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Taika Waititi warns that his pirate show Our Flag Means Death might turn viewers into pirates

People who tune into the HBO Max pirate comedy Our Flag Means Death aren’t going to be surprised by the tone or nature...

VC Firm Andreessen Horowitz Invests in Ethereum Staking Platform Lido

Silicon Valley based venture capital firm Andreessen Horowitz (“a16z”) has announced that it has invested in decentralized staking platform Lido. What Is Lido? Lido, which was introduced on 15 October 2020, is “a liquid staking solution for ETH 2.0 backed by industry-leading staking providers.” It “lets users stake their ETH – without locking assets or maintaining […]

New Linux Kernel cgroups Vulnerability Could Let Attackers Escape Container

Details have emerged about a now-patched high-severity vulnerability in the Linux kernel that could potentially be abused to escape a container in order to execute arbitrary commands on the container host. The shortcoming resides in a Linux kernel feature called control groups, also referred to as cgroups version 1 (v1), which allows processes to be organized into hierarchical groups, thereby

Opinion: Decentralization in “Web3” Is Still a Myth

Key Takeaways MetaMask and OpenSea blocked multiple users in Iran and Venezuela this week. Infura inadvertently blocked some users in response to U.S. sanctions...

Connor McDavid Makes History in Becoming BetMGM Brand Ambassador

As we near the four-year anniversary of the PASPA repeal, there aren’t many sports betting firsts left to be claimed. But one of those happened on Friday when NHL All-Star Connor McDavid signed an endorsement deal with BetMGM. With the Edmonton Oilers captain now a brand ambassador for the mobile sports betting and iGaming operator, […]

The post Connor McDavid Makes History in Becoming BetMGM Brand Ambassador appeared first on Casino.org.

How do corporate taxes for small businesses vary around the world?

    As global trade becomes more interdependent, countries have increasingly used corporate tax rates as a way to attract international business and support domestic economic activity. However, given the numerous ways that different countries apply corporate tax, it can be difficult to compare nations at a glance. Data for each country’s corporate tax rates […]

The post How do corporate taxes for small businesses vary around the world? appeared first on Fintech News.

Carrying “business of issuing licenses” of Copyright- Prohibited in India

Introduction: In a recent decision dated December 1, 2021 (“Order”) passed by the Madras High Court (“Court”) in the case of M/s.Novex Communications Pvt. Ltd. [...]

Bungie “Had To Fail Many Times” With Destiny 2’s Storytelling To Succeed In The Witch Queen

The Witch Queen expansion, Destiny 2's latest chapter, is the culmination of an approach to the game's story that developer Bungie has been honing for some time. Between the expansion and Destiny 2's recent seasonal offerings, the game's storytelling is the best it's ever been. But the seven-year history of Destiny and Destiny 2 also has its share of storytelling failures--and Bungie needed those failures to get to this point, the studio says.

In the past, Destiny 2 has seen its sprawling narrative of immortal heroes fighting god-like aliens divided into discrete chapters and mostly unrelated chunks. The Witch Queen, however, is something else--a conclusion of threads the developer has weaved throughout the game for years, and a story that was built up through developments in seasonal content episodes that have been coming to the game since Fall 2020.

Now entering its fifth year, the current Destiny 2 story feels strikingly different from what was on offer just one expansion earlier. Year 4's seasons were thematically linked, spinning stories that looked at distinct aspects and characters in the game world, but which were all ultimately pieces of a puzzle that was building toward The Witch Queen. Its story feels like one that's only possible as a live-service game or MMO, where the game world changes and evolves over time, and the story evolves along with it.

That wasn't always the case, though, and despite having vast, fascinating, and well-written lore offerings inside and outside the game, narrative was long one of the Destiny series' weakest elements. The improvement in the series' storytelling has come in increments over time--notably with The Taken King expansion in the original Destiny, which brought more lore to the forefront; with Destiny 2's Forsaken expansion, which put a big focus on characters' thoughts and feelings by telling a revenge story; and with the shift to seasonal storytelling, which brought unfolding, week-to-week narratives to the game. The most dramatic improvement has come in the last year, with seasonal stories that were consistently strong and an expansion in Beyond Light that focused on ideological conflicts as much as military ones.

