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Tag: PS Vita

The Best Steam Deck Games of 2022 – Genre Awards

Taking inspiration from Shaun’s Genre Awards for SwitchArcade each year, I wanted to highlight specific games on Steam Deck across genres I’ve been paying...

The Best Nintendo Switch Ports of 2022 – SwitchArcade Special

I always enjoy writing about Nintendo Switch ports of existing games because I love seeing developers work within the Switch’s hardware constraints to deliver...

PS5, PS4 Games for PS Plus Extra, Premium in December 2022 Announced

Sony has announced the full selection of PS5 and PS4 games that will be available to PS Plus Extra and PS Plus Premium subscribers...

God of Rock Mixes Street Fighter with Guitar Hero on PS5, PS4

What if Street Fighter was a music rhythm game? And no, we’re not referring to PS Vita deep-cut KickBeat, for those of you screaming...

Vita Emulator Playing Mortal Kombat, Trails Of Cold Steel, And Freedom Wars At Full Speed

Updates leaking out of the Vita3K Discord show some exciting footage of Mortal Kombat, The Legend of Heroes: Trails Of Cold Steel, Freedom Wars,...

SwitchArcade Round-Up: Reviews Featuring ‘McPixel 3’ and ‘Once Upon a Jester’, Plus the Latest Releases and Sales

Hello gentle readers, and welcome to the SwitchArcade Round-Up for November 21st, 2022. In today’s article, we start things off with a handful of...

By Shutting Down eShops, Nintendo Again Stands In The Way Of Video Games’ Legacy

When Nintendo announced that it would be shutting down the eShop for both the 3DS and Wii U in 2023, my reaction was simple: of course it is. The development wasn't a huge surprise--after all, it wasn't that long ago that PlayStation announced its decision to close down the digital storefronts for the PS3 and PS Vita (though this decision was ultimately reversed). Companies do as companies want, and mostly what they want is to make money, and to avoid wasting it. So of course Nintendo is closing down two of its older eShops. There's no money in them. But for the rest of us, it sucks, right? My initial reaction was one of resignation, but after a conversation with my partner, my feelings quickly turned to frustration because of what we're about to lose.

My partner is on a Fire Emblem kick at the minute. In fact, they only just got into the series properly after starting with Three Houses, and they're now delving into the 3DS games. But after the eShop closes next year, Fire Emblem Fates: Revelation, the conclusive resolution to both Birthright and Conquest, will essentially be unplayable unless you're willing to fork out hundreds of dollars on eBay for the very tough-to-find physical edition. Our combined irritation led me to think of all the other digital-only games on the eShop, like Attack of the Friday Monsters or Pushmo. Hell, even Pokemon Yellow won't be legally playable again without owning a physical copy.

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And so because of Nintendo's decision, a number of games are going to be potentially lost in a legal capacity, just because that's business. It's clear the company isn't interested in making those games easily accessible, either, as in the initial Q&A it released regarding the closure, Nintendo addressed players' concerns by essentially saying it wasn't obligated to make these games available. And unfortunately, that's true.

Speaking with GameSpot, Iain Simons, writer and part-time curator at the UK's National Video Game Museum, said, "In terms of fiscal responsibility to their shareholders, they likely don't have a responsibility to make the titles available. So why should they? As their statement says, this is part of a 'natural life-cycle'--all things must pass, games die."

It isn't just money that acts as a barrier, as Simons pointed out to me. Games are in a weird position when it comes to cultural recognition, and haven't really managed to convince those who don't play games that they are an art form worth spending time on. Mediums like film have the Oscars, an institution which--while far from perfect--still do better at presenting the format as art, opposed to something like The Game Awards, which is unfortunately more like an E3 press conference than an awards-focused show.

There are other complications when it comes to preserving games, too, such as the ways platforms are frequently changing; materials used to make games, like metal and plastic, are constantly degrading; and copyright issues. These all make understanding games from a cultural perspective incredibly difficult.

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"From a preservation point of view, you dip your head into that for an hour and immediately realize that this is a huge problem that's going to require vast resources and coordination to even begin to make it work," said Simons.

