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Tag: intricacies

Deloitte Blockchain Survey: Crypto’s continued development

Pre-COVID, cryptocurrency was nonetheless a comparatively unknown commodity in mainstream circles and to common shoppers. Two years into the pandemic (or post-pandemic, can we are saying???), that has modified completely.   Deloitte’s 2021 international blockchain survey highlights the extent of crypto’s emergence – and this survey was carried out just one 12 months into the pandemic, […]

The post Deloitte Blockchain Survey: Crypto’s continued development appeared first on Bitcoin Upload.

Tom Clancy’s Rainbow Six Siege Beginners Guide With Beaulo

To help welcome new players and refresh those who have played before, we’ve invited world champion Rainbow Six Siege player Beaulo to walk us through some of his favorite tips and tricks for players of all skill levels.

Set up a text summarization project with Hugging Face Transformers: Part 2

This is the second post in a two-part series in which I propose a practical guide for organizations so you can assess the quality of text summarization models for your domain. For an introduction to text summarization, an overview of this tutorial, and the steps to create a baseline for our project (also referred to […]

Bitcoin Stock-to-Flow (S2F) Model: What You Need to Know

Bitcoin's stock-to-flow (S2F) model is undoubtedly one of the most popular discussion points for the community. In this guide, we go in-depth to find out everything there is to know about it.

Buy Junk Food, New Organs, And Clone Yourself At The Gas Station Of The Future In Flat Eye

America's gas stations aren't always pretty to look at. They can often be a grimey lens into people's most basic, and at times, unflattering needs. We rely on them when we're desperate for a bathroom, or when we need to buy junk food, cigarettes, questionable beer, and a lottery ticket to pin hopes and dreams on before filling our car with gas and speeding off like we were never there to begin with.

Developer Monkey Moon's new game, Flat Eye, looks at the gas station of the future--a very believable, even dystopian, future.

It takes place in a world on the brink of becoming a utopia, one where machines are sufficient replacements for human labor. Think self-checkouts, self-cleaning toilets, kiosks that take your order, and machines that make your breakfast sandwich before popping it out a little window. It's a world where you seldom have to come face-to-face with a working human being.

In this alternate future, gas stations (branded as Flat Eyes) are still the place where you get junk food, gas, and use the bathroom, but it's also where entirely new technology is used and showcased, so Flat Eyes are also referred to as "automobile fill-up stations and technological access points." So as well as filling up gas and buying bad hot dogs, you can buy new organs from an organ vending machine, receive medical treatment from an automated medical module, or even clone yourself.

The game is a management sim where you overlook the needs and expansion of a Flat Eye location, where you point-and-click from an overhead view (though the camera is fully moveable), clicking on modules, and dragging and dropping things in place on a grid-like layout. In my short hands-on demo, I ordered a human employee to restock the shelves, repair equipment, and install new amenities like toilets, self-checkouts, and medical modules, all while cashing out other customers in the process. The customers are depicted as colorful, albeit characterless, silhouettes that scurried in and out to use the bathroom or cash out.

Flat Eye takes a hard look at humanity's increasing dependency on technology. It depicts a scenario in which humans themselves become as automated and as mechanical as the very machines they rely on to exist through their day-to-day lives. Despite its bleak view of a possible future, developer Monkey Moon was clear in conveying it wanted to ultimately tell a positive story of humanity. Humans embody more of a machine-like presence in Flat Eye, operating on autopilot through a clean, perfect-looking world. But it's still not without its distinct characters and personalities.

As you manage Flat Eye, special customers will visit, giving you the opportunity to talk to them and navigate branching conversations that present glimpses into the lives of those who inhabit this pseudo-utopian world. When I had initially felt like a floating manager ordering around an employee, these branching conversations had suddenly felt intimate as I was choosing the employee's responses. It's also during these conversations where you interact with Flat Eye's AI, a character that I will not spoil, but one I anticipate will have a strong role in the game's somewhat mysterious narrative.

It's in the introduction to this AI and the conversation with it that I was left most eager to see where Flat Eye will go next. There's a dual narrative working alongside an already interesting management sim here.

At the end of each day, you are able to dive into the data of the Flat Eye's productivity and receive an overall score for how well you did. It's also during the transition between days that you'll have an opportunity to look through emails from Flat Eye's corporate executives and look at messages within the company sent between other gas stations--a humanizing element in a rather detached position as a lowly clerk.

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Developer Monkey Moon is building a knack for telling stories through the lens of working-class characters that rarely get the spotlight in games. In its previous title, Night Call, you played as a cab driver in Paris, hearing the stories of his passengers, engaging in conversation, and divulging in the intricacies of people's most intimate stories. But like Flat Eye, Night Call goes beyond its surface level, with layered narratives and themes at play throughout.

Despite my short time with the game, its concepts, themes, and mechanics clicked instantly. Furthermore, seeds were planted for a greater overarching story that seems to be heading towards a redemptive look at a dystopian future.

Supercede 2.0 upgrade supercharges the reinsurance placement process for brokers, reinsurers, and cedents, worldwide

    Launched in 2021, Supercede quickly established itself as the reinsurance platform of choice for cedents, brokers, and reinsurers keen to access the ‘reinsurance ecosystem’, by bringing together data, deals, and people. The platform offers a radically better collaborative placement experience. Brokers gain from a better placement process; reinsurers have access to more risks […]

The post Supercede 2.0 upgrade supercharges the reinsurance placement process for brokers, reinsurers, and cedents, worldwide appeared first on Fintech News.

Is Bitcoin A Burden For CPAs To Manage?

For maximum adoption, the industry needs accountants who understand bitcoin and know its tax implications.

Stripe, FTX Partner For Bitcoin Business Payments

Stripe launched business infrastructure to support cryptocurrencies allowing businesses to transact and scale with Bitcoin.

New Ghostwire: Toyko Launch Trailer REVEALED at State of Play

A new look to Ghostwire: Toyko has been shown!

Are You Talking about Terpenes with Your Customers?

Terpenes are naturally occurring compounds found in a multitude of plants that are often responsible for our favorite natural aromas. These tiny but powerful molecules give oranges, lavender, pine trees, […]

The Best Indie Games Made By Women to Play This International Women’s Day

To celebrate International Women's Day, we're looking at four of the best indie games made by women, or female-led teams.

The post The Best Indie Games Made By Women to Play This International Women’s Day appeared first on GameSpew.

F1 Manager 2022 Announced, Officially Licensed Management Sim from Frontier

A winning formula?

F1 Manager 2022 was technically announced ages ago, but Frontier has now finally made it formal. The studio, known for titles such as Planet Coaster and Jurassic World Evolution, is turning its talents to Formula One.

This is an officially licensed management sim for the motorsport, and will be the first in a series of annual releases. Players will fill the role of a team principal, ensuring the success of your drivers and engineers in the quest for the driver's and constructor's championships. According to the press release, the game will feature "broadcast-quality" visuals and will provide fans with a challenging experience, "showcasing the intricacies of the world’s most prestigious racing brand".

Read the full article on pushsquare.com

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