"It took time for Destiny to understand what Destiny needed to be, and then it took time to make Destiny what we knew it needed to be," Guillaume Colomb, senior narrative lead at Bungie, said in a recent roundtable interview attended by GameSpot and other outlets. "At first, the game was pulling in different directions and I think the team in their heart knew what it needed to be, but there weren't a lot of other games out there that were similar, so it just took time to get there. And I think that's why Destiny is so unique and special, because it's not like we can have that idea and make the game right away. It took seven years, because it takes seven years to do something that good--because we had to fail several times to understand what was the right way to do things."

According to Colomb, what Destiny 2 players are seeing now is the image Bungie developers had in their heads when they originally conceived the game nearly a decade ago. There were successes along the way, he said, and those helped Bungie chart a course in what was largely an unexplored format for telling stories in a video game.

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There's also more going on than Destiny 2's developers and writers trying different storytelling approaches, as The Witch Queen project lead Blake Battle explained. The story, as with all aspects of Destiny, is refined through developer intention, as well as feedback from the player community.

"I definitely don't think the story of Destiny [as a game] is a best-laid plan, I think it's a story of an ongoing relationship with our players and that's been one of the key components of a live game," he said. "Starting way back from D1, we've continued to respond to feedback and see the game that players want it to be."

There are other elements that are working in Bungie's favor, as well. The studio has found better ways to tell Destiny 2's story over time, especially with its episodic seasonal approach. Those allow the writers to tell more personal stories to the game's characters, focusing on a few at a time. Narrative director Adam Grantham also said that setting an end date for Destiny 2's current story--Bungie has announced two more expansions for the game, Lightfall and The Final Shape--has allowed the studio to be very deliberate about where the story is headed. Part of what makes The Witch Queen feel impactful and important to the overall Destiny 2 narrative is that Bungie has been able to set up the eventual confrontation with Savathun over the course of more than a year.

Bungie has been working on developing Savathun's story for about 18 months, Grantham said, and that degree of planning offered a lot of opportunities to lay the expansion's groundwork in the game before it actually launched. But another important aspect of The Witch Queen's story, which is somewhat different from what Bungie has done in the past, is its ability to pull from story elements that were previously reserved for lore and bring them to the forefront. The Witch Queen's campaign heavily references the origins of the Hive, which are lore elements that were introduced as far back as The Taken King in 2015, but mostly existed in optional text players had to seek out and read. The story campaign makes those elements part of the main narrative, enlarging the universe for players who aren't familiar with the lore and drawing connections to the present story for those who are. That's a big part of what made The Witch Queen's story meaningful for long-time players, Battle said.

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"We're fortunate enough to be in a time in Destiny right now where we're able to reap a lot of what's been sewn over the course of seven years," Grantham said.

Pulling those lore threads has made the world of Destiny 2 feel a little more cohesive, but while setup for Savathun goes all the way back to The Taken King, and tidbits that would become relevant were peppered throughout Destiny 2's vanilla release, it doesn't mean that lore was written with a future expansion in mind.

"Destiny being a live game, we always have to think about feeding the lore, and we don't necessarily create new lore thinking, 'Oh, that thing in three years, that'll become a big release,'" Colomb said. "We'd hope that it's a pretty good piece of lore, I hope we're going to use it, and sometimes we think that and we're wrong. And sometimes there's something that doesn't feel as important at the time, but suddenly takes on a lot of relevance with the release we're working on as a theme that matches that. So we're always looking into lore that we have, and we always try to create new lore and feed it in a way that expands the universe and that other people maybe, in the future, can grab for stories."

Grantham likened Bungie's approach to Destiny 2 to a quote from novelist George R. R. Martin, who said he thought of writers as falling into two camps: gardeners and architects. Gardeners plant ideas and see what becomes of them; architects construct their stories according to more rigid specifications. For Destiny, both sides are true--The Witch Queen was an architected story, set up by season after season of stories that finally culminated in the expansion. But it was also the product of seeds planted years earlier that became something the team might not have expected at the time.

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And that might be why it has taken Destiny 2's story so much time to really come into its own--and why the result has felt like nothing else in video games. Every past failure was a learning experience, and the ideas from Destiny's past have served to feed its future.