There are people who are working to preserve as much video game history as they can, even if it is an immense amount of work, however. But in doing that work, there is also a huge amount of exasperation that comes with it. The Video Game History Foundation is one of the higher-profile organizations dedicated to preserving video game history. Its statement regarding the closure of the 3DS and Wii U eShops acknowledges the business side of things but criticizes Nintendo's other actions.

"As a paying member of the Entertainment Software Association, Nintendo actively funds lobbying that prevents even libraries from being able to provide legal access to these games," wrote the VGHF. "Not providing commercial access is understandable, but preventing institutional work to preserve these titles on top of that is actively destructive to video game history."

What the VGHF is referring to is that the ESA (best known as the organizers of E3) has actively lobbied against games from being made available in public libraries. In 2017, Museum of Art and Digital Entertainment (MADE) of Oakland asked the US copyright office for a Digital Millennium Copyright Act exemption for preserving MMOs that their publishers no longer supported. Then in 2018, the ESA filed for MADE's request to be denied, saying that "video game publishers have strong economic incentives to preserve their own games." Thankfully, MADE was successful and the copyright exemption was granted, but only if the assets are legally passed on by the intellectual property owner. So if a company discontinues an MMO, it can choose to pass the game's assets to preservationists. But even that limited ability to save defunct games might not be possible, especially when we can't even guarantee the safety of the source code of video games.

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The source code for the original Kingdom Hearts was infamously lost, so it's a blessing that the game is even playable on modern consoles. And "blessing" is an understatement. Assets had to be recreated for the purpose of the remastered version of the game, and if Square Enix decided it wasn't worth it, then the only legal way to play the game would be through the PS2 version.

However, according to Da mian Rogers of the Game Preservation Society, it's likely that at least some of the source code for games on the Nintendo eShop will have been saved. "We can also be fairly certain that, thanks to modern development practices and more foresight on the part of the developers, the games are safe internally as well, though we do wish Nintendo and all game publishers would be more transparent with the details of those internal preservation efforts," Rogers said.

Transparency is one of the biggest issues at play here, certainly with a company like Nintendo. With the renewed interest in Fire Emblem, Nintendo might be working on some kind of port or remake of at least one of the series' 3DS games, so perhaps they won't be out of circulation indefinitely. But that doesn't make up for all the other games that aren't enjoying a sudden, unexpected resurgence and will be lost because of the eShop closure.

Sure, there are ROM sites, but Nintendo is constantly filing takedowns of these sites, with legal cases ultimately ordering the owners of them to pay millions of dollars. But these sites are doing more work to preserve older titles than Nintendo in many cases--just think of Mother 3, a game only playable in English thanks to a fan localization. But if a company like Nintendo has no interest in making its older titles available for purchase on its digital storefronts, or for preservationists and historians, there's nothing anyone can legally do about it. And so we have a situation in which these games are unavailable both publicly and commercially. "But, ultimately, these [eShops] are commercial stores rather than public archives," James Newman said.

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Newman also does work for the UK's National Video Game Museum, in addition to serving as a research professor at Bath Spa University. And like me, he is cognizant of how digital sales and streaming media can act as a deterrent from preservation. "One of the important shifts to be mindful of here is that the shift to digital distribution, subscription, and streaming brings with it a change in how we, as consumers, have access to our media. We no longer buy a film, album, or game in quite the same way, but rather we pay for access to it while it is part of the catalog and for as long as we continue to subscribe.

"This has a potentially huge impact in terms of our ability to watch, listen to, and play, and also on our ability to pass on our collections of media to future generations, whether that be handing them on through families and friends, or donating to museums and archives."

That point of handing media on is something that struck a chord with me. Being able to easily share a game with someone just by giving them a copy is a special act. There's something welcomingly communal about loaning your friend a DVD, and the idea of playing one of my favorite games with a kid of my own one day feels like an opportunity to pass on something a little bit more fun than my genetics.

There isn't much that an individual can do to combat this. But Newman did provide an explanation of what people can help preservation efforts, even if it isn't direct preservation work--which is to simply document these works' existence. Documentation and recordings that provide an understanding of a game's place in the cultural conversation are an important part of the process. "There is a tendency to think of game preservation as a software project to do with extracting data and emulating old or obsolete systems," he said. "But game preservation is also a documentary project.

