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RealWear’s HMT-1 head mounted devices chosen by Nemco to assist its frontline workers in the food manufacturing industry

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In Augmented Reality News 

8 June, 2021 – RealWear, Inc., a provider of assisted reality head mounted displays, has announced that Nemco, a provider of solutions for the food industry in the Nordics, has selected the RealWear HMT-1 assisted reality device for its frontline workers collaboration with remote experts as a new way forward.

According to RealWear, due to travel restrictions during the pandemic, Nemco was unable to put specialists on the road to help food manufacturers maintain their specialised equipment for the food industry. As a result, Nemco explored how to support its frontline operators and settled on RealWear’s devices for remote collaboration.

Nemco provides its food industry customers with servicing and maintenance packages that cover the heavy machinery it sells. It has a team of approximately 14 technicians who travel regularly, ensuring that machines are running smoothly while maintaining service level agreements.

“RealWear’s device has created a new way of working for us that will extend beyond the pandemic, even when travel restrictions are loosened,” commented Claus Skræm, Service Manager at Nemco. “Our teams and customers have experienced benefits in the short space of time we have been using wearables. We currently have 12 devices in operation, with plans for more to be deployed. Thinking ahead to the future, we are looking at designing an AfterSales concept, which will involve rolling out RealWear’s devices directly to more customers as part of a maintenance package.”

The RealWear devices were set up to run the proprietary software platform ‘Remote Eye’, an Android app that enables service teams anywhere to provide real-time, visual assistance. With Remote Eye, Nemco’s experts are now able to virtually see what the wearer of the device sees, and provide guidance using on-screen annotations, helping to reduce resolution time and improve machine productivity.

Nemco initially began its rollout internally by supplying some of its new technicians with devices. Typically, new technicians require a specialist to accompany them to a site. However, thanks to the deployment of RealWear devices, new technicians were able to have instant access to a specialist working remotely, mitigating travel and providing an effective workaround in light of the travel restrictions. Nemco’s second phase of deployment saw RealWear devices rolled out to a small number of its customers, enabling technicians to provide remote support directly to the customer. 

“Nemco’s use of wearables has enabled its teams to benefit from remote support out in the field, which has had a positive impact on its bottom line and that of its customers. Whilst this new approach to working was born out of necessity due to travel restrictions imposed by the pandemic, Nemco has realised the benefits offered by having a fully connected workforce, paving the way for the food industry to embrace a new approach to working,” said Jon Arnold, VP of Sales, EMEA, RealWear Inc. 

According to RealWear, by deploying its devices, Nemco has been able to improve the overall customer experience, greatly reduce travel requirements (which in turn has saved time and cut down on emissions), and drastically reduce its customers’ invoicing as a result. For more information on RealWear and its head mounted display solutions for industry, please visit the company’s website.

Image credit: RealWear, Inc.

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.

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Source: https://www.auganix.org/realwears-hmt-1-head-mounted-devices-chosen-by-nemco-to-assist-its-frontline-workers-in-the-food-manufacturing-industry/

AR/VR

The 20 Best Rated & Most Popular Quest Games & Apps – June 2021

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While Oculus doesn’t offer much publicly in the way of understanding how well individual apps are performing across its VR storefronts, it’s possible to glean some insight by looking at apps relative to each other. Here’s a snapshot of the top 20 Oculus Quest games and apps as of June 2021.

ℹ️ Why We Publish This Data

While the SteamVR library already has a comprehensive tracking database thanks to SteamDB, Steam 250, and more, no similar database exists to track applications on Oculus storefronts. We publish this data to give users, developers, and analysts insight into the Oculus app landscape.

Some quick qualifications before we get to the data:

  • Paid and free apps are separated
  • Only apps with more than 100 reviews are represented
  • App Lab apps are not represented
  • Rounded ratings may appear to show ‘ties’ in ratings for some applications, but the ranked order remains correct

Best Rated Paid Oculus Quest Apps

The rating of each application is an aggregate of user reviews and a useful way to understand the general reception of each title by customers.

