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Civil Discourse|Expanding Understanding in Dialogue with Others

Are you looking for a way to engage with others with contrary opinions in a meaningful way? Then you should try civil discourse, a...

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How To Add a Sparkline in Excel

Excel is a great tool for all of your marketing needs. You can create graphs to visualize your data, use formulas to calculate conversion rates, or even create social media calendars.

FTX takes center stage at long-running futures conference in Boca Raton

"It reminds me of the dot com bubble when internet guys took over conferences."

The post FTX takes center stage at long-running futures conference in Boca Raton appeared first on The Block.

Chicago Casino Down to Three Sites, One Each from Bally’s, Hard Rock, and Rush Street

And then there were three. On Tuesday, Chicago officials announced they had pared down the proposals under consideration for its casino resort project. In doing so, they eliminated two projects that were tied to the city’s McCormick Place convention center. Left in the running are Bally Corp.’s $1.76 billion proposal for the Chicago Tribune publishing […]

The post Chicago Casino Down to Three Sites, One Each from Bally’s, Hard Rock, and Rush Street appeared first on Casino.org.

Cyberpunk 2077 Patch 1.52 Continues Smoothing Out The Game’s Rough Edges

After a substantial overhaul in February, Cyberpunk 2077 has received a new update that continues to tweak several lingering issues inside of the game. While it's not as massive as the previous update, there are a significant number of improvements that have been added to the sci-fi sandbox according to the patch notes.

In the gameplay department, issues related to missing loot, broken animations, and teleporting wrecked cars have been fixed. Console-specific fixes include addressing corrupted saves being imported from PS4 to PS5, Xbox Series X|S controller disconnects will no longer result in a player being stuck, and wet roads should have an accurate amount of reflection on the PS5 version that's comparable to the PC edition of the game.

Bugs in quests such as Automatic Love, Epistrophy, and Path of Glory have also been cleaned up, and your vehicle should spawn closer to V when it's summoned. You can see the full list below of all the fixes. While Cyberpunk 2077 and its saucy Johnny Silverhand content are in a better state currently, developer CD Projekt Red is looking to the future by revisiting its past. The studio announced this week that a new Witcher game is in development and will be built using Unreal Engine 5, but it won't be exclusive to the Epic Games Store on PC.

Cyberpunk 2077 won't be making a graphical engine switch either, as CDPR will continue to use REDEngine for the game's upcoming expansion.

Cyberpunk 2077 Update 1.52 Patch Notes

Gameplay

  • Fixed an issue that could cause wrecked cars or multiple Nomad cars to spawn in traffic when driving fast.
  • Fixed an issue where first equip animation could be played repeatedly after recovering a throwing knife.
  • The Laminate-armor Media Ballistic Vest can now be found as loot in Japantown.
  • Fixed an issue where the recon grenade highlighted non-hostile crowd NPCs.
  • Fixed an issue where after using the Take Control quick-hack on a device, the camera axis was inverted when zoomed in.

Quests

  • Player won't be able to purchase again an apartment makeover they already own anymore.
  • Added the showering interaction to the Nomad Camp.
  • It won't be possible to hack the Northside apartment before completing Act 1 anymore.
  • Fixed an issue where Open World combat events and some scenes could remain disabled after visiting Afterlife until the player fast traveled within Watson.
  • Automatic Love - Walking into a wall in the elevator in Megabuilding H8 will no longer cause instant death.
  • Blistering Love - Fixed an issue where Johnny could despawn if player left the booth before interacting with the projector, blocking progress.
  • Cyberpsycho Sighting: Demons of War - Fixed an issue where it wasn't possible to progress past the "Search the area to collect information" objective.
  • Epistrophy - Fixed an issue where the quest could reappear in the Journal instead of being marked as failed after player failed to retrieve any of the cabs.
  • I Fought the Law - Fixed an issue where River could drive out of the market area erratically and push V out of world bounds.
  • Life During Wartime - Fixed an issue where selecting a blue dialogue option twice upon arriving on the crash site blocked progression.
  • Path of Glory - Optional objective "Get dressed" will no longer be incompletable if player collected the clothes before it appeared.
  • The Information - Fixed an issue where the doors to Lizzie's were closed during the hours they should be open, blocking progression.
  • The Ride - Fixed an issue where Dex's car was swerving left and right when driving away.
  • With a Little Help from My Friends - Fixed an issue where holocalls and text messages could be blocked if player told Saul about Panam's plan while the Nomads were driving away.

