New opportunity: The DOCK : PS5 Charging Station – 2022-03-23

🅽🅴🆆 on Kickstarter Stay Live. Stay Connected. Seeking: HKD 20000.00 Country: Hong Kong End date: 2022-04-21

Gran Turismo 7 Player Fights Against Reduced Rewards By Having The Game Play Itself

In response to the highly unpopular reduced payouts from certain Gran Turismo 7 races, players have created a way to hands-off earn credits without grinding in-game, and it involves not actually playing.

Credits are needed to purchase high-end cars in the shop, and by making it harder to earn free credits just through gameplay, Polyphony Digital incentivizes purchase of in-game credits with real money instead--a move GT7 players are unhappy with.

Spotted by VGC, PSN Profile user Septomor posted a hands-off AFK script to farm credits. It's only usable with Windows and PS4 Remote Play for now, and the script essentially runs the same race with the same car over and over again without any user input.

GT7 also came under fire for an extended maintenance period. Explaining why the game was offline for so long, Polyphony Digital explained that it discovered a major bug "where the game would not start properly in some cases on product versions for the PS4 and PS5."

With the combination of reduced credit payouts from certain races and longer-than-expected maintenance, GT7's Metacritic score took a dive. Players are expressing their dissatisfaction with the recent in-game change by review-bombing the game. GT7's user score currently sits at 1.8.

In our Gran Turismo 7 review, Alex Goy scored it 8/10. He said, "It plays as close to driving a real car as you can get on a console, and much like shaving a few seconds off your commute, or playing on your favorite road in the real world, the game draws you in with challenges, physics, and luscious visuals."

Dozens of New PS5, PS4 Games from Ubisoft Allegedly Outed

Prince of Persia 2D! Immortals 2! The Crew 3!

As many of us realised several years ago, E3 is dead. While organisers ESA continue to dilly-dally over the ongoing relevance of the obviously defunct convention, publishers are plotting their own independent alternatives. One of those companies, allegedly, is Ubisoft, as per industry know-it-all Tom Henderson, writing for XFire.

Apparently the French publisher is preparing a juggernaut showcase, which will potentially include updates on almost 20 (!!!) different games. There’s no word on when this will take place – it sounds like world events could play a big part in that – but this being Ubisoft, knowledge of the event isn’t the only news. Y’see, Henderson also has his mucky mitts on the chunks of the running order, too.

Read the full article on pushsquare.com

Bungie details Destiny 2 schedule through May

This week is Legend PsiOps Battlegrounds and Vow of the Disciple Challenges Bungie has released the Destiny 2 schedule through...

The post Bungie details Destiny 2 schedule through May appeared first on Destructoid.

Godfall No Longer PlayStation Console Exclusive

One of the lowest-rated PS5, PS4 console exclusives Godfall is […]

The post Godfall No Longer PlayStation Console Exclusive appeared first on PlayStation LifeStyle.

Cyberpunk 2077 Patch 1.52 Continues Smoothing Out The Game’s Rough Edges

After a substantial overhaul in February, Cyberpunk 2077 has received a new update that continues to tweak several lingering issues inside of the game. While it's not as massive as the previous update, there are a significant number of improvements that have been added to the sci-fi sandbox according to the patch notes.

In the gameplay department, issues related to missing loot, broken animations, and teleporting wrecked cars have been fixed. Console-specific fixes include addressing corrupted saves being imported from PS4 to PS5, Xbox Series X|S controller disconnects will no longer result in a player being stuck, and wet roads should have an accurate amount of reflection on the PS5 version that's comparable to the PC edition of the game.

Bugs in quests such as Automatic Love, Epistrophy, and Path of Glory have also been cleaned up, and your vehicle should spawn closer to V when it's summoned. You can see the full list below of all the fixes. While Cyberpunk 2077 and its saucy Johnny Silverhand content are in a better state currently, developer CD Projekt Red is looking to the future by revisiting its past. The studio announced this week that a new Witcher game is in development and will be built using Unreal Engine 5, but it won't be exclusive to the Epic Games Store on PC.

Cyberpunk 2077 won't be making a graphical engine switch either, as CDPR will continue to use REDEngine for the game's upcoming expansion.

Cyberpunk 2077 Update 1.52 Patch Notes

Gameplay

  • Fixed an issue that could cause wrecked cars or multiple Nomad cars to spawn in traffic when driving fast.
  • Fixed an issue where first equip animation could be played repeatedly after recovering a throwing knife.
  • The Laminate-armor Media Ballistic Vest can now be found as loot in Japantown.
  • Fixed an issue where the recon grenade highlighted non-hostile crowd NPCs.
  • Fixed an issue where after using the Take Control quick-hack on a device, the camera axis was inverted when zoomed in.

