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Tag: assessment

Huge Multinational Security Firm Exposed Sensitive Airports Files

Intro The SafetyDetectives cybersecurity team discovered a critical data leak affecting the prominent multinational security company, Securitas. Securitas, based in Sweden, provides a full suite of security services and products for corporate clients across a range of industries. One of the company’s Amazon S3 buckets was left open, exposing over 1 million files. The data we […]

Verofax partners Twin Science and LikeToBe to Sponsor Antarctic Research on Sustainability

LONDON, Jan 31, 2022 - (ACN Newswire) - Verofax, a Smart serialization and traceability solution provider, has joined forces with children's STEM app Twin Science and LikeToBe in sponsoring a scientific expedition to Antarctica to research the effects of microplastics on life, the environment and the melting of ice caps.

Verofax, Twin & LikeToBe sponsored an expedition to Antarctica in December. Led by Antony Jinman, the team spent 2 months gathering data on microplastics and the effect on environment and wildlife, while talking to children via the Twin Science app.

The aim of the expedition is encouraging children to act responsibly through education, with responsible consumption in line with the UNSDG #12, and through Gamification, turning children into advocates of sustainability for influencing older generations.

Verofax, Twin Science and LikeToBe share the common aim of providing "Tech for humanity", and partnered in support of the scientific expedition to Antarctica. Polar Explorer Antony Jinman, the twelfth Briton to have skied to the geographic North Pole and skied solo to the geographic South Pole, led the expedition in December 2021, and spent 2 months in Antarctica gathering data on how microplastics are affecting the environment and wildlife.

The aim of this partnership's collaboration is to inspire young children to act responsibly by re-educating them on responsible consumption in line with UNSDG goal #12, through gamification and turning children into advocates of sustainability for influencing older generations.

Antony documented the expedition and answered children's questions in a series of interactive videos via the Twin Science app for children aged 7-12, hoping to encourage them to seek answers to questions such as "What are Microplastics, where do they come from and how does it affect life and the environment?", "What would happen to the Antarctic habitat if all the ice caps melted?" and "What can we all do as responsible individuals?"

"This expedition to Antarctica is really promising and aims to provide insights on microplastics impact on life and the environment," stated Antony. "We are happy to be partnering with Twin Science and Verofax to engage children on the expedition and the many challenges we faced to collect scientific evidence. Twin Science' in-app education and Verofax' sustainable lifestyle tracker are great vehicles to drive awareness on how to act responsibly and opt for greener choices."

Wassim Merheby, CEO of Verofax, explained, "Our solution enables transparency and auditability on consumer goods' sustainable credentials. Sustainable brands can now engage with consumers and retailers and upsell their certified "Green" range of products, while retailers and consumers are empowered to check and validate product lifecycle assessment before purchasing, interact with the product and advocate sustainable brands among peers. We believe this process begins naturally with sustainable education for youth, and as gamification which is a very powerful medium."

Asude Altintas, CEO and co-founder of Twin Science, says "This is a new approach to education. First, it excites us immensely to bring young 'Twinners' through our Twin Science app, along for this incredible journey to Antarctica and have them overcome challenges with Antony in real-time. Secondly, with Verofax, we want to not just tell, but show children how real climate change is, and that they themselves can take action to combat this.

"In the Twin app, all our content aims to show children how to use STEM for good, and we believe this is a great opportunity to do so. To date, we have had over 500,000 children use our STEM kits and STEM apps or attend our STEM workshops, and we have seen them use their know-how to invent earthquake detectors, reforestation robots, or ocean cleaning ships. We hope that what they experience on this journey will inspire them to revert the effects of climate change one day."

Prof Dr Ger Graus OBE, the Project and Education Advisor to this partnership, explained, "As someone who is a firm believer in introducing children to the wonderful role models who provide inspiration and aspiration, I am confident in this partnership's ability to have true social, environmental, and sustainable impact."

Expedition to Antarctica at https://twitter.com/twin_science/status/1475195508738170884.

About Verofax

Founded in 2018, Verofax blockchain-powered 'Traceability as a Service' solution enables brands to validate their sustainability claims with a repository of credentials, while bringing their products to life with unique digital IDs offering immersive customer experiences. Verofax helps brands to upsell their sustainable product range based on sustainable rating metrics, which includes 6 data points in line with UNSDG Goal No.12.

Verofax Limited has received investment from global investors such as Benson Oak Ventures, Wami Capital and 500 Startups, totalling $3.0M. Verofax is a Microsoft Gold partner, co-selling on enterprise solution platforms such as Microsoft AppSource, Amazon AWS and Alibaba's AntChain. For more information, visit https://www.verofax.com/industries/sustainability/ or Email info@verofax.com.

About Twin

Twin Science & Robotics is a new-generation edtech startup that empowers children with 21st century skills and provides STEM education with a humanitarian perspective through its physical and digital products. The company started within the scope of YGA's World Science Movement, a social responsibility project that organized science workshops throughout Anatolia. Twin was incorporated in October 2017 and has raised $2.5M seed-round to date. Staying loyal to its NGO roots, Twin donates part of its revenue to social responsibility projects. For more information, visit https://www.twinscience.com/en/what-is-climate-change-for-kids/.