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"Being able to play a game like Super Mario Maker in the future will be revealing and show how Nintendo gamified game-making and focused on placing and arranging tiles, but to really understand the complex meanings of that game, we would also want to see the levels that were designed by players and all those videos of people building them and reacting to them as they attempted to complete the sometimes fiendishly complicated and intricate puzzles people had designed."

Newman is right--documenting games through things like walkthroughs, let's plays, streams, all of it is important. But it also isn't enough. While it might be more likely that companies are better at keeping their source code safe, there's no guarantee that they actually are. And if Nintendo continues to be successful in shutting ROM sites down, it won't just affect its own library of games, but games from other platforms hosted on the same site.

Nintendo is rightfully beloved as the company that makes so many wonderful games. But as with a number of other publishers, it's also the justifiable target of ire the company that doesn't want you to be aware of its rich history. When companies like Nintendo and organizations like the ESA are often the ones to have a major say in how games should be made available, we are put into a position where we can't win. So for now the main thing we can potentially do is follow Newman's advice by documenting these games, or at best, look into the ways we can help groups like the Video Game History Foundation. Because for as long as the bottom line doesn't provide an incentive to do so, it's clear that publishers aren't going to do the work.

Guide: Best Batman Games

The best selection of Batman games on PlayStation.

What are the best Batman games on PlayStation? Well, there a no shortage of contenders to choose from, because when you think about it Batman is the perfect video game protagonist. Bruce Wayne’s crime-fighting alter-ego excels at acrobatic hand-to-hand combat, of course, but he also has access to a wealth of high-tech gadgets and, beneath the cowl, is a detective at his core. Take all of this into account, and you have the blueprint for a decent adaptation of DC Comics’ so-called Caped Crusader.

Over the years, there have been dozens of takes on the Dark Knight, from the PS1 era movie tie-ins all the way through to Rocksteady’s critically acclaimed action adventures. Not every instalment has hit the highs of Wayne Enterprises, with many of the earlier attempts being particularly mixed, but more recently Batman has found success in LEGO and even fighting game form, with the Injustice series being a notable example.

Read the full article on pushsquare.com

Steam Deck Is Running PS4 Games Like God of War, Horizon Zero Dawn Remarkably Well

Next-gen PS Vita.

Always dreamed of a next-gen PS Vita handheld? Well, it’s beginning to sound like Valve’s super-powered portable PC, the Steam Deck, may actually be that. With Sony’s recent strategy of porting tentpole PlayStation 4 titles to storefronts like Steam, games like Horizon Zero Dawn and God of War are proving interesting benchmarks for the handheld. And the results? Remarkable, really.

Death Stranding, for example, is running with PS4 equivalent settings in 720p at a sturdy 30 frames-per-second. Remove the framerate cap and you can reach highs of 45 frames-per-second, which is impressive to say the least. The same is true of both Horizon Zero Dawn and God of War, in fact the latter actually outperforms the framerate of its console counterpart – albeit at a lower resolution.

Read the full article on pushsquare.com

Guide: Best PS Vita Games

Must haves for Sony's sophomore handheld.

What are the best PS Vita games? First released on 15th February, 2012 in the United States, with a European launch following on 22nd February, 2012, the PS Vita represented Sony’s second attempt at a portable PlayStation platform, following the success of the PSP, which sold over 80 million units worldwide. Billed as a home console on the go, the manufacturer packed the machine with cutting-edge features, including a 5-inch OLED multi-touch capacitive screen.

At launch, Sony paired the platform with a number of key franchises, with the tentpole title being Uncharted: Golden Abyss, a full-scale adaptation of Naughty Dog’s buccaneering brand, developed by Sony Bend. In addition to eye-popping visuals, this spin-off leaned into all of the system’s key features, including its rear touchpad, camera, and motion sensors. But it was just one of several major franchises available on day one, with the likes of Modnation Racers and Super Stardust Delta also getting adaptations.

Read the full article on pushsquare.com

The 25 Best PS3 Games Of All Time

With two fantastic console generations behind it, Sony was looking to up the ante with the PlayStation 3. Out of the box, the console looked like another leap massive leap forward. It had a Blu-ray player for high-definition entertainment, the latest DualShock controller was a wireless peripheral that narrowly avoided looking like a silver banana, and the internal engineering could throw an impressive number of polygons at your eyeballs. All of that effort would have been wasted if the game library wasn't up to scratch, but fortunately, the PS3 had a terrific selection of games available as the years went on. We've rounded up our picks for the 25 best PS3 games of all time (in alphabetical order).