Rank Name Rating (# of ratings) Rank Change Price
#1 The Room VR: A Dark Matter 4.89 (7,019) $30
#2 Walkabout Mini Golf 4.85 (2,760) ↑ 1 $15
#3 Cubism 4.84 (393) ↓ 1 $10
#4 Moss 4.82 (4,624) $30
#5 Swarm 4.81 (787) $25
#6 The Thrill of the Fight 4.8 (5,440) ↑ 1 $10
#7 I Expect You To Die 4.8 (3,322) ↑ 1 $25
#8 ALTDEUS: Beyond Chronos 4.79 (847) ↓ 2 $40
#9 GORN 4.79 (3,932) $20
#10 Blaston 4.78 (1,366) $10
#11 Pistol Whip 4.77 (6,622) ↑ 1 $25
#12 Five Nights at Freddy’s: Help Wanted 4.77 (5,601) ↑ 1 $30
#13 Yupitergrad 4.76 (302) ↓ 2 $15
#14 SUPERHOT VR 4.75 (12,288) $25
#15 In Death: Unchained 4.74 (2,619) ↑ 2 $30
#16 Trover Saves the Universe 4.73 (1,502) ↑ 2 $30
#17 Racket: Nx 4.73 (1,444) ↑ 2 $20
#18 Wolves in the Walls 4.73 (160) ↓ 2 $9
#19 Job Simulator 4.72 (7,148) ↑ 1 $20
#20 Vacation Simulator 4.72 (2,144) ↑ 3 $30

Rank change & stats compared to May 2021

Dropouts:
Demeo

  • Among the 20 best rated Quest apps
    • Average rating (mean): 4.8 out of 5 (±0)
    • Average price (mean): $22 (±0)
    • Most common price (mode): $30 (±$0)
  • Among all paid Quest apps
    • Average rating (mean): 4.3 out of 5 (±0)
    • Average price (mean): $19 (±0)
    • Most common price (mode): $20 (±$0)

Continue on Page 2: Most Popular Paid Oculus Quest Apps »

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Source: https://www.roadtovr.com/best-oculus-quest-games-app-rated-june-2021/

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AR/VR

The 20 Best Rated & Most Popular Quest Games & Apps – June 2021

Published

on

While Oculus doesn’t offer much publicly in the way of understanding how well individual apps are performing across its VR storefronts, it’s possible to glean some insight by looking at apps relative to each other. Here’s a snapshot of the top 20 Oculus Quest games and apps as of June 2021.

ℹ️ Why We Publish This Data

While the SteamVR library already has a comprehensive tracking database thanks to SteamDB, Steam 250, and more, no similar database exists to track applications on Oculus storefronts. We publish this data to give users, developers, and analysts insight into the Oculus app landscape.

Some quick qualifications before we get to the data:

  • Paid and free apps are separated
  • Only apps with more than 100 reviews are represented
  • App Lab apps are not represented
  • Rounded ratings may appear to show ‘ties’ in ratings for some applications, but the ranked order remains correct

Best Rated Paid Oculus Quest Apps

The rating of each application is an aggregate of user reviews and a useful way to understand the general reception of each title by customers.

Rank Name Rating (# of ratings) Rank Change Price
#1 The Room VR: A Dark Matter 4.89 (7,019) $30
#2 Walkabout Mini Golf 4.85 (2,760) ↑ 1 $15
#3 Cubism 4.84 (393) ↓ 1 $10
#4 Moss 4.82 (4,624) $30
#5 Swarm 4.81 (787) $25
#6 The Thrill of the Fight 4.8 (5,440) ↑ 1 $10
#7 I Expect You To Die 4.8 (3,322) ↑ 1 $25
#8 ALTDEUS: Beyond Chronos 4.79 (847) ↓ 2 $40
#9 GORN 4.79 (3,932) $20
#10 Blaston 4.78 (1,366) $10
#11 Pistol Whip 4.77 (6,622) ↑ 1 $25
#12 Five Nights at Freddy’s: Help Wanted 4.77 (5,601) ↑ 1 $30
#13 Yupitergrad 4.76 (302) ↓ 2 $15
#14 SUPERHOT VR 4.75 (12,288) $25
#15 In Death: Unchained 4.74 (2,619) ↑ 2 $30
#16 Trover Saves the Universe 4.73 (1,502) ↑ 2 $30
#17 Racket: Nx 4.73 (1,444) ↑ 2 $20
#18 Wolves in the Walls 4.73 (160) ↓ 2 $9
#19 Job Simulator 4.72 (7,148) ↑ 1 $20
#20 Vacation Simulator 4.72 (2,144) ↑ 3 $30