"It takes time for us, also, to understand the story we want to tell, and the world of Destiny is a place that we are discovering, in a way--a little bit before the players, but still, it's not like we understand everything," Colomb said. "We still discover, and there is a lot to discover still."

Lost Ark Sorceress Guide: Best Builds, Skills, And Engravings

The most recent addition to Lost Ark's roster of classes in the Korean version, the Sorceress, was included at launch for players of Smilegate's free-to-play MMORPG in the West. As such, she's been a popular pick for new players looking for a casting-based entry point into the world of Arkesia. She's a hard-hitting DPS that fulfills the fantasy of a spell-slinging glass cannon, a class that lacks defense but packs a huge punch to make up for it.

There are two main ways to build a Sorceress for PVE, each defined by the class' two class-specific engravings. One focuses on delivering some truly massive damage during very specific burst windows (and as a result requires more precise timing and coordination) while the other offers more steady, consistent damage at the cost of forgoing a key Sorceress ability--Arcane Rupture. Figuring out which build to strive for can be a challenge, so this guide will dive into what each class engraving does, which skills complement those engravings, and how to play each build effectively.

Sorceress Igniter Build

An Igniter Sorceress is all about dealing huge amounts of damage in a small window.

If you want to deal as much damage as possible in a small window of time, this is the Sorceress build for you. Revolving around the Igniter class engraving, this build focuses on amping up the class' Arcane Rupture identity ability. As you deal damage, the class identity gauge fills, allowing you to activate Arcane Rupture, boosting damage dealt and reducing skill cooldown times. If activated when the identity gauge is at 100%, this ability becomes even more powerful.

When playing an Igniter Sorceress, you'll want to wait to use Arcane Rupture when it's gauge is at 100% to maximize damage, as your Igniter engraving will further reduce ability cooldowns and increase the crit rate and crit damage of your abilities. You'll want to be using your hardest hitting skills (which also have the longest cooldowns) in conjunction with Arcane Rupture to deal massive amounts of damage. The only downside is your burst windows will often be small depending on the encounter, and should you happen to miss your target, you'll be contributing little to your party's success.

If you're up for a high-risk, high-reward playstyle, below are some of the skills and their corresponding Tripods you'll want to consider using for an Igniter Sorceress. Aside from some key abilities like Doomsday, Explosion, and Punishing Strike, feel free to experiment with whatever abilities fit your playstyle. When it comes to stat priority for gear, focus on accumulating as much Specialization as possible, followed by Crit and Swiftness. You'll want to equip the Igniter engraving (obviously) as well as All-Out Attack (which boosts casting or holding skills) or Grudge (a huge boost to damage dealt at the cost of receiving more damage) to further increase your damage output. Note that upon hitting level 50 you likely won't have all the skill points you need to unlock all three Tripods for each of your selected abilities, so focus first on maxing out your hardest-hitting skills (like Doomsday and Explosion) and go from there.

  • Doomsday - Tripod 1: Ignition, Tripod 2: Asteroid, Tripod 3: Magick Amplification
  • Explosion - Tripod 1: Ignite, Tripod 2: Weakpoint Detection, Tripod 3: Magick Amplification
  • Blaze - Tripod 1: Damage Amplification, Tripod 2: Charged Flame, Tripod 3: Undying Flame
  • Rime Arrow - Tripod 1: Enlightenment, Tripod 2: Piercing Strike, Tripod 3: Ice Pick
  • Esoteric Reaction - Tripod 1: Quick Prep, Tripod 2: Enhanced Strike, Tripod 3: Stabilized Crystal
  • Punishing Strike - Tripod 1: Mind Enhancement, Tripod 2: Electric Discharge, Tripod 3: Magick Amplification
  • Frost's Call - Tripod 1: Enlightenment, Tripod 2: Rule Enhancement, Tripod 3: Enhanced Strike
  • Squall - Tripod 1: Quick Preparation, Tripod 2: Agile Cast, Tripod 3: Personal Preference

Sorceress Reflux Build

The Reflux Sorceress deals steady damage without having to worry about Arcane Rupture.