More PlayStation best lists

From first-party titles that paved the way for an era of prestige single-player experiences to third-party blockbusters that made full use of the console's powerful engine to wow players, the PS3 had an eclectic library of memorable games. Some of these games have even been remastered for PS4 and are backward compatible with the PS5. We only included one game from each franchise, so you won't find multiple Uncharted, Mass Effect, or Batman games on this list.

Batman: Arkham City

Batman: Arkham City

Rocksteady's Batman: Arkham Asylum raised the bar for superhero games when it first arrived, but its first sequel Arkham City easily leaped past that benchmark when it landed on the PS3. On the surface, this was your typical follow-up: bigger environments to explore, more villains to punch justice into, and enhanced visuals that hit a fantastic middle ground of new but familiar gameplay. Where Arkham City elevated itself, though, was with its more confident action, finely-tuned gameplay, and an ending that left everyone shocked. The best Batman games are both brave and bold, and Arkham City was the digital definition of that idea with its rhythmic action, predatorial stealth, and intuitive detective work.

Read our Batman: Arkham City review.


Bayonetta

Bayonetta

Platinum Games redefined witchcraft in Bayonetta, as the titular magic-wielder traded a broomstick for ankle-mounted pistols and an arsenal of sadistic magic. Bayonetta looked great, it played even better, and its devil-may-care approach made it an instant cult-classic with fans. A thrill ride from start to finish, Bayonetta's brand of action established Platinum Games as a powerhouse in the action genre.

Read our Bayonetta review.


Bioshock

Bioshock

Would you kindly remember just how groundbreaking Bioshock was when it was first released? A deep dive into a utopia gone horribly wrong, Bioshock was oozing with atmosphere from your very first step inside of Rapture, and the action wasn’t too shabby either. Fighting back against gene therapy-addicted geniuses gone rogue, unleashing the power of the mind, and trying to avoid getting on the wrong side of a lumbering Big Daddy was fun, while the game's regular plot twists made this subterranean masterpiece an adventure to remember.

Read our Bioshock review.


Burnout Paradise

Burnout Paradise

After several games on the PS2, Criterion's Burnout Paradise established itself as the magnum opus of the franchise with its gorgeous rides, high-speed danger, and a crash camera that made every wreck a grotesque masterpiece of twisted metal. Taking place in a gigantic sandbox of roads that were just begging to be explored, Burnout Paradise had an absurd amount of activities to take part in while you listened to a certified banger of a soundtrack in the background. Additional DLC made the entire package even better, and the joy of cruising around a playground at top speed made this the definitive Burnout experience.

Read our Burnout Paradise review.


Call of Duty: Modern Warfare

Call of Duty: Modern Warfare

Call of Duty was a solid--but predictable--journey into well-worn World War 2 energy before it became one of the biggest franchises across multiple gaming generations. Modern Warfare rewrote the book on blockbuster gaming entertainment, delivering a campaign that pinched inspiration from Hollywood war movies to create a thrilling theater of operations. Modern Warfare's gunplay felt superb, its visuals hammered home the brutality of war, and its campaign was a scenic tour of duty across both single and multiplayer battlefields.

Read our Call of Duty: Modern Warfare review.


Dark Souls

Dark Souls

From Software's initial journey into the world of punishing fantasy action showed promise when Demon's Souls was released so many years ago, but Dark Souls was undoubtedly where the studio hits its stride. It may have earned a reputation for merciless difficulty and challenging foes, but Dark Souls is so much more than digital masochism. Beneath its surface was a game filled with dense amounts of lore, wonderful locations to explore, and a gameplay system that would reward you for all of your work. Every victory was earned in Dark Souls, but it set the bar for the franchise and paved the way for a new genre to flourish on gaming systems.

Read our Dark Souls review.


