Sony previously confirmed PSVR compatibility with the upcoming PlayStation 5 console, however what wasn’t so clear was whether you’d be able to use all of your current-gen accessories like PS Aim and PS Move controllers. Now Sony says those old school essentials will also work with the PS5.
This, Sony’s Isabelle Tomatis reveals in a blog post, also includes the current-gen PlayStation Camera, however it will require an adaptor.
Tomatis says Sony will be handing out these adaptors “at no additional cost to PS VR users.” More details are said to follow on how those will be distributed.
What’s equally intriguing is that the DualShock 4 wireless controller and officially licensed third-party gamepads are also said to work with “supported PS4 games” on PS5, something Sony hasn’t historically allowed by default across console generations. Games created for PS5 will however require the new DualSense wireless controller, Sony says.
Both the PS Move and PS Camera were originally released on PS3 in the late 2000s. Any PSVR user can tell you how irksome the headset’s less than performant tracking can be when the stars aren’t metaphorically aligned. Hopefully this is a concession aimed at keeping PSVR users happy in the near term and not a hint that the next-gen PSVR will use the same tracking standard as its forbear.
To allay those fears somewhat, it appears the DualSense controllers don’t seem to contain the same sort of optical tracking markers as DualShock 4, which further supports the position that PSVR 2 will benefit from some other tracking standard altogether.
Tracking woes aside, it seems PSVR users will (mostly) be able to simply plug and play their library of PS4 games on the new console. Granted, we still don’t know the exact extent of this compatibility, and it’s something we hope to learn more about as we approach the console’s holiday season launch.
Virtual Roundtable: How Connected Worker Technology will Shape the Future of Industrial Transformation
Online | September 29, 2020 – 11:00 am EST
Join us for a virtual roundtable of industrial transformation experts as they discuss how connected worker technology will shape the future of industrial transformation for manufacturing and service companies. Hear from:
- Andy Lowery, Co-Founder and former CEO @ RealWear
- Andy Timm, Founder and CEO @ CrucibleWorx
- Russ Fadel, Co-Founder and CEO @ Augmentir
Industrial companies continue to turn to emerging digital technology to equip and train their workforces with the tools and knowledge needed to perform at higher levels of safety, quality, and productivity in today’s new normal. Technologies such as mobile and wearable devices, augmented and mixed reality (AR/MR), and artificial intelligence (AI) are helping to connect a new generation of workers, and are allowing organizations to proactively and continually deliver the right level of support, guidance and improvement.
Still, despite promise of new technology, it still takes a coordinated and connected ecosystem of technology providers and solution specialists to realize digital transformation.
In this webinar you’ll hear from a panel of industry experts as they share proven approaches to achieving digital transformation for today’s frontline workforce:
- How wearable technology helps to improve productivity and ensure safety for a connected workforce
- How AI is being used to optimize worker performance and uncover opportunities for improvement across the organization
- How digital orchestration helps to deliver a complete solution
- How connected worker platforms can serve as a marketplace for a connected ecosystem
Microsoft to Acquire Bethesda’s Parent Company ZeniMax for $7.5B
Microsoft today announced that it’s entered into an agreement to acquire ZeniMax Media, the parent company of game studio Bethesda Softworks. According to TechCrunch, the price was set at $7.5 billion.
The acquisition is slated to include all of ZeniMax’s properties including Bethesda Game Studios, id Software, ZeniMax Online Studios, Arkane, MachineGames, Tango Gameworks, Alpha Dog, and Roundhouse Studios.
Once approved, this will make Microsoft the owners of some of the most influential titles in modern gaming, including franchises such as The Elder Scrolls, Fallout, Wolfenstein, DOOM, Dishonored, Prey, Quake, and Starfield.
ZeniMax’s fleet of studios have also been responsible for a number of VR titles such as DOOM VFR, Fallout 4 VR, Wolfenstein: Cyberpilot, and Skyrim VR.
