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What I learned from the Soil Carbon Challenge

This nonprofit organization, the Soil Carbon Coalition, was inspired in part by Allan Yeomans's 2005 book, Priority One: Together we can beat global warming, which Abe Collins and I had been reading. Yeomans suggested that increased soil carbon could make a difference for climate. In 2007 Joel Brown of the NRCS gave a talk in Albuquerque in which he said that according to the published literature, good management by land stewards did not result in soil carbon increase, and that it was too difficult to measure anyhow. With that, I resolved to begin measuring soil carbon change on ranches and farms that were consciously aiming at greater soil health.

I had done plenty of reporting on land stewardship and plenty of rangeland monitoring. I studied research-grade, repeatable soil sampling and analysis methods and combined them with some rangeland transect methods I had learned from Charley Orchard of Land EKG. In 2011 I bought an old schoolbus, made it into living quarters, and for most of the next decade I traveled North America slowly, putting in hundreds of baseline transects and carbon measuring sites mainly on ranching operations that had some association with holistic planned grazing. I resampled over a hundred at intervals of 3-8 years. The question I was asking was: Where, when, and with whose management, was soil carbon changing over intervals of several years? I called this project the Soil Carbon Challenge.

A lot of data accumulated. What did it show, what did it mean?

In order for there to be meaning or learning, there needs to be a context, a purpose. My purpose in embarking on this project, the question behind the question, was 1) to see if measuring soil carbon change over time could provide relevant feedback or guidance to land stewards who were interested in soil health, and 2) to see what soil carbon change, if it were significant and widespread, might imply for climate policy that was narrowly focused on more technical rather than biological solutions. Everywhere I traveled, water was the main issue for people, whether it was floods or drought. I measured soil carbon because it was central to the flow of sunlight energy through soils, critically influential for soil function, and easier to measure change than measuring soil water. At no point did I advocate for the commodification of soil carbon into credit or offset schemes.

The soil carbon change data that I got on resampling baseline plots was noisy and variable, especially in the top layers (0-10 cm depth). There were some pockets of consistent change, such as a group of graziers in southeast Saskatchewan showing substantial increases, even down to the 40 cm depth that I often sampled to. But the majority of change data that I collected did not offer solid support to the hypothesis that holistic planned grazing or no-till, for example, in a few years would increase soil carbon in every circumstance or locale, or that soil carbon would faithfully reflect changes in forage production, soil cover, or diversity.

Many of the people on whose ranches I sampled did not know what to do with the data or results, or simply interpreted the data as a judgment: a high or increasing level of soil carbon indicated good management, and low or decreasing was bad. Measured soil carbon change, especially at one or two points, was not meaningful, useful, or in some cases timely feedback, and may not have contributed much to their learning and decision making as I had hoped it might. For the most part the ranches I sampled on were widely scattered, and there was little interaction between them or mutual support, little opportunity for discussion or the development of a shared intelligence or a community of practice. The "competition" framing or context that I suggested in 2010 did not help. The effort tended toward an information pipeline rather than a platform that enabled people to take responsibility for their own learning. For a while I posted the data on this website, but that did little to foster discussion or interpretation, or encourage people to add learning to judgment.

Nor did the noisiness and variability of the data I collected offer solid support for soil carbon increase as a strategy for reducing atmospheric carbon dioxide and easing climate change--a strategy that was growing increasingly popular, with many people and organizations advocating for it, and which has resulted in new programs, policies, and markets to try and reward ranchers and farmers for increases (usually modeled rather than measured) in soil carbon.

So the Soil Carbon Challenge was at least a partial failure, in that it took aim at the problems and technical issues at the tip of the iceberg, and fostered judgment more than learning and new questions. I did take some lessons from this decade of travel, conversations, workshops, transects and soil sampling, sample processing and analysis, data entry, and associated reading and research into the history of the discovery of the carbon cycle, water cycle, and climate issues. Some of these lessons resonated with what I had learned, and then forgotten, in the trainings I took in holistic management and consensus building in the 1990s.

iceberg

Like many attempts at "solutioneering" the problems of soil health and climate, the Soil Carbon Challenge focused on the tip or immediately visible portion of the "iceberg," and was not designed around the center of gravity: human or people issues, paradigms and power, relationships and trust.