Diablo 3

Diablo 3

Diablo's brand of isometric dungeon-crawling and demon-slaying had long been considered too complex to port to consoles without losing a lot of its luster (the original Diablo was merely fine on PlayStation), but Blizzard managed to find a way to not only make the franchise playable on PS3 but feel superb as well. Diablo 3 was devilishly charming thanks to an incredibly-intuitive control scheme that made every action flow smoothly from your inputs. Exploring Sanctuary, delivering killer-blows that reduced demons to giblets, and building up your character along the way into a force of nature that not even the Prime Evils could overcome made Diablo 3 feel arguably even more at home on console than PC.

Read our Diablo 3 review.


Dead Space

Dead Space

Horror games may not have been entirely deceased by the time that Dead Space arrived on the scene, but the genre certainly felt like it was on life support back in the late 2000s. Dead Space was a shot of adrenaline to that category of gaming, a gruesome and captivating descent into darkness that had the potential to ruin your most comfortable pair of pants with its frequent scares. Constantly unnerving, Dead Space's atmosphere is still a gold standard for terror and its unique combat against terrifying necromorphs made every encounter feel like a last-ditch effort to survive unrelenting horror. Sequels and spin-offs would follow in its wake, and for fans of the original, an upcoming remake is also on the horizon.

Read our Dead Space review.


DmC: Devil May Cry

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Ninja Theory might be known as the studio behind Hellblade these days, but for a brief time, it made a splash in the industry with a stylish new spin on one of Capcom's greatest franchises. Wildly different from the source material and not giving a damn, DmC is arguably the best Devil May Cry of the PS3 generation. Dante's new awakening led to a fascinating system that balanced both his angelic and demonic heritage, the visual style was pure S-Rank in the imagination department, and the story packed an emotional haymaker in each chapter. A one-off with no sequel in site, DmC still stands as an example of ingenuity and fun from a studio that gave the devil his due.

Read our DmC: Devil May Cry review.


The Elder Scrolls 5: Skyrim

The Elder Scrolls 5: Skyrim

Fus-Roh-Dah! Rewind the clock back to the magical date of November 11, 2011, and Bethesda was on top of the world with an action-packed new chapter in its Elder Scrolls series. Oblivion may have set the bar high for a follow-up in that fantasy universe, but Skyrim easily vaulted over it and delivered a Nordic adventure for the ages. Mastering the power of being really loud, wondering what to do with the funky-smelling toe of a giant you just killed, and really hoping that you wouldn't get an arrow in your knee were just some of the highlights of Skyrim. With unparalleled freedom to be the adventurer--or really horrible person who sacrificed Lydia to dark Daedric gods--Skyrim was unmatched in its ability to grab your attention for hours on end. Thankfully, Bethesda has re-released Skyrim over and over again, so you almost certainly have a device (or five) that can play it.

Read our Elder Scrolls 5: Skyrim review.


Grand Theft Auto 5

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Love or hate it, but there's no denying the impact that Grand Theft Auto V has had on the gaming landscape. A game of unprecedented scope and ambition, GTA V was a phenomenal single-player game and a groundbreaking multiplayer sandbox. It's the multiplayer portion of GTA V that has gone on to define the series, as GTA Online has extended the game well past its sell-by date with its interconnected world of characters, gangs, and a constant influx of new content. In the years since it debuted, GTA V hasn't just been one of the best games on PS3, it has gone on to find new audiences on PS4 and its primed for a PS5 debut next month.

Read our Grand Theft Auto 5 review.


Littlebigplanet 2

Littlebigplanet 2

Media Molecules' LittleBigPlanet sequel hit the nail on the head for wholesome content that also inspired its players to unleash the power of their imagination. Games that gave players all the tools that they'd need to generate their own content were starting to take off, and LittleBigPlanet 2 helped pave the way for player freedom. Fronted by the adorable mascot of Sackboy, the digital sky was the limit for creating adventures, stories, and memories within its platforming structure. The PS3 was home to a library of great games, but LittleBigPlanet 2 stands tall as one of its most charming and important titles. PS4 and PS5 owners should definitely check out spin-off title Sackboy: A Big Adventure, which gives the adorable star an adventure similar to Super Mario 3D World.

Read our Littlebigplanet 2 review.


