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Deep Learning vs Machine Learning for Regression

This article was published as a part of the Data Science Blogathon. Introduction Deep learning is the subfield of machine learning which uses a set of neurons organized in layers. A deep learning model consists of three layers: the input layer, the output layer, and the hidden layers. Deep learning offers several advantages over popular machine […]

The post Deep Learning vs Machine Learning for Regression appeared first on Analytics Vidhya.

Cyberattacks Accompany Russian Military Assault on Ukraine

The websites of Ukraine’s defense, foreign and interior ministries were unreachable or painfully slow to load Thursday morning after a punishing wave of distributed-denial-of-service attacks as Russia struck at its neighbor, explosions shaking the capital of Kyiv and other major cities.

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Elden Ring: Can You Pause?

The Soulsborne games are notoriously difficult for a number of reasons--one of which is that you cannot pause them. If you set your controller down, you run the risk of being invaded by another player or being attacked by a gigantic creature. That remains the same in Elden Ring, sadly, but there are a few things you can do to mitigate being taken out if you have to step away for a moment.

In short, you can’t pause in Elden Ring, at least not in the traditional sense. Going into the menu simply places an interface on the screen while everything in the world remains constant. You can actually continue to control your character while the menu is up, which is nifty. However, if you’re playing in offline mode, you can put your PS5 system into suspend mode, and it will effectively “pause” the game. As soon as you jump back in, you’ll be able to pick up right where you left off. We haven't tested this on Xbox, but it presumably works the same way.

Make sure to stop at a safe place if you need to step away. Or simply quit the game.

If you happen to be playing online at the time, and need to pause, your best bet is to simply quit out of the game. Thankfully, you’ll be able to load back in pretty much exactly where you last were, so it’s only slightly less convenient to do it this way.

Otherwise, it’s recommended to go to an area where you know you can’t be reached by enemies in-game, such as close to a Site of Grace or merchant. These areas aren’t always safe, but for the most part, you can gauge if enemies are likely to be nearby. This doesn’t prevent you from being reached by an enemy invader, so use this method at your own discretion if you need to pause.

For starting tips, check out our dedicated guide, and for details on keepsakes, we've got you covered here.

The Rising Costs of the Metaverse

With the cost of living rising steadily, is the metaverse pricing out possible consumers?

Dynasty Warriors 9: Empires Review – It’s a State of Mind

Dynasty Warriors 9: Empires is a neat spin-off that provides genre fans with the Musou they love, as well as some more strategic simulation gameplay to shake things up. It can get a bit dull if played for too long, but you could probably have anticipated that if you’ve ever played a Musou. Dynasty Warriors […]

The post Dynasty Warriors 9: Empires Review – It’s a State of Mind appeared first on MonsterVine.

Horizon Forbidden West 1.05 Patch Notes Include Bug Fixes, Graphics Updates, And More

The first major patch for Sony's Horizon Forbidden West is out now on PS4 and PS5. It fixes a series of issues and crashes that fans have reported to the team since launch last week.

Image oversharpening in HDR mode has been fixed with this update, while another issue involving some settlements streaming into the game and then out has been addressed. Patch 1.05 also fixes a flickering issue with the HUD and it addresses bugs where Aloy, NPCs, and enemies could become stuck in the world geometry. The update also fixes an issue that could cause NPCs to gather in large groups in one place at night, as if they had insomnia, Guerrilla said in a humorously written post.

There are fixes for quests, too, including for an issue in The Eye of the Earth where Aloy could fall out of world if the cinematic was skipped. In the Cradle of Echoes quest, Varl could wander off, but that's now been fixed, while the Sea of Sands quest has been fixed to address issues with grapple points.

The patch doesn't fix every problem, however, as Guerrilla Games also published a list of known issues that includes graphical issues involving "shimmering, sharpening, and screen saturation" in some situations. Players have also reported a progression-blocker issue with the Reach for the Stars quest, while Aloy's outfit can appear as blurry in Photo Mode.

You can see the full 1.05 patch notes and known issues below. And for more, check out GameSpot's Horizon Forbidden West review and what other critics think.

KNOWN ISSUES

We are currently looking into several issues reported by the community:

  • The team is investigating with high priority, several graphical issues reported by players regarding shimmering, sharpening and screen saturation when moving the camera.
  • Some players are experiencing an issue with infinite loading screens when attempting to load into Melee Pits.
  • Some players are experiencing an issue where Aloy’s outfit appears blurry in Photo Mode.
  • Some players are experiencing an issue in main quest ‘Reach for the Stars’ where Aloy can’t interact with a machine carcass, blocking progression.

