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Dust & Neon update available now, patch notes

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Dust & Neon update available now, patch notes

Posted on March 15, 2023 by Dawn in News, Switch eShop

A new update has been released for Dust & Neon on Switch, bringing a number of bug fixes, balance adjustments, and improves to the title. Some highlights include adjustments to enemy stats and experience gains to reduce the grind and increase the challenge, harder missions generating as players survive for longer, and an increase in mission variety. Full details can be found below:

BUG: Fix a reported blocker in Sabotage mission.
BUG: Fix brain booster effects not being added properly.
BUG: Fix shotgun grunts sometimes not being able to hit.
BUG: Boss health bar goes away if going into the pause menu.
BUG: Enemies can shoot from outside the screen sometimes.
BUG: Sticky sprint doesn’t work on keyboard/mouse.
BUG: Distortion effects are missing.
BUG: Loot achievement doesn’t count non-picked-up/scrapped weapons.
BUG: Fixed auto-aim when hip firing

BALANCE: Increased effect of rank on guns.
BALANCE: Flip order of some gun shop upgrades.
BALANCE: Adjusted dropped ammo for rifle and shotguns.
BALANCE: Tweak some brain booster effects.
BALANCE: Adjust some enemy stats (faster exploding critters, less delay in turret critters, faster reload for tanks)
BALANCE: Adjust xp curve to flatten (faster xp gain) after level 20 to reduce grind.
BALANCE: Adjust damage falloff for guns, less range for revolver and shotgun before damage is reduced.
BALANCE: Increase the player weapon damage/enemy health curve that multiplies these based on rank.
BALANCE: Adjusted some prices in home base.

IMPROVEMENT: Rewrite mission board generation to be more varied. Regenerate all missions on every return and base it on the last two played missions to avoid too much repetition.
IMPROVEMENT: Generate harder missions if the player has survived for a long time.
IMPROVEMENT: Added more variations to Sabotage Mission house.
IMPROVEMENT: Made Kill Target enemies a bit more challenging.
IMPROVEMENT: Added warning visuals to traps.
IMPROVEMENT: Redesigned Boss 5 a bit to be snappier.
IMPROVEMENT: Add a few variations to Destroy Target barrels and make them explode faster to reduce the feel of grind on these missions.

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