Open World

  • Fixed an issue where summoned vehicles could be spawned far away from the player.
  • Suicidal Corpos in Corpo Plaza will no longer stand up after the fall.
  • Fixed an issue where an Assault in Progress in Arroyo wasn't visible on the map, hindering progress in The Jungle achievement.
  • Gig: Goodbye, Night City - Fixed an issue where the quest didn't trigger after approaching the area.
  • Gig: No Fixers - Fixed an issue where the "Park Iris' car in the garage" optional objective didn't complete if player stopped in front of the garage.
  • Gig: Playing for Keeps - Fixed an issue where all the enemies in the casino were set to Friendly.
  • Murk Man Returns Again Once More Forever - Fixed an issue where the Rayfield Caliburn didn't spawn.

User Interface

  • Added a quest tag to fixer rewards when they're first found in the stash.
  • Opening menus while reading a shard will no longer block the game.
  • It won't be possible to change the position of the marker when a time skip is in progress anymore.
  • Fixed an issue where the loot UI could flicker and change before picking up the item.
  • Fixed an issue where the English text "A Favor for a Friend" would be displayed regardless of the language version instead of the correct quest name for some tracked quests.

Visual

  • Fixed animations and missing or displaced objects in various scenes.
  • Fixed some issues with animation occurring when performing an aerial takedown using the Hidden Dragon perk.
  • Fixed an issue where sandstorms could appear in scenes they weren't supposed to.
  • Fixed an issue where foliage was not affected by different weather conditions.
  • Polycarbonate Sport Sunglasses will no longer be visible when switching between Third Person Mode and First Person Mode while driving.

Console-specific

  • Memory improvements and crash fixes on next-gen consoles.
  • Minor UI optimizations.
  • [PlayStation 5] Importing a save while not connected to the PlayStation Network will no longer block the option to continue the game.
  • [PlayStation 5] Fixed an issue where a corrupted save was created when player tried to import a PlayStation 4 save when no saves were exported.
  • [PlayStation] Fixed an issue where the "Press [Options Button] To Continue" screen registered pressing the button with a delay.
  • [PlayStation 5] Wet roads will now be as reflective as on the PC version.
  • [PlayStation 5/Xbox Series X] Changing the preset in Video settings will no longer set all the Graphics options to ON automatically.
  • [Xbox One/Xbox Series X] Disconnecting the controller and entering the pause menu at the same time will no longer result in player being stuck.

Stadia-specific

  • Enabled aggressive crowds on Stadia.

Fortnite NPCs: Chapter 3, Season 2 – All Locations

A new season of Fortnite means a new population of NPCs to meet and greet--or sometimes defeat. On the island right out of the gate with Chapter 3, Season 2 are 24 NPCs ranging from returning heroes to brand-new ones. Many of them offer unique weapons, perks like storm circle information, and items for sale, so aside from simply filling out your collection, you'll want to meet them all as soon as possible so you can know where to find some of Fortnite's best gameplay items. Here's where to find all Fortnite NPCs in Chapter 3, Season 2.

Fortnite Chapter 3, Season 2 NPC map

There are 24 NPCs on the island currently. While some are just where they were last season, many more are in new places, or have never even been in the game as NPCs until now. As usual, not all NPCs are available in every round. Some groups of NPCs rotate in and out in places like Camp Cuddle and The Joneses, for example. We've made it clear which ones will be trickier to find as a result of variable spawn rates. Use our map below to help locate all NPCs for related challenges, items, and to read their lore-heavy dialogue.

