Games like to take us places, whether it's space, hidden jungles or a bygone version of England. As much as I love these alternate realities of the real thing and the joys of video game tourism, increasingly they've made me think about the home, the place in the physical world where most, if not all, our gaming actually takes place.
The home, or even just home in the wider sense, seems in many ways antithetical to the stories many games tell. Going on a journey means leaving home - RPGs in particular like to deal in permanent displacement. Baldur's Gate 3 begins after your player character has been abducted by mind flayers, Divinity: Original Sin 2 similarly starts with your imprisonment and escape. JRPG classic Secret of Mana compels you to travel because you've been exiled from your village, and in Dragon Quest 11, the protagonist's home is destroyed completely. This year, I loved Eastward's mild subversion of this classic idea of displacement - here, the whole quest was about finding a home. The game takes its time to introduce us to its different towns and sprawling cities, because it wants to make sure that we see protagonists John and Sam build a life there with all that entails - helping out in the community, making new friends, even sitting down at the end of an eventful day and having a meal together. However, many players later told me that these lengthy segments felt slow to them - pulling them away from the adventure gameplay that only happens when a calamity repeatedly displaces John and Sam.
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As Mass Effect and Dragon Age fans anxiously await concrete details about the new games currently in production, developer BioWare has provided a brief development update for both projects.
BioWare has published a developer blog post to bring in the new year. Penned by studio manager Gary McKay, the article discusses the general state of BioWare, and what its plans are for the future. McKay also mentions the success of Mass Effect Legendary Edition, which has been a huge hit with both players and games media.
But what about the nextMass Effect? And Dragon Age 4? Well, McKay is happy to tell us that BioWare is still "hard at work" on the two titles, although there's not much to go on beyond that. We're still waiting on release windows for both games, but we do know that the new Dragon Age has been in development for at least a couple of years. Mass Effect, meanwhile, is still a long way off.