Microsoft says in a blog post that the inclusion of ZeniMax’s studios will help continue the company’s commitment “to deliver a breadth of amazing games to discover and play on Xbox.”
Although Microsoft hasn’t said as much, it’s likely Bethesda will be narrowing its focus to develop their long-standing franchises for Xbox—an expensive weapon in the coming battle with Sony’s PlayStation 5.
“One of the things that has me most excited is seeing the roadmap with Bethesda’s future games, some announced and many unannounced, to Xbox console and PC including Starfield, the highly anticipated, new space epic currently in development by Bethesda Game Studios,” says Phil Spencer, head of Xbox.
Although it’s still unclear how the acquisition will affect Bethesda’s future VR aspirations—Microsoft still has no clear plan for VR headset support on its Xbox platform—Oculus’ Consulting CTO John Carmack says the acquisition may be a good thing for him at least.
Great! I think Microsoft has been a good parent company for gaming IPs, and they don’t have a grudge against me, so maybe I will be able to re engage with some of my old titles. https://t.co/GijQGEL4tZ
— John Carmack (@ID_AA_Carmack) September 21, 2020
Carmack co-founded id Software and was lead programmer of titles such as Wolfenstein 3D, Doom, and Quake. Ever since ZeniMax and Facebook’s Oculus were engaged in a lengthy legal battle over the alleged theft of intellectual property developed by Carmack back when he was employed by id Software, he was understandably unable to publicly engage with the games he developed.
Fallout & Doom Creator Bethesda is Being Acquired by Microsoft
Microsoft is in the habit of buying developers to bring under its Xbox brand, doing so in grand fashion today by announcing the acquisition of Zenimax Media and its videogame publisher Bethesda Softworks, which is behind big IP’s like Fallout, DOOM, Skyrim, Wolfenstein and many more.
The agreement sees Microsoft purchase Zenimax Media for $7.5 billion USD (£5.85bn GBP) in cash. This will mean Microsoft has 23 studio teams under its banner – up from 15 – with Bethesda’s franchises now guaranteed to be added to Xbox Game Pass. Microsoft has stated plans to bring: “Bethesda’s future games into Xbox Game Pass the same day they launch on Xbox or PC.”
This may make quite the difference to fans of Bethesda’s franchises planning their next console purchase, with both Xbox Series X and PlayStation 5 on their way this holiday season. “Generations of gamers have been captivated by the renowned franchises in the Bethesda portfolio and will continue to be so for years to come as part of Xbox,” said Phil Spencer, executive vice president, Gaming at Microsoft in a statement.
So what does this mean for virtual reality (VR) gamers? Bethesda has supported the VR community with a range of ports and original content over the years, from Fallout 4 VR to Wolfenstein: Cyberpilot. At this stage, there’s no reason to believe that support for VR will stop, even if Xbox Series X doesn’t support the technology. Microsoft previously acquired inXile Entertainment in 2018 and by the end of 2020, the studio will be releasing multiplayer shooter Frostpoint VR: Proving Grounds.
There is a greater possibility going forward that Bethesda and its subsidiaries won’t be releasing any content for PlayStation 5 and therefore future PlayStation VR headsets. But this won’t be happening right away, as this type of process isn’t quick with Microsoft expecting the acquisition to be completed in the second half of 2021. “We’re still working on the same games we were yesterday, made by the same studios we’ve worked with for years, and those games will be published by us,” adds SVP of PR & Marketing Pete Hines in a blog posting.
The announcement continues a selection of acquisitions affecting the VR gaming landscape, with Koch Media purchasing Vertigo Games this month, the team behind Arizona Sunshine, Skyworld, Ghost Patrol VR and A Fisherman’s Tale. Whilst Facebook picked up Ready at Dawn, the creator of Lone Echo and Echo VR, currently working on Lone Echo 2.
VRFocus will continue its coverage of Microsoft’s acquisition of Zenimax Media, reporting back with further updates.
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