What I learned (or saw from a new perspective, or rediscovered):

1. Energy is a context for all life

and energy flow, from sunlight, is a pattern that connects all knowledge and activity. However, energy is an abstraction: we can only know it, sense it, or measure it by its results, the work it does, the changes it creates. Our planet is an open system largely run by sunlight energy. As I wrote here, "We are riding an enormous, incredibly complex, fractal eddying flow of sunlight energy used in many ways by interrelated communities of self-motivated living organisms whose metabolisms, behaviors, and relationships are increasingly influenced by our own." And, as Selman Waksman, Aldo Leopold, and others realized, soil is a major hub for sunlight energy flow.

2. Learning networks

are a context for the emergence of a community of practice, of a shared intelligence. These are social groupings where people share what they are learning, and are able to witness or share in the learning of others, and so gain an enriched perspective, with dialogue. It helps if these are participatory, ongoing, local, and include evidence as well as new questions. Some degree if trust is needed in order for judgments to ripen into learning, and listening is a key ingredient. Over the past year or so I have developed soilhealth.app as a way of supporting learning networks around soil health and sunlight energy flow, and am seeking partnerships on that project.

It's not that measuring soil carbon is a bad or useless thing, but a good context or purpose is needed. We learn from differences. Here are 4 suggestions for learning, about different kinds of differences, all of which may surprise and spark your curiosity:

  1. To learn more about flows of sunlight energy, get an infrared heat gun ($15 and up) that measures or estimates radiant heat, and begin playing with it, pointing it at various stages of sky, soil, plants, and other surfaces and objects.
  2. Use infiltration rings to gauge how well water infiltrates into various soil surfaces. Remember that soil moisture held in soil pores represents a huge capture of free sunlight energy.
  3. Record change over time in some kind of indicator, quantity, or measurement you are interested in or curious about. Precipitation or infiltration for example. For ranchers, animal days of grazing on a particular pasture for example, or pounds of gain. Repeatable observations need some kind of recording system.
  4. Share your observations and learning with others in a learning network. As two eyes helps you see depth, so do multiple perspectives enrich and deepen your learning.

Mini Review: RPGolf Legends (PS5) – Zelda Inspired Putter Is Bloated But No Bogey

Links.

Proof that golf is fast establishing itself as a genre unto itself: RPGolf Legends’ portmanteau paints a pretty clear picture of what to expect. The latest entry in ArticNet’s genre blending brand, this is a 16-bit The Legend of Zelda-esque pixel art escapade that just so happens to sprinkle putts into its traditional adventure gameplay mix. The plot is wafer-thin and almost always presented tongue-in-cheek, but you’ll be swinging through a small world map, defeating giant enemy crabs with the aid of a golf club’s spirit in order to resurrect mythical, magical courses.

You’ll be completing a number of quests, typically of the fetch variety, in order to build up your profile in the various towns you visit to earn rewards. Defeating enemies will fill up a magic meter allowing you to unlock the next hole in the area, and once you’ve opened up nine tees you can participate in tournaments. The golf subscribes to the classic NES Golf format, where the action takes place in 2D and you’re triple-clicking your way to victory. It’s simple, and outside of the wind, you don’t need to pay attention to the terrain.

Read the full article on pushsquare.com

Razer’s Limited-Edition Boba Fett Xbox Controller Hits Lowest Price Ever

Razer's limited-edition Boba Fett Xbox controller is now available at the lowest price we've ever seen. First released during the 2021 holiday season, the highly rated gamepad is listed on Amazon with a $30 price cut--just in time for The Book of Boba Fett's fourth episode to premiere.