The Last of Us

The Last of Us

On the topic of definitive PS3 games, Naughty Dog's The Last of Us was the best send-off that the PS3 could ask for as it reached the twilight of its life. A must-play game on PS3 and a step in the prestige direction that Sony was working to establish with its first-party studios, The Last of Us was enchanting, terrifying, and pushed the PS3 to the bleeding edge of what the hardware was capable of. Pushing the envelope on interactive storytelling, The Last of Us is a mature tale set in a believable post-apocalypse that perfectly drew the curtain closed on the PS3 generation.

Read our The Last of Us review.


Mass Effect 2

Mass Effect 2

The original Mass Effect was a fantastic first step into sci-fi territory for developer BioWare, but admittedly, it was a little rough around the edges when it came to combat. Mass Effect 2 on the other hand, is where all the parts of this cosmic engine felt like they were working in harmony. Commander Shepard's return began with an unforgettable first chapter, the story provided plenty of opportunities to create a more personalized adventure, and some of the choices you'd be forced to make would leave you feeling haunted by the tangible repercussions. All that, and gameplay which perfectly mixed traditional cover-based shooting with a selection of fantastic RPG mechanics that made you feel fully empowered for the threats that awaited the misfit crew of the Normandy.

Read our Mass Effect 2 review.


Metal Gear Rising: Revengeance

Metal Gear Rising: Revengeance

A short and sharp experiment into spin-off territory, Platinum Games’ Metal Gear Rising: Revengeance is still a cut above the rest when it comes to action. Originally developed by Kojima Studios, the project met some difficulty along the way and was handed over to Platinum Games to bring the concept of over-the-top sword-fighting to life. Not only was the studio’s talent for satisfying mayhem on full display in this cheesy adventure, but it was also amplified by a series of incredible boss fights, memorable memes, and a soundtrack so metal that you'll get lead poisoning if you listen to it on repeat.

Read our Metal Gear Rising: Revengeance review.


Metal Gear Solid 4: Guns of the Patriots

Metal Gear Solid 4: Guns of the Patriots

The PS2 era was home to a double-whammy of excellent Metal Gear Solid adventures, but for the PS3, it was time to close the book on Solid Snake's storied career as an expert in tactical espionage action. Older and grumpier than ever, Snake's latest adventure may not have been as much of a game-changer as his previous missions were, but Metal Gear Solid 4 still managed to intelligently use the PS3's power to refine and enhance its formula. It might be a little too dependent on cutscenes and it has no time for newcomers thanks to its dense lore, but for Metal Gear Solid fans who had stuck around since the beginning, the fourth game's lengthy running time more than paid off with a conclusion that brought the series full circle.

Read our Metal Gear Solid 4: Guns of the Patriots review.


Ni No Kuni: Wrath of the White Witch

Ni No Kuni: Wrath of the White Witch

A role-playing game with vibrant cel-shaded visuals straight out of the Studio Ghibli playbook? That was a recipe for success when Ni No Kuni: Wrath of the White Witch first came out, and the charming art design was bolstered by the sheer amount of content that you could engage with. Having an exciting world to explore, a phenomenal soundtrack, and an emotionally told story was enough to win over even the most jaded of RPG fans, but Ni No No Kuni's inventive locations, tense battles, Pokemon-esque creature system, and witty banter solidified it as one of the best RPGs on the PS3.

Read our Ni No Kuni: Wrath of the White Witch review.


Persona 5

Persona 5

Persona 5 had a strange journey over the years, starting out life as a PS3 exclusive back when the PS4 was still a tightly-guarded secret over at Sony headquarters. Fast forward to 2017, and the Atlus-developed game launched on both consoles with surprisingly few compromises between the two editions. As for the game, there's a reason why it's still so beloved by fans of the franchise. The PS4 version might be superior in the technical department, but the PS3 incarnation of the game has all the charm, swagger, and staggering amount of content that made it the new gold standard for the JRPG genre.

Read our Persona 5 review.


Portal 2

Portal 2

Everything that you loved about the original Portal game was amplified and enhanced in its sequel, as Portal 2 took the foundation built by its predecessor and built a turbo-mansion on top of it. A lengthier collection of mind-bending puzzles that forced you to use your surroundings to find a solution, Portal 2 feels like a more complete game. It had a meaty story infused with dark humor, the new colors of space-time tears added more layers to the gameplay, and the two-player co-op made this one of the best games that you could play with a friend. All that, and Steven Merchant's portrayal of the clumsy guide Wheatley is still one of the best characters to ever pop up in a video game.