Quests

  • Player won't be able to purchase again an apartment makeover they already own anymore.
  • Added the showering interaction to the Nomad Camp.
  • It won't be possible to hack the Northside apartment before completing Act 1 anymore.
  • Fixed an issue where Open World combat events and some scenes could remain disabled after visiting Afterlife until the player fast traveled within Watson.
  • Automatic Love - Walking into a wall in the elevator in Megabuilding H8 will no longer cause instant death.
  • Blistering Love - Fixed an issue where Johnny could despawn if player left the booth before interacting with the projector, blocking progress.
  • Cyberpsycho Sighting: Demons of War - Fixed an issue where it wasn't possible to progress past the "Search the area to collect information" objective.
  • Epistrophy - Fixed an issue where the quest could reappear in the Journal instead of being marked as failed after player failed to retrieve any of the cabs.
  • I Fought the Law - Fixed an issue where River could drive out of the market area erratically and push V out of world bounds.
  • Life During Wartime - Fixed an issue where selecting a blue dialogue option twice upon arriving on the crash site blocked progression.
  • Path of Glory - Optional objective "Get dressed" will no longer be incompletable if player collected the clothes before it appeared.
  • The Information - Fixed an issue where the doors to Lizzie's were closed during the hours they should be open, blocking progression.
  • The Ride - Fixed an issue where Dex's car was swerving left and right when driving away.
  • With a Little Help from My Friends - Fixed an issue where holocalls and text messages could be blocked if player told Saul about Panam's plan while the Nomads were driving away.

Open World

  • Fixed an issue where summoned vehicles could be spawned far away from the player.
  • Suicidal Corpos in Corpo Plaza will no longer stand up after the fall.
  • Fixed an issue where an Assault in Progress in Arroyo wasn't visible on the map, hindering progress in The Jungle achievement.
  • Gig: Goodbye, Night City - Fixed an issue where the quest didn't trigger after approaching the area.
  • Gig: No Fixers - Fixed an issue where the "Park Iris' car in the garage" optional objective didn't complete if player stopped in front of the garage.
  • Gig: Playing for Keeps - Fixed an issue where all the enemies in the casino were set to Friendly.
  • Murk Man Returns Again Once More Forever - Fixed an issue where the Rayfield Caliburn didn't spawn.

User Interface

  • Added a quest tag to fixer rewards when they're first found in the stash.
  • Opening menus while reading a shard will no longer block the game.
  • It won't be possible to change the position of the marker when a time skip is in progress anymore.
  • Fixed an issue where the loot UI could flicker and change before picking up the item.
  • Fixed an issue where the English text "A Favor for a Friend" would be displayed regardless of the language version instead of the correct quest name for some tracked quests.

Visual

  • Fixed animations and missing or displaced objects in various scenes.
  • Fixed some issues with animation occurring when performing an aerial takedown using the Hidden Dragon perk.
  • Fixed an issue where sandstorms could appear in scenes they weren't supposed to.
  • Fixed an issue where foliage was not affected by different weather conditions.
  • Polycarbonate Sport Sunglasses will no longer be visible when switching between Third Person Mode and First Person Mode while driving.

Console-specific

  • Memory improvements and crash fixes on next-gen consoles.
  • Minor UI optimizations.
  • [PlayStation 5] Importing a save while not connected to the PlayStation Network will no longer block the option to continue the game.
  • [PlayStation 5] Fixed an issue where a corrupted save was created when player tried to import a PlayStation 4 save when no saves were exported.
  • [PlayStation] Fixed an issue where the "Press [Options Button] To Continue" screen registered pressing the button with a delay.
  • [PlayStation 5] Wet roads will now be as reflective as on the PC version.
  • [PlayStation 5/Xbox Series X] Changing the preset in Video settings will no longer set all the Graphics options to ON automatically.
  • [Xbox One/Xbox Series X] Disconnecting the controller and entering the pause menu at the same time will no longer result in player being stuck.

Stadia-specific

  • Enabled aggressive crowds on Stadia.

Gran Turismo 7 Fans Fight Controversial Currency Nerfs with PS5, PS4 Farming Exploits

Car crash.

This is getting a bit ridiculous now, and Polyphony Digital is going to have to act fast. Gran Turismo 7’s reputation is in the gutter following an extended outage last week and alterations to the racer’s economy which some fans feel is pushing them towards microtransactions. It currently commands the lowest user score of any PlayStation exclusive ever on Metacritic, which should give you a sense of how strong the backlash has been.

And now one fan has cooked up a Credits farming script, which allows them to earn in-game currency while they’re not even playing. It uses a combination of Remote Play and code to effectively run a race on Blue Moon Bay over and over. There’s an incredibly complicated setup involved, where you need to alter your control inputs and even use a specific car, but you can earn up to 550,000 Credits per hour, which is worth just under £7.99/$9.99 in microtransactions.

Read the full article on pushsquare.com

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