Fortnite Chapter 3 Season 2 NPC locations
  1. The Origin - At the northern end of Sanctuary
  2. The Imagined - Can be found at one of several Seven Outposts
  3. The Visitor - At Launchpad, northeast of Sanctuary
  4. The Scientist - In the garage at Synapse Station
  5. Agent Jones - Can be found at one of several Seven Outposts
  6. The Foundation - Patrolling the south-central region of Sanctuary
  7. Bunker Jones - In The Joneses; not present every round
  8. Ludwig - In The Joneses; not present every round
  9. Brainiac - Walking a dirt path west of The Joneses; not present every round
  10. Mullet Marauder - In The Joneses; not present every round
  11. Jonesy The First - In The Joneses; not present every round
  12. Cuddle Team Leader - In Camp Cuddle, inside the northernmost cabin near the wood bridge
  13. Metal Team Leader - In Camp Cuddle, inside the metal cabin; not present every round
  14. Cuddlepool - In Camp Cuddle, inside the red cabin; not present every round
  15. Quackling - In Camp Cuddle, inside the yellow cabin; not present every round
  16. Guaco - In Greasy Grove, hiding in an attic of a yellow house
  17. Lil Whip - In Coney Crossroads, hiding in a room in a white house
  18. Bao Bros - In Condo Canyon, hiding inside a motel
  19. Tomatohead - In Tilted Towers, hiding in a tall building near the soccer field
  20. Mancake - In Rocky Reels, hiding below the movie screen
  21. Peely - In The Daily Bugle, hiding in the central newspaper office
  22. Gunnar - Inside Command Cavern patrolling at ground level; hostile
  23. Huntmaster Saber - Inside the Airship flying above Command Cavern; hostile
  24. Doctor Slone - The Fortress, patrolling outside the massive drill

The reason so many NPCs are in hiding is that they are a part of the Resistance, the group of loopers who have taken up arms to drive out the Imagined Order. These heroic NPCs have formed makeshift operating stations complete with Seven tech in small, easy-to-miss rooms where the IO hopefully won't find them.

Also note which NPCs are hostile, as they'll shoot you on sight. However, this also means they each drop Mythic weapons, which are unique and can only be equipped by one person at a time, as there are no duplicates. As for the NPCs at The Joneses or Camp Cuddle, remember that they won't all spawn in every round.

At The Joneses, you'll usually be missing one or two versions of Jones in each round, while at Camp Cuddle, just one of the three NPCs in small colorful cabins will spawn in each round--alongside the everpresent Cuddle Team Leader--so you'll need to pass through several times until you meet everyone. Agent Jones and The Imagined, meanwhile, both spawn at any Seven Outpost, though they don't seem to spawn at the same one in the same round, so this look does require a bit of luck.

As more NPCs arrive on the island this season, we'll update our list and map so you can meet them quickly and fill out your collection book once more. For more on Fortnite Chapter 3, Season 2, check out our guide to the new weapons, map changes, and the battle pass.

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5 Things I’m Most Excited for in LEGO Star Wars: The Skywalker Saga

A giant LEGO set of Mos Eisley Cantina has remained unopened in my garage, gathering dust for over a year now. I’ll get around to it someday, but in the meantime I’ll be more than happy playing with my favorite LEGO Star Wars minifigures in the ridiculously epic LEGO Star Wars: The Skywalker Saga when […]

How Nonprofits Can Use TikTok for Growth [Case Study + Examples]

TikTok has shaken up the digital landscape — and its explosive growth over the past year suggests that it's here to stay.

Friday ‘Nite: Fortnite Season 2 May Awkwardly Launch Amid Real-Life War

Friday 'Nite is a weekly Fortnite column that takes a closer look at current events in the wide world of Fortnite, with a special emphasis on the game's plot, characters, and lore.

Fortnite Chapter 3, Season 2 is launching this weekend. Probably. Maybe. We'll see. While in-game signs point to this being the case, there's nothing typical about this upcoming new season, so much so that we can't confirm it's even really happening.

It's never been like this before for one of the biggest games in the world. Sure, two Fortnite seasons in 2020 were each extended by several weeks due to COVID, but those delays were communicated to players and press well in advance. Much of the world shut down in the early spring and summer months of the pandemic, and video games took a more public hit than many other industries as studios scrambled to adjust to at-home game dev. But today, a different struggle affects a small but specific set of games: Russia's invasion of Ukraine.

While the war's most devastating effects include human rights violations too numerous to count, we're also seeing how the conflict disrupts the lives of people not fighting in the war--or, in some cases, people not even near the conflict geographically.