Rank change & stats compared to May 2021

Dropouts:
Demeo

  • Among the 20 best rated Quest apps
    • Average rating (mean): 4.8 out of 5 (±0)
    • Average price (mean): $22 (±0)
    • Most common price (mode): $30 (±$0)
  • Among all paid Quest apps
    • Average rating (mean): 4.3 out of 5 (±0)
    • Average price (mean): $19 (±0)
    • Most common price (mode): $20 (±$0)

Continue on Page 2: Most Popular Paid Oculus Quest Apps »

Coinsmart. Beste Bitcoin-Börse in Europa
Source: https://www.roadtovr.com/best-oculus-quest-games-app-rated-june-2021/

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AR/VR

The 20 Best Rated & Most Popular Quest Games & Apps – June 2021

Published

on

While Oculus doesn’t offer much publicly in the way of understanding how well individual apps are performing across its VR storefronts, it’s possible to glean some insight by looking at apps relative to each other. Here’s a snapshot of the top 20 Oculus Quest games and apps as of June 2021.

ℹ️ Why We Publish This Data

While the SteamVR library already has a comprehensive tracking database thanks to SteamDB, Steam 250, and more, no similar database exists to track applications on Oculus storefronts. We publish this data to give users, developers, and analysts insight into the Oculus app landscape.

Some quick qualifications before we get to the data:

  • Paid and free apps are separated
  • Only apps with more than 100 reviews are represented
  • App Lab apps are not represented
  • Rounded ratings may appear to show ‘ties’ in ratings for some applications, but the ranked order remains correct

Best Rated Paid Oculus Quest Apps

The rating of each application is an aggregate of user reviews and a useful way to understand the general reception of each title by customers.

Rank Name Rating (# of ratings) Rank Change Price
#1 The Room VR: A Dark Matter 4.89 (7,019) $30
#2 Walkabout Mini Golf 4.85 (2,760) ↑ 1 $15
#3 Cubism 4.84 (393) ↓ 1 $10
#4 Moss 4.82 (4,624) $30
#5 Swarm 4.81 (787) $25
#6 The Thrill of the Fight 4.8 (5,440) ↑ 1 $10
#7 I Expect You To Die 4.8 (3,322) ↑ 1 $25
#8 ALTDEUS: Beyond Chronos 4.79 (847) ↓ 2 $40
#9 GORN 4.79 (3,932) $20
#10 Blaston 4.78 (1,366) $10
#11 Pistol Whip 4.77 (6,622) ↑ 1 $25
#12 Five Nights at Freddy’s: Help Wanted 4.77 (5,601) ↑ 1 $30
#13 Yupitergrad 4.76 (302) ↓ 2 $15
#14 SUPERHOT VR 4.75 (12,288) $25
#15 In Death: Unchained 4.74 (2,619) ↑ 2 $30
#16 Trover Saves the Universe 4.73 (1,502) ↑ 2 $30
#17 Racket: Nx 4.73 (1,444) ↑ 2 $20
#18 Wolves in the Walls 4.73 (160) ↓ 2 $9
#19 Job Simulator 4.72 (7,148) ↑ 1 $20
#20 Vacation Simulator 4.72 (2,144) ↑ 3 $30

Rank change & stats compared to May 2021

Dropouts:
Demeo

  • Among the 20 best rated Quest apps
    • Average rating (mean): 4.8 out of 5 (±0)
    • Average price (mean): $22 (±0)
    • Most common price (mode): $30 (±$0)
  • Among all paid Quest apps
    • Average rating (mean): 4.3 out of 5 (±0)
    • Average price (mean): $19 (±0)
    • Most common price (mode): $20 (±$0)

Continue on Page 2: Most Popular Paid Oculus Quest Apps »

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Source: https://www.roadtovr.com/best-oculus-quest-games-app-rated-june-2021/

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AR/VR

Former NASA Engineer Developing VR ‘Donkey Kong’ Game

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A former member of the VR Lab at NASA’s JSC is working on a VR rendition of the classic Nintendo game and it looks absolutely incredible.

When you think about which classic arcade games would make for amazing VR experiences, Donkey Kong immediately comes to mind. Jumping over fireballs, smashing barrels with a hammer, and climbing up and down ladders sound like a blast in VR.