All those features add up to an expensive product, although it’s a bit more manageable than usual thanks to its new $150 price tag.

The Boba Fett controller is officially licensed by Xbox, Lucasfilm, and Disney, and the overall build of the gamepad is exactly what you'd expect from Razer. If you're not a big Boba fan, you can also check out the limited edition Mandalorian controller, which boasts the same specs and reduced price, but instead features a metallic silver color scheme.

The Largest Boeing 737 MAX Operators In January 2022

Boeing has now delivered 659 737 MAX aircraft, according to its latest official figures. This leaves over 4,000…

CES 2022: Stern Pinball Interview with Chief Creative Officer George Gomez

Stern Pinball had a major presence at CES 2022 this year, introducing Stern’s Insider Connected and a number of new tables. Gamers Heroes got a chance to sit down with Stern Pinball Chief Creative Officer George Gomez to learn more.

The post CES 2022: Stern Pinball Interview with Chief Creative Officer George Gomez appeared first on GamersHeroes.

Memes are Moving from the Cryptoverse to the Metaverse

Decentralization, at its core, is and has always been a community-driven revolution in money and culture, and cryptocurrency has served as a key player in the movement. After the advent of cryptocurrency, Dogecoin came in as a meme coin purely to mock investors who bought crypto despite a lack of understanding of the concept. Ironically, Dogecoin grew to become one of the most valuable coins in terms of market capitalization. Once Dogecoin emerged as a trend it rapidly spread into popular culture and with its widespread success, several tokens based on dog breeds were been created, including Shiba Inu, Baby Shiba Inu, and Floki Inu – named after Elon Musk’s pet. Dogecoin is now being accepted as a form of payment at Coinbase Commerce, paving the way to conventional utility, and with the Metaverse growing and evolving, users can already use several cryptocurrencies, including meme coins as payment in various ecosystems. With the power of artificial intelligence meme coins have finally come to life. A relative newcomer in the space Kitty Inu ($KITTY) splashed onto the scene with a Fair Launch on October 24, 2021. Capitalizing on the dog-themed coin craze, the adorable Kitty Inu meme is of a cat disguised in a dog costume, seemingly so she can run with the big dogs. The female-led team behind Kitty Inu is comprised of experienced industry professionals, who have wasted no time laying out their vision and embarking on some seriously ambitious projects, especially given the current microcap status of the project. The $kitty token will be the native currency of an NFT based Free-to-Play and Play-to-Earn racing game, KittyKart, being built on the Ethereum blockchain where players race karts to “mine” NFT assets.  Through continued gameplay, mined NFT assets will then confer either skillset advantages or enhancements to visual appearance.  Assets will have the ability to be “mined” (earned) through gameplay or bought and sold on the secondary market via the in-game marketplace. From the preview trailer on the Kitty Inu website, it appears KittyKart will be colorful, serious, and fun, having been inspired by the likes of past favorites such as Mario Kart and Crash Bandicoot.  Further broadening the game’s appeal, Team Kitty has been acquiring popular NFTs, the likes of a Bored Ape, a Deadfellaz, and Rumblekong to name a few, for use to populate the game with characters that will be inclusive of the larger community. The beta release of Kitty Kart is expected around the end of January or early February of 2022. Kitty Inu is also engaged in a partnership with The Culture Dao ($CULTUR) a decentralized Web3 Pixar and Virtual Beings Development Guild founded by Emmy award winner Edward Saatchi (founder of Fable Studios and co-founder of Oculus VR story studio) and blockchain developer Anna Nevison, M.S. to assist in the development of an Artificially Intelligent Kitty Virtual Being.  AI Kitty would tap into an array of data from sources such as news & world events, cities, communities, social media, facial analysis, and Google trends to teach her to feel.  The intent is that AI Kitty would empathize on multiple scales, gathering data from the communities that adopt her and once perfected in the metaverse, she would find a place in IRL public spaces. Furthering the use-case of their token, Team Kitty Inu also recently partnered with Shopping.io where non-us holders can use their Kitty Tokens to shop at major retailers online.  They have also have retained the outside legal counsel of the international law firm of Squire Patton Boggs to aid in the development of their business enterprise.  Furthermore, Kitty Inu is Certik audited and the Lead Developer is KYC Verified by InterFi Network. Kitty Inu ($kitty) is currently available for trade on Uniswap and Pancakeswap.

