Veteran developers who worked on The Witcher 3, Cyberpunk 2077, and "many others" have opened a new studio named Rebel Wolves. As you might expect, it'll focus on role-playing games. Its first mission is to develop a new "dark fantasy, AAA RPG saga for PCs and next-gen consoles". We assume that means PlayStation 5 — but we might actually be in the PS6 era once this project is finished.
Indeed, Rebel Wolves is only just getting started; it's actively hiring right now, so it'll likely be quite some time until we see the fruits of its labour. This so-called 'saga' is being built on Unreal Engine 5.
When you've got two of the biggest names in gaming under your belt, it's pretty safe to say that you know a thing or two about the games industry. Taking the issues that both Cyberpunk 2077 and The Witcher 3 had at launch into account, there's still huge excitement to hear of a new studio, one that has been put together by industry veterans. That studio is Rebel Wolves - and they are working on an Unreal Engine 5 powers dark fantasy RPG.
The director of The Witcher 3 and other former CD Projekt staff have founded a new studio, Rebel Wolves, to work on a "AAA dark fantasy" role-playing game.
Konrad Tomaszkiewicz, who also worked on Cyberpunk 2077 as head of production and a secondary director, announced the move in a press release today. Their new studio will aim to break "away from the weight of AAA development studios and approaching every goal as a team".
Hi everyone! You may know Marvelous Games as the publisher of your favorite Story of Seasons and Rune Factory games, but today we’ve got an exciting new announcement for you that will definitely get your blood pumping. We’re so thrilled to share the first trailer for Mandragora, a brand-new title created by Primal Game Studio […]
Hello, Xbox fans! We are pleased to announce that The Life and Suffering of Sir Brante is available on Xbox today! It is a narrative-based dark fantasy RPG where you can write your own story of Sir Brante. The foundation for The Life and Suffering of Sir Brante was first laid in the fall of […]
Mandragora has today been revealed by the teams at Primal Game Studio and Marvelous Europe, with plans to bring the epic and dark fantasy action RPG to Xbox Series X|S, PlayStation 5, Nintendo Switch and PC. It looks bloody lovely too.
If there’s one thing I can easily state after six-ish hours of Elden Ring hands-on preview time on PC, it’s that the game is very definitely a ‘Soulsborne’ game. In fact, I can go one step further: it’s pretty much a Dark Souls game. Shields are useful. Combat is… well, not ponderous, but weightier than Sekiro or Bloodborne. Poise, staggering, and item weight are things of huge importance.
In a lot of ways, Elden Ring feels like Dark Souls 4 with the names swapped out. I mean, the spell styles (Sorceries and Incantations) have different names and are mashed up a bit, but they’re effectively used the same way. Bonfires are Sites of Grace, and Souls are Runes, etc. But for all of that? If this is Dark Souls 4, then it’s had a lot more meaningful additions than we saw at any time between Souls and Souls 3.
Elden Ring: Previewing the Lands Between
The biggest change is the shift to a mostly open-world format, and this happens nigh i...