Opensea now boasts over 1 million active user wallets on the platform as we can see further in our latest cryptocurrency news. The non-fungible token marketplace platform OpenSea now boasts over 1 million active user wallets and continues to grow and impress during the new year with the adoption and trading metrics are also increasing […]
As far as PC gaming goes, if you're not on Windows, you're still getting the short end of the stick. While macOS and Linux have enjoyed much broader access to major game titles in the last few years, it's still only a fraction of new games that launch on more than one PC platform. Humble, they of the Humble Bundle and the Humble Choice subscription service, aren't helping things out. An upcoming shift in the service will see an abrupt end to support for Mac and Linux as platforms.
It's a bit complicated. See, the Humble Choice service is switching from a multi-tiered options to a single $11.99-a-month option. (As noted by Ars Technica, this is in fact far less choice than the service as it exists now.) As part of this change, Humble has developed a new launcher program to give subscribers access to the “Vault” of 50+ older games and newer indie titles in the Humble Games Collection. But said launcher is very specifically only coming to Windows when the service gets its revamp on February 1st. Existing Humble Choice subscribers have been told in no uncertain terms that Mac and Linux aren't invited to the party.
Until the February 1st deadline, subscribers can download DRM-free copies of whatever Humble Trove games are available on Mac and Linux directly from the Humble website. After the deadline some of these games will only be available to subscribers via the Windows-only launcher, leaving Mac and Linux gamers out in the cold.
The reaction to news of the Windows-only option on social media like Reddit is almost universally negative. In addition to sharply curtailed options for Mac and Linux, users on the Humble Bundles subreddit are complaining that the new subscription will lack web downloads, have less generous discounts on straight Humble Store purchases (which will reset to the bottom 10% tier if you “skip” a month), keys that sometimes go to Epic, Origin, and GOG instead of Steam, and a general decline in the quality of curated Humble titles.
Many Humble fans point to the company's 2017 acquisition by online gaming media giant IGN (itself owned by Ziff Davis) as the primary reason for the shift in strategy. It's worth noting that the service's iconic Humble Bundle sales have continued to offer at least some games available on both macOS and Linux.
Condosat operator Loft Orbital has ordered more than 15 satellite buses from Airbus in a deal announced Jan. 14 that calls for building the initial OneWeb-derived platforms in France before shifting serial production to Florida.
Here is a wrap-up of the top NFT news from this week: TIME Studios has partnered with NFT collections Smilesssvrs and Toy Boogers, which will come to life on TV soon. Back in November, the television, film, and immersive studio announced that it will feature Pablo Stanley’s Robotos NFT collection on TV. Gary Vaynerchuk’s VCR […]
The Fatso weed strain was created by Colorado-based breeders Cannarado Genetics. It’s a potent THC-heavy hybrid that indica lovers are sure to appreciate. Its THC content ranges from 20% to 26% on average, though many cultivators have tested levels of up to 31%. At its lowest, its THC is reportedly closer to 16%, but even ...
God of War Ragnarok hasn't even gotten a confirmed PlayStation 5, PS4 2022 release date yet and here we are already discussing the possibility of a PC port. That's not a reflection of Sony changing its approach to porting its blockbuster titles to the personal computer, but Sony Santa Monica creative director Cory Barlog has now been posed the question. In a new interview with Game Informer, Barlog was asked if the sequel will be ported to PC sooner than four years after its PS5, PS4 launch.
He replied: "I have no idea. Right now, we're taking it one game at a time, kind of looking at each one and determining, 'Okay, is this the best thing?' And we'll gauge how it does. Do people enjoy it? Did we do it right? Is there anything we did wrong? What can we do better in the future if we do this again? But at the end of the day, ultimately, it's Sony’s decision."