FIXES AND IMPROVEMENTS

Main Quests

  • Fixed an issue in main quest ‘Reach for the Stars’ where reloading a certain auto-save after completing the first quest could block progression.
  • Fixed an issue during interlude ‘The Eye of the Earth’ where Aloy could fall out of the world after skipping a cinematic.
  • Fixed an issue in main quest ‘Cradle of Echoes’ where Varl would wander off on a reload from save.
  • Fixed an issue in main quest ‘The Sea of Sands’ affecting several grapple points.

Side Quests and Errands

  • Fixed an issue in side quest ‘Blood Choke’ where Atekka would appear to fall out of the sky.
  • Fixed a progression issue in side quest ‘In The Fog’ related to fast travel during the quest.
  • Fixed an issue in errand quest ‘Night of Lights’ where a pullable box could get stuck and block the quest progression.

World activities

  • Fixed an issue where Relic Ruin: The Daunt could not be started in certain circumstances.
  • Fixed an issue in salvage contract The Greenswell: Plowhorn and the Plants where an optional objective could not be completed if the required item was sent to the player stash.
  • A rogue Tallneck near The Stand of the Sentinels that would sometimes change the direction of its route has been disciplined.

Gameplay fixes

  • The Second Chance skill should now work correctly.
  • Fixed an issue where the camera had an unintended position when using certain weapon techniques.

General fixes

  • Image oversharpening in HDR mode has been corrected.
  • Fixed an issue where some settlements would stream in, then stream out in certain circumstances.
  • Fixed an issue where the HUD would flicker when the player performs a loot action.
  • Fixed an issue where rapidly opening and closing the map could cause graphical anomalies.
  • Fixed an issue where Aloy's animation would sometimes jitter rapidly when climbing after picking up a plant has been fixed.
  • Fixed a global issue where the direction of Aloy's gaze, or that of certain NPCs, was incorrect.
  • Fixed several instances where Aloy, NPCs or enemies could get stuck in geometry.
  • Fixed an issue where roads and icons on the map would sometimes appear with a delay.
  • Fixed several streaming issues and unintended loading screens.
  • NPCs that seemed to suffer from insomnia and would gather in large groups at night in settlements should act more naturally now.
  • Petra will no longer teleport into her seat inside the Chainscrape brewery if followed immediately after the initial conversation with her.

Crash fixes

  • Fixed several crashes.

Other

  • Various performance improvements.
  • Various other minor fixes and cosmetic improvements.

Grenco Science Announces the Launch of the G Pen Elite II

“Grenco Science is proud to introduce a marquee product with the Elite II, the culmination of 10 years of advancing cannabis vaporization for our consumers,” says Chris Folkerts, CEO of […]

Flyr takes delivery of its first Boeing 737-8 MAX 8 via ALC

Air Lease Corporation (ALC) delivered the first Boeing 737-8 MAX 8 (LN-FGF) to Flyr on February 22, 2022. Flyr is to deliver a total of six new Boeing 737-8 aircraft to the Norwegian carrier. The aircraft are being delivered in the first half of 2022. Photo below: LN-FGF over Seattle prior to the delivery. Fly […]

CISA Warns of Attacks Exploiting Recent Vulnerabilities in Zabbix Monitoring Tool

The United States Cybersecurity and Infrastructure Security Agency (CISA) this week expanded its Known Exploited Vulnerabilities Catalog with two critical flaws in the Zabbix enterprise monitoring solution.

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How To Play Minecraft In VR On The Quest Without A PC

Here’s how to get started playing Mojang’s bestselling game on Meta’s bestselling VR headset. Minecraft is now available to play on the Meta Quest and Meta Quest 2 without the need of a PC thanks to an unofficial port developed by a team of independent developers. This is a full port of Minecraft 1.18, allowing […]

The post How To Play Minecraft In VR On The Quest Without A PC appeared first on VRScout.

Silanna Semiconductor Extends All-Silicon Reference Design Family to…

Industry’s most efficient all-silicon Active Clamp Flyback (ACF) 65W design joins 33W silicon and 65W GaN variants to deliver industry’s most comprehensive family of production-ready USB-PD GaN and...

(PRWeb February 23, 2022)

Read the full story at https://www.prweb.com/releases/silanna_semiconductor_extends_all_silicon_reference_design_family_to_65w/prweb18498353.htm

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