Read our Portal 2 review.


Red Dead Redemption

Red Dead Redemption

There's a beauty to Red Dead Redemption in its quiet moments and desolate landscapes that its more contemporary sibling Grand Theft Auto V cannot replicate, which is probably just one of many factors that makes this cowboy sandbox so popular more than a decade after it was first released. It's a rugged journey across hostile terrain, filled with danger, and untamed in its wild beauty. John Marston is still a fascinating protagonist torn between loyalty and duty, unleashing hell with a fistful of iron in deadeye mode always felt exhilarating, and that third act plot twist still feels heartbreaking to this day. Red Dead Redemption is still one of the best wild west simulators out there, standing the test of time and unleashing six rounds of hell with its haunting story.

Read our Red Dead Redemption review.


Resistance 3

Resistance 3

The first two Resistance games were solid but not exactly unmissable entertainment. The third time was the charm for Resistance 3, however, as everything about this threequel felt just right. The gunplay felt ever-so-satisfying as you took care of alien hordes with a mixture of traditional and exotic weaponry. The art direction of a 1950s world fighting off an intergalactic invasion looked marvelous, and the story was surprisingly heartwarming. Resistance 3 might always be the final chapter in the series (sadly), but it ends the trilogy in a grand and intimate fashion.

Read our Resistance 3 review.


Spelunky

Spelunky

A rogue-like platformer with randomized levels, Spelunky wasn't exactly an easy game to hop into but it was infinitely replayable thanks to some incredible design and precision engineering. Dangerously alluring and packed with multiple moments to risk everything for a rewarding payday, Spelunky's flexible design shows off incredibly engineered danger as you delve deeper into chasms of opportunity.

Read our Spelunky review.


Uncharted 2

Uncharted 2

Uncharted 2 improved on the original game's formula by leaps and bounds, hitting an almost-perfect balance of epic set-pieces, fun adventure action, and thrilling storytelling. No matter where you were in the game, Nathan Drake's epic journey was consistently entertaining. Trading a well-timed quip with a perfectly-executed knockout blow at any given time, Uncharted 2 was all held together by a fluid control scheme and gameplay that never skipped a beat. Years--and sequels!--later, and Uncharted 2 is still arguably the series at its best.

Read our Uncharted 2 review.


Wolfenstein: The New Order

Wolfenstein: The New Order

A good Wolfenstein game follows a simple formula: it gives you a chunky arsenal of weapons to run around with and plenty of Nazis to try your new firepower out on it. After the previous Wolfenstein game failed to capture that Reich-smashing magic, developer Machine Games took on the task of making nigh-unstoppable Nazi-smasher BJ Blazkowicz relevant again, a task that the team succeeded at handsomely. The core gameplay--which allowed you to mix stealth with gung-ho action--was exhilarating to say the least, but balancing it with an intriguing story, a protagonist who thoughtfully reflected on his actions and was complemented by a terrific cast of allies and Axis enemies? That was just icing on a decadently delicious cake of ultra-violence and a sublime narrative.

Read our Wolfenstein: The New Order review.


XCOM: Enemy Unknown

XCOM: Enemy Unknown

While The Bureau: XCOM Declassified may not have been the fresh start that fans of the tactical series had hoped for, Firaxis' XCOM: Enemy Unknown proved to be the shot in the arm that the franchise needed. A back-to-basics approach that retained the DNA of the original games and augmented them with smart strategy, Enemy Unknown delivered a knockout blow of turn-based tactics and action. Each successful incursion into enemy territory made you feel like a wartime genius, the layers of depth in the game had a surprisingly gentle learning curve, and each encounter unfolded in cinematic fashion. An absolute masterpiece of a game, XCOM: Enemy Unknown could easily devour dozens of hours of your life with its gripping board game appeal and sound strategies.

Read our XCOM: Enemy Unknown review.

The Five Best Atelier Games of All Time, According to Metacritic

With Atelier Sophie 2 just around the corner, it has us thinking about all the Atelier games that have been and gone.

The post The Five Best Atelier Games of All Time, According to Metacritic appeared first on GameSpew.

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