Playing a Reflux Sorceress is the opposite of the Igniter playstyle. Instead of saving all of your cooldowns for specific burst windows, you'll be dishing out continual and steady damage throughout the duration of any encounter. While a downside of going the Reflux route is you won't be engaging with your class's Arcane Rupture ability (the Reflux engraving disables it), you do get the added benefit of a small boost to your damage and cooldown reduction at all times. Since you don't have to worry about saving your identity gauge to activate Arcane Torrent, you can also use your Blink ability to your heart's content, giving you more survivability and more options for getting out of harm's way. This is by far an easier playstyle and one more suited for players new to the game and the class.

While many of the skills and engravings you'll be using as a Reflux build are the same as the Igniter, you'll want to change your Tripods away from anything that helps increase your identity gauge and instead prioritize ones that increase damage and crit chance. Instead of focusing primarily on Specialization stats-wise, you'll want to go after Crit first and foremost, with Swiftness as a second priority. When it comes to engravings, make sure to level up the Reflux engraving as quickly as you can and equip it. Like the Igniter, you'll want to grab Grudge as well for a solid damage boost. If you need a little extra crit, Precision Dagger is a solid choice, as is Master of Strikes, which boosts the damage of skills that don't benefit from "front" or "back" attacks (which applies to most Sorceress skills).

  • Blaze - Tripod 1: Damage Amplification, Tripod 2: Flame Explosion, Tripod 3: Undying Flame
  • Elgian's Touch - Tripod 1: Quick Prep, Tripod 2: Swift Footwork, Tripod 3: Personal Preference
  • Seraphic Hail - Tripod 1: Quick Prep, Tripod 2: Evolved Hail, Tripod 3: Red Hail
  • Reverse Gravity - Tripod 1: Wide Angle, Tripod 2: Lava Area, Tripod 3: Weakpoint Detection
  • Punishing Strike - Tripod 1: Mind Enhancement, Tripod 2: Unavoidable Fate, Tripod 3: Magick Amplification
  • Esoteric Reaction - Tripod 1: Quick Preparation, Enhanced Strike, Stabilized Crystal
  • Frost's Call - Tripod 1: Enlightenment, Tripod 2: Rule Enhancement, Tripod 3: Enhanced Strike
  • Rime Arrow - Tripod 1: Quick Preparation, Tripod 2: Piercing Strike, Tripod 3: Ice Pick

Awakening Skills

When it comes to Sorceress' two Awakening skills, the choice is up to you.

Sorceress has two Awakening skills to choose from. The first can be unlocked shortly after reaching level 50 and making your way to Vern Castle, while the other can't be unlocked until progressing further in the storyline. Thankfully, the first Awakening skill, Enviska's Might, is a great choice. It deals good damage and has a wide area of effect, making it a consistent and reliable choice.

Sorceress' second Awakening ability, Apocalypse Call, summons meteors from the sky to rain down on the battlefield. While visually impressive and technically capable of dealing more damage overall, the fact that the meteors are fairly spread out means some have a high chance of missing their target. Since Awakening abilities have an extremely long cooldown, most players tend to go with Enviska's Might rather than roll the dice on Apocalypse Call. The choice of which Awakening skill to use with either the Ignitor or Reflux Sorceress build is ultimately up to you.

Curious what Lost Ark class you should pick next? Check out our Lost Ark class guide for some of our recommendations. If you're reaching Lost Ark's endgame, be sure to read up on what you should be doing after hitting level 50, as well as how to earn and upgrade an endgame gear set.

The Long Walk defines a whole new wave of horror

Lao horror director Mattie Do makes films where the veil between the worlds of the living and the dead is permeable, but the...

Don’t forget to upgrade your flasks in Elden Ring every so often

It’s so easy to get distracted out in the world and lose track when it’s time to upgrade Not to...

The post Don’t forget to upgrade your flasks in Elden Ring every so often appeared first on Destructoid.

1960’s Ketamine Prisoner Study Highlights What Has Been Known for Decades

Let’s be honest, when it comes to some of the shadiest, unethical studies, they tend to be run by the government. Whether we’re looking at THCO-A testing, or syphilis, it always seems to be the government operating undercover, and then apologizing and making excuses when caught. Now, as ketamine becomes bigger and bigger in a […]

The post 1960’s Ketamine Prisoner Study Highlights What Has Been Known for Decades appeared first on CBD Testers.

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