Paul Nathan, a former member of the VR Lab at NASA’s Johnson Space Center, thought the same thing, which is why he’s developing his own VR rendition of the legendary Nintendo platformer. Donkey Kong VR is a fully immersive VR experience built specifically for the Oculus Quest 2 that has you playing the role of Mario as you face off against the giant gorilla in your quest to save Pauline.

Like the original, you have to run around and climb different levels of steel girders as your arch-nemesis throws barrels at you. And because it’s in VR, the game delivers an intense super cardio workout similar to the one you’d get from physically intensive VR titles like The Climb 2, Pistol Whip, and Supernatural.

During an interview with VRScout, Nathan talked about this inspiration behind Donkey Kong VR, saying, “Like a lot of people I have a love for classic games. There’s an old-school arcade I started going to back in college and I’d spend hours there. I wanted to see what a classic game would look like inside VR,” Nathan adds, “Unlike other popular arcade titles Donkey Kong has interactions that translate well into VR.”

Image Credit: Paul Nathan

In order to develop his next-gen homage, Nathan employed the Unity game engine to transform the 2D arcade game into a 3D VR world. And as you might expect, it wasn’t easy; Nathan faced plenty of challenges along the way. This includes the issue of modeling Donkey Kong’s different poses during gameplay; he’s pretty huge afterall! According to Nathan, the barrel animations also required a fair amount of iteration to get right. It took the former NASA engineer a lot of tinkering and some artistic liberties in order to make it work.

In addition to 3D visuals and animations, Nathan also had to figure out how to bring the important parts of gameplay to life. This meant figuring out how to jump, climb, and smash barrels in VR. He also had to figure out how barrels traveled through the game and how many barrels Donkey Kong threw at you. 

Jumping and moving mechanics were relatively simple to develop; Nathan built in a trigger that lets your Mario avatar jump in VR by pushing down on the right thumbstick of your Quest controller. For an extra dose of realism, you could always jump in real life as you press down on the thumbstick to get your heartbeat pumping. To run back and forth, you simply move the thumbstick forward while turning your body left or right to determine the direction. Though he hasn’t tested it yet, Nathan states that you could, theoretically, run back and forth down a long hallway in order to move, removing the need for artificial locomotion entirely.

Image Credit: Paul Nathan

Climbing is an important aspect of the gameplay in Donkey Kong. To achieve this in VR, Nathan used an approach similar to the one featured in games like The Climb 2 and Vader Immortal. In order to climb upward, you simply grab the ladder and move your hands down to lift your avatar. To descend, you grab the ladder and move your hands upward.Similar to the original 1981 classic, you can grab a hammer and physically swing your arms to smash barrels as they come towards you.

To give you a little bit of an edge over Donkey Kong, Nathan has incorporated a 2D view in the background so you can see where the barrels are, there’s even a scoreboard where you can enter your initials if you place in the top 5!

Image Credit: Paul Nathan

It all sounds pretty complex, but thankfully Nathan has some pretty good experience to fall back on. During his time at the VR Lab at NASA, Nathan helped develop applications and software systems for the astronaut training program using VR technology. He talked a little bit about his work, saying, “VR allows astronauts to train for high-risk scenarios without putting them in actual danger. They come into our lab and we put them inside VR simulations. There’s also a VR headset onboard the International Space Station so they can refresh themselves before going out on spacewalks. That was my first job out of college. I did that for a little over a year and a half.”

Though the game is built for the Oculus Quest platform, Donkey Kong VR uses a Unity plugin that also supports PlayStation VR and Windows Mixed Reality. That being said, Nathan has yet to test his game on said headsets, but, technically, it should work.

Image Credit: Paul Nathan

Unfortunately, with Nintendo being Nintendo and all, you won’t find Donkey Kong VR on the Oculus App store or SideQuest anytime soon. “As much as I’d like to make the game publicly available, Nintendo is notorious for shutting down fan games,” said Nathan. “They are very protective of their IP. If Nintendo ever wanted to hire me to work on an official title I’d be honored!”

Gah! Nintendo, if you’re listening, please hire this guy! The world needs Donkey Kong VR!

If you’d like to know more about how Nathan built his Donkey Kong VR project, check out this YouTube video.

Feature Image Credit: Paul Nathan

The post Former NASA Engineer Developing VR ‘Donkey Kong’ Game appeared first on VRScout.

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Source: https://vrarnews.com/details/former-nasa-engineer-developing-vr-donkey-kong-game-60c8f576924a55bd040e3e30?s=rss

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