Copyright 2022 ACN Newswire. All rights reserved. www.acnnewswire.comVerofax, a Smart serialization and traceability solution provider, has joined forces with children's STEM app Twin Science & Robotics, in sponsoring a scientific expedition to Antarctica to research the effects of microplastics on life, the environment and the melting of ice caps.

Hong Kong gives banks, brokers the crypto go-ahead

The city’s regulators issue a joint statement telling financial instos it’s okay to do business in virtual assets.

The post Hong Kong gives banks, brokers the crypto go-ahead appeared first on Digital Finance.

PayPal stablecoin: What it could mean for payments

PayPal has confirmed it is exploring a stablecoin. Here’s how experts see the potential impact of a PayPal Coin.

A system for WHOIS data access is a long way off, could be expensive for users and may still stall

ICANN’s operational design assessment of the SSAD recommendations makes for grim reading for brand protection professionals, with the proposed system to facilitate WHOIS data access set to be years in the making – if it is delivered at all.

How can the Metaverse help the food industry?

The evolution of blockchain in the food industry started from establishing a Bitcoin Pizza Day, and now it’s moving into the Metaverse.

Live Online Training: Data Architecture Workshop – Practical Exercises in Architecture Design

DATAVERSITY Online Training – Professional Education at Your Convenience Course Dates: February 28 – March 3, 2022Course Time: 11 AM – 6 PM Eastern / 8 AM – 3 PM PacificCourse Price: $2,200Course CEUs: 24 Last day to register: Thursday, January 27, 2022. Many organizations are anchored by legacy Data Architecture. Last-century data warehousing architecture […]

The post Live Online Training: Data Architecture Workshop – Practical Exercises in Architecture Design appeared first on DATAVERSITY.

Charging Forward into 2022 with BigCommerce CEO Brent Bellm

In 2021, ecommerce experienced another year of pandemic-accelerated growth. We hope your business has navigated the changes in our society…

Miyazaki Discusses Difficulty, Why More People Should Be Able To Finish Elden Ring

With only weeks standing between the highly-anticipated Elden Ring and its ravenous fans, game director Hidetaka Miyazaki has opened up about the difficulty discourse that has long surrounded From Software’s games.

Discussions regarding difficulty in games aren’t anything new, of course. In recent years, a community push toward accessibility has brought about significant analyses of difficulty and how it can be tailored for inclusiveness. From Software frequently draws the ire of some gamers who feel its popular role-playing games, which include the beloved and demanding Dark Souls series, provide too steep a challenge and should include difficulty options.

Some fans of the aptly-named Souls-like genre disagree with the assessment that such games need a difficulty setting, feeling strongly that the games benefit from their cryptic design choices and precise, punishing combat. From Software itself has long stood by this stance, too, imploring all gamers to embrace the challenge so that they can feel an equal sense of reward by overcoming it.

Despite this, speaking in an interview with PlayStation Blog, Miyazaki made it clear that he believes the conversation is still one worth having. “It’s a valid discussion,” he said. “I feel like our approach to these games, not just Elden Ring, is to design them to encourage the player to overcome adversity. We don’t try to force difficulty or make things hard for the sake of it. We want players to use their cunning, study the game, memorize what’s happening, and learn from their mistakes.”

Miyazaki went on to share that he believes the barrier of entry has been lowered in Elden Ring as well, due to design choices that now provide additional player agency. “In Elden Ring, we have not intentionally tried to lower the game’s difficulty,” he said. “But I think more players will finish it this time. As I mentioned, the player’s level of freedom to progress through the world or return to a challenge later are all elements that I feel will help people get through the game at a more leisurely pace.”

In addition to general design changes, Miyazaki states that he hopes “players embrace that idea of receiving help from others,” promising that the multiplayer function of the game has been streamlined to put an emphasis on working together to overcome Elden Ring’s toughest challenges. With this in mind, Miyazaki feels confident that Elden Ring will have the highest rate of completion in From Software’s Souls-like library.

Miyazaki’s interview also included confirmation that Elden Ring will feature a New Game Plus mode and multiple endings, two components that have become a core part of what makes From Software’s games endlessly replayable for die-hard fans.

Elden Ring launches February 25 on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, and PC.

How Wazuh Can Improve Digital Security for Businesses

2021 was a year peppered by cyberattacks, with numerous data breaches happening. Not only that, but ransomware has also become a prominent player in the hackers' world. Now, more than ever, it's important for enterprises to step up cybersecurity measures. They can do this through several pieces of technology, such as an open-source security platform like Wazuh.  Wazuh is a free and open source

Important Guideline Published for Combination Products

NMPA released the “Registration Guideline on Combination Products with Device as Primary Mode of Action” on January 11, 2022, directing manufacturers for safety and efficacy evaluation of combination products. Significantly […]

The post Important Guideline Published for Combination Products appeared first on China Med Device.

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