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The Wolf Among Us 2 Doesn’t Assume You’ve Played The First One

The Wolf Among Us is coming back, but the long-awaited sequel apparently won't lean too heavily on the original 2013 episodic adventure. According to an interview with Telltale CEO Jamie Ottilie in Edge magazine, as picked up by IGN, newcomers to the series will be able to play the upcoming sequel without catching up on the original.

"We strive to design our narratives so they can stand on their own," Ottilie said. "We think the opening of the first episode sets things up in such a way that the player understands how the characters got where they are now."

That isn't to say that coming into the sequel without any knowledge of the first game will be the best way to experience The Wolf Among Us 2--in fact Ottilie has said that he hopes at least some new players will consider checking out the first season before jumping into the second-- but just that newcomers will be able to "come in at this point and understand what's going on."

The Wolf Among Us series, based on the Fables comic series, has a tumultuous history, with a sequel originally being planned and then scrapped when Telltale Games shuttered in 2018. With the studio now under new management, The Wolf Among Us 2 is being developed from the ground up, rather than trying to revive the originally planned sequel. The new game is also scrapping the notoriously unwieldy Telltale Tool engine in favor of Unreal Engine.

The Wolf Among Us 2 is set six months after the events of the first season, with its narrative finding Bigby Wolf suspended from his position and sent to anger management, while helping deputy mayor Snow White keep Fabletown safe. Like the first game, TWAU 2 will also be released episodically through 2023, though Telltale Games is aiming to finish development on the full series before the first episode is released, to avoid delayed releases.

Federal Appeals Court Affirms the Role of ‘Balance’ in Scheme for Extending Term of Pharmaceutical Patents

Federal Appeals Court Affirms the Role of ‘Balance’ in Scheme for Extending Term of Pharmaceutical Patents

Balance On 18 March 2022, the Full Court of the Federal Court of Australia issued decisions relating to term extensions of patents covering pharmaceutical products: Commissioner of Patents v Ono Pharmaceutical Co. Ltd [2022] FCAFC 39 (‘Ono’); and Merck Sharp & Dohme Corp. v Sandoz Pty Ltd [2022] FCAFC 40 (‘MSD’).  The two decisions have (at least) three things in common.  First, both were decided unanimously by a panel comprising Chief Justice Alsop and Justices Yates and Burley.  Second, both found against the patentee, with the court reversing the primary judge’s decision in Ono granting an extension of term, and confirming the primary judge’s decision in MSD nullifying a previously granted extension of term.  And, third, both referred to the principle set out in the objects clause (section 2A) of the Patents Act 1990 that ‘the patent system balances over time the interests of producers, owners and users of technology and the public’ (emphasis added).

The scheme for extending the term of pharmaceutical patents inherently involves a balancing act.  Its primary purpose is to ensure that patentees are not excessively disadvantaged by delays in securing regulatory approval to market patented products.  For example, if a drug is not approved for use until 10 years or more after a patent application is filed, the patentee may have less than half of the standard 20 year patent term remaining to compensate for its investment in discovery and development before becoming exposed to generic competition.  On the other hand, an extended period without competition necessarily exposes the wider public to higher costs of medical treatment.  In an effort to balance these competing interests, the relatively complex provisions of the Patents Act aim to ensure that a ‘typical’ pharmaceutical patentee benefits from up to 15 years of exclusivity, by granting extensions of the patent term of up to five years, i.e. to a maximum of 25 years from filing.  (A 2013 review of pharmaceuticals patents – which the government initially declined to release – found that 53% of such patents have an effective life of 15 years, while 89% have an effective life of over 10 years.)

The primary provisions of the Patents Act governing extensions of patent term are:

  1. section 70, which sets out the conditions that must be satisfied before a patentee can apply for an extension of the term of its patent;
  2. section 71, which sets time limits for filing of applications for extensions of term; and
  3. section 77, which specifies how the duration of an extension of term is to be calculated. 