The Cuphead Show gets an exciting new trailer alongside a release date

Based off of the popular run-and-gun video game named Cuphead, Netflix will be debuting its latest series this February 18.

Click here to read the full article.

Norland aims to be RimWorld meets Crusader Kings, a medieval political city-builder

City-building games tend to focus on the broad strokes of town management, basically letting you be more of a hand of god than a proper mayor. Norland aims to make things a little more personal, letting you take control of a noble family that's in power over a medieval city, dealing with all the crime, religious uprisings, and social stratification that come along. The devs bill Norland as a "medieval kingdom sim that generates stories", inspired by RimWorld, Crusader Kings, and Caesar. Each citizen in your town, from peasants and slaves to soldiers and criminals, have behaviours based on their status and personality, which can result in anything from happy marriages to bloody riots. While your citizens go about their lives - or while you're in between quelling riots - you can build up armies, upgrade your village, and look to a global map to start expanding your power. You can fight or ally with your neighboring kingdoms, and work through a host of political events on the wider map.

Watch Dogs Fashion Line Will Dress You Up As A Boring-But-Stylish Hacker

If you're looking to do some quick cosplay as the least-interesting character in Ubisoft's Watch Dogs series, then fashion brand SuperGroupies has you covered. The company is releasing a watch, coat, bag, and wallet that has been inspired by the vigilante fashion of Watch Dogs' first protagonist, Aiden Pearce, with preorders opening up from today and until February 6.

The main piece of this ensemble, a $230 coat, is modeled after the one used in-game by Aiden Pearce and stylized for daily use. It also comes with a black mask cover imitating Aiden's neckwarmer scarf that doubles as a hacktivist disguise. Don't do crime though; that's strictly illegal stuff.

Gotta look hacktastic

Moving on to the accessories, you can keep time with a $220 chronograph watch that has a black and white view of Chicago from the ctOS on the main dial and an "Everything is Under CTRL" metallic inscription. The 60-minute and 60-second chronograph counters also sport a DedSec logo-inspired ASCII art skull emblem and the Fox symbol respectively.

Lastly, the bag and wallet will be available for $150 and $110 respectively. The coat, bag, and wallet are expected to ship in late June this year, while the watch will arrive later in August.

Watch Dogs: Legion hasn't been in the news much since it launched in late 2020. Aside from a few updates, a crossover with Assassin's Creed, and downloadable campaign content that starred Pearce, the game's last notable addition was Legion of the Dead. A free update available to all players, Legion of the Dead tasks teams of four players to survive a zombie horde that has infested the streets of London, and escape with as many supplies as possible.

There’s more Genshin Impact perfume now

Earth, water, ice, electric, and wind flavored Genshin Impact perfume? Sure, this game is a marketing machine, there isn’t any...

The post There’s more Genshin Impact perfume now appeared first on Destructoid.

New Cuphead Netflix cartoon trailer released

Netflix has released a brand new trailer for its forthcoming Cuphead cartoon The Cuphead Show.

It follows the antics of Cuphead and Mugman as they aim to thwart the devil, with many scenes in the trailer inspired by bosses from the game.

Read more

Watch the First Ten Minutes of Tales of Luminaria The Fateful Crossroad

Bandai Namco released Tales of Luminaria on the Play Store in the dying months of last year. And now it’s announced that there’s an anime tie-in on the... Continue reading

The post Watch the First Ten Minutes of Tales of Luminaria The Fateful Crossroad appeared first on Droid Gamers.

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