Some studios in Ukraine have had to relocate developers and alert players to delays while their devs quite literally fight for their lives. Nintendo's Advance Wars 1 + 2: Re-Boot Camp has been delayed for what seems like obvious reasons--the game's depiction of military combat--despite the game's rather lighthearted tone, even if Nintendo is toothless to say that's really why the game was pushed back.

One can safely assume Activision, which was reportedly eager to reveal the next Call of Duty sooner than its usual marketing cycle would suggest, is now carefully watching the news in the hopes of not coming off as insensitive to those affected directly or indirectly by the war in Ukraine. When things like games, movies, and TV depict war against the backdrop of real-life war, things get messy.

The best intentions can come off as tone-deaf and ill-advised, and for Epic, the issue demands an immediate answer, but is without much of a roadmap.

A season focused on the all-out war between Fortnite's major factions has been in the works for months, if not years, but now may arrive just as players, or at least onlookers, find the whole storyline wrong-headed. Should Epic delay the season? My guess is that's exactly the question its developers are asking themselves and each other right now, even just a day before the current season is meant to end.

Speaking to popular Fortnite content insiders, the vibe they've gotten is as you might expect if you've been tracking this lead-up to Season 2. Epic has not just been silent in a public-facing way, but even the game's bustling Discord server has recently lacked regular engagement from the Epic devs who are normally seen popping in and out to chat with players and fans. Are they heads-down on altering the game's content, their own messaging, both, or neither?

In my view, one of a few things is about to happen, and I genuinely don't know which one we'll see this weekend:

The first outcome: Epic quietly delays the season and the game gets no update this weekend. Never having truly announced the end date of Season 1, this would technically be an "internal" delay, even as fans know the season was set to end on March 19 thanks to the battle pass end date shown in-game, which has historically always told players the season finale date months before Epic says so.

The second outcome: Epic launches the season exactly as planned, with the exception that the hype cycle that normally surrounds the final days of a season is now absent. Without any teases for an event or the end of a season, Epic may simply kick off the new season and tell virtually no one it's coming.

This outcome would indicate Epic thinks its in-game content isn't problematic amid the news cycle, but that marketing the in-game war as the same colorful fun Fortnite is known for would be in bad taste. As much as one of the world's biggest video games could possibly be stealth-launch, this would be Epic going for it.

The third outcome: Epic launches a heavily revised, but not delayed Season 2, with some would-be fascinating last-minute changes to which we may never be privy. This would be the most intensive outcome, but is perhaps also the most likely. If it's too late to change the bulk of the content of the season--and let's assume it is--then you either have to erase the messaging (outcome two) or radically revise it.

With Fortnite Season 2, Epic may be seeking an impossible tact for its war story.

I could see Epic scrambling to completely re-imagine its themes, title, trailers, and maybe even some dialogue for Season 2, in the hopes of painting it all in a less militaristic light. That's going to be very hard to do when credible leaks suggest things like tanks and DIY armored cars are coming to the island for the first time ever, but maybe if those militaristic additions are later-season additions and not there at launch, Epic's hope is that they won't seem so poorly timed when it's time to add them to the game.

Imagine the undertaking of re-rendering and rewriting its launch trailers in the dozens of languages they launch in each season. On top of that, the studio would need to find the right tact when doing so. How do you hype up your fans with a war-themed trailer without also inviting criticism from people who find it all sort of gross? It's an unenviable balancing act, and come this weekend, we'll learn whether Epic walks that tightrope, falls to the ground, or cuts the rope entirely.

FTX chief ‘frustrated’ with crypto’s anti-regulatory messaging over Russia

Binance, Kraken, and Coinbase have refused blanket bans on Russian users, citing libertarian values. FTX has already cut off Russian banks.

The post FTX chief ‘frustrated’ with crypto’s anti-regulatory messaging over Russia appeared first on Protos.

Outbound Always Works. If You Do It Right. And You Put In The Time.

These days, it can really feel like the Old Bag of Sales Tricks is starting to just not work anymore: With maybe 500x the SaaS vendors of 10 years ago,...
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The post Outbound Always Works. If You Do It Right. And You Put In The Time. appeared first on SaaStr.

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