In each of Ono and MSD, the patentee sought to obtain an advantage, or avoid disadvantage, by arguing for beneficial interpretations of the extension of term provisions.  In each case they failed.  And in both cases the Full Court upheld the principle that the purpose of the extension of term scheme is to balance the competing interests of the patentee of a pharmaceutical substance against the public interest in the unrestricted use of the pharmaceutical invention after expiry of the patent.  In Ono, in particular, the Full Court rejected the proposition that sections 70, 71, and 77 should be construed to achieve a commercial outcome for the patentee.  In MSD the Full Court again invoked the principle of ‘balance’ in declining to permit an extension of term based on a later Australian marketing approval, in circumstances where the patentee had already obtained the benefit of an ‘export only’ approval of a substance falling within its patent claims with an effective life of over 15 years.

The relevance of the Full Court’s focus on balancing of interests, and its references to the objects clause, could extend beyond these cases.  The three judges here are all among the five who recently heard the appeal in the Thaler ‘AI inventor’ case, in which the competing interests of developers and owners of ‘invention machines’, and of the broader public (who might not see the same benefit in granting patent monopolies on automatically-generated inventions), are potentially at stake.  It will be interesting to see whether they adopt a similar approach to weighing up the balance of interests in that case, also.

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Implementing Reusable Payment Codes In Bitcoin Wallets To Improve User Privacy

The Bitcoin Development Kit is planning to implement BIP47 which would allow users to receive via a static payment code and interact with more privacy.

Demystifying blockchain oracles: Part 1

Simply put, blockchain oracles facilitate accessing, processing, and transmitting information between the outside world of off-chain data and smart contracts.

The post Demystifying blockchain oracles: Part 1 appeared first on CryptoSlate.

GALA Prices inside a Bull Flag, Surges 11% as Buyers Target $0.38

GALA Technical Analysis

GALA bulls are upbeat, adding 11 percent in the previous week of trading against the USDT. The token could break above $0.27 and rally to February 2022 highs. Past Performance The GALA price remains in consolidation inside a bull flag considering gains over the past few months. GALA has been stable in the past 24 hours but is up 11 percent in the previous trading week. Overall, bulls are in a commanding position, sustaining prices inside the broader ascending wedge with clear support at $0.21 marked by March 16 lows. GALA Technical Analysis The path of least resistance is northwards based on the recent price performance. Technically, GALA prices are consolidating, trading inside a narrow $0.07 trade range with caps at $0.27 and $0.20 on the upper and lower ends. There has been confirmation of the bullish engulfing bar of March 16, suggesting strength. Aggressive traders can load the dip inside the March 16 trade range above $0.20 with targets at $0.27 and later $0.38—marking February 2022 highs. What to Expect Blockchain gaming and NFTs are finding widespread adoption—a fundamental factor supporting GALA bulls in the long haul. The immediate resistance level is at $0.27. However, if prices crash below $0.20, the token may drop towards 2022 lows of $0.17.

The post GALA Prices inside a Bull Flag, Surges 11% as Buyers Target $0.38 appeared first on Cryptoknowmics-Crypto News and Media Platform.

Toyota Latest to Begin Real-World AV Testing in U.S.

Toyota is partnering with Aurora Innovation to begin testing autonomous vehicles on U.S. roads, running a shuttle that includes trips to or from the airport. The service comes as other companies, such as Waymo, Cruise and others are in the midst of extensive studies underway. Find out more at TheDetroitBureau.com.

Set up a text summarization project with Hugging Face Transformers: Part 2

This is the second post in a two-part series in which I propose a practical guide for organizations so you can assess the quality of text summarization models for your domain. For an introduction to text summarization, an overview of this tutorial, and the steps to create a baseline for our project (also referred to […]

Set up a text summarization project with Hugging Face Transformers: Part 1

When OpenAI released the third generation of their machine learning (ML) model that specializes in text generation in July 2020, I knew something was different. This model struck a nerve like no one that came before it. Suddenly I heard friends and colleagues, who might be interested in technology but usually don’t care much about […]

Improve reusability and security using Amazon Athena parameterized queries

Amazon Athena is a serverless interactive query service that makes it easy to analyze data in Amazon Simple Storage Service (Amazon S3) using standard SQL, and you only pay for the amount of data scanned by your queries. If you use SQL to analyze your business on a daily basis, you may find yourself repeatedly […]

PlayStation Will Keep Making Single-Player Games as Live-Service Ambitions Expand

PlayStation is known for its single-player games but it is trying to diversify by creating live-service multiplayer ones. The platform holder has reaffirmed its commitment to single-player games.

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